Dragon's Demand (Inactive)

Game Master R D

the Dragon's Lair

Initiative:
[dice=Agnes]1d20+2[/dice]
[dice=Ethendril]1d20+1[/dice]
[dice=Harlis]1d20+1[/dice]
[dice=Hotspur]1d20+4[/dice]
[dice=Wayreth]1d20+5[/dice]


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Silver Crusade

Harlis' attack misses.

One of the "things" attacks: 1d20 ⇒ 9, Miss!

Ethendril is up!

Silver Crusade

Ethendril, would you like to make a ranged attack? Or would you like to jump down there and enter melee?

Sorted Initiative Order:
Hotspur
Harlis
Enemy
Ethendril
Wayreth
Agnes
Enemy

Silver Crusade

Ethendril delays, not sure what's going on down there.

Wayreth acts and obliterates one of the creatures.

Agnes is up! Only one creature remains. (Knowledge nature to know more.)

Grand Lodge

Emberkin Arcanist 5 | AC 13, T 13, FF 11 (+4 Mage Armor) | 5 Resist Acid, Cold, Electricity | HP 19/44 | F +5, R +5, W +6 | Init +2 Perc +10

Anges will... shoot a flame arc down to the remaining creature.
1d6 + 3 ⇒ (5) + 3 = 8
DC 12 Reflex to half damage

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril jumps down into the hole with a battlecry while slashing at one of the beasts with his blade.

greatsword power attack: 1d20 + 5 ⇒ (10) + 5 = 152d6 + 9 ⇒ (1, 5) + 9 = 15

sorry for the delay...Sundays are rough for me to find time.

Silver Crusade

Reflex: 1d20 ⇒ 2; Fail!

Between Ethendril and Agnes, the final creature is singed, sliced, and dispatched! Combat over.

A reminder of what is in this room:
The walls of this chamber have buckled precariously in several places, and masonry and dirt are scattered across the floor—the collapse above plainly caused this structural damage. The dry-rotted frames of five simple beds lie against the north and south walls. To the southwest, the room broadens into a larger chamber. A rusted, grinning iron statue stands in an alcove in the north wall between the two wings of the room itself, and in the wall to the south is an old iron door.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Harlis nods to his fellow Pathfinders now that the danger has passed for now.

"Well it looks like the collapse may have released some things. Hope it will have triggered any traps or unpleasant surprises". he says while climbing down the rope.

Holding his sword aloft to bring light to the chamber Harlis recovers his dagger goes to have a quick look at the slain creatures and to check the injury that they did for venom.
skill checks
Take 10 climb for a 6
Take 10 knowledge nature (untrained) for a 10
Take 10 heal (untrained) for a 13

"I don't like the look of that big statue opposite the door." he mutters while tending the wound. Looking up he questions directly. "Do you wish me to call upon Iomedae's grace? We may need all I can call upon if this is merely the start of what the wizard has left."

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril nods and begins to look around. "I am confident Iomedae will be with us," he says.

He begins to look around the room for any signs of danger or other clues, then proceeds to the statue.

"I hope this place doesn't come down on top of us," he says.

perception: 1d20 + 6 ⇒ (16) + 6 = 22

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Wayreth also takes a look around, although he is more interested in searching for discarded items that may be of use to the group.

perception: 1d20 + 6 ⇒ (10) + 6 = 16

Grand Lodge

Emberkin Arcanist 5 | AC 13, T 13, FF 11 (+4 Mage Armor) | 5 Resist Acid, Cold, Electricity | HP 19/44 | F +5, R +5, W +6 | Init +2 Perc +10

Anyone have a rope I can climb down?

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

"We are reusing the knotted rope that we used to get up, you should be able to climb down if you just take it easy." Harlis calls out.

Silver Crusade

The party makes their way down taking 10 and aiding each other.

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Anything from Wayreth's searching around?

If the search of the room yields nothing, Wayreth will start checking the door to the South, unless anyone has other ideas.

perception: 1d20 + 6 ⇒ (11) + 6 = 17

Silver Crusade

Nothing from merely looking around.

Nothing special about the door.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur reloads while the party looks around.

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15
GM Engleaktig wrote:
Nothing from merely looking around.

Lol is that a hint? What if Wayreth takes a few minutes to actively search through the debris in the room? XD

Generally, do you require us to actually state when we are taking a minute to search as opposed to taking a quick look around?

GM Engleaktig wrote:
Nothing special about the door.

Wayreth tests the door handle if there is one, or if not he pushes against it.

Silver Crusade

Wayreth wrote:
Generally, do you require us to actually state when we are taking a minute to search as opposed to taking a quick look around?

I do not. In this specific case, the module details something you should / would / could not get without stating certain action(s).

