
GM Dien |

Javi and Lyrian both snap their heads up and towards the sound, whipping weapons up into a readied position and signalling to their team.
"Chhh chh chhtt chh--" There's an odd noise, a whistling chirp that echoes in your bones, and then--
Where there was nothing, there are suddenly legs: long legs, too long, many-jointed, smooth-slick and chitinous and reflecting Heldar's light in odd ways. An enormous nightmare of segmented limbs and mandibles pours over the edge from the top of the doorway, seeming to materialize before your eyes. The horrible mandibles, shining wetly with viscous fluid, dive unerringly for Rosalia.
Bite, +invisibility, -cover, vs Rosalia's FF AC: 1d20 + 14 + 2 - 4 ⇒ (6) + 14 + 2 - 4 = 18 (Hit)
Damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15
Grab: 1d20 + 22 ⇒ (13) + 22 = 35 (Success)
Rosalia Fortitude: 1d20 + 7 ⇒ (4) + 7 = 11 (Fail)
Str Damage to Rosalia: 1d4 ⇒ 2
(Readied action) Lyrian releases an arrow almost reflexively.... it flies past Rosalia, and slams into a sleek limb with a crunch of chitin and a burst of electricity. (9 damage to creature)
"Chhhhhhttttt!"
Two of the freakishly long, sharp-ended limbs slash out towards Javi.
Claw 1 vs Javi, cover, grappled: 1d20 + 14 - 4 - 2 ⇒ (8) + 14 - 4 - 2 = 16 (Miss)
Claw 2, cover, grappled: 1d20 + 14 - 4 - 2 ⇒ (20) + 14 - 4 - 2 = 28 (Hit)
Confirm Claw 2, cover, grappled: 1d20 + 14 - 4 - 2 ⇒ (18) + 14 - 4 - 2 = 26 (Confirm)
Critical Hit Damage to Javi: 2d6 + 12 ⇒ (3, 6) + 12 = 21
Javi stares in horror at the creature. His reflexes serve him well enough against the first claw, but the second rips across his torso like a razor, opening a deep gash in his body. The legs withdraw, one of them dripping halfling blood.
The creature can only partly be seen, but it seems like a huge spider gone... terribly wrong. There's not really much in the way of a discernible body, even: just legs, legs, legs. And, of course, those mandibles currently sunk into and around Rosalia.
Some OOC clarification, since that was a busy turn: the creature is on the other side of the wall, five feet off the ground, clinging to the wall and attacking through the doorway. Javi could attack it with melee, but it has cover vs his attacks, just as he had cover vs it. Javi's readied did not go off. Rosalia is currently grappled. Also, the creature is large-sized, and takes up a 10x10 square; I just have it sideways on the wall so it only shows as a 5x10.
Javi >> Lyrian >> Spider-gone-wrong >> Shaggar and Hatyah >> Rosalia >> Heldar

GM Dien |

Damage, as I understand it:
15-5 = 10 to Rosalia (plus 2 STR damage)
21-5 = 16 to Javi
10 to Heldar

Rosalia Lebeda |
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Kn. Dungeoneering: 1d20 + 13 ⇒ (3) + 13 = 16
NOPE NOPE NOPE NOPE NOPE NOPE NOPE... Rosalia has absolutely no idea which hell spawned this terrifying obscenely long-legged spider thing, though her guess is the Elemental Plane of DO NOT WANT.
Escape Artist: 1d20 + 5 ⇒ (6) + 5 = 11 ;_;
Gurgling some unknown and garbled eldritch screams, Rosalia tries and fails to flee from the horrible horrible THING that is now consuming her face.
"GetitoffgetitoffgetitoffgetitoffGETITOFFGETITOFFGETITOOOOOFFFF...."

Heldar |

Dien and everyone, just a note regarding Life Link (I am assuming that -5 modifier to damage is related to that), and because I have been corrected on it before - the damage actually takes places, and the recipient only heals up the 5 points of damage once Heldar's turn comes up. It is only a detail, but may be important at times ;)

Shaggar |

Familiar with battling giant sand scorpions, Shaggar leaps in to challenge the beast with far more legs than even he is used to. Nevertheless, the concept is simple - aim for the joints and dismember. The gnoll dives in with axe and teeth, attempting to tear the mandibles apart and free the hooked outland woman.
ACTIONS: 5' step to stand over corpse and then FULL attack on the bugger with a cover penalty (I assume). Otherwise, 10' step to beneath the creature, risk the AOO and just the first attack as a STAND action.
MODS: Magic, PA, Furious Focus, cover?
Axe HIT: 1d20 + 13 - 4 ⇒ (20) + 13 - 4 = 29 crit?
Confirm: 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20
Axe DAM: 1d12 + 8 + 6 ⇒ (3) + 8 + 6 = 17
Axe DAM: 2d12 + 16 + 12 ⇒ (7, 12) + 16 + 12 = 47
Axe HIT: 1d20 + 8 - 2 - 4 ⇒ (9) + 8 - 2 - 4 = 11
Axe DAM: 1d12 + 8 + 6 ⇒ (9) + 8 + 6 = 23
Bite HIT: 1d20 + 7 - 2 - 4 ⇒ (4) + 7 - 2 - 4 = 5
Bite DAM: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Effects:
Oh please let that crit hit...

