Dragons Demand (Closed)
(Inactive)
Game Master
Archae
Male Dungeon Master Dungeon Master / 21 levels
turning the key the rusted locks pop open, an intense stench of death flows as soon as the door opens, a voice echoes down the halls calling you for help. you all get sudden chills entering the hall.
Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
Well, alright. I guess some people hate gold. Tell you what, at least do me a favor and don't charge down this hallway with tunnel vision, something isn't right here.
NG Half-elf Occultist 1| HP 9/9| AC 16 T13 FF13| Fort +3 Ref +4 Will +2| Perc +6| Init +6
Ciaran shivers as he suddenly starts regretting his enthusiasm. He steps aside, crossbow drawn.
"Yeah, speaking about tunnel vision - Dael, would you mind sending Bazo to scout ahead? There could be some, uh, food waiting for him, especially if he doesn't mind carrion."
Demonic Eidolon | HP: 15/15 | AC: 16, T: 12 I, FF: 14 | Fort: 4, Reflex: 5, Will: 0 | CMB: 5, CMD:170 | Init: +2 | Perception: +5
"B****, I don't take orders from y...oh f*** that a** hat has the look on his face. You know what, no, I wanted to go down since you f***ers are all scared little gnomes!"
Somehow the word gnomes has more vitriol in it than all of the swear words that proceeded it.
Bazo scouts ahead, looking for a victim.
Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |
ok,, so open a door and finally you guys just barge on through...
Azmaria stays closer to the back,, hoping that the others are not to much of cover, but then again,, she has no idea what these people are capable of. that dog is a little suspicious, she has some idea what he is capable of, and quite possibly that dog will have to experience some of Iomedae's Gospels before this adventure is through.
The scent of death wafts from the second door. she heard of demons playing the innocent soul to lure weak willed victims into their trap. Azmaria would have none of that if she could help it.
She draws her weapon and pulls back on the hammer the gentle click as it cocks into place. she then rotates the barrel to align a scripture shot (normal bullet)
Male Dungeon Master Dungeon Master / 21 levels
Bazo scouting ahead finds a man in a cell, his face pale and hands filthy. the man calls to the demonic hound clearly out of desperation, and whichever other pc's show up .
"Oh, gods, kind faces Aroden bless you, noble souls I ain't
seen the jailers in ages, I think they forgot about us! We ain't
eaten in days and the water's all but gone-my cousins're
both sick. I swear we'd give back the boar if we could, but
we ate it, starvin' as we was. We didn't even know it was the baron's lands, didn't know we was poachin' I beg you, we're
all gonna die in here! Kindness, noble souls, we've suffered
awful! Good Baron Sarvo wills it!"
Give me me history and perception checks if you would kindly
Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |
perception of the gods (not really): 1d20 + 0 ⇒ (15) + 0 = 15
Knowledge History....what did I have for breakfast again?
Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
Hey, hey, hey. One of us charged through. And he's expendable.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Don't have Know: history. I do have Know: Crushing my enemies and seeing them driven before me.
Anyone know who this guys talking about? And if he accepts bounties? I'm not exactly from around here.
NG Half-elf Occultist 1| HP 9/9| AC 16 T13 FF13| Fort +3 Ref +4 Will +2| Perc +6| Init +6
Knowledge: History: 1d20 + 7 ⇒ (20) + 7 = 27
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Ciaran is perplexed by the man's plea. "Neither am I but that name does ring a distant bell..."
Male Dungeon Master Dungeon Master / 21 levels
"Please give me some Water! Food! Good Baron Sarvo wills it! the man repeats.
NG Half-elf Occultist 1| HP 9/9| AC 16 T13 FF13| Fort +3 Ref +4 Will +2| Perc +6| Init +6
"Okay now I recall it - Baron Sarvo was a cruel lord who ruled this town ages ago, until he started a rebellion and was destroyed with his castle and family. Perhaps the poor soul became deluded in his imprisonment and thinks it was the old Baron who put him in this cell? Anyway, surely we can spend some food and water for the guy before finding out why he is kept here?"
Ciaran unties a flask from his hip and gives it to the emaciated man.
Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
Isn't Aroden dead? Cruel lord indeed. before you hand things out to strangers who won't pay you back, you should really give them a second look. The backwall looks like the wall we just stepped through. If he wanted to leave, why doesn't he use that? And speaking of this guy... He stops to draw his weapon before finishing.
See-through flesh isn't a look that works on humans, is it? Azruk looks directly at the man in the cell as he says this, towering over the semi-transparent caged man.
NG Half-elf Occultist 1| HP 9/9| AC 16 T13 FF13| Fort +3 Ref +4 Will +2| Perc +6| Init +6
Ciaran shrugs. "It's not like I'm giving him my last coin... Wait, what do you mean see-through flesh?"
It slowly dawns on him as he tries to put two and two together.
"Hey, watch out! If it's see-through, it's probably swing-through as well! Better leave it be!"
Male Dungeon Master Dungeon Master / 21 levels
as you hand the flask to the man it falls, the flask hits the floors and the man disappears into thin air.
Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
Azruk decides to keep his greatsword out, but by his side, as before. That was disturbing. Think he died in there? He opens the cage door if he can.
Like I said. Freely giving is an accident waiting to bite you in the ass. I like the thought though.
Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |
Azmaria keeps an eye out after the man vanishes, ghosts, don't know much about them. but they can be dangerous
She looks to Azruk, I'll remember your advice when you need my healing.
the look in her eye, indicates she will remember, but will ignore it. there is nothing to fear about her withholding any healing.
Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
That's the difference. I'm watching your back, you're watching mine. It's an exchange of services. If you were out on the street, and you gave a beggar your last gold coin, do you know what would happen? You would be down a coin. He looks at Azmaria, seemingly angrily.
Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |
But.... she starts, but seeing him look a bit angry, Azmaria shuts up best not continue the conversation now, as long as she wishes to stay standing.
Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
What? Go on. That's how debates go, I say my piece, you say yours. No-ones even started name calling yet, which is nice. That's how I can tell you're clergy. And not someone faking it. He turns back around to continue, not having noticed his unintentional glare-beam.
Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |
There is more to life than just coin. in the end, How we treat each other is what makes the biggest mark in the world. I may have lost my last coin, but I may have just given that beggar his first. And Thus may turn his life around.
She tries her best to convey her message but Azruk's intimidating presence makes her feel a bit timid.
Azmaria is young and has not seen much of the world. that is obvious by looking at her. She has much to learn, but at the same time has much to offer.
Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
Of course there's more. The coin was just a metaphor. I just hope you didn't have plans for it. Sick family member who needs medicine? Broken weapon and you have to go off to war the next day? You could be right. I really want you to be, but do you know what? Life doesn't work like that as often as we'd like. Azruk sighs deeply. It sounds more like wind passing through a hole in the wall.
I'm sorry, I didn't mean to get preachy.
Male Dungeon Master Dungeon Master / 21 levels
Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
Check out that wall I noticed? I did open the door.
Male Dungeon Master Dungeon Master / 21 levels
examining it further, it appears to be able to be pushed opened,
Male Dungeon Master Dungeon Master / 21 levels
Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
I kinda did mine, was giving others a turn.
NG Half-elf Occultist 1| HP 9/9| AC 16 T13 FF13| Fort +3 Ref +4 Will +2| Perc +6| Init +6
Ciaran hesitates at the door and attempts to discern the nature of the energy cloud.
Detect magic if it's in range
Male Dungeon Master Dungeon Master / 21 levels
you do in fact detect magic, further study reveals traces of conjuration, and binding magics. you also detect traces of magic in the prison cell you crossed through
Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
Azruk leans down to ask Ciaran in the utmost straight of voices
Want me to throw another javelin at it? They're the javeliniest.
Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |
not much to offer at the moment, but Azmaria simply follows along
She is in a we of this place, the metal works and the technology, or is it magic, sometimes that is hard to tell.
she does keep her eyes peeled for danger.
look-out: 1d20 + 0 ⇒ (15) + 0 = 15
Male Dungeon Master Dungeon Master / 21 levels
While keeping lookout Azmaria notices chains along the hallway occasionally spark.
