Discover the Lost Continent! DM Decemvirate Emissary's The Ruins of Azlant AP (Inactive)

Game Master Dennis Harry

Pathfinder Society Base Classes

House Rules for Hero Points:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.

Optional rules mostly in the form of New Feats for Hero Points:

Arcane Surge (Prerequisites - Arcane Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point),

Attune Item (Prerequisites - A Weapon of Legacy) (Allows wielder to expend one hero point to add +3 to attack and damage for the scene with chosen item),

Defensive Ward (Prerequisites - Dodge) (Allows wielder to expend one hero point to give yourself a +3 Luck bonus to AC for the scene),

Divine Surge (Prerequisites - Divine Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point),

Heroic Feat (Prerequisites - None) (Any saving throw successfully made 10 points above an effects DC automatically allows the character to regain 1 used Hero Point),

Heroic Grace (Prerequisite - None) (Allows wielder to expend one hero point to add +1 to all saving throws or +3 to one saving throw for one scene),

Heroic Quickness (Prerequisites - Improved Initiative) (Allows wielder to expend one hero point to add +3 to Initiative checks),

Manifesting Surge (Prerequisites - Psionic Class) (Allows wielder to increase a powers save DC by 3 for 1 round by expending a Hero Point).


Current Characters


Seltyiel
Bann Drarks

Male Half-Elf Stalker 1/Delver 1 | HP 10/10 | AC 19 T 16 FF 13 | Fort +2 Ref +5 Will +7 (+2 vs Enchantments) | CMB 1 / CMD 17 | Initiative +4 | Perception +10 (+2 Underwater) | Low-Light, Darkvision 60 feet | 1 Hero Point | Active Effects: Hide from Undead, Inner Sphere Stance

played by DinosaursOnIce (41 posts)
Eagle Knight of Andoran
Diomedes Wayfair

M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

played by RobL8675309 (261 posts)
Besmara
DM Decemvirate's Emissary

Shadow's Status

played by Dennis Harry (117 posts)
Mynafee Gorse
Harul Safan


played by Phntm888 (39 posts)
Kwava
Lorik Brightwater

Male Aquatic Elf Gestalt Inspired Blade Swashbuckler 1/Field Agent 1 | HP 12/12 | Init +5 Perc +6 Darkvision 60' | AC 19 Touch 14 FF 15 | Fort +1 Ref +7 Will +1 | Panache 5/5 | Hero Points 1/1 | Move/Swim 35' | Masterwork Rapier +6 (1d6+4/18-20)

played by Dodekatheon (46 posts)
Madame Ivanja
Sharaya Solistar

Female Shabti (Looks Chelaxian) Inactive

played by Zanbabe (63 posts)
Azlanti
Tosen Sonsho

Male Plumekith Unchained Monk/Pathfinder Savant 1

played by OmniChaos (42 posts)
The Brinebrood Queen
Varloo Grimtide

Male Skinwalker: Seascarred (were-shark) Cleric of Besmara (VMC Oni-Blooded Sorcerer)

played by Jeremy Clements (59 posts)

Previous Characters


Pentosh
Dodekatheon

(411 posts)
Card Caster
Dark Archive General Dissa Ray.

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
played by ben1535 (642 posts)