GM Dien |

Shaggar, sorry, I must have missed it: when did Shaggar cast Lead Blades? (or otherwise is getting access to 3d6 on a hit?)
Good to know, Heldar.

Heldar |

Since Rosalis is grappled, and I am not sure what the creature is going to try and do to her, my Misfortune will be 'firing' off against the first d20 roll against Rosalia - whether it is a bite, a claw, or a 'squeeze' :D Is that ok? (But see below)
Heldar's life link with his companions takes immediate effect, as their wounds begin to mend, while the oracle's skin darkens and bruises slightly.
Life Link = Rosalia and Javi heal 5 / Heldar takes 10, as detailed by Dien.
His attention is split by whatever else may be inside the room, but the horror attacking them is an undeniable threat, so the half-elf does his best to focus on the immediate menace.
Drawing upon his powers, he targets Rosalia with a burst of life power, boosting her agility and maneuverability - "Try to wrestle free again Rosalia!" - he urges, as the spell takes effect.
Casting Liberating Command on Rosalia -> She may make an Escape Artist check to escape as an immediate action, gaining a competence bonus on this check equal to twice Heldar's caster level = +14 (not sure if this adds to her 'regular bonus'...). This spell has no effect if the target could not get free by using the Escape Artist skill (for example, if he were under the effects of a hold person spell or paralyzed by Strength damage).
--Status--
HP: 41/51
AC: 23
Spells spent: Level 1 (1/8) - Level 3 (2/5)
Dang, I need more hit points... I really knew nothing about Oracles of Life when I built Heldar :D

GM Dien |

Note that Liberating Command is an immediate action, meaning you still have a standard action on this turn.
Going to roll Rosalia's check for her so it can be resolved now:
Rosalia shimmies, vs spider-thing's CMD: 1d20 + 5 + 14 ⇒ (14) + 5 + 14 = 33
Rosalia... is free! She squirms free aided by Heldar's magic, and stands there, breathing hard, eyes wide.

Shaggar |

Shaggar, sorry, I must have missed it: when did Shaggar cast Lead Blades? (or otherwise is getting access to 3d6 on a hit?)
Good to know, Heldar.
First, I just deserve it. :P
Second, I grabbed the wrong data block off my handy-dandy cheatsheet. :( I dropped the correct figures in the original post and now I really REALLY hope the crit works.
GM Dien |

LOL. Well, you do, and it does. :)
Will let Heldar toss in a standard action, then sum up the round and Shaggar's mighty strike.

GM Dien |

Much happens in the space of six approximate seconds....
Legs and mandibles erupt from around the top of the doorway, striking first at Rosalia and biting deep... and sending poison into the magus's bloodstream. Lyrian reacts instinctively, firing an arrow at the unknown creature which hits its mark. It barely seems to impede the monstrosity of limbs, as a half-second later, one of the too-long legs strikes out at Javi and draws blood.
Rosalia screams, struggling against both the weakness overcoming her body and the horror of the thing before her, but she is unable to free herself... at least, until Heldar springs to her aid, shouting quick words of encouragement charged with divine energies. Rosalia struggles once more-- and manages to just wrench her body out of the mandibles the length of her arm!
Shaggar, meanwhile, is not about to let this threat on his kind-of-pack go unanswered. Snarling, the gnoll steps forward and in one motion swings his greataxe up and into the juncture of limbs that is the closest approximation to a 'body' that this thing has. Ichor spews from the deep bite of his axe.
"Chhhhhhhhhhhhhhetttttt--"
One of the appendages quests in the air, something glistening at its end that might be an eyeball? Hard to say, really. The long limbs twitch with pain, the creature curling back reflexively. Heldar thrusts forward with his spear to give Shaggar just a bit more protection against the attacks that might come his way as retribution.
Unfortunately...
The poison coursing through Rosalia's system isn't done with her.
Though she manages to get free thanks to Heldar's assistance, the venom is burning in her blood. She raises a hand woozily to her forehead...
Rosalia Fortitude save: 1d20 + 7 ⇒ (8) + 7 = 15
...and passes out.
(Technically, I messed that up in the party's favor. She was supposed to make the save on her turn, which would mean she would have been unconscious for Heldar's turn, which would mean she wouldn't have had the benefit of her dexterity to the liberating command (...if she could even have made such a check, while unconscious, which... I would be inclined to say no, but anyway), and would have failed the escape artist. However, at this point that would be a pain in the ass to retcon, so I'm just leaving it at "yes, she got out, but now she's unconscious".)
"Chuuh chuuhhh chuuhhhhhhh..."
End Round 1
Round 2!
Javi > Lyrian > Spider Gone Wrong > Shaggar > Rosalia, unconscious > Heldar
Javi and Lyrian, you're up! The creature looks..... hurt. It's spilling a lot of ichor onto the floor, anyway. But it still seems more than involved in this fight.
+2 to Shaggar's AC

