
| Draga, of the mist | 
 
	
 
                
                
              
            
            Attack: 1d20 - 3 ⇒ (14) - 3 = 111d20 - 3 ⇒ (11) - 3 = 81d20 - 3 ⇒ (7) - 3 = 41d20 - 3 ⇒ (17) - 3 = 14
Jawn - attack 11
Arianna - Attack 8
Damage: 1 damage + 1 con damage
Two of the scorpions begin fighting each other, and the other two attack the downed half-orc.
Grim’s turn, then Jawn, Arianna, Augrim.

| Grimara "Grim" Pondle | 
 
	
 
                
                
              
            
            Grim, finding the situation rather amusing, decides to wait. She prepares her axe though in case any of the scorpions actually start coming after the party.
Ready attack on any scorpions passing through her threatened area.
Greataxe: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d12 + 4 ⇒ (3) + 4 = 7

| Draga, of the mist | 
 
	
 
                
                
              
            
            As if in answer to his question, the door directly behind Jawn (area 12) splinters as it is knocked from its hinges.
A man stands behind the broken door - behind him in the corner of the room, an elf with a bad attitude sends an arrow hurtling toward Jawn.
damage:1d8 ⇒ 3

| Augrim Whyrwharf | 
 
	
 
                
                
              
            
            Augrim ducks out of the room and makes to bull rush this new guy 'B' back a square.
Bullrush: 1d20 + 3 ⇒ (20) + 3 = 23
Edit: Wait, I mean he yells to Jawn to move aside and then charges the guy and sinks his axe into his...oh never mind.
Assuming that's good enough to move the guy back five feet, he follows and ends up in the B's current square, F10.

| Grimara "Grim" Pondle | 
 
	
 
                
                
              
            
            Grim, what square did you intend to land in? I realize I never specified the square that B landed in: E-10. Did you intend to charge to F10?
I was going by the previously posted version of the map, so I was thinking G10 where Jawn previously stood. However, since B is farther back, she'll keep going to F10. Charges have to be in a straight line, so she has no other option.

| Draga, of the mist | 
 
	
 
                
                
              
            
            The elven bowman, forced into close-quarters fighting, draws a shortsword as he shifts to F11. He takes a tentative swing at Grim, but misses.
His dirty companion lunges at Grim with his dagger, missing. He snarls, revealing a mismatched arrangement of broken or missing teeth.
1d10 + 7 ⇒ (2) + 7 = 91d10 + 5 ⇒ (2) + 5 = 71d10 + 3 ⇒ (4) + 3 = 71d10 ⇒ 7
 
	
 
     
     
    