Dragon's Demand (Inactive)

Game Master R D

the Dragon's Lair

Initiative:
[dice=Agnes]1d20+2[/dice]
[dice=Ethendril]1d20+1[/dice]
[dice=Harlis]1d20+1[/dice]
[dice=Hotspur]1d20+4[/dice]
[dice=Wayreth]1d20+5[/dice]


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Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril gratefully drinks the potion from Nighttail, which heals several of his wounds.

"We should hurry and attack the chieftain before he has more time to prepare. Perhaps there is still room to negotiate."

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

A potion brings me up to 11/16. Should I take a second to get me full, or does someone else need it more?

Grand Lodge

Emberkin Arcanist 5 | AC 13, T 13, FF 11 (+4 Mage Armor) | 5 Resist Acid, Cold, Electricity | HP 19/44 | F +5, R +5, W +6 | Init +2 Perc +10

clw: 1d8 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Harlis nods in agreement with Ethendril while he feeds an apple to Daylight and checks over his faithful steed. "Daylight needs one of the additional potions as well which would leave us one left. I think he managed to prove himself here smiting a skeleton and aiding against the dark priest."

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

clw: 1d8 + 1 ⇒ (6) + 1 = 7

Hotspur thanks the little cleric.

Silver Crusade

The party heads towards the chief. Along the way, you face two kobolds with a slurk (hand-waved) and alchemical inferno trap (Nighttail deactivates).

Eventually you arrive a room B20. At the top of the rough-hewn steps is a large cave, the floor strewn with fresh straw. The bones of many different creatures, animal and humanoid both, hang on the walls. Two boulders bisect the cave, obscuring what the other half holds.

The chief and 4 kobold bodyguards are here. As soon as Ethendril reaches the toip of the stairs, the chief speaks: "You think you can trespass in the lair of the Blood Vow Tribe with impunity? I am Roaghaz, and I serve the great Lord Aeteperax! He rewards his supplicants for ferocity and faithfulness. We shall add your bones to those hanging on these walls, and our great lord shall sup on your flesh!"

I'm putting only the chief on the map. For the sake of simplicity, I'm going to say that Nighttail takes on the 4 guards. It's up to the party to take down the chief.

The party is up, first!

Don't forget that the boulders are going to provide the small chief with cover and prevent charging.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Harlis directs Daylight to the front and he then expends his last spell calling upon Iomedae to protect her holy warrior. "Chief, you are confronted by the guardians of the town, we are allied with the honorable Nighttail. Your affront against the town is answered!"

Intimidate: 1d20 + 2 ⇒ (13) + 2 = 15

Casting Shield of Faith on Ethendril +2 AC for 10 rounds

Silver Crusade

Daylight moves. Harliss yells. Ethendril feels more well protected.

Intimidate and Casting are both standard actions. But, since this is a boss fight, and it fits thematically, I'll allow this.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

If you like I'dve asked Nighttail to tell us just before reaching the boss and pre-cast Shield other the round before entering.

Silver Crusade

Makes no difference to me. :-) Ether way, Harlis did both things.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

With his greatsword held firmly in front of him, Ethendril moves to engage the chieftain.

"Your lord has failed you, chieftain! Even your own tribe turns against you. Lay down your arms and we will help you regain your tribe from this Aeteperax, who only leads you to ruin!" the paladin offers, always loathe to shed blood.

Even so, the paladin readies a strike should the chieftain or any other creature move to attack him.

readied greatsword atk: 1d20 + 5 ⇒ (5) + 5 = 102d6 + 6 ⇒ (1, 3) + 6 = 10 boo

Silver Crusade

Wayreth, Hotspur, and Agnes are up!

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur fires at the Kobold Chief...

Point-blank ranged touch attack: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Damage: 1d12 + 1 ⇒ (8) + 1 = 9

At this latest misfire, Hotspur says a very vulgar word, and promises to pay a special visit to the Sczarni trader who made her a "great deal" on these alchemical cartridges.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril pauses and sends a chastising look back at Hotspur.

"No cussing! I'm trying to do holy work up here, and that's not helping!" he says, perhaps only half in jest.