Male Dungeon Master Dungeon Master / 21 levels
walking down the rather long hallway you eventually come to be standing around a lever, a small cloud of sparks and energy float jsut in front of it, unmoving.
Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
I'm not touching that. Azruk states
Demonic Eidolon | HP: 15/15 | AC: 16, T: 12 I, FF: 14 | Fort: 4, Reflex: 5, Will: 0 | CMB: 5, CMD:170 | Init: +2 | Perception: +5
"F***. Well I can't solve all your problems. Don't have hands."
Bazo holds up a claw.
Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7
Daelendross casts Mage Hand to pull the lever from a distance.
Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |
Having heard tales of creatures that exist only as energy, Azmaria tries to recall any descriptions possibly this "stuff" is in fact one such creature.
knowledge planes: 1d20 + 2 ⇒ (1) + 2 = 3
Suddenly she remembered, That was the title of the chapter, but that was the day she slipped out of class to watch the crusaders practice in the arena.
she totally was "absent" that day and doesn't recall anything of value. Still she does know that such creature do exist.
Male Dungeon Master Dungeon Master / 21 levels
good thinking Dael.
The floating energy thing doesn't seem to respond as the lever is pulled staying perfectly still. you all quite loudly hear the sounds of something whirring to life, the chains along the hall begin moving as the lever is pulled.
NG Half-elf Occultist 1| HP 9/9| AC 16 T13 FF13| Fort +3 Ref +4 Will +2| Perc +6| Init +6
"I absolutely don't like the sound of this... First an apparition, now haunted chains... This place carries a bad aura."
Sorry I'm a bit lost - is there anything past the room with the chains or is it a dead end? Are there any directions we haven't visited yet?
Male Dungeon Master Dungeon Master / 21 levels
this room is a dead end, there are plenty of ways forward this one happened to be a secret hallway, the hallway continued further on back before you all entered this wing of the tower.Also it continues on past this cell as well
Male Dungeon Master Dungeon Master / 21 levels
Going to assume you all continue on
You all walk back through the hall, the sound of chains rattling as they move, the sound of machines having been turned on the creature from before left to guard the pulled lever. A feeling of unease as you walk back through the cell.
There are two ways you can go, to the left from where you came or to the right further on in this wing.
Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |
I have to admit I am a little lost as to our location as well. I was wondering if there is a generic map we could use? I don't own the module so I don't have anything I can copy. I may purchase it but I don't want to be tempted to read it.
Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |
With the first signs of possible undead or spirit activity, Azmaria rotate the barrel of her pistol to load one of Iomedae's Gospels (silver bullet) into firing position.
She keeps it drawn and at the ready.
We should try that direction she says indicating the passage to the right.
Male Dungeon Master Dungeon Master / 21 levels
I'll see if i can google up an image of the map to help things along, i'll post when i find something. EDIT: found something we can use rather quickly
Generic tower map
You guys are just leaving the room in the middle section that leads to the slightly larger cell. this should work
Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
Huh. I should learn how to do that. At the sight of Dael's spell.
Azruk decides to tromp on in the direction Azmaria noted.
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Male Dungeon Master Dungeon Master / 21 levels
Feel free to explore or whatever at any point during this, just posting flavor text and what not to get things along
Wandering down the halls a few cells line the walls, naught but skeletons lying in them. Another old door lies at the end. entering you find yourselves back in the main wing of the tower.
You follow the halls towards where you all originally entered, following the other pathway to a door stuck shut
Demonic Eidolon | HP: 15/15 | AC: 16, T: 12 I, FF: 14 | Fort: 4, Reflex: 5, Will: 0 | CMB: 5, CMD:170 | Init: +2 | Perception: +5
Sister Azmaria wrote: With the first signs of possible undead or spirit activity, Azmaria rotate the barrel of her pistol to load one of Iomedae's Gospels (silver bullet) into firing position.
She keeps it drawn and at the ready.
We should try that direction she says indicating the passage to the right.
"Right. Gotcha."
Bazo promptly turns and walks down the left hallway, completely contrary to the paladin's recommendation.
Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7
"You've got to give him the little battles to win the big war."
