| GM Dien |
You perceive no traps in the room.
You do see there's some piles of dust-- actual piles, as opposed to just environmental dust-- at a few points throughout the room.
The sound.... kind of hard to identify. Somebody walking, their feet scuffing on the ground, maybe?
(I threw up a super-crude map in Roll 20. The rest of the party is technically off the map. You can consider that you are all equally 40 feet behind Lyrian for purposes of right this second, rather than worrying about marching order and who is 5 feet closer and who is not, etc.) We're not in initiative, so I'm not too bothered about exact positions.)
Shuff-shuff, shuff-shuff. Lyrian can see there's a hall full of pillars down there, where the sound is coming from.
| GM Dien |
Okay, map fixed.
As for Stealth rolls, I'm just going to assume that everyone who is not Lyrian is taking 10 on Stealth, because that is much quicker than rolling 5 extra stealth checks all the time.
| Shaggar |
Seeing Lyrian stop, Shaggar frees his axe and creeps forward into the room, claws accidentally scratching on the stone floor.
I know we aren't in combat yet but I figure with normal stealth (moving at 1/2 speed) and a double move, that puts me 10' behind Lyrian. If you really don't care, Shaggar will move to right wall by the arch, laying in wait for the moment.
Stealth (Take 10)10 + 12 = 22
Perception (when appropriate) 1d20 + 12 + 4 ⇒ (3) + 12 + 4 = 19 v Undead
| GM Dien |
By the arch is fine, Shaggar.
Shaggar creeps up, not quite as silent on the smooth marble as he is on soft sand.
He also hears the shuff-shuff noise-- then it stops.
| GM Dien |
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You've gone from having swagger to having a swag-hat! It's like a swag-bag but.... not... okay I'll shut up now.
Also, in case it's not clear, the hallway continues past the shown pillars, etc, it's just beyond your IC line of sight so I didn't bother adding more rooms right this second.
| Rosalia Lebeda |
Rosalia takes the last plane out of Shaggar airport up into the pyramid's entrance, pausing at the opening so far up in the sky for a few moments to look out at the vast swathes of empty desert they had left behind them. For all she loathed the trip here-- and not only that, but practically everything about the entire country she had experienced thus far-- she didn't fancy spending her last moments trapped in some god-damned ancient pyramid either. So--for one last hint of confidence, she takes in the elemental war for just a couple of moments, before sighing, taking her blade in hand, and then following the others into the depths.
Noticing Shaggar creep ahead, Rosalia continues up towards the rather dusty room that Lyrian had stopped in as well, not willing to venture far past Heldar's light nor wanting to interrupt those who could sneak in darkness. But... she wants to be ready as well.
| GM Dien |
The group gathers in the square chamber, relaying via whispers what they've noticed so far. Shaggar keeps a wary eye on the end of the hallway, but nothing seems to materialize down there.
Heldar, the archway runes detect strongly of magic, as do the portraits on each wall. It is unfortunate you have not studied in identifying specific properties of these spells!
Should you bring this to the attention of your also-magically-inclined colleagues:
| Rosalia Lebeda |
Assuming Heldar lets us in on the fun...
Rosalia also begins to examine the places of magic in this chamber, her eyes glowing bright with brilliant blue energy.
Kn. Arcana (Arch): 1d20 + 13 ⇒ (12) + 13 = 25
Kn. Arcana (Portraits): 1d20 + 13 ⇒ (11) + 13 = 24
Spellcraft (Arch): 1d20 + 13 ⇒ (10) + 13 = 23
Spellcraft (Portraits): 1d20 + 13 ⇒ (18) + 13 = 31
"Well, well, well, what do we have here...?" she murmurs. "The runes on the archway... I do not know what they spell out exactly, but they seem to form some kind of... protective magics, I suppose. I suspect that it is protective of this pyramid, however, not of us..."
Rosalia then turns her attentions to the portraits, and almost immediately arches an eyebrow at what she sees there. "Well, anyone in here already knows we're here," the magus mutters with a shake of her head. "I should've expected this." She makes a sweeping gesture, indicating the portraits, as she continues. "Whoever enchanted these portraits can see through the painted eyes as if they were their own."
