Dragon's Demand (Inactive)

Game Master R D

the Dragon's Lair

Initiative:
[dice=Agnes]1d20+2[/dice]
[dice=Ethendril]1d20+1[/dice]
[dice=Harlis]1d20+1[/dice]
[dice=Hotspur]1d20+4[/dice]
[dice=Wayreth]1d20+5[/dice]


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Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril winces as the spear cuts his shin, but charges to the front.

"Surrender and we will spare you!" he offers the kobolds, though it is clear he will not stop until they lay down their arms.

Greatsword Attack: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 for damage: 2d6 + 6 ⇒ (1, 2) + 6 = 9

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13
GM Engleaktig wrote:

"You can use this winch. It's how I get my Hak up and down."

Wayreth and Ethendril make their way down first. Wayreth goes down unnoticed; but, neither does he notice the kobold in here. When the clanking Ethendril makes his way down, a kobold screams: "Get the snappers!"

[dice=Spear]1d20, [dice=Damage]1d6-1

The paladin gets stuck by a spear.

The party is up first, then the kobolds.

Is it possible to shoot down at the kobolds from the top of the hole?

Silver Crusade

Sadly no. There's only one kobold right now. And he's at the end of a tunnel. You've no idea where the others are or what snappers are. Also you're in an underground series of caverns. Though you've brought your own light, it ain't exactly bright down here.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Im guessing that only Ethendril and Wayreth are down, is it a knotted rope climb down or winch down?

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

The real problem is the narrow passageway...can't get past, can't see around the corner.

Silver Crusade

Yes. Knotted. With winch. No climb check. Half speed to go down.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

"Nighttail, can you go sort this out and end it peaceably before it esculates? We should try to converse our strength for the chief and gather those who would waver to your cause." Harlis states to the new kobold ally. He then quickly checks his gear is secured and looks squarely at Daylight and stating clearly "Defend.". Then he climbs down the rope to aid his fellows.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur slowly climbs down the rope.

Silver Crusade

I like Harlis' idea. Nighttail will try to diffuse the situation with the kobolds, but the party will have to deal with the snappers. I'll remove all the kobolds from combat as they will be "enagage" with your ally.

The party is up first. Then the snappers will act.

Ethendril charged.
Hotspur climbed down.
Wayreth notices things moving in the water. These might be the "snappers."
Everyone else may act.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

After climbing down carefully Harlis draws his sword that is blessed to Iomedae's cause and invokes light upon it afresh, filling the room.

Silver Crusade

I think Wayreth and Agnes still get to act. Agnes is traveling, so I'll have her wait at the top of the hole while Wayreth does his thing. (Unless you wish to post something, Agnes.)

Silver Crusade

OK. The "snappers" act. They are some kind of turtle. The come out of the water and attack those party members who have already descended.

1d20 ⇒ 6
1d20 ⇒ 6
1d20 ⇒ 10

And they all miss. The party is up, again. Knowledge nature to know more about the turtles. Basically, they're just cranky snapping turtles.

The Exchange

M Sylph Monk3/Rogue3 | HP 39/39 | AC 29(31 vs normal ranged attacks); Tch 21(23); FF 23(25) | F +7; R +15; W +8 | BAB+5 CMB +11; CMD 22 | Speed 45 ft | Init +6 | Lt Crossbow (+16, 1d8)|Unarmed Strike (+17, 1d6+9+sneak attack 2d6) Perc +14 Stat line includes shield, mage armor heroism and divine favour

Oops sorry I didn't realise you were waiting on me. I moved up behind Ethendril but could not do more since I could not see around the corner or reach anyone to attack.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

I assume they are in the pools of the chamber we descended into.

Harlis moves forward to engage them with shield before him seeing if he can fend them back with his blade.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Longsword: 1d6 + 1 ⇒ (5) + 1 = 6

Silver Crusade

Yep, they were in the pools of water.

Harlis' attack misses. Everyone else is up.

You guys don't need to worry about the kobolds; Nighttail has them.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril circles in melee as the turtles come toward him. He swings powerfully at one of them as it comes at him.

greatsword atk, power atk: 1d20 + 4 ⇒ (18) + 4 = 222d6 + 9 ⇒ (5, 3) + 9 = 17

Silver Crusade

The force of Ethendril's blow is so great that one of the snappers is felled.

Wayreth, Hotspur, and Agnes are up!

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

"I've heard of fish in a barrel...I guess snappers in a pond is a close approximate," Wayreth quips as he fires his crossbow.

attack roll: 1d20 + 5 ⇒ (15) + 5 = 20
damage roll: 1d8 ⇒ 3

Silver Crusade

Wayreth grievously wounds one of the snappers.

Hotspur and Agnes are up!

Silver Crusade

Hotspur and Agnes delay. The turtles go and miss.

