About Bann Drarks
Male Half-Elf Stalker | Pathfinder Delver
N Medium Humanoid (Elf, Human)
Init +4; Perception +10 (+12 Underwater)
Low-Light Vision, Darkvision 60
AC 17, touch 14, flat-footed 13 (+4 DEX, +3 Armor)
hp 10 (1d8+2)
Fort +2, Ref +5, Will +5 (+7 vs Enchantments)
Speed 30 ft.
Wakizashi: +4 (1d6+4, 18-20/x2) or +2/+2 (1d6+4/1d6+2, 18-20/x2)
Dagger: +1 (1d4+1, 19-20/x2)
Pearl Diver (Racial, Half-Elf):
Escobar Vellian (Legacy):
Studded Leather, 25 lbs
At 1st level, the stalker may spend 1 point of ki to grant himself a +4 insight bonus to a single Perception or Sense Motive check as an immediate action, as he uses his ki to feel out the vibrations of others and their hidden motives.
Path of War Stances and Maneuvers:
Maneuvers Known: (Initiator Level: 1)
Manuevers Readied: 4
Bann has a smaller build, years of working on a boat (pirating) and working for the Pathfinder Society has left him solidly built for his size.
Slightly below average height for a Half-Elf.
Silver hair from Drow ancestry.
Skin is grayish.
Has brown eyes, like his (human) father before him.
“You need to spend time crawling alone through shadows to truly appreciate what it is to stand in the sun.”
You need to spend time crawling alone through shadows to truly appreciate what it is to stand in the sun.”
Bann spent much of his early life living in a brothel in the city of Riddleport.
Eventually, at the age of 10, he was sold to a Pirate by the name of Captain Jama Godrite by the owner of the Brothel, the young Half-Drow would fetch him at least a few gold coins if nothing else.
The Pirate captained a ship by the name of Julie's Revenge, a homage to his deceased wife. As far as Captain Godrite was concerned the young Half-Drow was free labor to be put to whatever use he deemed fit. Thus Bann spent the next 10 years of his life serving under Black Sails. Godrite sent him to do any number of tasks, often exceedingly dangerous and their pirating often took them to the many corners of Galorian. During this time Bann learned various skills and, more importantly, how to survive. To Bann, growing up he had always understood himself to be an outcast, and so, in a sense, the respect he earned on the ship of (Captain!, savvy?) Godrite was as much a relief.
Bann was put to many tasks since he was the smallest he was often sent down to the remains of a conquest in order to plunder whatever jewels and goods might remain. Bann was also often sent over first, his natural skill as sneaking a real boon in easing a siege of another ship.
Amongst their various voyages, they even traveled to Tian Xia in order to transport some "Cargo". They stayed in the area for a good while, living off the shores for several years, the crew and Jones enjoying the exotic locale and goods. Here Bann acquired and learned the use of his Wakizashi's. During their time pirating small islands off of Tian Xia, Bann served with a practitioner of an exotic fighting style (Path of War Maneuvers) that he imparted the basics of to Bann.
Eventually, they left Tian Xia, with many goods (and knowledge!) in tow and headed back to the Inner Seas, with the hope of unloading their cargo for exorbitant prices.
At some point during this time, the crew had gotten wind of a large merchant vessel that, Captain Godrite had gotten wind of while at port. There was said to be a large sum of gold was said to be on board this ship. The ship was actually a trap set forth to deal with pirating in the region by several merchant organizations in conjunction with the nation of Chelliax (who were in it for new slaves).
What the crew didn't know was the Captain Godrite had been contacted magically by Cheliax and a deal had been made. All sins against him and his family would be forgiven, and land would be granted if he led his crew into their trap. Godrite, a previous Navy captain of Andoren, secretly had always desired to return to power in a more official manner (better retirement). So he agreed.
The ship was ported in the Hellmouth Gulf. The crew knew the risks but everyone was assured by that Captain that he had privileged information and inside help (not entirely untrue, just not true in the way that would help the crew) would make the venture successful.
As you might imagine, the venture failed miserably. The trap was sprung and the crew was caught, though information containing what became of Captain Godrite (other than that he had betrayed them) never reached the crew. As Godrite had become a father-like figure to Bann (or at least as close to one as he ever had) this betrayal hit him hard.
While in transport to Cheliax, the caravan containing his crew, along with a few others, was set upon by a group of Wyvern during the evening. Bann took the opportunity to escape, killing at least one guard and leaving behind several of the crew during his escape. He fled into the night.
After having escaped from imprisonment, with only the most rudimentary of his equipment, Bann needed money and food, and to get the heck out of Cheliax. He moved quickly to escape from Cheliax, not wanting anything to do with the area. But the question of where to go left him without a direct line of the avenue. During the earlier part of his tenure on Captain Godrite's ship, Bann had come into contact with a strange journal detailing the life and adventures of an Escobar Vellian, particularly his time as a Pathfinder Agent, while investigating a sunken ship. The diary had been preserved in a magically sealed chest, protecting it from the cold and moisture. The journal had always been of great interest to Bann, the many adventures of the Warrior Mage held a place in his heart and the journal served as reading material whenever he had time to relax. The journal itself held the location of Escobar's tomb, though it had taken many years of reading the Warrior's Mages heart for Bann to understand the location of the said tomb. Having little else to do, and seeing Escobar's fortunes as a means to establish himself, Bann headed to a country side location in Galt, where he had come to understand the Tomb to be.
