Lashunta

Deneth Viatre's page

85 posts. Alias of avr.


Race

Lashunta

Classes/Levels

Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Special Abilities

4/6 2nd level, 5/5 3rd level, 3/3 4th level spells cast. See Invisibility active. Spell cache used & 1/day battery spell unused.

About Deneth Viatre

Deneth Viatre, Damaya Lashunta Technomancer, mercenary.
LN, follower of Abadar.

Stats:
Str 13, Dex 18, Con 14, Int 24, Wis 12, Cha 12

Resolve: 12
HP: 54
SP: 80

EAC 32 KAC 30
F +9 R +7 W +8 (+2 vs. spells/SLAs)

Advanced semi-auto pistol: Attack +11, 2d6+5 P, 60’, 12 rounds cap.
Survival knife: Attack +11, 1d4+6 S
Arcing Surge: Reflex half DC 21, 10d6 E, 120’ line

Initiative +4, Perception +11, no special senses w/out spells

Feats:

1: Toughness
3: Amplified Glitch
Tech3: Spell Focus, Weapon Spec. (small arms, basic melee)
5: Heavy Armor Proficiency
7: Spell Penetration
9: Great Fortitude

Magic Hacks:

2: Energise Spell
5: Charging Jolt
8: Spell Countermeasures

Spells:

0 (at will): Dancing Lights, Detect Affliction, Detect Magic, Mending, Token Spell, Transfer Charge
1 (7/day): Comprehend Languages, Detect Tech, Flight, Identify, Unseen Servant*
2 (6/day): Darkvision, Invisibility, Make Whole, Microbot Assault, See Invisibility
3 (5/day): Arcing Surge, Dispel Magic, Haste, Handy Junkbot
4 (3/day): Dimension Door, Resilient Sphere
*: in cache capacitor (24 hour duration)

SLAs
At will: daze, psychokinetic hand
1/day: detect thoughts

Gear:

27100 Lashunta ringwear IV (level 11)
3100 - Jetpack
200 - Radiation buffer
150 - Tensile reinforcement
5500 Advanced semi-auto pistol (level 7)
1560 - Entangle infusion (level 3)
160 - 120 rounds
730 60’ titanium cable, grappler
95 Survival knife (level 1)
120 - Called infusion (level 1)
174 Industrial backpack, professional clothing, mobile hotelier, hygiene kit, personal comm, starstone compass, 1 week field rations, hip flask of whiskey, medpatch, binder, fire extinguisher
390 Super-capacity battery (80)
500 10*Serum of healing Mk 1
20 Tool kit (hacking)
245 Tier 1 computer (hardened, artificial personality, minaturization, range III, alarm, security IV)
8525 Accelerated datajack (+2 Computers)
6500 Personal upgrade Mk 2 (Int)
1400 Personal upgrade Mk 1 (Con)
4200 Ring of resistance Mk 2 (Fort)
900 2*Spell gem (knock)
308 2*Spell chip (holographic image, level 1)
1000 1000 UPBs
2700 Advanced medkit
423 credits

Skills:

Acrobatics +14 (10R, Dex +4, Class +3, ACP -3)
Athletics +11 (10R, Str +1, Class +3, ACP -3)
Computers +27 (10R, Int +7, Class +3, datajack +2, techlore +3, race +2)
Culture +17 (10R, Int +7)
Engineering +20 (10R, Int +7, Class +3)
Intimidate +11 (10R, Cha +1)
Medicine +8, +10 to treat drugs/poisons/diseases (1R, Int +7)
Mysticism +19 (10R, Wis +1, Class +3, techlore +3, race +2)
Perception +11 (10R, Wis +1)
Piloting +17 (10R, Dex +4, Class +3)
Profession (mercenary) +8 (4R, Wis +1, Class +3)
Stealth +11 (10R, Dex +4, ACP -3)
Survival +6 (5R, Wis +1)

Background:

Deneth claims that his family descends from a hero from before the Gap. This is difficult to check, especially when you consider that he was a technomancer on Absolom Station and might well have had an opportunity to modify records.

He left Absolom station in haste with a group of mercenaries due to offending a duelist there. They taught him enough discipline to not make the same mistake again and made considerable use of his abilities; a little bit of ‘animal’ (magic) can be very useful. They were less concerned about his personal fighting ability, guns for hire are easier to get than spellcasters in general. After seeing the effects he could work on modern devices Deneth tries very hard to rely on analog devices to avoid the same happening to him.

The mercenaries, Todd’s Deaths, were generally successful enough until their last job when most were lost fighting some outsiders while coming back from the Vast. The odds against this seem substantial and Deneth would like to investigate, but he has no leads. The company broke up after returning due to the losses, including of their leader Todd, leaving Deneth at a loose end.

Personality:

Deneth still likes to see people embarrassed, he's just more disciplined about how and when to do it. He's also a bit self-aggrandising.

Following orders has become second nature to him after years as a merc. He'd have to think to not do so.

He has a virtual girlfriend in his computer. Any real girlfriend would have to deal with the competition,.

Long term he'd like to find what happened to his company, but I'm not sure that'll matter in a one-shot.

Build Reasoning:

It’s been said that non-full, 9-level casters need to rely on more than spells, but I’m fairly sure that’s wrong by 10th level. Most of his spells don’t rely on saves so the lack of super-high save DCs isn’t a problem (21-22 doesn’t look terrible anyway), and with the energise spell magic hack he has what amounts to the arcane bond ability (charging jolt allows the reverse process if required). Heavy armor plus the odd spell should keep him from being taken down easily. The saves look poor admittedly. Edit: swapped tech countermeasures for spell countermeasures for that exact reason.

The spells have been picked to have viable combat options at all levels from 2+ and to cover as much utility as possible.

Aside from heavy armor proficiency and spell penetration those feats are largely space fillers and could be easily changed. Amplified glitch represents his history on Absolom station and toughness is something the mercs beat into Deneth, but neither is important mechanically.

As Lashunta - dropped a couple of skills to half ranks, replaced Mobility & Agile Casting w/Great Fortitude, Con -2 & Cha +2, replaced telepathic message w/mending, added SLAs.