A reminder of what is in this room:
The walls of this chamber have buckled precariously in several places, and masonry and dirt are scattered across the floor—the collapse above plainly caused this structural damage. The dry-rotted frames of five simple beds lie against the north and south walls. To the southwest, the room broadens into a larger chamber. A rusted, grinning iron statue stands in an alcove in the north wall between the two wings of the room itself, and in the wall to the south is an old iron door.

:-)

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Facepalm. Thanks for the hint. XD

Wayreth checks the rusted grinning iron statue in the alcove in the North Wall. Specifically looking for traps and some sort of trigger that might open a secret door. Or anything else unusual about it.

perception: 1d20 + 6 ⇒ (11) + 6 = 17

XD

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Harlis watches Ethendril and Wayreth examining the statue while standing in the middle of the room with blade aloft still to cast light over the room. Equipping his shield on the other arm he stands guard while the rest of the group explores options.

Silver Crusade

Ethendril, carefully looking around, realizes that, although the walls here seem unstable, they are in no danger of collapsing unless the party starts to pry and dig at the remaining supports.

He also notices that the iron statue in the northern niche is in fact a closed iron maiden—the rust stains on the front are actually ancient bloodstains.

Wayreth opens the iron maiden, causing the last victim's bones to tumble out and uncovering a rusty metal key.

The door at the southern end of this room is locked. The key unlocks it. (Map updated.)

Beyond the locked door, numerous jail cells line these long-abandoned corridors. Each of their solid iron doors hangs ajar, and includes both a peephole at eye level, covered with a piece of sliding metal, and a slot for food and water at floor level.

The secret doors to the south were once much better disguised, but decay has left them poorly hidden.

A curious semicircular stone ridge runs along the ceiling of the hallway. (Indicated by the dotted line.) The ridge is about 6 inches across.

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Just in case, since it appears we need to be quite specific about what we search.

Wayreth does careful search of the beds (and looks under the beds) in the Eastern part of A4 and also checks the, well, fallen masonry in the Western part (take 10 for 16).

He then does the same in each cell in A5.

Finally, he searches the secret doors in A5 for traps, starting with the Eastern-most one (think I'll need to roll this one).

Pereption to search for traps at secret doors: 1d20 + 6 ⇒ (6) + 6 = 12
uh-oh

If there are no traps, he will try to open it.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

To be clear, did we just pass through A4 into A7, going under or over A5? Or did we walk out into A5?

Ethendril strokes his beard as he ponders what they have found.

"I wonder what this wizard has been doing in this tower. These implements of torture cause me some concern. Wayreth, what do you make of this stone ridge? Perhaps you should check it out," the paladin suggests as he looks at it himself.

perception take 10: 10 + 6 = 16

Silver Crusade

You have opened the door to area A5. You discover no traps.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Wanting to avoid the stone ridge until the rogue checks it out, Ethendril moves toward the doors to the east.

He opens the first one to see what is inside.

perception: 1d20 + 6 ⇒ (2) + 6 = 8

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Satisfied with his extensive search (though if there was a trap I probably missed it...), Wayreth turns his attention to the stone ridge.

"I don't think this was the wizard's home. He was in the manor nearby, whereas this fort belonged to the founder of Belhaim. I'm guessing this was his personal dungeon. Damned if I know a thing about architecture though."

Anyone have knowledge architecture?

With that thought in mind, Wayreth nonetheless takes a closer look to see if there is some kind of secret opening somewhere along the stone ridge.

Perception take 10: 10 + 6 = 16

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Harlis follows along to make sure the party is not separated by any large margin.

"There seems to be quite a large amount of dungeon here. I wonder if it extends under the town or only just the tower? " he muses aloud.

Silver Crusade

The ridge is about 6 inches across and sounds hollow when tapped. Breaking through the inch-thick stone reveals a tube-like hollow running along the roof, with a long iron chain threaded through it.

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Wayreth takes a long hard look at the chain, then shrugs and tries to give it a pull.

Silver Crusade

Wayreth wrote:
Wayreth takes a long hard look at the chain, then shrugs and tries to give it a pull.

After the chain is pulled, there is a grinding sound elsewhere in this underground complex.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur grimaces but being an optimist says: "That sound was probably the plumbing. You know how these old houses are."

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

"Only one way to find out,"Wayreth replies with awry grin as he gestures in the direction of the grinding sound.

I'm guessing we go West in any event.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril looks back over his shoulder at the room he had opened.

Anything in there?

I had tried to open the door to the east above...if everyone would rather go west, I'm fine with that and will give it a second vote, though.

Silver Crusade

The doors to the east are basically a dead end. There's some space back there, but it is mostly collapsed.

The other small rooms in A5 are cells. Nothing interesting in there.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

"To the west, then!" Ethendril urges as he leads the way.

