Dragon's Demand (Inactive)

Game Master David_Bross

Map of Belhaim
Kobold's Lair


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Male Human Expert 3

As Marcellino attempts to climb the rubble he comes tumbling back down the side of the hill, causing a shift in the debris and pain all over.

Damage: 1d6 ⇒ 3


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Does that affect all of us or just him?

Nat dismounts from Demii, who clambers up with ease. Tiger taking 10 for 11.

Climb: 1d20 - 3 ⇒ (10) - 3 = 7 In case that fails, a second attempt
Climb: 1d20 - 3 ⇒ (18) - 3 = 15

Nat moves with greater care, clearly favoring her left leg.


"Allow me to check it first, lest something shoots up in our faces."
Cassandra checks for any signs of the trap door being trapped.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20

If it is, Disable device: 1d20 + 8 ⇒ (6) + 8 = 14


Male Human Expert 3

The fall down the hill only affects the one that falls down the hill

The Halfling takes two attempts, but safely makes it up the hill. Cassandra carefully looks over the door and notes no traps.


After careful observation, Cassandra looks content.

"The trapdoor seems safe to open. Would Marcellino or Braggom do the honors?"


Male Human Barbarian 2, HP 23, Init +1, Perception +1 AC 16/11/15 Rage 8/day (AC 14/11/13, STR and CON +4, HP 2*HD=27 , WILL +2)

"Braggom open door"
He pulls the door open and peers in.
perception: 1d20 + 1 ⇒ (1) + 1 = 2


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

You gotta open your eyes to see things, Braggom!

"Anyone have a light prepared?"


Darn, my inventory isn't in the profile...

Cassandra looks at the elf.
"Ser Ronaef?"


Male Human Expert 3

Braggom sees only the darkness below and the small amount of light that filters in from around him. He does note the ladder descending.


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

He is not too bright AND clumsy, lol. Poor warpriest.

Sovereign Court

Male
Stats:
Elf Wizard Diviner 1 HP: 13|AC:13|T:13|FF:10|CMD:15|Fort:+0|Ref:+3|Will:+3(+5 Charm)|Init:+12|Perc:+6|Dark Vision 60|

"Unfortunately I had not counted on needing to aid others to see in a dark environment today, my own vision being very good at seeing in the dark, I might be able to create a candle light with prestidigitation, or lead myself"

"Ronaef has Elven alternate racial ability to see in dark"


"...with Braggom or Marcellino in front of you, you merely need to give directions in that case."

Sovereign Court

Male
Stats:
Elf Wizard Diviner 1 HP: 13|AC:13|T:13|FF:10|CMD:15|Fort:+0|Ref:+3|Will:+3(+5 Charm)|Init:+12|Perc:+6|Dark Vision 60|

Well if my escort will follow I'll head down
Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Cast prestidigitation to make a candlelight for those behind me to see with and climb down.


Male Human Expert 3

You'll need a standard marching order so I can move you guys down ladders/ through doors in it

The party journeys down the ladder one at a time. They find that the tower’s large ground floor has mostly collapsed under the rubble, but along the western portion of the room a section remains clear of debris. An iron trap door set in the floor is directly below a companion door in the ceiling above. Shattered wooden furniture lies scattered around the corpses of two small, green-scaled creatures.

DC5 int check:
You're fairly certain the doors are buried under rubble outside and inaccessible


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

The tiger jumps down, and Nat follows slowly down the ladder. She remounts, and guides Demii over to sniff at the creatures.

Elven:
"These are called Kobolds, right, Ronaef? I don't know anything about them..."

Sovereign Court

Male
Stats:
Elf Wizard Diviner 1 HP: 13|AC:13|T:13|FF:10|CMD:15|Fort:+0|Ref:+3|Will:+3(+5 Charm)|Init:+12|Perc:+6|Dark Vision 60|

Intelligence: 1d20 + 4 ⇒ (12) + 4 = 16

Elven:
I think you are correct but I've not seen Kobolds before.

"I guess i'll be going first in the line as i'm the only one who can see and no one brought any light sources"

"Also looking at those doors i'm fairly certain the doors are buried under rubble outside and inaccessible"

Ronaef will search the bodies and try to figure what killed them.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

"I have candle."

-Posted with Wayfinder


Male Human Expert 3

Looking over the bodies it isn't immediately obvious what killed them, but the lack of the absence of other evidence seems to favor the tower collapse is a likely candidate.

Still need that marching order, as you have another trap door descending directly below the ladder you came in on. So far I have Ronaef Tuefellaei (wizard) going first.

EDIT: Ronaef>Braggom>Cassandra>Nátulcien>Marcellino works for me as long as it works for everyone else.


I propose Ronaef>Braggom>Me>Nátulcien>Marcellino


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Sounds reasonable, but if Nat can get a charge lane when there's room and the nature of the combat allows it, it would be useful.


