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Male Dungeon Master Dungeon Master / 21 levels

doing so you find yourselves alone in the torture chamber with no clue on where the door to continue forward is...

Gonna need perception checks all around


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Well, lets get to work, thugs. Someone grab that plaque it mentioned. Azruk states entirely too comfortably.

Will take 20 on perception if possible searching for said secret door, total 27.


Male Dungeon Master Dungeon Master / 21 levels

You successfully find the wall, you find odd carvings on it however nothing to actually open it. you also find a small chest with a rusty lock on it.

The bronze plaque sits on the northern wall near where the imp originally perched.


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Azruk will wave the others over.

While his player gives them a chance to post.


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

Anyone have disable device? Cause I sure don't.


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

We have the keys.

Edit: Or I could try "Disable Device" if it's the chest you're talking about. Azruks pretty good at smashing.


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

Worse comes to worse I could dissolve the lock with acid splash.


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Or both. But doesn't energy damage do half to objects? Before hardness even?


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

I thought acid ignored that, but I may be thinking an old 3.5 rule...


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

There's a sidebar somewhere I remember, mentioning that as an optional rule GM's can do if it makes sense. Probably because it'd be weird for fire to do 0 damage to wood. Or even technically a pile of hay. That may be it.


Male Dungeon Master Dungeon Master / 21 levels

makes sense to me, approved


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

Daelendross takes time to eat through the lock with acid splash, which takes a bit, but considering it's a cantrip, is no real drain on him.


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

So, this is what we're gonna do? We're gonna sit here and watch this happen?


Male Dungeon Master Dungeon Master / 21 levels

the lock eventually does melt off, in the chest a rolled up piece of old paper tied together with a dull red ribbon and a tube filled with a viscous red liquid


Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |

ok for inventory stuff, Did Azmaria shoot the imp or not? I need to track the bullets after all


Male Dungeon Master Dungeon Master / 21 levels

Nope, i just went with the Azruk choking him out thing


Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |

ok then, saved the bullet


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

So, what is it? In the vial? Juice, blood or magic garbage? I have to assume it was the last one. Azruk asks only half listening for an answer, otherwise his attention will be focused on the hidden door, grabbing the plaque, he recites the magic words.

"The good Baron Sarvo Wills It." or some shit. I don't know why I did that. I just paid for quoting something.


Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |

sorry, I am still here, just not much to add right now.


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

You could do what I do, just mess around with RP and the like while people equipped for whatever is going on do their thing.


Male Dungeon Master Dungeon Master / 21 levels

Speaking the phrase the etchings on the wall glow briefly before the wall disappears into thin air, behind it a pathway.


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

Dael detects all of the magics...the scroll, the wall, he hallway. Assume that if he has six seconds, he detects magic.


Male Dungeon Master Dungeon Master / 21 levels

You detect no further magic in the room as the wall has disappeared


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

The detect was for the paper and vial. Wanna make sure if it I a potion or a magic scroll. Also, when did we slow down again...?


Male Dungeon Master Dungeon Master / 21 levels

I factored in the detect magic into the whole room stuff included the paper and vial are non magical


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

"Whatever it is, Azruk, it isn't magic. I have no idea. You and Bazo wanna take the lead in that pathway that opened up?"


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Sure, He gestures to Bazo lead on puppy.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

Algebraic dot here.


Male Dungeon Master Dungeon Master / 21 levels

Victar feel free to enter, if you havent read the scene so far here it is.

Victarion:

You walk into what looks like a torture room, you see 3 people: an Elven man, a giant lizard man, and a gun toting woman and a vaguely demonic dog. You aslo hear rumbling like clock work or mechanics as you make your way their

Azruk hears footsteps coming from the door you all entered in.

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

A mildly old man, well into his thirties, walks into the room. He is holding a pen and a small book in which he notes things down.

When he sees the quite curious group he gives them a gaze. Then continues to write things down, walking around the room. "That clockwork sound... it follows a distinct pattern... one, three, one, six... " he mutters to himself before putting the book away and dashing "Oh my, forgive my lack of manners. The name is Victarion, where does that sound come? It seems to follow some kind of mathematical series. By the way, does the name Archae ring any bells?"


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Azruk turns around with a javelin in his hand before the mild-mannered man turns out to be the source of the footsteps. His arm proceeds to slump in disappointment.

Sense motive: 1d20 + 4 ⇒ (1) + 4 = 5
Oh. He listens to the fellow finish speaking before answering.

Here I thought it was something else here to kill us. Yeah, I've heard of the guy. Do you understand how dangerous this place is?

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

Gauss keeps looking around while he speaks to the smashing *hehe* lizardfolk "Dangerous is a relative term. Sugar is dangerous for your teeth, whore houses are dangerous for your health... and for your coin purse... but yes, I know the relative danger of this place. That doesn't mean I could help but come here. Tell me, what do you know of "the guy"? his attention gets momentarily caught by the old scroll and strange vial the party is handling "Oh! Bizarre items! May I have a quick peek? For researching purposes, of course."

OOC:

[Ooc] Boy, is the world small... Hello there, Smashohandsome! [Ooc]


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

I'm a half elf (drow specifically), not a full.

Dael restrains Bazo from tearing apart their newest guest.

