
Nátulcien Ar-Feiniel |

Does that affect all of us or just him?
Nat dismounts from Demii, who clambers up with ease. Tiger taking 10 for 11.
Climb: 1d20 - 3 ⇒ (10) - 3 = 7 In case that fails, a second attempt
Climb: 1d20 - 3 ⇒ (18) - 3 = 15
Nat moves with greater care, clearly favoring her left leg.

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"Unfortunately I had not counted on needing to aid others to see in a dark environment today, my own vision being very good at seeing in the dark, I might be able to create a candle light with prestidigitation, or lead myself"
"Ronaef has Elven alternate racial ability to see in dark"

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Well if my escort will follow I'll head down
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Cast prestidigitation to make a candlelight for those behind me to see with and climb down.

David_Bross |
You'll need a standard marching order so I can move you guys down ladders/ through doors in it
The party journeys down the ladder one at a time. They find that the tower’s large ground floor has mostly collapsed under the rubble, but along the western portion of the room a section remains clear of debris. An iron trap door set in the floor is directly below a companion door in the ceiling above. Shattered wooden furniture lies scattered around the corpses of two small, green-scaled creatures.

Nátulcien Ar-Feiniel |

The tiger jumps down, and Nat follows slowly down the ladder. She remounts, and guides Demii over to sniff at the creatures.

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Intelligence: 1d20 + 4 ⇒ (12) + 4 = 16
"I guess i'll be going first in the line as i'm the only one who can see and no one brought any light sources"
"Also looking at those doors i'm fairly certain the doors are buried under rubble outside and inaccessible"
Ronaef will search the bodies and try to figure what killed them.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Nátulcien Ar-Feiniel |

"I have candle."
-Posted with Wayfinder

David_Bross |
Looking over the bodies it isn't immediately obvious what killed them, but the lack of the absence of other evidence seems to favor the tower collapse is a likely candidate.
Still need that marching order, as you have another trap door descending directly below the ladder you came in on. So far I have Ronaef Tuefellaei (wizard) going first.
EDIT: Ronaef>Braggom>Cassandra>Nátulcien>Marcellino works for me as long as it works for everyone else.

David_Bross |
Let me know when you're all ready to percept/open the next trap door. Generally for expediency post your perceptions and then open the door. If you detect something we'll retcon the opening of the door as your new found knowledge says that isn't a good idea. Also generally speaking once a door is open If you guys have a ladder or simply the ability to progress into the room I'm going to assume you do so, unless there is something you see that would indicate that being a bad idea. If anyone has a problem with that let me know but it'll speed up the dungeon crawl aspects by a lot.

Nátulcien Ar-Feiniel |

Perception: 1d20 + 6 ⇒ (10) + 6 = 16
-Posted with Wayfinder

David_Bross |
The party looks over the second trap door and finds it to be remarkably similar to the one above. Upon opening it they again see down into the darkness. As they move down the ladder they see that the walls of this chamber have buckled precariously in several places, and masonry and dirt are scattered across the floor— the collapse above plainly caused this structural damage. The dry-rotted frames of five simple beds lie against the north and south walls. To the southwest, the room broadens into a larger chamber. A rusted, grinning iron statue stands in an alcove in the north wall between the two wings of the room itself, and in the wall to the south is an old iron door. At the edge of the darkness, as soon as Ronaef gets off the ladder a pair of creatures crawl towards him.
Nátulcien Ar-Feiniel: 1d20 + 3 ⇒ (9) + 3 = 12
Demii : 1d20 + 3 ⇒ (20) + 3 = 23
Cassandra Hanata: 1d20 + 4 ⇒ (10) + 4 = 14
Braggom: 1d20 + 1 ⇒ (14) + 1 = 15
Marcellino Wintrish: 1d20 + 4 ⇒ (19) + 4 = 23
Ronaef Tuefellaei: 1d20 + 13 ⇒ (13) + 13 = 26
GM: 1d20 + 2 ⇒ (7) + 2 = 9
GM: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative
Ronaef Tuefellaei may act in surprise round
Marcellino Wintrish not acting in surprise round; still upstairs, next round will be downstairs and able to act
Braggom Able to act in surprise round, just got off ladder
Cassandra Still on Ladder, next round able to act normally
Creature 1 Acting in surprise round after PCs
Nátulcien Ar-Feiniel Upstairs with tiger, will need acrobatics from tiger to jump down to avoid falling damage, can act next round
Creature 2 Acting in surprise round after PCs
knowledge nature to identify approaching creatures

