
| Grimara "Grim" Pondle | 
 
	
 
                
                
              
            
            Grim shrugs. "Yeah well, while I like a good head-pounding once in a while, I've had my head pounded enough times that I'm not upset when a fight doesn't break out. Don't suppose that drink offer included me, did it? For that matter, am I even aloud to drink on duty? Probably not. Stupid rules."

| Draga, of the mist | 
 
	
 
                
                
              
            
            After the rowdy sailors are dealt with, Saul comes out to the central podium.
”Yer attention, please! I, Saul Vancaskerkin, humble proprieter of the Gold Goblin, would like to announce that this gambling house be under new management!”
He gestures to each of the heroes – ”Me business partners and I be makin’ some changes around here – we will not stand for criminal lawlessness on these here premises! Any of ye who be spyin' fer me competitors are free to go tell yer bosses that any further acts of hostility will be met with force! Effective immediately, the Goblin be institutin' a no-weapons policy!”
This announcement is met with some grumbling and a smattering of applause.
From now on, Grim or the security chief on duty must see to it that all weapons are checked at the door and locked in the cashiers’ cage until the owners depart the gambling hall. This rule does not apply to the Gold Goblin’s staff.

| Draga, of the mist | 
 
	
 
                
                
              
            
            Saul's weekly Profession check (+3 for team bonuses): 20 + 6 + 3 = 29
The Gold Goblin increases profit rating from -1 to 0
With your help, Saul has turned the Gold Goblin into a popular venue. This week, he broke even, so you get your full pay of 10g.
Saul promises bonuses, if profits increase.
When not working at the Goblin, you have free time to spend as you please. You can visit shops, explore the city, or just relax.

| Jawn Stagg | 
Jawn will devise a system of tokens to make sure that weapons taken are returned to the correct individual. Perhaps a wooden token that ties to the patron's wrist so there is little chance of it being lost or stolen. Numbered or marked so it is easy for the staff to take in and redistribute the weapons.
He will also do discreet detect magics on them. Any items that are magical he'll note that special care is required, and let the floor manager know that the individual may need to be treated as a high-roller.
In his spare time, Jawn doesn't go far. He'll mostly relax around the Goblin, but if colleagues go out, he'll certainly tag along if invited.

| Jawn Stagg | 
Grim would be willing to tag along, but she's not too adept at bargaining either. Unless it's the kind of bargaining that involves hitting people with sharp instruments, that is. :)
We'll label that Plan B and put it in a little box on the shelf. :) Anyone else? Anyone with at least a +1 modifier?

| Grimara "Grim" Pondle | 
 
	
 
                
                
              
            
            Grimara "Grim" Pondle wrote:Grim would be willing to tag along, but she's not too adept at bargaining either. Unless it's the kind of bargaining that involves hitting people with sharp instruments, that is. :)We'll label that Plan B and put it in a little box on the shelf. :) Anyone else? Anyone with at least a +1 modifier?
Well, technically, Grim does have a +1 (her Charisma modifier) in Diplomacy, so I suppose she can help out in a pinch, but I'm sure somebody else must have something better. Arianna's probably the one you want.

| Draga, of the mist | 
 
	
 
                
                
              
            
            Arianna, Grim, and Jawn head out to the River District to trade.
It's a bright, clear day – a breeze is coming in from the sea, the sun is shining, the Blot is... hovering, as always. As you move through the trade district, hawkers call out to passersby. A young street urchin eyes the group as they walk along, an obvious cutpurse. He turns out to be a diversion - Arianna notices his accomplice approach from the other side of the street. A raised eyebrow from the pretty bard is enough to send both boys running for cover, intent on seeking an easier mark.
The growing pitter-patter on the surrounding tin roofs is at odds with the cloudless sky, but the recognizable sound of rain is definitely present.
”Ouch!” Cries rise up from hawkers and shoppers alike as a rain of tiny stones falls upon the shopping district. The tiny pebbles increase in size and density as the roofs are rattled by the falling debris. At the nearest solid structure, a wooden sign is rattled by larger rock – Verin's General Goods & Curious Wonders.
Stealth: 1d20 + 2 ⇒ (14) + 2 = 161d20 + 2 ⇒ (8) + 2 = 10

| Draga, of the mist | 
 
	
 
                
                
              
            
            As you rush into the shelter of the shop, the door strikes a bell over the frame. A muffled voice calls out from the back of the store, and you hear the sound of footsteps approach. A sprout of ginger hair pops up over the counter, bobbing up to reveal the cheerful face of a middle-aged halfling woman.
”Be welcome to Verin's – finest emporium for goods and rarities, we is - what can Verin do for ye, this day?”

| Draga, of the mist | 
 
	
 
                
                
              
            