1d20 ⇒ 11
1d20 ⇒ 3

The party is up, again!

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril puts his blade to another turtle.

"Strange guardians these kobolds employ!"

greatsword atk: 1d20 + 5 ⇒ (14) + 5 = 192d6 + 6 ⇒ (2, 2) + 6 = 10

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Harlis nods while remaining focused on the foes in front of him. "We best try not to take too long, a movement of allegiance tends to move like a wave and has momentum."

Longsword: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Wayreth reloads and fires again.

attack roll: 1d20 + 5 ⇒ (20) + 5 = 25
damage roll: 1d8 ⇒ 4

Silver Crusade

The rest of the snappers are vanquished! Unfortunately, Nighttail had to dispatch the kobolds. They would not stand down.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Seeing Nighttail return Harlis looks up the shaft to those above. "We best reassemble and continue. Where do you suggest now Nighttail? Do we continue to approach the Chief or seek other allies?" He asks the kobold looking at it in the eyes.

Silver Crusade

"He could be anywhere. He probably knows we're coming, by now."

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril nods.

Once the others are down the rope, he says "We should take extra care. They have trapped their lair so far. Perhaps you can point those out to us, Nighttail," he suggests as he leads the way to the south.

Silver Crusade

Yeah. You no longer have to roll for traps. She'll disable them for you.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Okay, I guess we take the only passage we can...to the south! :)

Silver Crusade

A large pool of dark water sits in the middle of this large but low-ceilinged cavern. There are no enemies in here.

B12 is an armory. It's locked.

B13 is where the "elder seer" is. Nighttail tells you this. The seer is a venerable kobold. "He is probably not a threat. We might get good information from him," Nighttail suggests.

The Exchange

M Sylph Monk3/Rogue3 | HP 39/39 | AC 29(31 vs normal ranged attacks); Tch 21(23); FF 23(25) | F +7; R +15; W +8 | BAB+5 CMB +11; CMD 22 | Speed 45 ft | Init +6 | Lt Crossbow (+16, 1d8)|Unarmed Strike (+17, 1d6+9+sneak attack 2d6) Perc +14 Stat line includes shield, mage armor heroism and divine favour

"Yes...information is always good to have," Wayreth mutters absently as he searches the locked armory door for traps.

"Know of any traps on this thing, Mr Tail?"

perception: 1d20 + 6 ⇒ (13) + 6 = 19

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Harlis nods in agreement. "We should find out more of the tribes history and possibly gain an ally if we can negotiate terms to prove that the town and the tribes best interests remain in not going to war."

Silver Crusade

"Ms." she says with a smile, flicking her tail at Wayreth. "There are no traps here; the elder would not be able to avoid them well. Though some tribemates sympathetic to the old priest still bring him food or water, he's essentially been left here to die. "

The party proceeds further into the cave. A single small palet heaped with furs sits against the south wall of this cave. An aged kobold's eyelids flutter open to reveal milky, blind orbs. In a raspy voice, he calls out in Common: "I can tell by your scent that you are strangers here. If my nose tells the truth, you bring the destruction I foretold. Good... good. I had hoped to see our ruin before journeying to the afterworld, but I will settle for listening to it. Beware the great scaly beast, strangers. He seems to speak reason, but his words are poison. And his bats, the ones he called from the darkness... they are harbingers of lunacy and chaos... Dread Lord Aeteperax will surely be your doom as he has been ours."

As if the act of speaking was too much, after delivering this cryptic and ominous message the aged kobold dies, clutching a phylactery of faithfulness in his dead hands.

Silver Crusade

Room B14: This cramped cave has a three-foot-high ceiling. Mounds of moldy straw have been stuffed into it from floor to ceiling. There are three dire rats here. I'm going to hand-wave this combat, if you all don't mind. :-)

Room B15: The ceiling of this chamber rises to a lofty twelve feet. The cave floor drops away into a pair of long, ten-foot-deep pits. Between them, a ridge of stone forms a dubious walkway to a landing on the opposite side, where a five-foot-wide shaft with a knotted rope hanging down into it awaits.

The darker areas on the map are "curtains" of rock. There are 6 enemy kobolds in here. You won't be able to negotiate with them, sorry. The party can go first. To reach the kobolds that are behind the "curtain" in melee, you have to go around the rocks. You can fire through the rock, but the "curtain" provides improved cover.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

"Have you met this 'great, scaly beast,' Nighttail?" Ethendril asks the kobold as they walk.

However, the past-his-prime paladin then hears the kobolds scurrying around and readies himself for combat.

"Put down your weapons and we will spare you!" he says to them.