GM Dien |

One other thing: Shaggar, are you walking around with your greataxe drawn? It's fine if you are (and it wouldn't have made a difference on this turn anyway, because it was your first attack that was the crit, and the other two missed), but I just want to know for my sake what extent people are needing to draw weapons when combats start, etc. I certainly don't blame the PCs if they're walking around with weapons drawn at all points. ;)

Shaggar |

Yep! Sorry that I didn't state it but Shaggar will have his axe drawn by default. I don't trust nuthin' in this place not to eat my face off. :) The other thing I might do - and will state if it happens - is that I'll switch to have his bow in hand and arrow knocked. Barring that, Shaggar always has his axe in his furry mitts.

Lyrian Arkwright |

Lyrian steps forward and touches Shaggar's shoulder. "The luck of Elysium," he whispers.
Cast heroism on Shaggar.
+2 Morale bonus on on attack rolls, saves, and skill checks.

Rosalia Lebeda |

Rosalia twitches in her comatose state, lips silently mouthing half-formed words. In her nightmares, she helplessly flees from enormous spidery beasts with spindly legs and poison-dripped fangs... thousands and millions of them... "Nnghhh," she groans.
Rook hisses angrily at the spider, unwilling to leave his mistress' side but likewise not suicidal enough to attempt retaliation.

GM Dien |

GMPCing Javi...
Kn Dungeeoneering: 1d20 + 6 ⇒ (1) + 6 = 7
"I don't know what that is, besides ugly as sin," Javi says in a blasé tone now that he's over his first shock. He eyes the monster a moment, thinking fast.
"...even if I get in there we won't really be able to surround it effectively, with it up on the wall," he points out in disappointment, and settles for a simple-- but powerful-- stab in the creature's direction, using all the tricks of his halfling trade against big opponents.
Power attack, Risky Striker, cover: 1d10 + 13 - 2 - 4 ⇒ (6) + 13 - 2 - 4 = 13
Damage: 1d4 + 7 + 4 + 4 ⇒ (3) + 7 + 4 + 4 = 18
Unfortunately, it is hard for a wee halfling to reach the creature above him.
The spider-thing seems to study the group for a flicker of a second, its 'eyes' (for lack of a better word) twitching in the air in Heldar's direction before it goes back to its original quarry. Two long limbs snap downward and scoop up Rosalia's limp form.
Move action: pick up Rosalia. Ordinarily that would provoke, but cover interferes with that.
"Chut." Is that a contemptuous amused sound, directed at Rook? Who knows...
And then-- the legs withdraw, curling back behind the edge of the doorway and putting the creature briefly out of sight to everyone except Javi.
The thief points with his scimitar. "Ah, hells-- it's hunkering down up by the ceiling, in the corner back there above the skeletons with the swords! It's maybe fifteen feet up? I can just see Rosalia dangling in its grip!"
Move action to move away from the party. Again, would normally provoke, but cover interferes with that.
Javi > Lyrian > Spider Gone Wrong > Shaggar & Hatyah > Rosalia, unconscious > Heldar
Shaggar is up, and feeling quite heroic due to Lyrian's spell!

Shaggar |

Even though I was standing in the doorway, it still manages to take Rosalia and flee without drawing a strike? Bummer.
The gnoll sets his ears back and snarls at the fleeing monster. He quickly pulls a potion from his bandolier and swallows the contents before moving into the guard room. As he observes the spider crouching in the corner of the ceiling, Shaggar searches his memory for any knowledge of such an aberrant beast. Even as his body grows to gigantic proportions, the ranger growls what he recalls of the abomination. "Foul and evil Spider-spawn of Leng! It will drain the girl's soul to power its magics! Its body resists spells but naught else and it is a web-spinner." Shaggar doesn't bother to mention the obvious - that its bite is treacherous and it climbs like a fiend.
MOVE: Pull Potion
STAND: Drink Potion Enlarge Person
FREE: 5' into Room
Knowledge: Dungeoneering: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
Effects:
Heroism - 70 min? - +2 on ATT/Saves/Skills
Enlarge - 1 min - +2 STR, -2 DEX, -1 ATT, -1 AC (when fully grown)

