Agathion-Blooded Aasimar

Agnes-Emberkin's page

242 posts. Organized Play character for Mari Clock.


Full Name

Agnes Personal Physician

Race

HP 19/44 | F +5, R +5, W +6 | Init +2 Perc +10

Gender

Emberkin Arcanist 5 | AC 13, T 13, FF 11 (+4 Mage Armor) | 5 Resist Acid, Cold, Electricity |

Size

M

Special Abilities

Darkvision, Resist acid 5, cold 5, electricity 5

Alignment

CN

Languages

Celestial, Common, Draconic, Elven, Gnome, Osiriani, Shadowtongue, Thassilonian

Strength 10
Dexterity 14
Constitution 14
Intelligence 21
Wisdom 10
Charisma 15

About Agnes-Emberkin

Agnes-2
Female peri-blooded aasimar (emberkin) arcanist 6 (Pathfinder Player Companion: Blood of Angels 23, Pathfinder RPG Advanced Class Guide 8, Pathfinder RPG Bestiary 7)
CN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 13, touch 13, flat-footed 11 (+1 deflection, +2 Dex)
hp 44 (6d6+18)
Fort +5, Ref +5, Will +6
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee quarterstaff +3 (1d6)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks arcane reservoir (3/9), arcanist exploits (acid jet[ACG], flame arc[ACG], ice missile[ACG], lightning lance[ACG]), consume spells
Spell-Like Abilities (CL 6th; concentration +8)
. . 1/day—pyrotechnics (DC 14)
Arcanist Spells Prepared (CL 6th; concentration +11)
. . 3rd—major image (DC 18)
. . 2nd—fiery shuriken[UC], mirror image
. . 1st—ear-piercing scream[UM] (DC 16), magic missile, shocking grasp, thunderstomp[ACG]
. . 0 (at will)—daze (DC 15), detect magic, disrupt undead, flare (DC 15), ghost sound (DC 15), light, spark[APG] (DC 15)
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Statistics
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Str 10, Dex 14, Con 14, Int 21, Wis 10, Cha 15
Base Atk +3; CMB +3; CMD 16
Feats Combat Casting, Curse Of Vengeance, Extra Arcanist Exploit[ACG]
Traits pyromancer, seeker
Skills Acrobatics +3, Appraise +10, Craft (clothing) +9, Disable Device +3, Heal +1, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +10, Knowledge (history) +9, Knowledge (local) +10, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +11, Knowledge (religion) +10, Linguistics +9, Perception +10, Spellcraft +16, Use Magic Device +11; Racial Modifiers +2 Knowledge (planes), +2 Spellcraft
Languages Celestial, Common, Draconic, Elven, Gnome, Osiriani, Shadowtongue, Thassilonian
Combat Gear wand of cure light wounds (50 charges), wand of mage armor (50 charges); Other Gear crossbow bolts (20), light crossbow, quarterstaff, belt of mighty constitution +2, cloak of resistance +1, headband of vast intelligence +2, ring of protection +1, swarmbane clasp[UE], 2,113 gp
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Special Abilities
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Acid Jet (3d6+2 acid damage, DC 15) (Su) Use 1 reservoir, touch att deals acid dam & sicken 1d4 rd vs. foe in 30 ft (Fort part).
Arcane Reservoir +1 DC or CL (9/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Curse of Vengeance As immediate action, cast a curse spell on creature that kills you or renders you helpless.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Flame Arc (3d6+2 fire damage, DC 15) (Su) Use 1 reservoir, deal fire dam in 30 ft line (Ref half).
Ice Missile (3d6+2 cold damage, DC 15) (Su) Use 1 reservoir, touch att deals cold dam & stagger 1 rd vs. foe in 30 ft (Fort part).
Lightning Lance (3d6+2 electricity damage, DC 15) (Su) Use 1 reservoir, touch att deals elec dam & all foes are concealed 1 rd vs. foe in 30 ft (Fort part).