Draga’s 2D:1 PbP (Inactive)

Game Master Lekku


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Female Human (Varisian) Bard / 6

Knowledge: local:1d20 + 7 ⇒ (15) + 7 = 22


Licktoad GM

Looking to Arianna, Saul asks, "And what of m'lady? The Goblin would truly benefit from a beauty such as ye."


Licktoad GM
Arianna Rothschild wrote:
Knowledge: local:1d20+7

Arianna:
Saul’s fall from criminal grace is not really as secret as he would like—in his youth, he moved from gang to gang, often selling out an old boss to gain a slightly more favorable position with a new boss. He managed to juggle his complex allegiances between multiple crimelords well, at least until his son Orik was involved in a scandal involving local prostitute Lavendar Lil and an alchemist named Falk. The alchemist’s body turned up in the river, and several witnesses placed Orik in the vicinity at the time. The fact that Orik fled Riddleport for parts unknown did further damage to the Vancaskerkin name, but the major issue was that Falk was the brother of one of Riddleport’s crimelords—Clegg Zincher. Saul tried to get his other son Verik to aid him in covering up some key evidence, but Verik had had enough of his father’s life of crime and fled Riddleport as well to become a member of the Korvosan Guard.

With no allies left but his third wife Bertrida, Saul decided to abandon Riddleport as well, but Zincher was ready for him and cashed in a favor with the Overlord to have Saul’s home surrounded. He hoped to have the gendarmes take Saul into custody, but the plan fell apart when it became apparent that Saul’s house was on fire. The gendarmes managed to stop the fire before it spread, but not before it claimed Bertrida’s life. They caught Saul in a nearby ally trying to flee, and in the inquest to come it became apparent that he’d murdered his own wife and lit his house on fire in a desperate attempt to fake his death and distract the gendarmes long enough to escape Riddleport. The Overlord was not pleased, but at Zincher’s request, Saul’s execution was “downgraded” to heavy fines and a hand. Of course, Zincher wasn’t arguing for mercy — death would have been just that to Saul. Zincher wanted Saul alive but destitute and maimed—alive so he could live for a long time with the repercussions of his family’s role in Falk Zincher’s death.

Over the past several years, Saul has painstakingly rebuilt his fortune and reputation to the point where he was able to purchase and refurbish the crumbling Gold Goblin game hall. To date, rumors hold that Zincher is watching Saul’s progress, watching and waiting to strike—Zincher himself has publicly stated that “Saul has paid his dues. I bear him no further ill will and wish the man luck in rebuilding what’s left of his life.”


Female Human (Varisian) Bard / 6

Sorry guys, I've been a little distracted this week. My mother and step-father checked into a nursing home in Florida this week and I'm making plans to visit them after GenCon, and Thursday night my mother-in-law suffered a stroke and my wife is visiting her over the weekend, leaving me in charge of our five year old daughter, so my times been stretched a little thin. It never rains, but it pours.

Arianna turns to look at Saul[/b] "As your luck would have it i'm currently between jobs and am looking for something where I can stretch my talents"[/b]


Licktoad GM

"Excellent! Let me show ye around the place!"

Vancaskerkin immediately calls his remaining staff together to inform them of the arrangement, then gives you a personal tour of all areas of the facilities except the interior of the vault and his rooms. As part of the deal, Vancaskerkin also provides you with free lodging, turning area 29 over for their personal use, as well as free board — you can dine with him daily in area 27 free of charge.

MAP 1
MAP 2
MAP 3

For your first task, Saul would like you to watch the prisoners while Larur Feldin, the floor manager, goes off to fetch the gendarmes.


While they're watching the prisoners, Augrim introduces himself to the rest of the group, complimenting everybody on their performance during the recent battle.


Licktoad GM

Saul informs you that the leaders of the heist are Anguar and Thuvalia. They have been taken down to the arena infirmary in the subbasement, where the bloodied thieves are tied up in the the dungeon-like infirmary - normally used for the treatment of injured creatures employed in fights for sport, it just as easily serves as a place to treat and restrain the interlopers.

Questioning them revealed only that they were hired by an unnamed man on the wharves last month to knock over the upcoming gambling tournament. Bound and gagged, the prisoners sit on the floor with their backs to the wall, and hands chained to grommets embedded in the wall above their heads. Their gear is laid out on a table across the room, and out of reach.


