Dragon's Demand (Inactive)

Game Master David_Bross

Map of Belhaim
Kobold's Lair


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Sovereign Court

Male
Stats:
Elf Wizard Diviner 1 HP: 13|AC:13|T:13|FF:10|CMD:15|Fort:+0|Ref:+3|Will:+3(+5 Charm)|Init:+12|Perc:+6|Dark Vision 60|

3 points of Dex?

Ronaef looks a bit sluggish...


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

Again he will attempt to strike the creature,

1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (17) + 2 = 19 confirm roll

1d10 + 1 ⇒ (5) + 1 = 6
1d10 + 1 ⇒ (9) + 1 = 10


Male Human Expert 3

Marcellino takes firm footing and takes the creatures head clean off. It could have just as easily have been a CdG if thats what you were intending.

Yes 3 dex damage


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

Ragathiel guided my strike.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

"So what is this thing? I thought maybe Fey because of invisible and change shape, but this looks like no fey I've ever heard of."

Nat peers curiously at the corpse of the red-skinned, horned, winged creature. She lifts its barbed tail up, noticing its resemblance to a scorpion, and pokes a finger in its unnaturally dark blood. Demii takes a few sniffs and, apparently disgusted, pads off to sniff at the old bloodstains on the chairs.


"Whatever it is, it was a nuisance and it's ugly. Luckily Braggom wasn't influenced to sit down."


Male Human Expert 3

GM Stuff:

Nátulcien Ar-Feiniel: 1d20 + 6 ⇒ (2) + 6 = 8
Demii : 1d20 + 6 ⇒ (17) + 6 = 23
Cassandra Hanata: 1d20 + 6 ⇒ (13) + 6 = 19
Braggom: 1d20 + 1 ⇒ (6) + 1 = 7
Marcellino Wintrish: 1d20 + 4 ⇒ (12) + 4 = 16
Ronaef Tuefellaei: 1d20 + 6 ⇒ (5) + 6 = 11

Sovereign Court

Male
Stats:
Elf Wizard Diviner 1 HP: 13|AC:13|T:13|FF:10|CMD:15|Fort:+0|Ref:+3|Will:+3(+5 Charm)|Init:+12|Perc:+6|Dark Vision 60|

"Looks demonic to me, at a guess an Imp"

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Ronaef looks around the room

I noticed the gms rolls.. bah i liked mine better


Male Human Expert 3

Ronaef notices the faint outline of a secret door, on the eastern wall above the door. Upon opening he notes that it is unlit.

You're not supposed to look at GM rolls :)


*Holds up a dead cat...*

Sovereign Court

Male
Stats:
Elf Wizard Diviner 1 HP: 13|AC:13|T:13|FF:10|CMD:15|Fort:+0|Ref:+3|Will:+3(+5 Charm)|Init:+12|Perc:+6|Dark Vision 60|

I didn't figure that for some reason seems logical now.. but i shall not look in future

There's a secret door over there. I wonder how many there are in this place .

Seeing as it is dark he has a quick look around inside first. Then he brings the light in.


Male Human Barbarian 2, HP 23, Init +1, Perception +1 AC 16/11/15 Rage 8/day (AC 14/11/13, STR and CON +4, HP 2*HD=27 , WILL +2)

Now that there is light, Braggom will walk in.

"What in here?"


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

"Another Secret door probably, that leads to another secret door, which leads to another, and so on, and so on," Nat guesses.


Male Human Expert 3

The group continues around the secret hallways, that wrap and twist around the existing structures. At the end of one tunnel as you turn the floor drops away here as the corridor turns east, though a foot-wide ledge, that looks slightly wet continues along the south wall. The walls are very smooth, offering few handholds. The remainder of the passageway is filled with a five-foot-deep trough filled with foul-smelling, thick green sludge.
I'd need an acrobatics check to try to walk along the edge.


Cassandra said a bad word in Tien.
"What a smell, worse than rotten potatoes."
She tried to keep her attention on her surroundings, while moving along the edge.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Acrobatics: 1d20 + 8 - 1 ⇒ (16) + 8 - 1 = 23

Edit:
Cassandra asks Ronaef for light to be casted on her dagger.
Should he need it himself, she'll light one of her torches.