Quieting herself, Rosalia spends some time staring at the images, trying to notice if there are any subtle changes within them--something to indicate the caster is watching them, for example.
Perception: 1d20 + 13 ⇒ (17) + 13 = 30
| GM Dien |
Ah, forgot something:
When Heldar (and anyone else) detects magic, they also perceive an aura from within one of the piles of fine, gray dust/sand.
Anybody who got over a 15 on their perception, which was most of you: The dust piles look as though they have been extensively rifled through at some point in the past, as opposed to being smooth-and-pristine piles.
It is still silent up ahead. After the raging noise of the storm outside (which can no longer be heard at all), it's almost a balm to your senses. Almost. Or it might be creepy, depending on your temperament.
| Heldar |
Yep, Heldar would have passed on the information regarding the magic detection ;)
"There is also magic coming from one of those piles of dust up ahead but... Do you think it is safe to proceed Rosalia?" - the oracle adds, turning to his companion, and taking a sidelong glance at the portraits - "And perhaps we should turn these around..?
| Lyrian Arkwright |
Carefully examining the magical let's-call-it-a-trap that involves the antilife sphere, Lyrian ponders whether he thinks he could disarm such a thing.
Can disable magical traps. Disable Device +19. +22 with archaeologist's luck.
| GM Dien |
Uh, Lyrian, you made no spellcraft check to identify the 'anti-life' effect in question, unless I missed it somewhere. Rosalia's check was only high enough to suggest the school of the spell in question.... which is why she did not say anything about an anti-life shell in her character's words. Please don't read the spoilers if you don't make the check for them. In-character, unless I missed some cool thing you have or did, you have absolutely no way of knowing anything about the anti-life effect.
As for calling it a trap, it is, in fact, a trap! Which you failed to perceive both on the check I rolled for you, and with the 13 you rolled. If you want to take two minutes, you can take 20 on perception for a 32, which would tell you that yes, it's a trap. If you intend to spend at least two more minutes in this room, you can make a roll to try and disable the arch-rune trap if you want, yes.
| GM Dien |
Heldar, there is no way to turn the portraits around: they are murals inlaid into the wall. You might theoretically cover them up with cloth or something else, but they are BIG murals-- each pharaonic image is roughly 10 feet by 10 feet.
| Lyrian Arkwright |
I wasn't suggesting that Lyrian knew what it was, only that he wanted to see if it was disarm-able. In fact, even rolling a 20 isn't going to get Lyrian that knowledge.
But while we're at it...
Spellcraft: 1d20 + 6 ⇒ (6) + 6 = 12
| GM Dien |
The fact remains that to even know an anti-life shell was involved, you were reading a spoiler that you had no IC access to. I don't mind on some random/meaningless things like Appraise checks, but when it regards high-DC things that may influence the scenario, I'd really prefer you not to be reading info that I am putting behind spoiler tags for a reason. This particular bit of information in question is fairly relevant to the scenario.
If you just HAVE to read it as a player, then please don't mention things from the spoiler-tag in your narrative text. Because now everyone, even the people who abided by the rules of the spoiler tags and didn't look behind that spoiler tag, now OOCly knows that there is an anti-life shell possibly coming into play in this game.
Anyway, moving on: you are correct your spellcraft can't get the DC. As for knowing whether or not it's disable-able, you would have to identify it first as a trap, which, as I said, would basically require you take 20 on a perception check on the arch. At this point, you guys have heard noises down the corridor that have stopped. If you are stopping right now to take 2 minutes to go 'hey, is that something I can actually disable, or is it merely some abjuration effect on a rune', then fine.
The group is standing in the square room right now. It's been roughly thirty seconds, we'll say, to get everyone in there and to do detect magics, etc. There is silence down the corridor ahead. Nobody at this point has mucked about in the pile of dust to track down that magical aura that Heldar detected. I moved Rosalia and Javi into the room, on the map, because Rosalia was examining magical auras and needs to be close enough to 'examine them thoroughly', and because I assume Javi would not linger behind.
| Lyrian Arkwright |
I see your point, sorry. Yes, I do read everything, and then work from only the knowledge that my player has. I figured mentioning it OOC was harmless. Sorry again.