"How much money does a kobold bartender make to hire so many of us to look at a tower...and why?"

He scratches his chin in thought.


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

I know his name and that he wanted to take down this tower. Everything is a relative term, you know. There are degrees of severity though. Are you more concerned about sugar, or something eating you alive? Because I haven't seen any sugar cubes here. Rabid creatures though?

Since the newcomer doesn't appear to be an immediate threat, Azruk turns back to the hallway and proceeds carefully.

Ahoy there.

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

Gauss meditates for a split second then stops the group from leaving "Excuse me if I'm getting intrusive, but would you mind if I tag along the lot of you? From what the half-drow -I'd say 43.6% drow actually, but would need to review my calculations- whose name I still don't know have said we may have been contracted for the same task." he produces yet another book, this one sturdier and covered in black leather with silver runes "I can provide you with all sort of knowledges, from the ecosystem of distant planes of existence to trap disarming. And I happen to be a wizard too. I'd rather not walk this road alone, you see, I get distracted rather easily and even though I can force reality to bend the knee from time to time, I need some refreshing between those times. In other words, as a group our lifes will be easier, any and all relative or concrete dangers would be less so and we may even grow something akin to friendship and what have you."


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Demonic Eidolon | HP: 15/15 | AC: 16, T: 12 I, FF: 14 | Fort: 4, Reflex: 5, Will: 0 | CMB: 5, CMD:170 | Init: +2 | Perception: +5

Bazo blinks, stares at the newcomer, and then looks at Dael quizically.

"Can I just eat his tongue? He talks too much?"

The look on Bazo's face is utter disappointment when Dael shakes his head no.

"I hate you. I hate this new person. I hate the lizard. I hate the girl with the fun. I hate all of you."

He stomps off down the hall, angrily and loudly, with no attempt at stealth whatsoever.


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

"Don't worry about him. He hates everything."

Daelendross extends his hand to the newcomer.

"I'm Daelendross. Dael, for short. The lizard is Azruk-Hal, and the girl is Azmaria."


Male Dungeon Master Dungeon Master / 21 levels

Bazo stomps down the hall until he comes to a walk way of metal grates suspended over a pit of greenish liquid by chains leading into the ceiling.

If he wishes to continue stomping on im going to need an Acrobatics check. Also when ever you guys get there i need one from you all to.


Demonic Eidolon | HP: 15/15 | AC: 16, T: 12 I, FF: 14 | Fort: 4, Reflex: 5, Will: 0 | CMB: 5, CMD:170 | Init: +2 | Perception: +5

acrobatics: 1d20 + 6 ⇒ (7) + 6 = 13

Bazo may or may not be okay based on his middling attempts, but as an immortal outsider, he clearly doesn't care one way or the other.


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

Dael, ever more cautious than his companion, stops short, far before the metal bridge.

"Um, that doesn't look safe. I have some rope we can use for bracing, if someone can get to the other side and tie it. I'd make Bazo do it, but...again...he has no hands."

You can hear Bazo snickering maliciously at his master's frustration.


Male Dungeon Master Dungeon Master / 21 levels

Funny thing is if you guys didn't hit the lever from before he'd be hip deep in insert green weird liquid here.

Bazo makes it across without slipping, he notices the bridge seems rather sturdy actually.

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

"Pleased to meet you all! Tell me, would you like some help with the pooch? Because demonic or not I know a book about houndbreeding you may put to good use..." he says to Dael as they walk the hallway to the liquid room.

"Curious choice of decoration, a bit cliché if I may say... What could it be?" says Victarion as he Detects Magic over the liquid and tries to discern what it is.


Demonic Eidolon | HP: 15/15 | AC: 16, T: 12 I, FF: 14 | Fort: 4, Reflex: 5, Will: 0 | CMB: 5, CMD:170 | Init: +2 | Perception: +5

"Houndbreeding? I may not be able to kill you, but I don't have to save you when some creature comes charging at you ready to do the dirty work."

Daelendross smirks at the Eidolon and clears his throat... "Actually..."

The demon growls. "F*** you, mortal. F*** you hard and long. How is that for breeding? Fine, so I DO have to save you. But I can still enjoy eating your corpse when you die of old age. Come on over here so we can move on, you slow pathetic deterioirating piles of flesh! If I don't kill something soon I'm gonna get angry, and I won't be in this pleasant demeanor anymore."


Male Dungeon Master Dungeon Master / 21 levels

need an acrobatics check for everyone except bazo or you fall into the pit


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

Acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

Acrobatics: 1d20 + 3 ⇒ (3) + 3 = 6
Well. Off to a great start!


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

Told you we should had Azruk tie top off we could use as a hand guide, maybe take ten, but noooo, nobody responds to me having rope and SO MANY supplies!

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

On my defense, Wizard's adventures kit aren't that adventure at all. Plus Victarion gets easily distracted, he forgot about the rope.


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

Look at my inventory. I have damn near everything weightless and under 1gp. Toys for any situation!


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Azruk rolls his eyes and holds his hand out for the rope before proceeding. Fishing Victarion out if able.

I don't see this going well. I usually invest with acrobatics for azruk, but forgot to this time for some reason.

acrobatics: 1d20 + 1 ⇒ (16) + 1 = 17

edit: Ayyy. What do I add to help Vic? Str check?

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