Jawn will discreetly cast a Detect Magic on their items.


Licktoad GM
Jawn Stagg wrote:
Jawn will discreetly cast a Detect Magic on their items.

Roll a spellcraft check, please.


Spellcraft 1d20 + 8 ⇒ (9) + 8 = 17


Licktoad GM

Among the gear you find the following:

    Sickle
    Rapier
    Light Crossbow with 10 blots
    4 Saps
    Wizard's Spellbook
    50gp in house chips (Convert to 75g)
    Masterwork Leather Armor
    Bracers:
    These bracers emanate a magical aura of Conjuration.

    Wand:
    Wand of Shocking Grasp with 9 charges


If Jawn thinks he can pick up and take the spellbook, bracers and wand without being noticed, he will. Otherwise, he'll tell the guard he's taking the book to further investigate who may have sent them, and the other items to evaluate them.

If he can get his hands on the spell book, that evening Jawn will change his cantrip selection to Light, Detect Magic and Read Magic. In the morning, he'll use Read Magic to see what is in the book.


Licktoad GM
Draga, of the mist wrote:
”To a fine bunch of heroes!” he toasts. ”I'd like to show my appreciation by refunding your entry fees, and cashing out your chips at 150% face value. Feldin will see to it before you leave. You're also free to any baubles those fiends might have on them. They'd only go to the gendarmes, anyway.”

No need for subterfuge - Saul said you can claim any valuables from the intruders - to the victors go the spoils.

If you are trying to hide it from the rest of the group, roll a stealth check vs. their perceptions.


Sorry, I missed that! No, he's not trying to hide it from the others in the group.

From what I can tell, these two items may have a minor enchantment to them. I'll see if I can determine the exact details. Also, this book may have some resale value to it as well, but I'll need to study it for a while to see what is in it so we know what to ask for it.


Female Half-Elf Cleric 1

Zaiel picks up the light crossbow and bolts; she currently has no missile weapon. She turns to Jawn. "Can you tell what kind of magics enchant the bracers, and what they were made to do?"


Not exactly yet. I suspect by their aura that they are protective, or they aid in conjuring creatures or objects, but I'll have to study them more to know for sure. The wand is enchanted to deliver electrical shocks at close range, that much I can tell.


Female Half-Orc Rogue 1

Grim pokes through the items, turning her nose up at the sickle and rapier, then briefly picks up the wand and turns it around in her hands before putting it back down again. She then runs her fingers through the house chips. "Now these could make good payment," she says.


"Agreed, Grim. Perhaps those who are unable, or not practical, at using some of this equipment, should split the chips instead."

So did they all start the tournament with 1gp worth of house chips (their entry fee) and they can cash back at 150%?


Licktoad GM

It was just 1gp to get in, and separate wagers to gamble at the tables - winnings were issued as chips - these are cashed into the house for coin, later. Like Vegas. Sorry if this was unclear earlier. You should all make enough off saving the place to more than make up for anything lost at the tables, and then there is your weekly salary...


What about some of this other stuff? Jawn asks, kicking at the gear on the floor. Does anybody have any contacts that might be willing to buy this stuff that we don't need?


Well, Augrim was at a loss when the the fighting started, so not a great deal for him. Oh well, no biggie, he's not doing this for the money. Oh, wait...oh well.


Licktoad GM
Jawn Stagg wrote:
What about some of this other stuff? Jawn asks, kicking at the gear on the floor. Does anybody have any contacts that might be willing to buy this stuff that we don't need?

Knowledge:Local | DC:15:
While Riddleport may be a ruthless den of scum and villany, commerce is alive and well. Competition keeps the local vendors in line, so prices are on par with most of the major cities. Just don't show up alone after dark.

Licktoad GM

Finally, the gendarmes arrive to collect the prisoners. After a good night's sleep, Larur Feldin tells you more about the day-to-day activities of the Gold Goblin. While your main job will be to protect the Goblin, its staff and interests, your cover will be as normal staff, but will hopefully help in the gambling hall's profits.