No, Lyrian will help deal with the noises instead of searching for traps.
| GM Dien |
Apology accepted :) No worries, just try and avoid it in the future, etc. I do personally know how tempting the spoiler tags can be.
The images of the long-dead pharaohs watch you with unmoving eyes of white quartz and black onyx.
LP: 1d20 + 12 - 5 ⇒ (19) + 12 - 5 = 26
SP: 1d20 + 12 + 2 - 5 ⇒ (6) + 12 + 2 - 5 = 15
RP: 1d20 + 14 - 5 ⇒ (10) + 14 - 5 = 19
JP: 1d20 + 14 - 5 ⇒ (18) + 14 - 5 = 27
HP: 1d20 + 14 - 5 ⇒ (8) + 14 - 5 = 17
HatP: 1d20 + 5 - 5 ⇒ (14) + 5 - 5 = 14
Lyrian, Rosalia, Javi, and Heldar all hear the faint shuff-scuff begin again, somewhere out of sight in the darkness ahead. Something dragging across the ground. Hatyah and Shaggar are apparently still digging storm-sand out of their ears.
Javi and Lyrian-- you think the sound is moving away.
| Heldar |
"There is something there, beyond this tunnel. We should move friends" - Heldar insists.
Im going out of character from patient Heldar to get us moving along - is that ok Dien? :D
"Very well" - turning again to the arch, his eyes still detecting its magic, Heldar pits his abilty against an enchantment probably ages older than himself.
I'm just gonna cast Dispel Magic.
Is it a caster check?: 1d20 + 7 ⇒ (20) + 7 = 27
BOOM! Heldar dispells the Pyramid - it disappears :D
| GM Dien |
Oh, it's fine by me. :P
I will point out that natural 20s are not, in fact, automatic successes on caster level checks... *bland GM face* ...however:
Heldar focuses! He brings his will to bear. As soon as he does so, the sense of the magic suffusing the stone almost overcomes him... not only was this enchantment cast thousands and thousands of years ago, but the raw power of whoever must have cast it seems worked into the stone itself-- an incredibly powerful student of the arts of magic, someone many, many years of experience and study past Heldar himself.
....and yet....
Perhaps it is the long millennia that have weakened the sway of the original magics here. Perhaps Heldar is just that determined and skilled. Perhaps Heldar is just plain lucky.
Either way, there's a noise in the chamber like the -pop- a diver feels in their ears when they resurface. When the arch is scanned for magic again, the central rune is free of any signs of enchantment.
| Shaggar |
Shaggar nods and moves through the arch cautiously, axe ready, searching for the 'shuffler' and hoping there aren't more magical runes decorating the walls of the narrow passage.
Perception 1d20 + 12 + 4 ⇒ (15) + 12 + 4 = 31 v Undead
| Rosalia Lebeda |
This is for the signet ring in the pile of dust. Super delayed, sorry.
Kn. Arcana: 1d20 + 13 ⇒ (12) + 13 = 25
Spellcraft: 1d20 + 13 ⇒ (7) + 13 = 20
While Heldar considers the strange (and concerning) enchanted runes, Rosalia's eyes are caught by a glowing, fiery aura concealed beneath a pile of ancient dust. Pulling up her sleeves, she rifles through it and eventually locates an obsidian ring; most curious indeed. Alas, she's distracted by the return of the odd shuff-shuff-shuffler and hasn't the time to consider it right now. She pockets the find to deal with at a later date before following cautiously after Shaggar.
Stealth 29, Perception 24
| GM Dien |
Shaggar creeps forward...
Shaggar Stealth: 1d20 + 12 ⇒ (16) + 12 = 28
Hatyah Stealth: 1d20 + 9 ⇒ (18) + 9 = 27
Just to clarify: I rolled since Shaggar and Hatyah are effectively the current 'scout'(s). Whoever's taking point/leading into the unknown can roll stealth (or I'll roll it for you, etc... and apparently I roll well); for the rest of the party I assume taking 10 for simplicity's sake. This only really applies when one or two people are taking point for express scouting purposes.
