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Bazgobergoban, Demonic Eidolon's page

49 posts. Alias of thegreenteagamer.


Race

Demonic Eidolon | HP: 15/15 | AC: 16, T: 12 I, FF: 14 | Fort: 4, Reflex: 5, Will: 0 | CMB: 5, CMD:170 | Init: +2 | Perception: +5

About Bazgobergoban, Demonic Eidolon

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Background:
I was created with only one purpose - destruction, and I aim to fulfill it. For now, I am bound to that damned fool who summoned me, but I will live longer than him...and when he does die I will drag his soul into the abyss with me, feed on it, and break the chains that bind me to his stupid, pointless purposes, and then really let loose!

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Bazgobergoban, Demonic Eidolon of Daelendross Phaernemn
Male Eidolon (Demon) 1

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Stats
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Size / Type: Medium Outsider (Demon)
Alignment: CE
Deity: Abraxis
Age: Unknown
Speed: 40 Ft.
Initiative: +2
Senses: Perception +4, Darkvision 60ft
Passive Perception: 14
Languages: Common, Abyssal

Attributes
STR 17 (+3)
DEX 15 (+2)
CON 13 (+1)
INT 07 (-2)
WIS 10 (+0)
CHA 11 (+0)

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Offense
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BAB: +2

Bite
Attack: 1d20 +5 (2 BAB + 3 Str)
Damage: 1d6 + 3 (+ 3 Str)
Crit: x2
Range: Melee

Claw 1
Attack: 1d20 +5 (2 BAB + 3 Str)
Damage: 1d4 + 3 (+ 3 Str)
Crit: x2
Range: Melee

Claw 2
Attack: 1d20 +5 (2 BAB + 3 Str)
Damage: 1d6 + 3 (+ 3 Str)
Crit: x2
Range: Melee

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Defense
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HP: 18 (2d10 + 1 Con per Level)
AC: 16 (10 Base + 2 Dex + 2 Natural Armor +2 Armor)
Touch: 12 / Flat-Footed: 14
CMB: +5 (2 BAB + 3 Str)
CMD: 17 (10 Base + 2 BAB +3 Str + 2 Dex)

Fort: +4 (+3 Base +1 Con)
Refl: +5 (+3 Base +2 Dex)
Will: +0 (+0 Base +0 Wis)
+4 vs. Poisons

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Skills
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Per Level: 4 (6 Base -2 Int)

Skills List:

*Acrobatics: +6 (+1 Ranks +3 Class Skill +2 Dex)
Appraise: -2 (+0 Ranks -2 Int)
*Bluff: -1 (+0 Ranks -1 Cha)
Climb: +3 (+0 Ranks +3 Str)
*Craft (any): -2 (+0 Ranks -2 Int)
Diplomacy: 0 (+0 Ranks +0 Cha)
Disable Device: +2 (+0 Ranks +2 Dex)
Disguise: 0 (+0 Ranks 0 Cha)
Escape Artist: +2 (+0 Ranks +2 Dex)
Fly: +2 (+0 Ranks +2 Dex)
Handle Animal: +0 (+0 Ranks +0 Cha)
Heal: +0 (+0 Ranks +0 Wis)
*Intimidate: +5 (+2 Ranks +3 Class Skill +0 Cha)
Knowledge (arcana): -2 (+0 Ranks -2 Int)
Knowledge (dungeoneering): -2 (+0 Ranks -2 Int)
Knowledge (engineering): -2 (+0 Ranks -2 Int)
Knowledge (geography): -2 (+0 Ranks -2 Int)
Knowledge (history): -2 (+0 Ranks -2 Int)
Knowledge (local): -2 (+0 Ranks -2 Int)
Knowledge (nature): -2 (+0 Ranks -2 Int)
Knowledge (nobility): -2 (+0 Ranks -2 Int)
*Knowledge (planes): -2 (+0 Ranks -2 Int)
Knowledge (religion): -2 (+0 Ranks -2 Int)
Linguistics: -2 (+0 Ranks -2 Int)
*Perception: +5 (+2 Ranks +3 Class Skill +0 Wis)
Perform (any): +0 (+0 Rank +0 Cha)
Profession (any): +0 (+0 Rank +0 Wis)
Ride: +2 (+0 Ranks +2 Dex)
*Sense Motive: +0 (+0 Ranks +0 Wis)
Sleight of Hand: +2 (+0 Ranks +2 Dex)
Spellcraft: -2 (+0 Ranks -2 Int)
*Stealth: +7 (+2 Ranks +3 Class Skill +2 Dex)
Survival: +0 (+0 Ranks +0 Wis)
*Swim: +7 (+1 Ranks +3 Class Skill +3 Str)
Use Magic Device: 0 (+0 Rank +0 Cha)
(can still pick 1 more custom class skills)
Notes:
None

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Feats
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Power Attack:

Power Attack: You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.

Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. (Level 1 Feat)

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Special Abilities
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Base Form - Demon:

Demon - Raw destruction given material substance, demon eidolons form out of the Abyss's stew of soul energy, leading some scholars to speculate that the summoner's arts are related to the magical tampering that gave rise to the first demons. Demon eidolons revel in causing destruction and inflicting suffering, and they will do so for their summoners without question, taking pleasure in whatever havoc they can create. For a demon eidolon, the means justify the ends.

Alignment: Chaotic evil.

Base Form: Quadruped (limbs [legs, 2], bite)

Starting Statistics: Size Medium; Speed 40 ft.; AC +2 natural armor; Saves Fort (good), Ref (good), Will (poor); Attack bite (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11.

Purchased Evolutions: 1 point - Claws, 2 points - Ability Increase (Str+2)

Base Evolutions: Starting at 1st level, demon eidolons gain the resistance (electricity) and resistance (fire) evolutions as well as a +4 bonus on saving throws against poison.

At 4th level, demon eidolons gain acid resistance 10 and cold resistance 10.

At 8th level, demon eidolons lose the +4 bonus on saving throws against poison and gain immunity to poison. They also add 1 point to their evolution pools.

At 12th level, demon eidolons gain DR 5/good. They also gain the ability increase evolution in an ability score of the summoner's choice.

At 16th level, demon eidolons lose the resistance (electricity) evolution, and instead gain the immunity (electricity) evolution. They also gain telepathy.

At 20th level, demon eidolons gain true seeing as a constant spell-like ability.

Proficiencies:
Proficiencies - ???.

Darkvision:

Darkvision (Ex) - The eidolon has darkvision with a range of 60 feet.

Link:
Link (Ex) - A summoner and his eidolon share a mental link that allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to use a magic item.

Share Spells:
Share Spells (Ex) - The summoner can cast a spell with a target of "you" on his eidolon (as a spell with a range of touch) instead of on himself. A summoner can cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

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Equipment
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Gold: 0.0

Equipment:

Nothing right now!