Grand Lodge

Emberkin Arcanist 5 | AC 13, T 13, FF 11 (+4 Mage Armor) | 5 Resist Acid, Cold, Electricity | HP 19/44 | F +5, R +5, W +6 | Init +2 Perc +10

Agnes will move forward and shoot an acid jet: 1d20 + 2 ⇒ (9) + 2 = 11 and if she hits will deal 1d6 + 2 ⇒ (5) + 2 = 7 points of acid damage and target requires a DCC 12 fort save to avoid being sickened for 1d4 ⇒ 1 rounds.

Silver Crusade

Uh oh. The party is suffering from a case of 'the-dice-want-to-kill-me.

Both Hotspur and Agnes' attacks fail to hit their mark.

Wayreth is up!

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Its all fireworks and warning shots to punctuate Ethendril's warning they should talk?

Silver Crusade

LOL! :)

The Exchange

M Sylph Monk3/Rogue3 | HP 39/39 | AC 29(31 vs normal ranged attacks); Tch 21(23); FF 23(25) | F +7; R +15; W +8 | BAB+5 CMB +11; CMD 22 | Speed 45 ft | Init +6 | Lt Crossbow (+16, 1d8)|Unarmed Strike (+17, 1d6+9+sneak attack 2d6) Perc +14 Stat line includes shield, mage armor heroism and divine favour

Wayreth would have gone in sneakily, as he usually would.

stealth: 1d20 + 13 ⇒ (20) + 13 = 33

Wayreth moves up quietly and unloads a bolt at the squishiest spot he can see on the kobold chief.

attack roll: 1d20 + 5 ⇒ (18) + 5 = 23
damage roll: 1d8 + 1d6 ⇒ (3) + (4) = 7

"Surprise, jerk," he mutters as he fires the crossbow.

Silver Crusade

Free Action: The chief growls with surprise, rage, and pain.

Standard Action: He points a finger at Wayreth and mutters words of arcane power: Touch Attack: 1d20 + 4 ⇒ (17) + 4 = 21, Damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6
The rogue can feel acid eating into him. Wayreth will take an additional 2d4+2 HP of damage next turn, too.

Move Action: Draw Wand

Non Action: 5-foot-step

The Exchange

M Sylph Monk3/Rogue3 | HP 39/39 | AC 29(31 vs normal ranged attacks); Tch 21(23); FF 23(25) | F +7; R +15; W +8 | BAB+5 CMB +11; CMD 22 | Speed 45 ft | Init +6 | Lt Crossbow (+16, 1d8)|Unarmed Strike (+17, 1d6+9+sneak attack 2d6) Perc +14 Stat line includes shield, mage armor heroism and divine favour

Ouch! Is this an acid arrow spell? If it is, and the +2 is from a bloodline arcana, I think he needs to actually be casting the spell from his spell slots for it to get the damage bonus. I'm mainly asking because it will mean the difference whether I'll be standing on 1hp at the end of round 2 or falling unconscious at -3 hp.

In any case, is anyone able to heal me up a little, or are there any more of those healing potions that Nighttail handed out earlier? If so, who was holding on to them? I'll wait on declaring my action in case someone is going to hand me a potion.

Silver Crusade

Yes. He cast the spell from a spell slot before drawing the wand. Sorry. :(

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

We had one potion left, I would probably be carrying it on Harlis. Note I have stabilize too. Is Nighttail and friend helping too?

The Exchange

M Sylph Monk3/Rogue3 | HP 39/39 | AC 29(31 vs normal ranged attacks); Tch 21(23); FF 23(25) | F +7; R +15; W +8 | BAB+5 CMB +11; CMD 22 | Speed 45 ft | Init +6 | Lt Crossbow (+16, 1d8)|Unarmed Strike (+17, 1d6+9+sneak attack 2d6) Perc +14 Stat line includes shield, mage armor heroism and divine favour

Darn... that's nasty against a level 1 party! I believe Nighttail and his friend are holding off other kobolds while we fight the chief.

I think I'll just take another shot on the chief in round 2 and then let myself fall unconscious on his turn. Better than being left at like 1hp and then copping another acid arrow that would actually kill me...

