Dragons (Inactive)

Game Master XanaverForgedawn

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Okay, cool. Hopefully done with the background tomorrow, and I'll submit my dragon rider.

My current concept is a lifelong draconic ally, who has agreed to aid and protect good dragons in return for draconic powers (which manifest in her mythic abilities and pact wizard archetype).

4d6 ⇒ (4, 2, 6, 5) = 17
4d6 ⇒ (6, 5, 6, 4) = 21
4d6 ⇒ (2, 4, 2, 5) = 13
4d6 ⇒ (3, 5, 4, 5) = 17
4d6 ⇒ (1, 3, 3, 2) = 9
4d6 ⇒ (2, 2, 4, 4) = 12
15 17 11 14 8 10 - 23 points, lots of odds. I'll take it!

DM Forgedawn wrote:

Being the child of two dragon riders is okay.

And by next Monday, that means this upcoming Monday.

you said next Monday last Saturday.

And? I'm doing this how my parents used to say it, so tomorrow is closing.

Okay, finished.

Risa Fiersan:
Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1; Copper Dragon Rider
NG Medium Outsider (native)
Init +10; Senses Darkvision 60; Perception +0
AC 16, touch 12, flat-footed 14 (+2 dex, +4 armor)
hp 23 (3d6+3+6)
Fort +3, Ref +4, Will +4
Speed 30 feet
Melee Dagger +0 (1d4-1/19-20)
Ranged Dagger +1 (1d4-1/19-20)
Special Attacks Arcane Reservoir (4/6), Dimensional Slide, Mythic Power (5/day, 1d6)
Wizard Spells Prepared (CL 3rd; concentration +9) (+2 v. spell resistance)
. . 2nd— levitate, invisibility, 1 open slot
. . 1st—mage armor, color spray (DC 17), silent image, ray of enfeeblement (DC 18)
. . 0 (at will)— Ghost Sound (DC 16), Mage Hand, Prestidigitation, 1 empty slot
Patron Endurance
Str 8, Dex 14, Con 12, Int 22, Wis 10, Cha 10
Base Atk +1; CMB +0; CMD 12
Feats Improved Initiative (M), spell penetration
Traits Reactionary, Outlander (lore seeker; battering blast, confusion, icy prison)
Mythic Path abilities: Legendary Item
Skills Fly +8, Knowledge (arcana, dungeoneering, nature) +12, Knowledge (engineering, geography, history, local, nobility, religion) +10, Knowledge (planes) +14, Spellcraft +14
Languages Common, Celestial, Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan
SQ Wild Arcana, Hard to Kill
Legendary Item: ring of protection +1 (legendary fortification, legendary power 2/day, 1d8 to saving throws)
Other Gear: wizard's kit (backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin), spellbook, cloak of resistance +1, cracked dusty rose prism ioun stone, traveler's any-tool, silk rope (5), sunrod (2), potion of cure light wounds, cold iron dagger, alchemical silver dagger, dagger, light crossbow, bolts (20)
60 gp,
Special Abilities



0-level: Acid Splash, Arcane Mark, Bleed, Chameleon Scales, Dancing Lights, Daze, Detect Fiendish Presence, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Haunted Fey Aspect, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Resistance, Scrivener's Chant, Sotto Voce, Spark, Touch of Fatigue, Vacuous Vessel

endure elements, feather fall, grease, mage armor, color spray, silent image, enlarge person, ray of enfeeblement, ear piercing scream, mount, burning hands, obscuring mist

levitate, invisibility,


Risa Fiersan was born to two elite dragon riders, her father Velar on a Red, and her mother Galahai on a Silver. They were part of an ancient order of dragon protectors, dedicated to protecting a hidden draconic enclave. However, before her birth, the oldest dragon at the enclave- Avalikial, a great wyrm Gold- blessed her, causing her to be born… beyond the normal. While she seemed normal as a baby, her incredible intellect quickly distinguished her from among her peers. At the age of six, while other children her age were running around playing tag with wyrmlings, she was spending most of her time with old dragons learning her first cantrips. By the age of ten, she was already learning basic teleporting abilities, and made a life-pact with an ancient Sovereign to become Dragonbound, a champion of dragonkind, at the age of thirteen. The life-pact grants her with incredible magical power for someone her age, and in return she protects good dragons and hunts bad to protect mortals. Her primary duty was a protector of the sanctuary, testing those who sought entry and subduing those with malicious intent.
Then, something happened. She doesn't know what, or how, or why, but two months ago, she woke up in an inn halfway across the world, with a dragon egg in her backpack and a note saying "Not home. Not yet. Stay away. Keep it safe." in her handwriting. She had no memories of the previous year, and no idea why she left her home, or why she must not go back, but is currently staying on the move; continuing her role as Dragonbound wherever she can, and keeping her egg safe at all costs.

Risa appears mostly human (though perhaps with a touch of elf), but has piercing, sapphire-blue eyes that show she is something far more. Her legendary item is a ring gifted to her by Avalikial to protect her in her role as Dragonbound. It looks like a dragon, and sometimes changes position when unobserved.

Risa is a quiet, gentle girl who prefers the company of dragons to that of mortals, and while physically weak, her mind is on par with that of her draconic allies. However, when fulfilling her role as Dragonbound, she operates with ruthless efficiency, rarely giving quarter to evil dragons, their allies, or any enemies of good dragonkind. She also defends mortals, but considers them less of a priority than draconic relatives, who are in turn less of a priority than true dragons.

Here's my entry (from avr).

Recruitment is now closed. I'll be looking over submissions for a bit, so, I'll see you all soon.


For players, I've chosen:
Risa (Daedalus)
Yari Von Fizzle
& Sereia

Yay! Thanks for the pick! I'll get the alias up soon.

Dark Archive

Sucks to only see this just as you are too late

Alias done; do we have a Gameplay tab?

Gameplay and Discussion are open.

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