            The rattling on the rooftops increases in intensity, but the halfling doesn't seem to pay much heed.
”Oh, selling today, are ye? Seller today, buyer tomorrow, Verin says. What have ye, then?”
The halfling squints as she looks over the supplies, peering through a monocle to inspect them. She looks up again, one eye magnified to ridiculous proportions through the eyepiece. ”Any magics in them, then? Iffen is, then Verin find.”
With that, she hops down from her stool, disappearing beneath the counter. You hear the sound of drawers opening, and tiny hands rummaging. Suddenly, her tiny hand thrusts into the air with a wand in her grasp.
”Ah!” The hand places the wand on the counter, then grips the edge as the shopkeeper tugs herself up onto the stool again. She plops a large tome next the the items with a hefty thump. The she proceeds to wave the wand at the weapons, wand and armor.
”Hmmph! Well, the wand is well used – only a few charges left. The book has good magics, and the armor - quite good.” She scribbles onto some parchment, and passes over the offer.
- Masterwork Leather Armor = 80g
Spellbook: Cantrips + 4 lvl 1 spells = 57.5g
Wand of Shocking Grasp (9x charges) = 75g
Rapier = 10g
Sickle = 3g
Leather Bracers = 75g
Light Crossbow, 10x bolts = 17.5g
Saps x4 = 2g
Total: 310g
Arianna Sense Motive: 1d20 ⇒ 6
Grim Sense Motive: 1d20 ⇒ 2
Jawn Sense Motive: 1d20 ⇒ 19

| Jawn Stagg | 
Excellent. Then we'll accept the merchant's offer of everything except the bracers, the book and the wand.
Then we should get back, though Jawn will want to stop and get 30gp work of specialized ink on the way to add some spells to his own book...
We will have to remember this shop. When time allows and we are more flush with wealth, I might like to browse here some more. He scans the store once more before they head back.
Is Arianna considering a career with UMD? Would she like the wand, or shall Jawn take it?

| Draga, of the mist | 
 
	
 
                
                
              
            
            So that, along with the gambling chips you found, end up at 162gp and 5sp
Back on the streets of Riddleport, the rain of stones has ceased. Shopkeepers are assessing the damage, and sweeping up the black pebbles, which now cover the streets, and even the the river – these odd projectiles float on the surface of the water. After only a few minutes the stones cause another stir, when they seemingly evaporate into nothingness, leaving stunned observers to wonder at their own sanity.
There are, however, lasting effects of the event. Several casualties are reported around town, as well as damage to buildings and ships. Upon returning to the Gold Goblin, witnesses report the brass dome ringing like a bell under the rocky deluge, and damage is apparent in chipped paint and some broken windows. Saul is in a fury about the cost of repairs, fearing it will affect the week's profits.

| Grimara "Grim" Pondle | 
 
	
 
                
                
              
            
            Grim is on her way to pick up one of these stones when they suddenly vanish. She scowls. "Okay, if there were any doubts before, there are none now. That wasn't natural." She looks up at the blot in the sky and points. "You don't think it was that, do you?" she asks her companions.

| Jawn Stagg | 
Is Jawn able to put together an idea of what caused that? Has he read about anything similiar, here or on other planes? Here's some skill checks that may or may not help...
Knowledge Arcana 1d20 + 8 ⇒ (19) + 8 = 27 
Knowledge Dungeoneering 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge History 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge Planes 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge Religion 1d20 + 8 ⇒ (12) + 8 = 20

| Jawn Stagg | 
Augrim, Grimara, Arianna:

| Draga, of the mist | 
 
	
 
                
                
              
            
            Is Jawn able to put together an idea of what caused that? Has he read about anything similiar, here or on other planes?
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Cyphergate Riddle—the long-sought hidden purpose of the stone arch that rises over the harbor. Old accounts tell of strange lights moving in the sky and sounds issuing forth from it without explanation. The manifestation of a shadow in the sky is something new, though.
No known magical traditions explain the existence of the hovering shadow, and it does not bear the trappings of any known spell.
The wizard Argentus Blakely (a noted Cyphergate scholar) postulated that the Blot is some sort of convergence for focusing arcane energies. He has yet to prove his hypothesis but is running several experiments to test its validity.
The darkness in the sky over Riddleport is known locally as Blakely’s Shadow, or simply the Blot.
The Blot first appeared over Riddleport about a month ago and has remained in the sky ever since. It has changed size and shape and has even disappeared intermittently, but has always returned after several hours.

| Jawn Stagg | 
I suppose it could have been the darkness that caused it. Scholars around here have never been able to agree on what causes it. Strangeness indeed. I have heard that a local wizard, Argentus Blakely, is running experiments to determine the nature of the Blot. Perhaps this is an after effect of one of his tests. Though what conclusions he'd hope to draw would be beyond my understanding if that is the case.

| Grimara "Grim" Pondle | 
 
	
 
                
                
              
            