Nátulcien Ar-Feiniel |

What do they look like?
-Posted with Wayfinder

Braggom |

Knowledge Nature: 1d20 + 4 ⇒ (5) + 4 = 9
Assuming they are hostile
Braggom steps forward a five foot step, if necessary and swings his mighty sword.
attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14
If that hit *and* they are next to each other, then the cleave attack on the other one ...
attack: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7
If they are not hostile, then just brandish the sword with a prepared action to attack.

Nátulcien Ar-Feiniel |

Nat holds onto Demii's back tightly as the tiger fearlessly jumps down to the floor below.
acrobatics: 1d20 + 3 ⇒ (20) + 3 = 23
It's not clear how far the floor is from the trapdoor. If it's 10 feet, Demii takes no damage. If it's 20, he'll take 1d6 points of nonlethal damage. If it was 30 or more I think you'd have told us, but additional 10 feet increments do 1d6 of lethal damage. NL damage if it's 20 feet: 1d6 ⇒ 4
Demii smells the creatures (whatever the are), and starts growling as they approach.

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Hey all lotsa action, you do not want to have been as sick as i have the past 10 hours or so
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Ronaef then steps back away from the creatures
Touch Attack Ray of Frost = Damage: 1d20 + 3 ⇒ (9) + 3 = 121d3 ⇒ 2

David_Bross |
The first creature withers as it is struck by Ronaef's ray of frost, and then is utterly smashed by Braggom's sword as he charges in. The second one charges and strikes out at Ronaef.
Bite: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5 utterly missing his mark it arches back preparing for the counterattack.
The rest got safely down the ladder with the exception of Nátulcien, who jumped down form the hole on her tiger and landed directly below.
Initiative:
Ronaef Tuefellaei
Marcellino Wintrish
Cassandra
Braggom
Nátulcien Ar-Feiniel
Creature 2

Nátulcien Ar-Feiniel |

Knowledge ( nature ): 1d20 + 4 ⇒ (3) + 4 = 7
Nat urges her tiger to the attack!
Handle Animal: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Demii pounces forward to strike the hideous thing with its claws and bite down on it. 5ft step then full attack.
claw, claw, bite: 1d20 + 2 ⇒ (11) + 2 = 131d20 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (18) + 2 = 20
damage for claw and bite: 1d4 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (2) + 1 = 3
-Posted with Wayfinder

Nátulcien Ar-Feiniel |

Fort save for Demi: 1d20 + 4 ⇒ (15) + 4 = 19
Demii bites down on the crawly creature, and it bursts in his mouth. With an surprised, disgusted "Grrowmph!" the tiger spits out as much of the slime as he can, and manages to avoid swallowing more than a tiny amount.

David_Bross |
Ronaef was fairly certain those were abnormally large centipedes, probably poisonous. Luckily Demii manage to spit out most of the foul tasting creature as he took a bite of it.
I'll repeat the description of the room now that you're all in it.
the walls of this chamber have buckled precariously in several places, and masonry and dirt are scattered across the floor— the collapse above plainly caused this structural damage. The dry-rotted frames of five simple beds lie against the north and south walls. To the southwest, the room broadens into a larger chamber. A rusted, grinning iron statue stands in an alcove in the north wall between the two wings of the room itself, and in the wall to the south is an old iron door.

David_Bross |
Cassandra notes that lock is a simple latch and is easily moved aside. She then realizes the statue can open simply by pulling on two slightly concealed handles at the side. When she does so she see a skeleton tumble out and collapse to the ground. Perception checks Inwardly there are spikes pointed in inside the statue.