Hatyah |

Hatyah follows her packmate into the room, guarding his flank from possible attack by the mummified guards.
It seems I can't resize Shaggar so I've put Hatyah where she would be if he was enlarged.
MOVE: Into Room
READY: Attack any guard that animates and comes into range
MODS: PA
HIT: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10 + Trip
TRIP: 1d20 + 6 ⇒ (13) + 6 = 19
DAM: 1d8 + 4 + 6 ⇒ (2) + 4 + 6 = 12
Effects:

Heldar |

Dang, I'm loving the spider/monstrosity/thing's sound/speech Dien :D
I wonder if Burning Disarm would work on Rosalia's armor, if we considered the creature is 'holding' her...
Life Link = Rosalia and Javi heal 5 / Heldar takes 10.
Heldar steps forward to the corner, so he can at least see the creature high up without entering the room. Calling upon his magical powers, he conjures a weapon made of pure force which promptly begins its attack on the multi-legged horror.
Casting Spiritual Weapon.
Spiritual Longsword Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage if it hits: 1d8 + 2 ⇒ (7) + 2 = 9
Bah! This is not vs. Touch AC is it? :D
--Status--
HP: 31/51
AC: 23
Spells spent: Level 1 (1/8) - Level 2 (1/7) - Level 3 (2/5)
Spiritual Weapon rounds elapsed: 1/7

GM Dien |

Sorry, Shaggar, but mechanically, yep, that is the case. It did have to give up the chance for three attacks in order to do that, though, so I think karmically it evens out. Nothing was stopping you guys from moving Rosalia... ;)
And no, not vs touch, alas, Heldar. :P As for burning disarm, a clever ploy, but the spider could just grab a less-hot part of Rosalia, like her legs... :P But thank you for liking the speech!
Round 2 Summary
Javi slashes savagely up at the aberrant creature, but his scimitar misses the twitching limbs. Lyrian calls upon the power of the better planes of existence to make Shaggar even more of a warrior.
In the face of its well-prepared enemies, the beast... flees, though not without taking a prize for itself. With Rosalia dangling between its overly-long limbs like a doll, the creature scuttles to a far corner of the room.
Shaggar snarls in answer, pursuing and hurriedly drinking a potion that will enable him to deal with the beast on his terms. Seconds later, the gnoll's furry hide stretches and bulges to accommodate his expanding muscles. Hatyah keeps pace to guard her alpha.
Heldar steps to a place from which he might see the battle, and calls a brilliant sword into being in midair. Sadly, the weapon misses its blow.
Grew Shaggar, added a marker for the spiritual weapon
Round 3
Javi >> Lyrian >> Spider-ish >> Shaggar & Hatyah >> Rosalia, unconscious >> Heldar
(Per Javi's words in the OOC threat, I'll GMPC him unless he gets a chance to post before Lyrian posts.)

Lyrian Arkwright |

"Son of a...!" exclaims Lyrian when the spider abducts Rosalia.
"I know I'm going to regret this," he says, dashing in past Shaggar and firing his bow.
Swift Action - Call on Archaeologist's Luck (+3 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls.)
Move Action - Enter the room, stupidly standing right in the center.
Standard Action - Fire bow at spider.
+1 shock greenwood composite longbow, PBS: 1d20 + 10 + 3 + 1 ⇒ (3) + 10 + 3 + 1 = 171d8 + 3 + 3 + 1 + 1d6 ⇒ (8) + 3 + 3 + 1 + (5) = 20
Shaggar - Don't forget the heroismspell: +2 Morale bonus on on attack rolls, saves, and skill checks.