Wayreth grits his teeth against the pain of the acid burning his flesh, reloads his crossbow and then fires again.

attack roll: 1d20 + 5 ⇒ (16) + 5 = 21
damage roll: 1d8 ⇒ 7

He then loses consciousness as the vile acid eats into his skin...

stabilisation roll: 1d20 - 3 ⇒ (18) - 3 = 15

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril rushes the chieftain and swings his greatsword.

"Have it your way, then!" he bellows.

Greatsword atk, power atk: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 202d6 + 6 + 3 ⇒ (5, 4) + 6 + 3 = 18

can't access the map if someone could please move me

Silver Crusade

moved

Between Wayreth and Ethedril, the chief drops! Combat over!

Additional damage to Wayreth: 2d4 + 2 ⇒ (2, 1) + 2 = 5

Nicely done, all. You dropped him quick!

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Heh, just missed out.

Harlis moves over to Wayreth and feeds him the last of the potions they know of, hoping the chief has more. "Hopefully with the chief out any others remaining will swap allegiance, but we should remain wary.

Potion of CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Silver Crusade

Indeed, the kobolds will disperse, for now. Those that remain will follow Nighttail. She will be true to her word and keep the tribe way from Belhaim. Combat over!

Treasure: The western section of the cave is Roaghaz’s sleeping quarters. A large, soft pallet lies here, along with two locked chests, which can be opened with a successful DC 15 Disable Device check, or with the key the chief carries. One chest holds 1,895 gp, and the other holds six large green scales and an even larger black scale. A successful DC 14 Knowledge (nature) check reveals all seven to be dragon scales.

Everyone please level up! You are now level 2.

As with PFS, you turn in everything that you did not consume during your adventure. In this case to the Baroness, instead of your venture captain. You all gain 1000 GP to spend as you please.

We have not yet completed part 1 as you have not explored the town of Belhaim.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril smiles as he realizes everyone is okay.

"Well done, everyone! I had wished to negotiate, and I suppose we did to some extent by befriending Nighttail. Hopefully she and the rest of her tribe will remember that. For now, we should head back and report what we found. I imagine that this Aeteperax fellow will not be pleased."

Leveled up! Also, I bought a MW greatsword and an agile breastplate. Yay! Obviously, I buy it back in town once we are back. :)

Silver Crusade

Fighting Nighttail would have made everything much, much more difficult!

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Indeed! She really helped us in a lot of ways (healing, fighting, traps, etc. Wow.)

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur drops a silver piece into the "Swear Jar" and goes off to buy the components to upgrade Ol' Jammy the Musket into a masterwork.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Harlis thanks Nighttail as they leave and wishes her the best with her tribe. Returning to the town and receiving the reward from the Baroness he turns to the smithy, commissioning new masterwork armor for both himself and Daylight. He sells the old armor back and replaces the scroll and holy water he used before seeking more of the end of season apples to reward his steed.

Silver Crusade

The locals give you each a seasonal fruit basket--which for daylight is a whole bushel of assorted apples.

I was mistaken ealier. We ARE done with part one. Part two takes place in Belhaim. If you wish to stick with the long-format module till the end, I'll hold onto your chronicle sheets. If you need to switch characters to free up someone for gameplay, I can give you your first chronicle sheet. Let me know! :-)

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

I'm all good waiting as I have a PFS Harlis waiting :)

Silver Crusade

Everyone good? All leveled up? Made your purchases? Ready for the next part?

Once you have dealt with the kobolds, you go back to town and report everything. Since you left most of the kobolds alive in Highttail's leadership, and the humans and kobolds have only had strained relations in the past, Lady Origena seems worried. She indicates that if the kobolds don't keep their promise, the consequences will be on your heads. But that's more of a guilt thing. The town won't actually do anything to you.

Now that you've had the opportunity to mull over recent events, those who have it may make a Knowledge History check.

Grand Lodge

Emberkin Arcanist 5 | AC 13, T 13, FF 11 (+4 Mage Armor) | 5 Resist Acid, Cold, Electricity | HP 19/44 | F +5, R +5, W +6 | Init +2 Perc +10

Knowledge History: 1d20 + 8 ⇒ (7) + 8 = 15

I forgot to add to my sheet that I wanted to buy a basic shortbow or longbow, anything to have some range when spells aren't sufficient. Is it cool if I add that tonight?

Silver Crusade

Sure!