?: 1d20 + 9 - 5 ⇒ (11) + 9 - 5 = 15
?: 1d20 + 9 ⇒ (4) + 9 = 13
Shaggar sees... a hallway of pillars. The four nearest him are each carved in the likeness of one of the pharaoahs, and contain hieroglyphics twisting around their respective bases. The farthest one from him has script as well, but has been left largely blank as if a statue might have been carved here but was never completed.
Each of the four nearer pillars is carved of a different stone, although, with darkvision, Shaggar has trouble distinguishing these as he cannot tell their colors.
From right to left:
This pillar is carved in the form of a man seated on a throne... you think. That is about the only detail that can be made out, for the statue has been defaced violently. Any script it contained is illegible.
This pillar is carved into the shape of a woman standing, and if the statue is not a gross exaggeration, she must have been a beautiful one. It is the same woman whose face was represented in stylized form in the mask, and whose large stone head you stumbled across when entering the valley. She is depicted smiling.
The third statue is that of a man and some sort of reptile or lizard, about half the size of the man, curled up obeisantly at his feet. The man is holding a chain in one hand that leads to the lizard's neck, and his other is raised in a forbidding gesture.
The last of the four figures is that of a man standing with a staff in one hand and some sort of tool in the other. His expression is stern and humorless.
It is difficult to read the script on the fifth pillar from the mouth of the junction, due to its distance.
Shaggar also hears, down the hall in the direction of the fifth pillar, the softest of noises, the brush of cloth against stone, perhaps. Gnoll ears are really, really keen. Still, he sees no sign of any person.
Obviously, the text on the pillars could not be read in the space of six seconds-- I'm posting it all so that it's there if or when you guys get around to it (it is all visible from Shaggar's current position), but I'd say it'd take at least a move action to read each pillar's inscription. (So 2 rounds, if one character does it on his/her own.) That only matters if you guys intend to pursue the noise right this instant, or if you are stopping to take the time to read the pillars.
| Lyrian Arkwright |
Lyrian, who can read ancient Osiriani, moves to the end of the entrance hall and stops before entering the hall of the pillars, silently reading their inscriptions.
Stealth: 1d20 + 7 ⇒ (16) + 7 = 23
Perception: 1d20 + 12 ⇒ (4) + 12 = 16
He mimes asking if Shaggar has heard anything more and indicates his readiness for action at the gnoll's signal.
| Shaggar |
Shaggar skims only the first few lines on the pillar with the woman on it, wary of a trap. Then he turns his attention to locating the mysterious 'shuffler'. Since he can't see the creature, he is forced to consider the possibility that it might be invisible. He slides into the room between two pillars, touching neither and peeks around the pillar cautiously in the direction of the 'shuffling', trying to spy whatever is there.
I had to pick a square but ideally, Shaggar would be between the pillars.
INT Check (when needed) 1d20 + 2 ⇒ (2) + 2 = 4
| GM Dien |
Lyrian, is your perception +12 or +13? Your sheet says +13.
Lyrian's free trap-spotting: 1d20 + 13 ⇒ (5) + 13 = 18
Though Lyrian and Shaggar both read the Osiriani script, the threats of dire destruction do not dissuade Shaggar from striding forward past the statue of the woman in order to have a better view of his heard-but-unseen opponent.
The second that the gnoll steps within five feet of the statue of the pillar of the woman, a low whisper builds to a shriek in the space of a few seconds, seeming to come from the statue itself. To everyone else, it is merely noise. Shaggar feels it rather more intimately.
Shaggar reflex save: 1d20 + 8 ⇒ (2) + 8 = 10
Sonic damage to Shaggar: 3d8 ⇒ (7, 4, 6) = 17
Shaggar..... ow. The sound reverberates through your bones like a hammer striking steel. There's a burning twinge in the gnoll's ears when it passes, and a little bit of blood trickles from one furry ear.
That seems to have been a trap.
On the other hand, now you can see down the corridor. Good news: your enemy is not invisible. Bad news: you have an enemy.