GM Dien |

Wall of text, incoming....
Javi sees little alternative but to loose an arrow of his own, because he cannot attack in his preferred fashion of a shiv to the unguarded belly when the 'belly' is fifteen feet above ground.
Move while drawing bow, free to drop scimitar, standard to fire
Bowshot: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
His arrow strikes, where Lyrian's had ricocheted harmlessly off the chitinous limbs.
"...I could have hoped for a harder hit," Javi sighs.
Up in the corner, with ichor dripping still from the grievous wound Shaggar had inflicted on it, the creature is making noises.
"Cheh-eh, cheeh, chssssss...."
Its limbs weave in a bizarre dance, twisting and twitching in the air, rubbing against each other, and one leg stroking hungrily over Rosalia's slack face with a barbed tip. Little sparks of light drift from the human woman up that elongated limb.
Then, the limbs dart-- downward, several quick brushes against ancient skulls and mummified limbs, the gesture disturbingly like a man patting a dog atop its head.
Perhaps even more disturbing, several of the sword-bearing dead bodies suddenly quiver with motion, and the parody of life.
The heads of four of the dead soldiers look vacantly towards you. As one, their curved khopesh blades drop from their hands to clang on the marble floor, and then they move forward, bony fingers questing for life. Whatever tactical genius they might have possessed in life no longer lingers in their skulls, however-- two walk within the reach of Shaggar's now much larger axe-arm.
(The four soldiers marked on the map with colors are now active combatants. Shaggar gets an attack of opportunity on the blue one as it shambles mindlessly forward to Lyrian:)
Shaggar AoO vs undead, heroism: 1d20 + 13 + 4 + 2 ⇒ (4) + 13 + 4 + 2 = 23 Hit
Damage: 1d12 + 8 + 4 - 5 ⇒ (1) + 8 + 4 - 5 = 8
As the first walks within Shaggar's reach, the gnoll lashes out with his axe and hits it soundly, although he knows the axe is not the best weapon for beating up brittle bones. Still, he cracked off part of a scapula.
Red versus Lyrian: 1d20 + 4 ⇒ (20) + 4 = 24 Hit, crit
Blue versus Lyrian: 1d20 + 4 ⇒ (16) + 4 = 20 Miss
Green versus Javi: 1d20 + 4 ⇒ (12) + 4 = 16 Miss
Purple versus Javi: 1d20 + 4 ⇒ (14) + 4 = 18 Miss
Confirm Red versus Lyrian: 1d20 + 4 ⇒ (8) + 4 = 12 Miss
Damage vs Lyrian: 1d4 + 2 ⇒ (2) + 2 = 4
"Chsss," the spider-thing chirps in satisfaction, as it scurries along the wall away from the glowing sword, Rosalia bumping and dragging in its wake.
Javi >> Lyrian >> Spider-thing >> Undead >> Shaggar and Hatyah >> Rosalia, unconscious >> Heldar
However, if she used her readied to move, she would then be in a square that I have a strong suspicion Shaggar may want to stand in. So I'm basically leaving it up to you to handle how you wanted her readied to go-- whether Shaggar would have said 'stay' when she started to move forward, if that makes sense. Sorry if that's confusing, feel free to ask me for clarification if I explained poorly.
I'm not going to require a religion roll to identify these now-undead as what they are: skeletons. You're experienced Pathfinders or adventurers, you've fought skeletons, you know the basics like DR, etc. They do seem to be tougher-than-average skeletons, since that one didn't crumple into dust when Shaggar clipped it.
"Who's surprised?" quips Javi as the undead move towards them and as he deftly dodges their claws. "I'm surprised."

Rosalia Lebeda |

Rook chases after Hatyah, using the hyena's bulkier frame to protect himself. His fur stands on end as he hisses profusely at the spider, mrrrroooowwwll! ... but alas, he is probably not particularly scary to a strange, soul-sucking spiderish aberration.
Rook will be hiding in allies' spaces as appropriate. I just want to amuse myself while I'm unconscious, so feel free to ignore him. ;) I suspect his Intimidate score has a big enough negative to not affect combat...
Rosalia, meanwhile, seems to grow more pale than the quite white-skinned Northerner already was. A soundless whimper escapes her lips as the creature saps her magical reserve and the colour drains from her cheeks.

Shaggar |

I'm not sure how you want to measure vertical-diagonal distances - i.e. how far away does Shaggar have to be from the spider in terms of 'squares' to be within striking distance: 'beneath' the spider, in an adjacent square, or with a open 1 square buffer?
Strategy time, guys. I think we want to punch a hole through these undead so Shaggar can get in the spider's face. I'm trying to avoid knocking over the toy soldiers in case that activates them but I may have to, to pin down our long-legged pal. I want to get the spider in AoO range to reduce its move options and put a kink in its spellcasting and Rosalia-sucking efforts.
Mecha-Shaggar lumbers into the gap. His massive axe and teeth sweep towards the skeletons on both sides.
FREE: 5'
FULL: Attack - starting with blue dot, then red dot, then green dot as each one drops.
MODS: Magic, PA, Furious Focus, Enlarged, Heroism, FE:Undead
Axe HIT: 1d20 + 13 - 1 + 1 + 2 + 4 ⇒ (15) + 13 - 1 + 1 + 2 + 4 = 34
Axe DAM: 3d6 + 10 + 6 + 4 ⇒ (4, 4, 6) + 10 + 6 + 4 = 34
Axe HIT: 1d20 + 8 - 1 + 1 - 2 + 2 + 4 ⇒ (10) + 8 - 1 + 1 - 2 + 2 + 4 = 22
Axe DAM: 3d6 + 10 + 6 + 4 ⇒ (1, 2, 3) + 10 + 6 + 4 = 26
Bite HIT: 1d20 + 7 - 1 + 1 - 2 + 2 + 4 ⇒ (3) + 7 - 1 + 1 - 2 + 2 + 4 = 14
Bite DAM: 1d6 + 3 + 2 + 4 ⇒ (1) + 3 + 2 + 4 = 10
Effects:
Heroism - 70 min? - +2 on ATT/Saves/Skills
Enlarge - 1 min - +2 STR, -2 DEX, -1 ATT, -1 AC (when fully grown)