Agnes is sure she's come across the name "Aeteperax" before. If only someone could help her trigger that memory...

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril thoughtfully explains to Lady Origena that he was employed to investigate the cave and not engage in kobold genocide. Even so, they did kill a substantial number of the tribe and replace the tribe's leadership with one more inclined to peace with the tribe.

After purchasing a finely-crafted greatsword and some new armor, the paladin appears ready to investigate the name of the kobold leader. Hmmm...maybe 3 flasks of acid, too.

Though he hasn't heard of the name, he's happy to ask around.

history untrained: 1d20 - 1 ⇒ (8) - 1 = 7
gather info: 1d20 + 6 ⇒ (6) + 6 = 12

Silver Crusade

Etherndril asks around about the name. But the holy man doesn't relate well with the common folk. However, his banter triggers something, and Agnes snaps her fingers as it comes back to her in a rush.

Aeteperax was the name of a great dragon slain more than a thousand years ago by Belhaim’s founder, Lady Tula Belhaim.

More History:
The Dragon Plague years were quite eventful for northern Taldor. During the years between 3660 and 3672 ar, the region endured an explosion of violent and bloody depredations by no fewer than three dozen different dragons. Among those affected by the attacks was a young woman named Tula Belhaim, who lost her family when a black dragon named Aeteperax destroyed her hometown of Nazilli on the southern edge of the Verduran Forest. She would go on to become a great hero, and the mercenary company she founded— the Slayers of Nazilli—defeated more dragons than any other group in those days. Her final triumph was slaying Aeteperax in the heart of a swampland deep in the part of the Verduran Forest known today as Dragonfen.

For her service, the Taldan emperor awarded Tula the title of Baroness and the stewardship of the Verduran Fork region, including all of Dragonfen. Her legions of admirers soon founded a town bearing her name, its buildings built of limestone quarried nearby.

In 3676 AR, as Belhaim was still finding its place in the world, a band of Iroran priests presented themselves before the Baroness of Belhaim and asked her permission to build a monastery east of the town, overlooking Dragonfen. Lady Tula graciously granted their wish, and soon thereafter, the monks built a fine monastery on the far side of the swamp.

Lady Tula eventually married one of her fellow Slayers, Arturic Canteclure, and built a castle atop one of the town's hills. The couple had four children, but each one died of accident or misadventure before the age of 9, leaving the new barony with no heirs. Tula and Arturic’s relationship grew strained as the baroness grew morbid and obsessed with building a grand tomb for herself and her family...

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril strokes his beard thoughtfully as Agnes explains what she knows about the area.

"It seems that someone or something is taking upon themselves the name of this dead dragon. But for what reason? We have a few leads we could pursue. Perhaps we could visit this grand tomb or the monastery for more clues."

Silver Crusade

Some Flavor:
Word quickly spreads that the kobolds were serving someone named "Aeteperax." The citizens of Belhaim grow nervous. Everyone in town knows the old legends of how Lady Tula slew a dragon. Now old-timers remind youngsters that dragon’s name was Aeteperax, and rumors that the ancient dragon might not have been slain after all begin to spread. Though these rumors make the Baroness nervous, Origena believes that the matter of this new "Lord Aeteperax," whether or not he exists, can wait, because while the PCs were investigating the kobold snarl, there's been a development.

The day after Hunclay perished, word was sent via raven to his only living relative, a cousin in Yanmass. Just this morning, her reply arrived—she doesn't seem all that distraught at his death, and has no interest in coming to Belhaim to claim his estate and belongings. Instead, she has requested that the baroness auction off all of Hunclay's property and possessions so that the proceeds (minus expenses) can be sent to her. This leaves the baroness with a daunting task—cataloguing the contents of Hunclay's manor home means entering the place and exploring its interior, an enterprise that could entail considerable danger. Hunclay was something of a foul-tempered recluse, and word around town is that his manor was warded by magical traps and guarded by monsters. The fate of the kobold who burned to death on the manor’s front porch has only added to locals' fears.
____________________________________________________________

Baroness Origena approaches the party. She takes a deep breath, then asks: "You already done so much for us. Would you be interesting in taking on another job for Belhaim? We need you to inventory the wizard's estate. Exploring Hunclay's manor and identifying any unusual or magical items there while simultaneously deactivating traps and dealing with any monstrous guardians seem to be tasks tailor-made for adventurers, after all!"