Bann managed to successfully infiltrate the tomb of Escobar, though it seemed that grave robbers, time, and who knows what else had taken the vast majority of Escobar's possessions, or perhaps many have never been buried in the first place. But Bann did manage to find at least significant thing amongst the old tomb. A Wayfinder and two Ioun Stones that had served Escobar for many years, which had been dear to the deceased mage. Bann, intentionally or not, found himself was drawn to the set of magical stones and compass much like Escobar had. Taking what he could (mostly the Wayfinder and company) Bann left the tomb, really not all that richer than he had started. He was unwilling to sell the Wayfinder, for previously mentioned reasons (it tis truly strange how one might come to associate with those of the past, and even empathize with them and their precious lot through words alone).
Again, a man without a home or a purpose, Bann was left without a clear path forward. After serving as "protection" to small caravans and those willing to pay him in the anarchic lands of Galt. After a few years of this, Bann grew tired and decided to seek out the Pathfinder Society that he had read so much about in the journal of Escobar.
So, as to be expected, as a young member of the Pathfinder Society Bann has much to learn. Bann has served mostly for purposes of survival and has come to enjoy the dangerous nature of the work, rather than an intrinsic interest in all things ancient and grimy. But still, it's hard not to be curious about such things, especially when that curiosity makes you better at your job.
Bann has decided to volunteer for the expedition because he see's it as an exciting opportunity full of danger and peril, with great potential to become rich. He also (secretly) see's it as a chance to join a community that he might one day call his own, having spent a lifetime being mistreated for his own heritage and without a stable family. So he has joined this expedition with interest, curiosity, and hope in mind.
Of course, his various skills that he had acquired over his years as a pirate and Pathfinder member are his main selling point. But he isn't too shabby with his blade either, displaying a rudimentary proficiency with Two-Weapon fighting along with using supernatural control over both time and space to aid him in and out of combat.
"We don't develop courage by being happy every day. We develop it by surviving difficult times and challenging adversity."
Quiet, focused on his work.
1.What kind of experience do you have studying objects and structures recovered by excavation to identify, date, and authenticate them and to interpret their significance?
"Less than many I would presume. I served on a ship prior to joining the Pathfinder Society, we liked to 'acquire' artifacts in order to sell them from many different sorts of locale'. Finding the significance was, at the time, of vital importance to unloading them from our hands. Of course, it's been a while since then. I've assisted Venture-Captain Petulengro at Woodsedge Lodge with some basic collection and identification of artifacts. Though admittedly it seemed like we spent as much time working to repair the lodge. Anyways..."
But, beyond that, I am fairly skilled in a wide variety of situations. I can pick a lock, or disarm a trap as needed. My athletic prowess is fair for someone of my experience, I am particularly good at feats of finesse. I am also an exceptional swimmer and good about moving and not being seen as needed. Beyond this, I am skilled in a wide variety of activities, foraging for food, tracking, and so forth.
I'd also posit that I know a thing or two about sailing and the open waters. I've spent some time sailing along coastlines previously, which can be a tricky affair, no doubt.
Oh, and I can see in the dark. That's all that comes to mind for the moment."
"Anyways, a lot of people wanted access to the ship and none were too happy to let it go. Eventually several of the crew's disagreement came to blows over the matter. I was amongst the groups trying to go down and actually obtain the ship's possessions. I took it upon myself to point out that if we all killed each other that none would have the material. It seemed like the most logical choice to me, rather than everyone dying.
"Well, I prefer to let difficult people be difficult unless it compromises the integrity of a job or mission. No sense in getting in needless fights.
As for prioritizing, I focus on solving what's most likely to kill or permanently harm me first. Then I focus on what can be easily and quickly done, then I move on to the complex issues.
Though sometimes though you just have to jump into the fray and hope for the best. It's important to realize when these opportunities arise I think."
We debated fighting the wolves, sneaking, baiting them, or just waiting them out. I pointed out that the wolves were small and they had seemed interested in going after the injured member of our party. Anyways, we ended up covering everyone in blood to try and disorient the wolves. We marched as a group, with Rowan kept towards the center.
The impacts of my insight were simply that we were able to better cover the injured member of our party by disorientating the wolves. Many of us were injured as we fled, but no one died."
Something along those lines and the answers I have previously supplied you."
Bann runs his fingers through his silvery hair as he ponders different memories.
So, obviously we did survive, and we did not do so by eating one another. Though a few of the more sickly crew members did perish, as did our cargo. Admittedly, it was partly due to luck. We man to run into a large flock of seabirds two weeks in which helped with the ideas. So rainwater was one source of the solution and we also recycled fluid. But I suggested that we use the water from the fish and from our cargo. This proved to be an adequate solution, there was a decent amount of sea life available and with the seabirds that we caught helped as well. We use the salt from the water to help preserve meat to keep it longer, We made it land, the only downside was that we lost several crew members and most of our living cargo.
But there are other reasons. I joined the Pathfinder Society as a means of survival and to move on from my old life. The chances provided here are no different, a chance to escape the burdens of society, a chance to join a group who will depend on you for what you bring to the table and not for what's on the outside."
Cover - JInase Bannks – The position he would fill would be as hunter/gatherer for the Bountiful Venture Companies second Expedition into Azlant. Having grown up in the Sodden lands his mother was a member of the Flock of Father Heveril once holy Paladin of Erastil. He is a hunter for the flock we provided a lot of the food and fresh water that keeps the flock alive. His elven vision, inherited from a father he never knew, will be invaluable in a strange land with little in the way of resources. The Expedition needs a man of his unique talents!
Automatic Bonus Progression:
at +1 level
Current Stance: Inner Sphere Stance
1 Hero Point
Hide from Undead.