Hatyah |

I'm going to let Hatyah's previous ready action stand & fail, just to keep things simple. This round, depending on which (if any) skeletons go down, Hatyah will race through the gap and attack the others in this order: red, green, purple. Feel free to place her in a reasonable spot. If she can take advantage of a flank (50' move base), she will.
The hyena smells the small cat briefly - acknowledging the feline's hissing courage - then lunges through the gap in the line to chew on the mummified bones of a skeletal defender.
MOVE: to spot X
STAND: Bitey bite bite
MODS: PA, FE:Undead
HIT: 1d20 + 6 - 2 + 4 ⇒ (20) + 6 - 2 + 4 = 28 + Trip Crit?
Confirm: 1d20 + 6 - 2 + 4 ⇒ (13) + 6 - 2 + 4 = 21
TRIP: 1d20 + 6 ⇒ (16) + 6 = 22
DAM: 1d8 + 4 + 6 + 4 ⇒ (6) + 4 + 6 + 4 = 20
+CRIT DAM: 1d8 + 4 + 6 + 4 ⇒ (3) + 4 + 6 + 4 = 17
Effects:

GM Dien |

As for diagonals, they are stupid so I'm just going to pretend they are like normal squares for reach weapons. I.e., if there is one square buffer space between you and target and you have reach you can hit it.
Shaggar does some crunching! The first skeleton was still standing after he hit it on his way in, but it can't stand up to the brutal blow he follows up with. The skeleton crumbles into a mess of bones.
The axe crashes into another skeleton with a follow-up blow and smashes through the stick-thin arm. Whuunch!
Shaggar's bite, alas, misses.
With a gap freed up, Hatyah darts in, weaving around the skeleton nimbly...
Hatyah Acrobatics to avoid AOO: 1d20 + 7 ⇒ (19) + 7 = 26
...and snaps at it with her powerful jaws. She drags it to the ground, but the force of her bite is so strong that the bones, bound together by long-dried strips of leatherlike flesh, are separated from another in a clatter and rattle.
Red and blue skeletons both gone. Heldar's up, then Javi and Lyrian again.

Heldar |

Really busy day today - phone post to move things along: Heldar moves in behind Shaggar (can't see the map) and channels to harm the undead if they are still standing. Then orders the Spiritual weapon to follow the creature and attack again. If there are two or less skeletons left (not a surprise after those attacks by Shaggar and Hatyah :D), will cast Murderous Command DC16 on the spidery thing.
Channel if more than 2 skeletons DC18: 4d6 ⇒ (5, 6, 1, 5) = 17
Spiritual Weapon attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage if it hits: 1d8 + 2 ⇒ (5) + 2 = 7
Ninja Dien: So two skeletons left? If so, Murderous Command ;)

GM Dien |

Heldar caster level check: 1d20 + 7 ⇒ (15) + 7 = 22
Will save: 1d20 + 10 ⇒ (11) + 10 = 21
Heldar overcomes the creature's innate resistance to spells, but the beast shrugs off the attempt to seize control of its mind.
His connection with the life forces of the others continues to function...
Rosalia should now be at full HP, as she took 15 damage in the first round and has been healing 5 a round on each turn of Heldar's. Heldar, conversely, has taken 15 points of Rosalia-damage, I believe.
Javi took 21 in the first round, so he should be at 6 damage, with Heldar taking another 15 points of Javi damage. 30 damage total to Heldar.
Start Round 3
Javi grins at seeing the opportunity for combat he can sink his scimitar into... his scimitar that's on the ground. Oops.
He drops his bow and snatches up his scimitar, daring the undead to hit him.
AoO Green: 1d20 + 4 ⇒ (20) + 4 = 24 Lol, it needed a crit to hit him and it got it.
AoO Purple: 1d20 + 4 ⇒ (1) + 4 = 5
AoO Green Confirm: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
"--ow!" Javi cries, sounding offended more than anything else that he just got hit. Scimitar in hand, Javi swings at one of the two skeletons.
Power attack: 1d20 + 13 - 2 ⇒ (7) + 13 - 2 = 18
Unfortunately, his blade clangs off the well-made armor wrapping the undead's body.
"Guys, I think the pyramid's curse has affected me," Javi complains.
Lyrian's up, then spider again.
Party damage = Javi 44/54, Lyrian 41/44, Heldar 21/51

Lyrian Arkwright |

"At least you don't have to go far to look for a nice burial spot," quips Lyrian, who continues to fire at the spider.
End Performance. Lingering Performance maintains Archaeologist's Luck.
1d1d20 + 10 + 3 + 1 ⇒ (7) + 10 + 3 + 1 = 211d8 + 3 + 3 + 1 + 1d6 ⇒ (1) + 3 + 3 + 1 + (2) = 10