Male Human Barbarian 2, HP 23, Init +1, Perception +1 AC 16/11/15 Rage 8/day (AC 14/11/13, STR and CON +4, HP 2*HD=27 , WILL +2)

acrobatics: 1d20 + 1 ⇒ (8) + 1 = 9

Sovereign Court

Male
Stats:
Elf Wizard Diviner 1 HP: 13|AC:13|T:13|FF:10|CMD:15|Fort:+0|Ref:+3|Will:+3(+5 Charm)|Init:+12|Perc:+6|Dark Vision 60|

Ronaef casts light on Cassandras dagger

and then attempts to cross himself

Acrobatics: 1d20 + 1 ⇒ (8) + 1 = 9


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Would an acrobatics check let the tiger do that too? I suppose cats are pretty good at going along narrow ledges.

Nat casts Guidance on each member of the party as they start to try to traverse the narrow ledge. +1 to any one skill check, attack, save, or ability check.


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

Acrobatics check 1d20 + 1 ⇒ (17) + 1 = 18


Male Human Expert 3

Everyone walks across the narrow ledge. The slick part closer to the edge actually offers the less sure-footed a respite from the narrower portion.
The chain that wound earlier raised this up, and not for this two of you would have wound up in the drink!

Sovereign Court

Male
Stats:
Elf Wizard Diviner 1 HP: 13|AC:13|T:13|FF:10|CMD:15|Fort:+0|Ref:+3|Will:+3(+5 Charm)|Init:+12|Perc:+6|Dark Vision 60|

What is after the pit please?


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Taking 10 with guidance gives Nat a 10; taking 10 with guidance gives Demii a 14. I hope both of those get us across.


Male Human Expert 3

Before the group stands a closed door.


Cassandra holds her lighting dagger between her teeth, checking the door for traps, if they are present she'll attempt to disable them.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Disable Device: 1d20 + 8 ⇒ (20) + 8 = 28


Male Human Expert 3

The long tunnel winds around, wrapping back in the direction you had originally come from. You come to yet another closed door as you venture forth.


Repeat safety procedure.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Disable Device: 1d20 + 8 ⇒ (12) + 8 = 20


Male Human Expert 3

The door is not trapped, it is however locked. Do you try to unlock it?

If you choose to disable it:
You manage to unlock it.


Cassandra proceeds with the disable attempt.

@GM, epic spoiler.

"There we go, on towards the next secret....and potential treasures."


Male Human Expert 3

A small, barred window pierces the iron door at the end of this hall, revealing a plain, ten-foot-square room with a windowless iron door on the opposite wall beyond.


Male Human Barbarian 2, HP 23, Init +1, Perception +1 AC 16/11/15 Rage 8/day (AC 14/11/13, STR and CON +4, HP 2*HD=27 , WILL +2)

"Secrets? Treasures? Braggom look."

Braggom will walk in and peer through the bars into the room beyond.

perception: 1d20 + 1 ⇒ (2) + 1 = 3


Male Human Expert 3

A voice from nowhere within the room reverberates “Please close the door before proceeding with the pass phrase.”


Male Human Expert 3

I'm going to take a day without posting as a round going by with you guys doing nothing :)

Do you need more information? You're welcome to make a knowledge Arcane or Spellcraft check.


Well, that doesn't sound good. Could be worse, but still.

"I'm going to stay away from the front here. Could someone close the door?"

Cassandra takes the dagger between her teeth, grabbing her bow, but keeping the string loose.


Male Human Barbarian 2, HP 23, Init +1, Perception +1 AC 16/11/15 Rage 8/day (AC 14/11/13, STR and CON +4, HP 2*HD=27 , WILL +2)

Braggom will wait for someone to close the door, then he will open the door with bars on it.