How it works:
The Gold Goblin’s profitability is ranked on a scale of –4 to 4, with –4 indicating failure, 0 indicating breakeven, and 4 indicating success. Currently, the Gold Goblin’s Profit Rank is at –1; in order to raise it to 5 or above, you must accomplish weekly tasks to shore up the business. Every Sunday, Saul makes a Profession check (innkeeper, gambler, or tavern keeper), applying the Gold Goblin’s current profitability as a modifier to the roll. He also applies any modifiers earned by the heroes during that week to the roll as well. It’s a DC 20 check to increase the Gold Goblin’s Profit Rating by 1, but if the check fails by 5 or more, the Gold Goblin’s Profit Rating drops by 1. The following skill checks can influence the Gold Goblin’s Profit Rating. A character must accomplish that particular skill’s requirement at some point during the week, and at the end of that week he makes the appropriate skill check. Granting Saul a +1 bonus on his Profession check requires a different DC for success depending on the skill in question, but if a PC fails this skill check by 5 or more, he actually imparts a –1 penalty on Saul’s weekly Profession check. A general work day consists of 4 hours, so you can generally make up 2 checks per week.

Bluff (DC 15): Spend 2 hours a day cajoling citizens and tricking them into visiting the Gold Goblin.

Craft (DC 15): Spend 2 hours a day and 10 gp to create eye-catching advertisements.

Diplomacy (DC 15): Spend 2 hours a day managing the help and greeting customers at the Gold Goblin.

Diplomacy (DC 20): Spend 2 hours a day convincing citizens to stop by the Gold Goblin.

Intimidate (DC 15): Spend 2 hours a day working as a bouncer at the Gold Goblin.

Intimidate (DC 20): Spend 2 hours a day threatening customers of competing game halls that if they don’t check out the Gold Goblin, something bad will happen.

Perception (DC 15): Spend 2 hours a day looking for cheaters at the Gold Goblin.

Perform (DC 15): Spend 2 hours a day performing for customers at the Gold Goblin.

Profession (gambler) (DC 15): Spend 2 hours a day working as a croupier or dealer at the Gold Goblin.

Finally, a character can give Saul a bonus to his profitability check by donating gold to the cause. Every 50 gp donated grants Saul a +1 bonus for that week’s check, up to a maximum of +5 for 250 gp.


Female Half-Orc Rogue 1

Grim frowns at the list of options. "Yeah, like I'm good at any of those things. Oh well, looks like I'm gonna be a bouncer." She hefts her axe. "I suppose there could be something satisfying about that. You with me, Augrim? Or one of you others?"

First on-the-job Intimidate check: 1d20 + 7 ⇒ (6) + 7 = 13

Well, she's still getting the hang of things.


Female Human (Varisian) Bard / 6

Arianna was looking for a job as a dancer so she will make a Perform (dance) check at the end of the week.

Week 1:

Perform (dance):1d20 + 9 ⇒ (20) + 9 = 29


Jawn will be watching for cheaters.

Perception 1d20 + 5 ⇒ (6) + 5 = 11

Great news! No cheaters!


Female Human (Varisian) Bard / 6

Wow, I'm good


The stout dwarf, wicked battle axe by his side, looks up at Grim with his wild, battle-lusting eyes, and replies, "I'm afraid I'm not a very intimidating sort of guy. Probably better off helping Jawn look for cheaters."

Perception Check: 1d20 + 7 ⇒ (19) + 7 = 26
Perception Check: 1d20 + 7 ⇒ (13) + 7 = 20

Augrim funnels the cheaters over to Grim so she can have fun kicking them out on their cans.


Female Human (Varisian) Bard / 6

Since we can make two checks Ari will spend time using her "feminine wiles" on customers.

Week 1/check 2:

Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22


Licktoad GM

My bad, guys - It's just one check per week - sorry, I misread that. Don't worry about what you’ve already posted, just keep it in mind for the future.


Female Half-Elf Cleric 1

Zaiel whiles the workweek away by creating artistic advertisements for the Gold Goblin.

Craft (calligraphy): 1d20 + 5 ⇒ (17) + 5 = 22

Booyah!


Licktoad GM

I'll use those when it comes time for Saul's weekly check.

The Gold Goblin opens that evening, and despite the previous night's violence, a respectable crowd arrives. With the “Cheat the Devil” tournament over, the underworld décor has been removed, and more traditional gaming tables have been added. The winners seem to be enjoying themselves, while less fortunate gamers plod outside, pockets a bit lighter.