Dael sighs and shakes his head, shrugging.
"I would teach you Azruk, but I'm not much of a teacher. I don't really know how I figured it out myself. They don't let half-breeds in the schools back home. Just in the blood, I guess, but...aren't there schools of wizardry up here?"
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Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
I think so. Truth be told, I've never seen one myself. I've seen the wizards. Gave one named Gladys or something a wedgie when he decided to wave his diploma in my face. Half-breed, huh? Do people also try to boot you out of bars, too? Happens to me occasionally. Wait, Azruk looks around momentarily.
Didn't we start here?
He tries the stuck door. It doesn't budge from the usual gentle nudge.
Is there a DC to push through/break the door, or is it one of those "but thou must" kind of things?
Male Dungeon Master Dungeon Master / 21 levels
Door requires a strength check dc 16 to force it open, there are however a few ways to open it.
Demonic Eidolon | HP: 15/15 | AC: 16, T: 12 I, FF: 14 | Fort: 4, Reflex: 5, Will: 0 | CMB: 5, CMD:170 | Init: +2 | Perception: +5
Strength: 1d20 + 3 ⇒ (17) + 3 = 20
Bazogobergoban runs up and shoulder-checks the hell out of the door, knocking it open.
"Less talky, more death and destruction, mortals."
Male Dungeon Master Dungeon Master / 21 levels
Post here for the out of character discussions
Female Halfling Irlana, Cleric 1, 8/8 HP, AC 18 T 14 FF 15, Init +3, Perception +5
Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7
I think this may be the only game I've played in where the only tanks are two pets. That's actually kind of cool.
Male Dungeon Master Dungeon Master / 21 levels
It will be interesting to be sure
NG Half-elf Occultist 1| HP 9/9| AC 16 T13 FF13| Fort +3 Ref +4 Will +2| Perc +6| Init +6
Equipment updated, looking forward to the game!
Male Dungeon Master Dungeon Master / 21 levels
okay then, as soon as our druid friend is ready we can begin.
Mwhahahaha
Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7
Yeah, I'll have equipment done today during my lunch break probably. That's all I really have left.
Checking in. Took me some time to see this, but now I'm here.
I'll complete the character sometimes today.
Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper
Is Taldor particularly hot or cold? I can't find that in the PathfinderWiki site, and it seems to be more or less centrally located.
Male Dungeon Master Dungeon Master / 21 levels
i've always imagined it as similiar to spain, so kind of hot.
Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7
Well, then, in that case, I am done with equipment!
Female Halfling Irlana, Cleric 1, 8/8 HP, AC 18 T 14 FF 15, Init +3, Perception +5
Well, this will be most interesting!
Male Dungeon Master Dungeon Master / 21 levels
once i get that last go ahead i'll post the beginning information
Female Halfling Irlana, Cleric 1, 8/8 HP, AC 18 T 14 FF 15, Init +3, Perception +5
Any word on the go ahead?
Male Dungeon Master Dungeon Master / 21 levels
nothing yet, I am assuming our druid friend will post in here when ready. might be it's close to the holiday's.
either way i will post at least something tommorow so that you guys can get to know eachother .
Female Halfling Irlana, Cleric 1, 8/8 HP, AC 18 T 14 FF 15, Init +3, Perception +5
Awesome! Thanks for the quick update.
Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper
Yeah, I know a lot of people leave town Christmas Eve to visit family so they're not traveling the day of, so it makes sense.
Male Dungeon Master Dungeon Master / 21 levels
working on flavor text and stuff now, i'll have it posted later on
Male Dungeon Master Dungeon Master / 21 levels
Haven't heard from 12.5% since wednesday i'm going to pm him see whats up. i'll let you guys know the results
NG Half-elf Occultist 1| HP 9/9| AC 16 T13 FF13| Fort +3 Ref +4 Will +2| Perc +6| Init +6
Can I please request a listing of all Unchained rules used in the game in a single post?
Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7
Male Dungeon Master Dungeon Master / 21 levels
of course
Automatic Bonus Progression
Background Skills
And then the classes, monk and unchained monk being different of course
Also update: gonna wait till the end of the day to post any further, if i don't hear anything form 12.5% by then i'll consider him out. everyone okay with that?
Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7
Fine. Wouldn't mind you finding a replacement if he is. We could really use a proper tank besides my Eidolon.
Yes, I'm here, sorry. Christmas stuff has been crazy. I'm not 100% that I'll post a lot tomorrow either, but I can promise that I'm back on the internet for real by the 28. - that's where the christmas parties end.
NG Half-elf Occultist 1| HP 9/9| AC 16 T13 FF13| Fort +3 Ref +4 Will +2| Perc +6| Init +6
GM_IamZero000 wrote: of course Thank you, turns out my character benefits from the background skills rule!
Male Dungeon Master Dungeon Master / 21 levels
everyone's does you get +2 background skill ranks to invest in those listed skills
Male Dungeon Master Dungeon Master / 21 levels
i would like to get this issue with 12.5% solved before continuing . he said he would be back or ready by monday it is currently tuesday night so i am giving him till 12:00PM to post. thats in roughly 2 hours est.
If he does not i regret to say i will have to boot him, for being unable to meet the posting requirement. hope everyone's okay with this, trying not to be rude but things need to get started.
No matter what happens things will pick up officially sometime tommorrow
Female Halfling Irlana, Cleric 1, 8/8 HP, AC 18 T 14 FF 15, Init +3, Perception +5
I certainly hope they get on then!
Male Dungeon Master Dungeon Master / 21 levels
Okay so here's the news fellows, I've gotten no word at all from 12.5%, said he would post Monday and i've gotten no word from him so i'm booting him.
I've done everything i can to try and keep his spot, but can't trust his posting history at this point so i'll let my backup guy know he is officially in. We will officially continue tommorow.
Female Halfling Irlana, Cleric 1, 8/8 HP, AC 18 T 14 FF 15, Init +3, Perception +5
KK, thanks for the update and that sucks on 12.5% part... Well, hopefully we get this up and moving soon!
Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7
Are we going to replace him?
NG Half-elf Occultist 1| HP 9/9| AC 16 T13 FF13| Fort +3 Ref +4 Will +2| Perc +6| Init +6
Yes, we'll replace 12.5% with a guy GM knows, it was in his post.
Not perfect but these things happen - I hope no time for PbP means he has something exciting going on in RL! He did post in my recruitment thread on Monday though.
Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7
Doh! How did I miss that? Sorry, was in line at a government building when I checked and I think it started to move, and I got distracted.
Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
So, I hear someone called for a bit of Melee?
Hi, everyone! I'm replacement guy. Don't worry, Azruk doesn't bite.
Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7
Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
I hope you don't mind, I'm gonna get all up in under Bazos skin. Not literally, I leave that to him to do to other's.
Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7
He's mostly comic relief, anyway. A demon forced to do good would be pretty much nothing but IMO.
Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
Alrighty then, noted.
But I have to disagree. I think an Evil character having to work against his nature could be neat. Although there is plenty of ammo for comic relief, can't argue with that.
Female Halfling Irlana, Cleric 1, 8/8 HP, AC 18 T 14 FF 15, Init +3, Perception +5
I'll be home in a few hours after New Years celebration. Also, Happy New Years!
-Sent from my iPhone

Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7
Azruk-Hal wrote: Alrighty then, noted.
But I have to disagree. I think an Evil character having to work against his nature could be neat. Although there is plenty of ammo for comic relief, can't argue with that.
Maybe, if it were a humanoid like a drow, orc, or goblin, there might be room for redemption, but not with a demon. A demon is made OF evil incarnate, so for him, every moment I exacerbated torture, which is why he keeps muttering under his breath about eating Daelendross's soul when he dies. Yeah, I know there's precident that an (non-native) outsider can go against their nature in one of the APs, but I still call that literal one in a billion odds. Maybe trillion, considering how many demons there are. Humanoids I can see turning, even dragons or other agents of free will...even sentient undead powered by negative energy...but outsiders...made OUT of pure evil? That seems foolish.
So Bazogobergoban is just biding his time, as Daelendross is mortal, and he is not, and any time Bazo "dies" he just ends up back in the abyss mildly inconvenienced.