He moves quickly to engage in melee, however, knowing they have been slow to negotiate.

double move

The Exchange

M Sylph Monk3/Rogue3 | HP 39/39 | AC 29(31 vs normal ranged attacks); Tch 21(23); FF 23(25) | F +7; R +15; W +8 | BAB+5 CMB +11; CMD 22 | Speed 45 ft | Init +6 | Lt Crossbow (+16, 1d8)|Unarmed Strike (+17, 1d6+9+sneak attack 2d6) Perc +14 Stat line includes shield, mage armor heroism and divine favour

Wayreth will be proceeding stealthily.

stealth: 1d20 + 13 ⇒ (11) + 13 = 24

Silver Crusade

Dice Rolls:
1d20 + 5 ⇒ (8) + 5 = 13
1d20 + 5 ⇒ (17) + 5 = 22
1d20 + 5 ⇒ (19) + 5 = 24
1d20 + 5 ⇒ (5) + 5 = 10
1d20 + 5 ⇒ (13) + 5 = 18
1d20 + 5 ⇒ (6) + 5 = 11

One of the kobolds yells: "Beware! One of them is sneaking up on your position!"

The rest of the party is up!

Grand Lodge

Emberkin Arcanist 5 | AC 13, T 13, FF 11 (+4 Mage Armor) | 5 Resist Acid, Cold, Electricity | HP 19/44 | F +5, R +5, W +6 | Init +2 Perc +10

Agnes will turn around and hit the one sneaking up behind her.

Quarterstaff: 1d20 ⇒ 8 and if she hits will deal 1d6 ⇒ 3 points of damage.

Silver Crusade

Agnes-Emberkin wrote:

Agnes will turn around and hit the one sneaking up behind her.

[dice=Quarterstaff]1d20 and if she hits will deal 1d6 points of damage.

:-) That's Nighttail, your ally.

Grand Lodge

Emberkin Arcanist 5 | AC 13, T 13, FF 11 (+4 Mage Armor) | 5 Resist Acid, Cold, Electricity | HP 19/44 | F +5, R +5, W +6 | Init +2 Perc +10

Oh, my bad. Can I we see the one sneaking up behind us?

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

I think its Wayreth trying to sneak up on them. :)

Seeing battle engaged Harlis rides forth on Daylight, sharply turning the bend he moves the last steps to engage those behind the cover in melee grim determination to see them unable to snipe into his allies.

Longsword: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Ride: 1d20 + 8 ⇒ (8) + 8 = 16

Move forward and around on Daylight up to 60' then attack the kobold with his longsword.

Silver Crusade

Harlis wounds one of the kobolds. Hotspur and Agnes may act.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur fires at a kobold...

point-blank single barrel ranged touch attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d12 + 1 ⇒ (7) + 1 = 8

Silver Crusade

Hotspur ends one of the kobolds.

Agnes may act.

Grand Lodge

Emberkin Arcanist 5 | AC 13, T 13, FF 11 (+4 Mage Armor) | 5 Resist Acid, Cold, Electricity | HP 19/44 | F +5, R +5, W +6 | Init +2 Perc +10

She'll move forward and magic missile one of them.

The nearest one she can get to, I guess.

1d4 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Hitting the injured kobold, Agnes drops him.

Spear: 1d20 + 1 ⇒ (9) + 1 = 10, Miss!
Spear: 1d20 + 1 ⇒ (2) + 1 = 3, Miss!
Sling: 1d20 + 3 ⇒ (1) + 3 = 4, Miss!
Sling: 1d20 + 3 ⇒ (14) + 3 = 17, Miss!

The party is up, again!

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Harlis pushes forward to engage the two hanging back, directing Daylight to attack while he swings at the foes, a chant to Iomedae under his breath to steady and hold his pace.

Longsword Attack: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Longsword Damage: 1d6 + 1 ⇒ (1) + 1 = 2
ride: 1d20 + 8 ⇒ (17) + 8 = 25
Daylight Hooves: 1d20 + 2 ⇒ (19) + 2 = 21
Hoof damage: 1d3 + 1 ⇒ (2) + 1 = 3
Daylight Hooves: 1d20 + 2 ⇒ (6) + 2 = 8

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur advances and fires on another kobold...

single barrel ranged touch attack point-blank: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d12 + 1 ⇒ (10) + 1 = 11

Silver Crusade

Daylight injures a kobold. Hotspur terminates him.

The rest of the party is up!

The Exchange

M Sylph Monk3/Rogue3 | HP 39/39 | AC 29(31 vs normal ranged attacks); Tch 21(23); FF 23(25) | F +7; R +15; W +8 | BAB+5 CMB +11; CMD 22 | Speed 45 ft | Init +6 | Lt Crossbow (+16, 1d8)|Unarmed Strike (+17, 1d6+9+sneak attack 2d6) Perc +14 Stat line includes shield, mage armor heroism and divine favour

Wayreth reloads his crossbow and moves further into the cave.

Can't do more this turn.

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