Sovereign Court

Male
Stats:
Elf Wizard Diviner 1 HP: 13|AC:13|T:13|FF:10|CMD:15|Fort:+0|Ref:+3|Will:+3(+5 Charm)|Init:+12|Perc:+6|Dark Vision 60|

Well a bit late but Ronaef casts detect magic in the small room to find the source of the voice.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

"Not liking closing the door... no escape if done."


"It's not like we're locking it."


Male Human Expert 3

Need to know if you guys close the door or not before I tell the results of the detect magic (1 round of concentration) and more information.

Sovereign Court

Male
Stats:
Elf Wizard Diviner 1 HP: 13|AC:13|T:13|FF:10|CMD:15|Fort:+0|Ref:+3|Will:+3(+5 Charm)|Init:+12|Perc:+6|Dark Vision 60|

"Well this room stinks trap or some nasty security device that is also a trap.. i say we check it thoroughly before doing anything.


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

The warpriest will take a look around to see if he spies anything of note.

1d20 + 3 ⇒ (20) + 3 = 23


Male Human Expert 3

Suspecting traps everyone refuses to close the door while Braggom discovers the other door is locked. Ronaef begins to gleen a magical aura as Marcellino realizes in horror that the floor is actually a covered pit trap. As he does so Braggom scrounges to avoid falling into it, but he falls to the bottom of a ten foot pit. Immediately the pit slowly starts to close on top Let me know what you do for the next round.

Reflex , Braggom: 1d20 + 1 ⇒ (17) + 1 = 18
falling damage: 1d6 ⇒ 4


Male Human Barbarian 2, HP 23, Init +1, Perception +1 AC 16/11/15 Rage 8/day (AC 14/11/13, STR and CON +4, HP 2*HD=27 , WILL +2)

Braggom (HP 10/15) attempts to climb out of the pit.

climb: 1d20 + 3 ⇒ (15) + 3 = 18


If Braggom is close enough to stick his hand out, Cassandra will grab his hand.

STr to Aid climb: 1d20 + 2 ⇒ (9) + 2 = 11
"Come on big guy, there's better ways to go and more days to live out."

Sovereign Court

Male
Stats:
Elf Wizard Diviner 1 HP: 13|AC:13|T:13|FF:10|CMD:15|Fort:+0|Ref:+3|Will:+3(+5 Charm)|Init:+12|Perc:+6|Dark Vision 60|

Ronaef will attempt to jam his staff to the side of the pit to stop it closing

Use my special ability to roll a d20 and use that if I want to in place of a roll during the turn

Diviner Dice: 1d20 ⇒ 19

Str aid to stop pit closing/help Braggom get out: 1d20 - 1 ⇒ (2) - 1 = 1

Booya! I use the Diviner Ability Dice total Roll 18


Male Human Expert 3

Braggom easily climbs out before the floor completely closes. The staff begins to buckle against the closing floor almost immediately. Does Ronaef leave it in place?


Male Human Barbarian 2, HP 23, Init +1, Perception +1 AC 16/11/15 Rage 8/day (AC 14/11/13, STR and CON +4, HP 2*HD=27 , WILL +2)

"Thank you. Braggom break door now?"

Sovereign Court

Male
Stats:
Elf Wizard Diviner 1 HP: 13|AC:13|T:13|FF:10|CMD:15|Fort:+0|Ref:+3|Will:+3(+5 Charm)|Init:+12|Perc:+6|Dark Vision 60|

Noooo it's served it's job, i'm weak and frail and need my staff to lean on and now poisoned... *Glares at GM*


Having seen the elf wizard's reliance on the staff and understanding the value of one's weapons or tools, Cassandra makes a quick grab for the staff before it's crushed.

Reflex, quickgrab Ronaef's staff: 1d20 + 6 ⇒ (15) + 6 = 21

Sovereign Court

Male
Stats:
Elf Wizard Diviner 1 HP: 13|AC:13|T:13|FF:10|CMD:15|Fort:+0|Ref:+3|Will:+3(+5 Charm)|Init:+12|Perc:+6|Dark Vision 60|

"Thankyou Lady Cassandra"


"You're welcome."

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