            "I never did like that blot thing,"[b] Grim says with a scowl. She looks up at the strange darkness in the sky and scowls at it some more." Seemingly satisfied that she's done enough scowling, she says, "Right, let's get back." She then strides off towards the Gold Goblin.
Once back, she'll chip in with repairs.

| Draga, of the mist | 
 
	
 
                
                
              
            
            Jawn watches for cheaters again - 1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 6 + 4 ⇒ (17) + 6 + 4 = 27
With your help, Saul is really building the Gold Goblin into a profitable establishment! Your hard work pays off, as Saul made a nice profit this week, which you get a cut of.
This week's salary = 15g
You also get 100xp each for getting the Goblin's profit rating to +1!

| Draga, of the mist | 
 
	
 
                
                
              
            
            Despite the attempted heist, the damage from the rock storm, and a skeleton crew of workers, the Gold Goblin is steadily becoming a popular place for the people of Riddleport to lose their coin. Larur complements you on a job well done, and informs you that Saul is quite pleased with your progress so far. While performing the daily rituals for setting up the hall, Grim is approached by a young half-elf woman with wavy red hair and Varisian tattoos on her face and neck. Her cleanly attire, beauty, and quiet demeanor set her apart from the Gold Goblin's normal clientele.
She greets Grim with an easy smile. ”Hi, there. Is this place hiring, by any chance?”

| Grimara "Grim" Pondle | 
 
	
 
                
                
              
            
            Grim looks her over carefully, looking for hidden weapons or anything else suspicious. (Yeah, Grim's the suspicious kind at times.)
Perception: 1d20 + 3 ⇒ (9) + 3 = 12
"You'll have to talk to the management," she says. "That's not really my department." Assuming there's nothing suspicious about the half-elf, Grim then directs her in the appropriate direction.

| Jawn Stagg | 
[ooc}I am so sorry, Draga! I didn't realize we were waiting on my weekly roll.[/ooc]
Sensing Grim's suspicion, Jawn moves a little closer to the door. As discreetly as he can, Jawn will cast Detect Magic on this newcomer. Then he'll scan around and see if anyone is taking note of the half-elf... Perhaps an accomplice already inside.
Perception 1d20 + 5 ⇒ (11) + 5 = 16

| Draga, of the mist | 
 
	
 
                
                
              
            
            No worries, Jawn - I've been neglecting my duties, and just wanted to jump-start the story again.
The newcomer, who introduces herself as Samaritha Beldusk, appears to be carrying a few magical items - two wands, and a pair of bracers which give off a similar aura as those you confiscated from Angvar Thestlecrit, the leader of the bandits you defeated.
- Lurur asks Jawn to join him as he interviews Samaritha, noticing his interest in her arrival. ”So, lass – come to seek a job, 'ave ye?” Eyeing her clothing and demeanor, he quirks an eyebrow. ”Ye don't look the sort to be down here in the Wharf – ye look more the Windward type to me. Why would ye wanna work at the Goblin?”
- "I came to Riddleport several weeks ago, hoping to earn my place with the Cyphermages. Unfortunately, no cyphermages were taking apprentices when I arrived, and now with the group so distracted by the Blot, I fear my chances of finding a patron...
Well, with my coin running out, I must find work, or abandon my dream, and return to Magnimar. It has become apparent to me that respectable work is hard to come by in Riddleport – there are precious few jobs here that wouldn't require me to abandon common decency and morals – that leaves waiting tables here. I'm a hard worker, and if you aren't happy with my performance, you can always fire me later – all I need is the opportunity to prove myself.”
- Lurur takes in the woman's speech in silence, then looks to Jawn. ”Excuse us a moment, lass.”
Pulling Jawn aside, he asks, ”Well, what do ye think? She seems pretty enough, and I we could use the help – I run the floor, but ye be working it. Think she'll pass muster?”

| Jawn Stagg | 
She appears to have some magical ability, which she said as much when she wanted to work for the Cyphermages. That could come in handy. I've been checking patrons for magic and watching for anyone using cantrips to alter gambling outcomes; it may be nice to have a second person of such abilities to watch. And, if I may humbly say so, you've had pretty good luck picking up strays so far...

| Jawn Stagg | 
Welcome, Samaritha. The pay isn't much, 2 gold a week plus any tips you are given. You mentioned wanting to study with the Cyphermages. Do you have some command of magic? I currently use some basic cantrips to help watch for people trying to cheat with mystical help. Is that something you might be able to do as well? Do you have any skills that might help out? Can you deal cards? Jawn will lead her back onto the floor, and introduce her to the others.

| Draga, of the mist | 
 
	
 
                
                
              
            
            The question brings a grin from the young woman. "I like to think of myself as capable in the arts... ...shondrael!" She winks and a light blooms from her hand, then fading.
"We should compare spellbooks sometime - I don't get very many chances to talk shop in Riddleport. The Cyphermages are all preoccupied with their studies of the Blot."
She greets everyone warmly, when introduced.
 
	
 
     
     
     
	
 