Initiative Lyrian: 1d20 + 4 ⇒ (7) + 4 = 11
Initiative Shaggar: 1d20 + 5 ⇒ (8) + 5 = 13
Initiative Hatyah: 1d20 + 4 ⇒ (7) + 4 = 11
Initiative Rosalia: 1d20 + 5 ⇒ (1) + 5 = 6
Initiative Heldar: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative Javi: 1d20 + 6 ⇒ (18) + 6 = 24
Initiative ?: 1d20 + 6 ⇒ (18) + 6 = 24
Roll-off Javi: 1d20 ⇒ 5
Roll-off ?: 1d20 ⇒ 3
Roll-off Lyrian: 1d20 ⇒ 12
Roll-off Hatyah: 1d20 ⇒ 3
Initiative:
Javi >> Enemy >> Shaggar >> Heldar >> Lyrian >> Hatyah >> Rosalia
Javi is up! Though he is a little distance from the scene of the crime, as it were.
Shaggar sees a man at the end of the corridor, holding a bow. He is clearly a dead man. Well, an undead man, anyway. Holding a bow which he is raising Shaggar's direction. His skin is death-dark and leather dry, and he still bears the chain armor and other gear on his body.
Shaggar Kn Religion vs Undead: 1d20 + 2 + 4 ⇒ (18) + 2 + 4 = 24 *whistle*
The old mummies do not paralyze or cause disease as other mummies, but they are not vulnerable to fire as a default (having their own individual vulnerabilities depending on specific embalming process used), and they can act with blinding speed. Additionally, creatures slain by these ancient mummies are bodily transformed into dust, leaving nothing from which to resurrect them.
(You also know everything there is to know about normal mummies, like DR 5/-.)
| GM Dien |
....okay, I'm sorry, I have to do some retcon here and it's past the hour mark to edit that monster post above me:
When Lyrian, Rosalia and Heldar made their detect magic checks/spellcrafts, they would also have found magic on the pillars ahead. I wasn't thinking/forgot you guys were within 60 of at least two of those pillars, with a clear line of sight, etc. The pillars would have been dim light for Rosalia and Heldar, but they could still have picked up auras.
In light of that, I'll permit a little window where Lyrian can retcon anything he might want to do when he gets up to read the pillars, because even though he failed his perception checks to notice the trapped pillar, he would know, ICly, that there was magic on those. If that would alter his actions, or if it would alter the actions of Rosalia or Heldar, I'll hit the metaphorical pause button a moment in order to let those characters address that, before Shaggar steps out and takes that 17 points damage.
I know that's hard knowledge to not metagame with, but in this case, as the error was solely mine, don't worry too much about the not-metagaming.
Tangentially, I know Javi is just being slammed by life right now. I will give people until 5 PM PST Friday to either slip in retcons (or in Javi's case to post), otherwise I'll move him forward to roughly where Lyrian is and carry on with the situation as described.
Sorry about that, guys.
| Rosalia Lebeda |
The only thing I would do is make Knowledge/Spellcraft checks. The checks are modified by distance and conditions, so you might rule that the dim light and distance makes it pretty impossible, but I'll roll for 'em anyway and let you decide on the penalties and such.
Kn. Arcana: 1d20 + 13 ⇒ (15) + 13 = 28
Spellcraft: 1d20 + 13 ⇒ (11) + 13 = 24
| Lyrian Arkwright |
Same as Rosalia, plus I'd have warned Shaggar about the pillars. I doubt it would have changed his actions or mine, however.
Knowledge (Arcana): 1d20 + 12 ⇒ (19) + 12 = 31
Spellcraft: 1d20 + 6 ⇒ (4) + 6 = 10
| Javi the Wasp |
Okay, trying to get caught up. Let's assume Javi has been taking rear-guard due to lighting, but that he's getting impatient. :)
That being said, I'm assuming it's Javi's turn on a first full round of actions? No surprise rounds or anything?
| Javi the Wasp |
Javi snaps out of an errant nightmare about holding down a regular schmoe day-job while trying to provide for a brood of always-hungry rug-rats … a thought so terrifying as to render him stunned through the entrance to the tomb. But he snaps back to the present to realize his job as a scout likely should be towards the front … so he sneaks up towards Lyrian and Shaggar’s position, eyes and ears peeled.