It will get even more fun when I get to seventh level, grab improved familiar for a quasit (I'm taking eldrich heritage arcane on third level for a regular familiar to represent his drow mother being a sorceress, and explaining his natural gift with magic as a summoner basically being watered down thin blooded sorcerery), and then I've got two demons who hate me doing my bidding and waiting to fight over my fragmented and doomed soul...that is hoping to do enough good in the meantime despite his evil means to have Pharasma judge him to where those two don't get their claws on him after he dies.

Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
Daelendross Phaernemn wrote: Azruk-Hal wrote: Alrighty then, noted.
But I have to disagree. I think an Evil character having to work against his nature could be neat. Although there is plenty of ammo for comic relief, can't argue with that.
Maybe, if it were a humanoid like a drow, orc, or goblin, there might be room for redemption, but not with a demon. A demon is made OF evil incarnate, so for him, every moment I exacerbated torture, which is why he keeps muttering under his breath about eating Daelendross's soul when he dies. Yeah, I know there's precident that an (non-native) outsider can go against their nature in one of the APs, but I still call that literal one in a billion odds. Maybe trillion, considering how many demons there are. Humanoids I can see turning, even dragons or other agents of free will...even sentient undead powered by negative energy...but outsiders...made OUT of pure evil? That seems foolish.
So Bazogobergoban is just biding his time, as Daelendross is mortal, and he is not, and any time Bazo "dies" he just ends up back in the abyss mildly inconvenienced.
It will get even more fun when I get to seventh level, grab improved familiar for a quasit (I'm taking eldrich heritage arcane on third level for a regular familiar to represent his drow mother being a sorceress, and explaining his natural gift with magic as a summoner basically being watered down thin blooded sorcerery), and then I've got two demons who hate me doing my bidding and waiting to fight over my fragmented and doomed soul...that is hoping to do enough good in the meantime despite his evil means to have Pharasma judge him to where those two don't get their claws on him after he dies. Well, I don't mean the redemption story, although that's probably the best party-friendly way to go about it. I mean an actually evil person who stays that way, having to work behind the backs of the good guys in the group. And maybe make the neutral folks have to pretend they don't notice.
I have a PC in the pipeworks who's a lot like that. He's a really nice guy with his friends and everything. He bakes for them even. He just also happens to enjoy watching others suffer physically and emotionally. He may also have a collection of spines in his basement. And he won't change that, not for anybody, seeing it as just as important to him as someones heirloom brooch is to them, for example. Sure the others will find out at some point, but he isn't a long-term planner, so he doesn't think about it.
Female Halfling Irlana, Cleric 1, 8/8 HP, AC 18 T 14 FF 15, Init +3, Perception +5
Never again will I drink that much...
Also, Happy New Years everyone!
Male Dungeon Master Dungeon Master / 21 levels
Working on the map situation, i'll have it set before the first combat shows up. For now it's not needed. figure it'll be easier if we use it for combat only
Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
...I see a trend has begun. For me, anyway.
Male Dungeon Master Dungeon Master / 21 levels
mapping is underway, it's not going very well but it should work. let me know if you guys can get in the document and move your people.
will make larger maps for larger areas when needed
Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7
I can see it. Can't seem to move my token though
Similarly to this, my two games in GMing use Google docs, but we do spreadsheets and turn editing permissions on so people can move their tokens. It ends up looking a bit boxy, but it does the job nicely.
Male Dungeon Master Dungeon Master / 21 levels
I wouldve done that instead but i am unsure as to how to use spreadsheets and the like might switch to that but i am trying to figure it out now
Also forgot to set it to anyone with link can that done you guys should have full access to it.
Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9
I can move my image around the board, but I don't see things. Or stuff for that matter. Only the grid.
Male Dungeon Master Dungeon Master / 21 levels
all that's there is the grid as of right now, it's for combat only. that said your not in combat yet so don't worry bout it.
NG Half-elf Occultist 1| HP 9/9| AC 16 T13 FF13| Fort +3 Ref +4 Will +2| Perc +6| Init +6
I can see the grid (and move the gridlines!), but don't see any tokens for some reason.
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