I presume you all accept, else the adventure ends...

"Excellent! I shall have an assistant draft a contract outlining your fee and the expectation that you will exercise every possible caution to leave items inside intact and undamaged. Thank you again--both for dealing with the kobolds and for taking on this new responsibility. I wish you luck exploring Hunclay Manor."

Origena's assistant mutters: "They'll need it! Lots and lots of luck!"

Silver Crusade

Some Random Info about Hunclay:
Balthus Hunclay lived in Belhaim for 7 years, during which time he made no friends and didn’t mingle with his neighbors. He focused his time entirely on astronomical research, consulting forbidden tomes, and conjuring creatures from places best left untouched. Hunclay was always defensive of his property, and no one in Belhaim has entered Hunclay manor, but his few servants—none of whom have been seen since the Witch Tower fell. Now and then, the wizard received deliveries of heavy crates from across the Inner Sea region, but these deliveries were always met at the door by servants.

Hunclay Manor is the newest building in Belhaim, built of heavy blocks of stone 2-1/2 feet thick.
____________________________________________________________

Terms of Your Contract:
The party's charge is to explore Hunclay Manor completely, eliminating its dangers so that clerks can inventory the wizard's belongings for the upcoming auction. They are to take nothing—Baroness Origena is paying them a wage for their efforts and they’re free to participate in the auction if they wish to purchase items from the estate. They're also supposed to leave Hunclay’s property as undamaged as possible. If they manage to learn anything about any strange objects or magic items found within, they have instructions to leave notes near the objects for the clerks to read once exploration of the manor is complete.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril nods as they receive their new orders.

"It sounds like you will have your work cut out for you, Wayreth. We may as well head over now and investigate. I wonder if we might uncover some clues about this ancient dragon."

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Nodding in agreement with Ethendril Harlis adds. "Remember to ask for Iomedae's Guidance and I shall grant it each time to give you an edge.". He then turns to address the whole group but also addresses the Mayor. "We should also be on alert for things of a foul manner that should not be sold, else they spread dire influence. Those same should be destroyed or made safe as their value is less than zero for any sane society and would be considered part of removing the danger. Agreed?"

The Exchange

M Sylph Monk3/Rogue3 | HP 39/39 | AC 29(31 vs normal ranged attacks); Tch 21(23); FF 23(25) | F +7; R +15; W +8 | BAB+5 CMB +11; CMD 22 | Speed 45 ft | Init +6 | Lt Crossbow (+16, 1d8)|Unarmed Strike (+17, 1d6+9+sneak attack 2d6) Perc +14 Stat line includes shield, mage armor heroism and divine favour

Wayreth sighs deeply at the prospect.

"I have some skill with finding and disabling traps, but my skills really lie more in stealth. I'll do what I can I suppose... If I run into any sort of mishap, however, I'll be looking to the two of you to patch me up..."

He grimaces as he says this. Nobody likes being stuck with a poisoned needle or having a boulder dropped on his head... much less having all sorts of magic used on him.

Silver Crusade

Any final preparations before we go to Hunclay Manor?

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

I'm all set to proceed. Just need to update the text of my banner and profile.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

"Let's go, then," Ethendril says to the others.

Silver Crusade

The party heads towards Hunclay Manor.

Area C1 (The Front Door): The grisly remains of a kobold, the flesh charred badly and limbs contorted by fire, still lie on the doorstep of the manor house.

The Exchange

M Sylph Monk3/Rogue3 | HP 39/39 | AC 29(31 vs normal ranged attacks); Tch 21(23); FF 23(25) | F +7; R +15; W +8 | BAB+5 CMB +11; CMD 22 | Speed 45 ft | Init +6 | Lt Crossbow (+16, 1d8)|Unarmed Strike (+17, 1d6+9+sneak attack 2d6) Perc +14 Stat line includes shield, mage armor heroism and divine favour

Wayreth sighs.

"Well, there was certainly a trap here at some point. I suppose I should try to see if there's anything left of the trap, like some sort of re-arming mechanism. But before I do, Agnes, could you scan the door for magic?"

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