GM Dien |

"Hey, when I die, I refuse to share grave space with anyone else!" Javi protests, even as Lyrian's arrow flies true and hits a chitinous leg with another jolt of electricity.
Clinging to the wall, the spider-thing seems to register the quick destruction of two of its minions with disappointment, its antennae-like limbs waving in the air cautiously.
"Chfff chsss..."
The limbs twist and writhe in the air in a dance of arcane gestures, and then the spider-thing disappears from sight. eta Rosalia is still visible, however-- hanging in the air as if some weird poltergeist was puppeting her around the room. She bobs in the air towards the southern corner.
The skeletal guards mindlessly rake at Javi with their claws.
Green 1: 1d20 + 4 ⇒ (1) + 4 = 5
Green 2: 1d20 + 4 ⇒ (20) + 4 = 24
Purple 1: 1d20 + 4 ⇒ (4) + 4 = 8
Purple 2: 1d20 + 4 ⇒ (14) + 4 = 18
Confirm crit: 1d20 + 4 ⇒ (13) + 4 = 17 No
Damage to Javi: 1d4 + 2 ⇒ (3) + 2 = 5
In the middle of Round 4 (not round 3 as I inaccurately said in a previous post)
Javi >> Lyrian >> Spiderish >> Undead >> Shaggar & Hatyah >> Rosalia, unconscious >> Heldar
Party damage = Javi 39/54, Lyrian 41/45, Heldar 21/51

GM Dien |

Note to Heldar on Spiritual Weapon (since I had to look it up myself): the spiritual weapon will continue to attempt to attack the spider, despite invisibility (it doesn't need to 'see' the spider); but will suffer the 50% miss chance.

Heldar |

Thanks for the info and the update on hp Dien. At least the spiritual weapon will continue on attacking, though the spell is more lackluster than I expected. This freaking abomination is TOUGH by the way :D
Since I know that Dien will be our GM forever, and if not, we will find a way to rotate GMs with this group (*hint,hint*), next time I claim dibs on a blaster wizard - we NEED a blaster wizard - the whole room would be consumed in flames/acid/stuff by now ;)

GM Dien |

That said, spiritual weapon admittedly has a drawback against things with, say, spell resistance, coff. When you do hit Mr. Spider with it, I'll have to roll your caster level check...
Also, I just actually looked at your attack roll with SW, and you're gypping yourself a +1 bonus from Wisdom, as well. For that matter, I'm of the school of thought (there's a lot of argument about this spell on the boards) that Spiritual Weapon should go off your CHA as an oracle, not your WIS (the spell was created before the Oracle class even existed, then added to the oracle spell list, but no adjustment was made to the text to allow for the caster having a different primary caster stat than WIS). Anyway, in RAW play, you'd still be getting an additional +1 to hit (your BAB + your WIS mod), and since it's my game, I'll rule the CHA thing instead. Which means that instead of a +5 to hit with your SW, you should be hitting with a +10. That should make it feel rather less lackluster. ;)

Heldar |

You're right Dien - the spell is actually way more useful than I was giving it credit for. And on top of that, I think you had already cleared it to be used with Charisma - I simply forgot to add my BAB :/
Would any of my attacks had been a hit with the +10 instead of the self-gimping +5?
--Status--
HP: 21/51
AC: 23
Spells spent: Level 1 (2/8) - Level 2 (1/7) - Level 3 (2/5)
Spiritual Weapon rounds elapsed: 2/7

GM Dien |

Heldar: quite possibly, but at this point I'm not going to retcon them... just gonna let it stand as is.

Shaggar |

Quick question to help determine my actions: Does Rosalia's location reveal which squares the spider occupies? In other words, are all attacks just taking a 50% miss chance OR do we still need to figure out where the spider is exactly and then deal with the 50% miss?
Edit - And what's your preference for low or high % being successful for hits on invisible opponents? I figure that might be germane. :D

GM Dien |

If you target the square that Rosalia is in, you are definitely targeting a square that contains spider. The adjacent squares to Rosalia may or may not contain spider, because you don't know which 'corner' of the spider is holding Rosalia, if that makes sense, but if you target Rosalia's current square, you just have the 50% miss chance.
I allow players to state which when they roll, whether they want high or low, but if they neglect to state which, then the default is high = hit.

Shaggar |

'High' it is.
"Hatyah! Vahkul mashente!" Shaggar ignores the skeletons (drawing AoOs from green & purple as he moves) and closes on the rag-doll magus and her invisible assailant. The gnoll is quite sure Rook will never forgive him for what he's about to do and he is relieved that Rosalia is unconscious at the moment. With a roar, he swings his axe with all his considerable might right past Rosalia in a dismembering downward slash, looking to shear the invisible limbs clutching the woman.
MOVE: shown (I still have move left if that isn't close enough and I'll knock over a mummy if needed)
FULL: Attack
MODS: Magic, PA, Furious Focus, Enlarged, Heroism
Axe HIT: 1d20 + 13 - 1 + 1 + 2 ⇒ (20) + 13 - 1 + 1 + 2 = 35 crit?
Confirm: 1d20 + 13 - 1 + 1 + 2 ⇒ (12) + 13 - 1 + 1 + 2 = 27
Axe DAM: 3d6 + 10 + 6 ⇒ (2, 6, 1) + 10 + 6 = 25
+Crit: 6d6 + 20 + 12 ⇒ (5, 6, 6, 3, 4, 4) + 20 + 12 = 60
Miss % (High is good): 1d100 ⇒ 72
If that hits... we're talking 85 DAM. :D
Effects:
Heroism - 70 min? - +2 on ATT/Saves/Skills
Enlarge - 1 min - +2 STR, -2 DEX, -1 ATT, -1 AC (when fully grown)