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

I am fine either way.


Male Human Expert 3

Let me know when you're all ready to percept/open the next trap door. Generally for expediency post your perceptions and then open the door. If you detect something we'll retcon the opening of the door as your new found knowledge says that isn't a good idea. Also generally speaking once a door is open If you guys have a ladder or simply the ability to progress into the room I'm going to assume you do so, unless there is something you see that would indicate that being a bad idea. If anyone has a problem with that let me know but it'll speed up the dungeon crawl aspects by a lot.


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

perception check 1d20 + 3 ⇒ (11) + 3 = 14


Male Human Barbarian 2, HP 23, Init +1, Perception +1 AC 16/11/15 Rage 8/day (AC 14/11/13, STR and CON +4, HP 2*HD=27 , WILL +2)

"Braggom follow light"
Perception check: 1d20 + 1 ⇒ (7) + 1 = 8


Perception: 1d20 + 6 ⇒ (3) + 6 = 9


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

-Posted with Wayfinder


Male Human Expert 3

The party looks over the second trap door and finds it to be remarkably similar to the one above. Upon opening it they again see down into the darkness. As they move down the ladder they see that the walls of this chamber have buckled precariously in several places, and masonry and dirt are scattered across the floor— the collapse above plainly caused this structural damage. The dry-rotted frames of five simple beds lie against the north and south walls. To the southwest, the room broadens into a larger chamber. A rusted, grinning iron statue stands in an alcove in the north wall between the two wings of the room itself, and in the wall to the south is an old iron door. At the edge of the darkness, as soon as Ronaef gets off the ladder a pair of creatures crawl towards him.

init rolls:

Nátulcien Ar-Feiniel: 1d20 + 3 ⇒ (9) + 3 = 12
Demii : 1d20 + 3 ⇒ (20) + 3 = 23
Cassandra Hanata: 1d20 + 4 ⇒ (10) + 4 = 14
Braggom: 1d20 + 1 ⇒ (14) + 1 = 15
Marcellino Wintrish: 1d20 + 4 ⇒ (19) + 4 = 23
Ronaef Tuefellaei: 1d20 + 13 ⇒ (13) + 13 = 26
GM: 1d20 + 2 ⇒ (7) + 2 = 9
GM: 1d20 + 2 ⇒ (12) + 2 = 14

Initiative
Ronaef Tuefellaei may act in surprise round
Marcellino Wintrish not acting in surprise round; still upstairs, next round will be downstairs and able to act
Braggom Able to act in surprise round, just got off ladder
Cassandra Still on Ladder, next round able to act normally
Creature 1 Acting in surprise round after PCs
Nátulcien Ar-Feiniel Upstairs with tiger, will need acrobatics from tiger to jump down to avoid falling damage, can act next round
Creature 2 Acting in surprise round after PCs

knowledge nature to identify approaching creatures


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

What do they look like?

-Posted with Wayfinder


Male Human Expert 3

You can't see them yet, but they're on the map :)


Male Human Barbarian 2, HP 23, Init +1, Perception +1 AC 16/11/15 Rage 8/day (AC 14/11/13, STR and CON +4, HP 2*HD=27 , WILL +2)

Knowledge Nature: 1d20 + 4 ⇒ (5) + 4 = 9

Assuming they are hostile
Braggom steps forward a five foot step, if necessary and swings his mighty sword.
attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14

If that hit *and* they are next to each other, then the cleave attack on the other one ...
attack: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7

If they are not hostile, then just brandish the sword with a prepared action to attack.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Nat holds onto Demii's back tightly as the tiger fearlessly jumps down to the floor below.

acrobatics: 1d20 + 3 ⇒ (20) + 3 = 23

It's not clear how far the floor is from the trapdoor. If it's 10 feet, Demii takes no damage. If it's 20, he'll take 1d6 points of nonlethal damage. If it was 30 or more I think you'd have told us, but additional 10 feet increments do 1d6 of lethal damage. NL damage if it's 20 feet: 1d6 ⇒ 4

Demii smells the creatures (whatever the are), and starts growling as they approach.

Sovereign Court

Male
Stats:
Elf Wizard Diviner 1 HP: 13|AC:13|T:13|FF:10|CMD:15|Fort:+0|Ref:+3|Will:+3(+5 Charm)|Init:+12|Perc:+6|Dark Vision 60|

Hey all lotsa action, you do not want to have been as sick as i have the past 10 hours or so

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Ronaef then steps back away from the creatures

Touch Attack Ray of Frost = Damage: 1d20 + 3 ⇒ (9) + 3 = 121d3 ⇒ 2


Male Human Expert 3

The first creature withers as it is struck by Ronaef's ray of frost, and then is utterly smashed by Braggom's sword as he charges in. The second one charges and strikes out at Ronaef.