Perception checks, please.


Perception 1d20 + 5 ⇒ (13) + 5 = 18


Female Half-Orc Rogue 1

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

Grim is not paying attention. She's too caught up trying to be a good bouncer that she's totally failing to be a good bouncer. :)


Perception Check: 1d20 + 7 ⇒ (15) + 7 = 22


Female Half-Elf Cleric 1

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Zaiel is preoccupied, momentarily oblivious to anything outside of her thoughts.


Female Human (Varisian) Bard / 6

Perception:1d20 ⇒ 18


Licktoad GM

Perception DC 15:
Four sailors are near the bar, full of rum and ire. ”Look 'ere!” One spouts at the bartender, ”We got ripped off last night, we did – place got knocked over before we could win back our stakes! Somun owes us some coin, see? We'da made out like bandits, iffen those blokes 'adn't turned out to be.. um.. bandits! As well as took the coin from me own pocket, they did!- And some-ody's gotta pay!”


Augrim sees trouble brewing and Grim puffed up at the door scrutinizing newcomers and not seeing what's going on inside, so he goes to fetch her. He refrains from grabbing her arm and dragging her to the bar, but he points out that her services may be soon needed.


Female Half-Orc Rogue 1

"What? What is it?" Grim grumbles at Augrim. "I'm trying to do a job here, can't you see?" She looks over in annoyance at where he's pointing.


Licktoad GM

Perception DC 15:
"It's a scam, it is! Get us all in the door, and take our coin, then shut the place down, before a man can make any proper winnings! I'll not stand fer it! We want...! errr... whussat thing again?"

one of his buddies cuts in - "Ressitution!"

"Yeah! Ressis... Ressiss - Sommun owes us coin, they do!"


Jawn will cast mage armor on himself and go stand a couple yards behind the men.


Licktoad GM

Angry Sailors:
"Look ‘ere - who’s runnin’ this place, eh!? I wanna know who’s gonna pay me back! I’ll turn dis place upside-down to get me coin!"

With a small audience gathering, the man’s rant gains momentum. He stutters on about corrupt con-men stealing from hard-working honest pira... sailors, and the injustice of it all.


Well, if Grim's not going to move, than he will grab her arm and start hauling her over to the bar.

"Evening, sirs. Is there a problem here? If you're looking for trouble, I'd ask you to step outside so's I don't get your blood on these rugs."

Attempt to look intimidating: 1d20 - 1 ⇒ (15) - 1 = 14 He has the look, just not the delivery.


Female Half-Orc Rogue 1

Grim grumbles a bit as she's led over to the bar, but once there stands menacingly beside Augrim.

"He really hates blood on the rugs," she adds to Augrim's statement. "It makes him really angry. And when he gets angry, he hurts people. Bad. There was blood on the rugs yesterday and he still hasn't calmed down. You don't want to press things here."

Intimidate: 1d20 + 7 ⇒ (6) + 7 = 13

Sigh. Her mind's just not that into it, I guess.


Licktoad GM

One of the other sailors speaks up, "Urrm... ah - we just wants our coin back from the tournament, is all. He's had a bit to drink, and gets a bit loud - he don't mean no harm."

The sailors are visibly cowed, and most of the crowd is dispersing to get back to the gaming tables (some of them are excited - perhaps hoping for a show?)


Augrim sneers at their cowering.
"Well then perhaps you should get him out of here before he hurts himself. It's not the fault of this place that it got robbed before your friend was able to break even again, but we'll have no trouble over it. Now, all of you have one last drink on me, and get yourselves out of here." He nods to the bartender and slips him a silver coin for their drinks (nothing too expensive, obviously) and returns to his cheater-patrol.


Jawn will continue to hover near the men, perhaps at a nearby table where he can listen (and keep them in the area effect of a Color Spray...).


Licktoad GM

The most sober of the four nods thanks for the drinks, and after ensuring they won't be sober any time soon, they wander outside, without incident.

Victory without bloodshed - good work! 200xp for all.


Augrim grumbles a bit to Grim about the lack of bloodshed, but acknowledges that this was a better solution for their employer.

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