Hatyah |

Hatyah follows orders and lunges at the skeleton (green) threatening Javi, trying to free the little man from threat.
MOVE: shown
STAND: Bitey bite bite
MODS: PA, FE:Undead
HIT: 1d20 + 6 - 2 + 4 ⇒ (3) + 6 - 2 + 4 = 11 + Trip
TRIP: 1d20 + 6 ⇒ (9) + 6 = 15
DAM: 1d8 + 4 + 6 + 4 ⇒ (2) + 4 + 6 + 4 = 16
Effects:

GM Dien |

Green AO on Shaggar: 1d20 + 4 ⇒ (19) + 4 = 23
Purple AO on Shaggar: 1d20 + 4 ⇒ (6) + 4 = 10
Damage to Shaggar: 1d4 + 2 ⇒ (4) + 2 = 6
Shaggar wades into the room like a furry titan, or something. One of the skeletons rakes its claws across his hind leg, but the gnoll barely cares or notices, his attention focused on Rosalia and where the unseen spider must be.
The axe swings. The axe swings hard.
Legs suddenly appear, visible-- severed cleanly from the body to drop to the floor with a rattle. A few seconds later, the rest of the spider-like creature shows up to, as it drops to the floor and lands atop several (unanimated) skeletons, knocking several to the ground in a clatter of bone as its limbs twitch and thrash. Rosalia thumps heavily to earth as well.
Falling damage to Rosalia: 1d6 ⇒ 4
The creature thrashes in its death throes, but Shaggar is pretty sure it is not going to be doing anything else.
Hatyah races to nip at a skeleton, but her snapping jaws miss.
Heldar next, then Javi and Lyrian to mop up dem skellies.

Javi the Wasp |

Just so as to not hold you guys up when Javi's turn comes up...
Javi is about to reach into his pack for some powder when Shaggar makes it a non-issue. ”Well,” he quips, turning back on the two skeletons still harassing him. ”easy-peesy, right?” His blade flicks out again.
Scimitar attack, using power attack, on green.
scimitar: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28
damage: 1d4 + 7 + 4 ⇒ (3) + 7 + 4 = 14
If only purple still stands after Heldar's turn, switch the attack over to purple

Lyrian Arkwright |

Lyrian leaves the skeletons to his martial brethren and rushes to Rosalia's side, breathing a prayer in flowing Celestial that he learned from his azata grandmother.
Cure Light Wounds on Rosalia
Cure Light Wounds: 1d8 + 5 ⇒ (3) + 5 = 8

GM Dien |

Javi slashes powerfully at one of the two skeletons, hitting it soundly, although the scimitar seems a poor weapon against something that is mostly bone, alas.
Lyrian races over to the unconscious Rosalia and quickly heals the damage she took from her fall. The bruising disappears before it even had a chance to really start, but Rosalia does not wake up.
Party damage = Javi 39/54, Lyrian 41/45, Heldar 21/51. Heldar, you're up, then the undead. Green skelly looks slightly injured.

GM Dien |

Heldar calls on the energy of life to wash over the skeletons, even as he himself loses more of his vitality to keep Javi strong and standing.
-5 to Heldar, +5 to Javi
Light floods outward from the healer.
Will save Green: 1d20 + 3 ⇒ (2) + 3 = 5
Will save Purple: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 4d6 ⇒ (4, 6, 3, 6) = 19
One skeleton seems to be blasted by the divine power; the other holds more firm against the onslaught. Both of them continue to mindlessly claw-- one at Javi, the other at Hatyah.
Green vs Hatyah: 1d20 + 4 ⇒ (3) + 4 = 7
Green vs Hatyah: 1d20 + 4 ⇒ (14) + 4 = 18
Purple vs Javi: 1d20 + 4 ⇒ (4) + 4 = 8
Purple vs Javi: 1d20 + 4 ⇒ (14) + 4 = 18
Their attacks are ineffectual, skittering off of barding and chain shirt alike.
Rosalia continues to lie slack and still.
Now in the middle of Round 5
Javi > Lyrian > Undead > Shaggar & Hatyah > Rosalia > Heldar
Party damage = Javi 44/54, Lyrian 41/45, Heldar 16/51.