Position updated on map.
Stealth (-5 for speed): 1d20 + 22 - 5 ⇒ (6) + 22 - 5 = 23
| Shaggar |
I'm not a fan of retcons but I appreciate the offer. :) So let me share my thoughts and why I did what I did. I am not surprised the pillars are trapped. I rather expected that. My speculation at skimming the text of the first one was that had I said the name associated with the pharoah on the pillar, I might have avoided setting off the trap. However, I wasn't sure what roll (if any) I could make might yield up the name... and I didn't want to ruin the potential element of surprise I might gain on the baddy by having Shaggar warn the others of the writing on the pillar or by speaking the name (if I even knew it) aloud because I figured that would tip the baddy off. So I stepped into the room knowing I might set off a trap - which would identify its dangers quickly. :) I was gambling that I could at least get between the pillars before it was set off and that I still might have a tactical advantage against the baddy. So, in short, I willingly walked into this particular trap and (given all the factors save hindsight) I'd make the same choice. So unless you want to overrule it, Swagger is sucking 17 damage and revealing the nature of the trap.
Dien - since I am untrained in K:Religion (an oversight on my part) I think I am not allowed to beat any DC over 10... but I do appreciate your generous 'gimme' particularly after that trap. Do you want me to pass along the information from the spoiler OR shall I just forget it since I'm very sure that guy is not a DC:10 monster. :P
1d20 ⇒ 4 <- in case any of my K skills would let me know the different Pharaonic names
| GM Dien |
Quick note to say rangers get to make untrained knowledge checks against their favored enemy. Essentially, you're considered 'trained' in kn: religion against undead-- not for things like gods, holy symbols, whatever, but you get to make knowledge checks past the DC 10 when it comes to the undead.
Discovered that while playing a ranger... with favored enemy undead.... in an undead-heavy camapign. :P
And fair enough on your suckin' damage philosophy, I get your reasons. I just don't want to screw the party out of any advantages they would rightfully have, such as the knowledge that X is magical.
Heldar, why don't you make me an Intelligence check?
| GM Dien |
Rosalia: You think there's some evocation up there. Shocking!
The shambling figure at the end of the hall steps to where it has a better line of sight on Shaggar. His rotting fingers move with unnatural speed, blurring in the darkness. The bowstring twangs three times.
Attacking Shaggar's flat-footed AC, #1: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Attacking Shaggar 2: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Attacking Shaggar 3: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Hit 1: 1d8 + 5 ⇒ (3) + 5 = 8
Hit 2: 1d8 + 5 ⇒ (2) + 5 = 7
ETA. Oops, just noticed that potential critical. Roll to confirm:
Confirmation: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 Miss!
15 damage to Shaggar, unless life lure is doing anything to mitigate this or his earlier damage.
Javi >> Enemy >> Shaggar >> Heldar >> Lyrian >> Hatyah >> Rosalia
| Shaggar |
Shaggar snarls and snaps off the arrows sticking in his flesh. After setting off one pillar, he has no intention of running the gauntlet trying to reach the bowman. He lunges back across the pillared chamber, growling at Lyrian and Javi, "Fall back." He hustles down the hall pulling the arrow-heads from his flesh and rattling off what he knows. "Our foe is one of the ancient mummies, not the lesser shroud-wrapped ones of today. It is quick as death and most blows are blunted by its flesh. (DR5/-) It has a weakness... but it likely isn't fire as it isn't shrouded. If it kills, you'll be turned to dust, but at least it carries no Mummy Rot. We should battle it away from the pillars, if possible."
Move: Into Hall
Move: Pull Healing Potion
Effects:
| Rosalia Lebeda |
Rosalia follows suit, silently creeping down the corridor to beside the hulking gnoll that had become a rather appreciated, solid companion. She eyes up his wounds with a frown, but says nothing as he recalls what he knows of ancient mummies. She had not expected to face something of this sort just yet... it surprised her to think that one of the ceremonial undead would be one of the pharaohs' lesser defenses, not something hidden away at the very centre.