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

Wayreth checks that he has a crossbow bolt safely loaded in his crossbow before following behind, though at a distance, keeping to the shadows...

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Harlis nods in agreement and recasts light upon his blade before following directly behind Ethendril. "This seems the only way." he agrees while peering upwards at the pipe from his short statue.

"The chain does make me uneasy, but it could be this dungeon. A goodly folk wouldn't have implements of torture in a prison." he mentions quietly.

Silver Crusade

Ignoring the three secret doors to the south, the party heads west. They come to room A8. The door to this chamber seems stuck. (1d20 + 4 ⇒ (20) + 4 = 24) But, Ethendril easily wrenches it open.

There can be little doubt what purpose this chamber once served. The dank room stores an ancient rack, a fanciful brazen bull, an iron maiden, a cauldron, iron chairs with sharp edges and cruel protuberances, and a wooden table upon which sit various implements of torture. A bronze plaque affixed to the western wall depicts a crowing rooster above crossed spears. Underneath the spear, a short phrase is inscribed:

"Confession Cleanses the Soul— Pain Clarifies the Mind."

Perception and Knowledge History to know more.

As soon as the door is opened, before any of you can react, a voice says: "You look weary. Rest in one of the chairs provided here."

1d20 + 1 ⇒ (15) + 1 = 16

For a moment, the paladin really wants to sit in one of the cruel iron chairs. Then he shakes it off.

A raven in the room speaks: "Greetings, fine citizens of our glorious empire! So good to have visitors, though I fear I have no refreshments to offer. I assume you are here for the treasure. Well, I'd be happy to assist, provided that you give me what I require! It has been so long since I was able to ply my trade. I require only that each of you shed your life’s blood in this room—simply take a seat in one of my lovely chairs"

It is obvious that the chairs won't kill you. They'll hurt, but not kill.

Grand Lodge

Emberkin Arcanist 5 | AC 13, T 13, FF 11 (+4 Mage Armor) | 5 Resist Acid, Cold, Electricity | HP 19/44 | F +5, R +5, W +6 | Init +2 Perc +10

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Harlis looks around wide eyed.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Silver Crusade

As far as Agnes and Harlis can tell, there's nothing else (just what has already been described) in this room. And the talking bird.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril closes his eyes and tries to determine what kind of adversary they face.

"Something foul is at play here..."

detect evil, focusing 3 rounds

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

"I've got a bad feeling about this. But there might not be an alternative."

The Exchange

M Sylph Monk1/Rogue3 | HP 31/31 | AC 22(with MA and +1 ring)(24 vs normal ranged attacks); Tch 20(22); FF 13(15) | F +3; R +10; W +3 | BAB+3 CMB 8; CMD 20 | Speed 30 ft | Kick +5 |unarmed +8, 1d6+5, 2d6 sneak attack | Perc +9| Stealth +13 | Sense Motive +15

"Treasure, you say? Do tell," Wayreth replies to the bird, hoping to coax some information out of it. [b]"If you sufficiently entice us, we might be persuaded to do as you say.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Thinking the bird is just a foul trickster spirit of some kind Harlis awaits the outcome of either the Ethendril's concentration or Wayreth's entreaties, but is glad to have a blade in hand already.

I believe if a paladin is concentrating on a single thing it's only a move action to get the 3 round response of Detect Evil. The 3 rounds is if he is doing the whole 60' cone before him.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Still, it may be worth doing the 60' cone...if someone else is controlling the bird, it may reveal them, too.

Silver Crusade

The bird is evil. It laughs at the paladin's choice of the word 'foul.' Wayreth gets the sens that it's not going to tell you anything till you acquiesce and sit in the "lovely chairs."

Silver Crusade

There is nothing else intrinsically evil in this room. Only the bird. And the bird's evil aura is "moderate."

While Ethedril gives the bird the "stink eye," what would the rest of the party like to do?

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Seeing Ethendril's reaction to concentrating upon the bird and with its evilly silken words recently stilled Harlis points his lighted sword at the bird.

"Surrender not unto the temptations of evil. They cannot be trusted and it's presence is a canker dwelling beneath the town. It should be purged!" he pronounces looking to his fellows to join him approaching the bird.

"Do not let it escape and beware of the implements of the room."

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

"I'm not sure that threatening to torture us counts as a 'temptation.' The whole thing sounds pretty disagreeable, but before I volunteer for this, Mr Bird, tell us why we should bother -- beyond that it would make you happy. What is in it for us?"

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

"This is a fairly powerful creature...we must take care how we deal with it," Ethendril whispers to the others.

I'm having a little bit of a hard time reading the detect evil chart. When looking at the "moderate" aura, is the number there the HD of the creature? If so, this creature could be well beyond our level 1 capabilities, no?

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