Bite: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5 utterly missing his mark it arches back preparing for the counterattack.

The rest got safely down the ladder with the exception of Nátulcien, who jumped down form the hole on her tiger and landed directly below.

Initiative:
Ronaef Tuefellaei
Marcellino Wintrish
Cassandra
Braggom
Nátulcien Ar-Feiniel

Creature 2


Cassandra walks a short distance. She then draws a dagger.

Sovereign Court

Male
Stats:
Elf Wizard Diviner 1 HP: 13|AC:13|T:13|FF:10|CMD:15|Fort:+0|Ref:+3|Will:+3(+5 Charm)|Init:+12|Perc:+6|Dark Vision 60|

"Foul creature away from me, gah.."

Ronaef takes a 5 foot step back and zaps it.

Ranged Touch Attack Ray of Frost + Damage: 1d20 + 3 ⇒ (17) + 3 = 201d3 ⇒ 1


Male Human Barbarian 2, HP 23, Init +1, Perception +1 AC 16/11/15 Rage 8/day (AC 14/11/13, STR and CON +4, HP 2*HD=27 , WILL +2)

Braggom swings again.

attack: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Knowledge ( nature ): 1d20 + 4 ⇒ (3) + 4 = 7

Nat urges her tiger to the attack!
Handle Animal: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Demii pounces forward to strike the hideous thing with its claws and bite down on it. 5ft step then full attack.

claw, claw, bite: 1d20 + 2 ⇒ (11) + 2 = 131d20 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (18) + 2 = 20

damage for claw and bite: 1d4 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (2) + 1 = 3

-Posted with Wayfinder


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

On his turn he will rush down to fight.


Male Human Expert 3

Demii destoys the creature with his claws and teeth, killing it. He does feel slightly sick when he does so Fortitude Save for him.

We're out of initiative, although depending on that fort save we may have more stuff to deal with.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Fort save for Demi: 1d20 + 4 ⇒ (15) + 4 = 19

Demii bites down on the crawly creature, and it bursts in his mouth. With an surprised, disgusted "Grrowmph!" the tiger spits out as much of the slime as he can, and manages to avoid swallowing more than a tiny amount.

Sovereign Court

Male
Stats:
Elf Wizard Diviner 1 HP: 13|AC:13|T:13|FF:10|CMD:15|Fort:+0|Ref:+3|Will:+3(+5 Charm)|Init:+12|Perc:+6|Dark Vision 60|

Now that they are dead Ronaef steps forward
"What were these creatures I wonder"

Knowledge Nature: 1d20 + 8 ⇒ (5) + 8 = 13
Knowledge Arcane: 1d20 + 8 ⇒ (7) + 8 = 15


Male Human Expert 3

Ronaef was fairly certain those were abnormally large centipedes, probably poisonous. Luckily Demii manage to spit out most of the foul tasting creature as he took a bite of it.

I'll repeat the description of the room now that you're all in it.

the walls of this chamber have buckled precariously in several places, and masonry and dirt are scattered across the floor— the collapse above plainly caused this structural damage. The dry-rotted frames of five simple beds lie against the north and south walls. To the southwest, the room broadens into a larger chamber. A rusted, grinning iron statue stands in an alcove in the north wall between the two wings of the room itself, and in the wall to the south is an old iron door.


Cassandra sheathed the dagger back.

"Giant bugs huh.", she says with a quick glance at the things.

If she can make out anything
Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Male Human Expert 3

Most notably Cassandra sees the rusted grinning iron statue, it appears to have a exterior lock with no key.


Oh...locks.

"This rusty statue's odd....a lock without a key?"

She checks the statue for signs of traps.
Perception for traps: 1d20 + 6 ⇒ (10) + 6 = 16

Whatever the outcome, Cassandra tries to "solve" the lock.
Disable Device: 1d20 + 8 ⇒ (15) + 8 = 23


Male Human Expert 3

Cassandra notes that lock is a simple latch and is easily moved aside. She then realizes the statue can open simply by pulling on two slightly concealed handles at the side. When she does so she see a skeleton tumble out and collapse to the ground. Perception checks Inwardly there are spikes pointed in inside the statue.


Male Human Barbarian 2, HP 23, Init +1, Perception +1 AC 16/11/15 Rage 8/day (AC 14/11/13, STR and CON +4, HP 2*HD=27 , WILL +2)

Perception: 1d20 + 1 ⇒ (12) + 1 = 13


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

1d20 + 3 ⇒ (16) + 3 = 19 Perception


Male Human Expert 3

In the rubble Braggom sees a small brass key. Slightly further away Marcellino sees a pair of shinny daggers. appraise check


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

"Oh gods, it's an iron maiden!" Nat looks greenish in the flickering candlelight.

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