Stealth: 1d20 + 19 ⇒ (20) + 19 = 39 <-- God dammit. Why not on an attack, dice?
| Heldar |
Apologies for the absence people - my youngest got sick so it has been a runaround weekend thus far... Catching up on my games as I can.
Intelligence Check (as per Dain request): 1d20 + 3 ⇒ (13) + 3 = 16
So, if I read up correctly, Shaggar ended up eating up the first 17 points of sonic damage from the trap, correct? My first round actions would be:
Sensing the pain from Shaggar's wounds, the Oracle immediately stands on alert, moving forward to meet his companions.
Don't think I would reach Shaggar on that first round, but he would heal 5 from Life Link, while the Oracle takes 5 damage. Then, on next round:
He hears Shaggar's warning as the gnoll ranger moves back, their life link connection letting Heldar know Shaggar has been wounded again - still the Oracle smiles, knowing that soon his companion will continue healing his wounds further.
Shaggar heals another 5 points of damage, while Heldar takes another 5 - this means Shaggar is actually at 47/69hp. Then:
Moving closer to his companion, he puts a hand on his shoulder, accelerating his healing with divine energy - "Our challenges thus begin" - he speaks to his companion with a calm voice. - "But we will not be stopped here. You can save your potion" - he smiles.
CLW: 1d8 + 5 ⇒ (4) + 5 = 9
Bottom line - Shaggar heals a total of 19hp. He is now at 56/69hp.
Knowledge (Religion) if I can from Shaggar description, or if the creature comes into view?: 1d20 + 15 ⇒ (8) + 15 = 23
--Status--
HP: 41/51
AC: 23
Spells spent: Lvl 1(1/8) | Lvl3(1/5)
| Lyrian Arkwright |
Lyrian leans out of the hallway and snaps off a lucky shot.
Activate Archaeologist's Luck for a +3 luck bonus on attacks, damage, saves and skills. Swift Action. The creature is just out of his Point-Blank range.
+1 shock greenwood composite longbow, plus cover: 1d20 + 10 + 3 - 4 ⇒ (13) + 10 + 3 - 4 = 221d8 + 3 + 3 ⇒ (3) + 3 + 3 = 91d6 ⇒ 4
Hits AC 22, even with cover. 13 damage, including 4 electricity.
| GM Dien |
Shaggar, I assume you just have Hatyah staying where she is, or falling back with Daddy? Sorry, I did it on seperate inits again just to confuse you. I suppose I should just ask, would you prefer unified Shaggar/Hat initiative, or separate?
Aside from that, I will post Monday... er... *looks at calendar* .... later today. Sleepy GM is sleepy.
| Javi the Wasp |
"Can we pull it back to that last room and ambush it?" Javi whispers to the team.
Are you okay with speech out-of-turn, Dien? I know some DM's who are fine with this and some who think, as a free action, it can only happen on a character's turn in combat. If the latter, ignore this and i'll post it on Javi's turn.
| GM Dien |
Round 1 recap
Javi slips up to catch up with the others-- in time to hear three arrows twanging in quick succession, and to see two of them sticking out of Shaggar's already-wounded flesh like a pincushion. Heldar similarly flinches as if struck, his nose starting to bleed as he takes some of Shaggar's pain unto himself.
Shaggar growls a quick tactical decision, as well as useful information, and pulls back to the shelter of the hallway, gesturing Hatyah to follow.
Rosalia slips up like a wraith, probably unseen by her friends as well as her foe! Okay not really but still, extremely quietly.
Lyrian looses an arrow which looks like it will be a dead shot to hit their foe, but at the last second the preternatural speed that seems to augment the undead creature's movements means that he is able to dodge a hair's breadth aside from the electricity-laden arrow.
Heldar quickly channels life into Shaggar's bruised form, easing some of his pain.
Additionally, you technically already identified this type of mummy, based on a description you heard a while ago! Heldar would realize that Shaggar's description matches up with those he already had heard/thought about.
Round 2...
Javi, to answer your question, I am fine with communication when it's not technically your turn, provided it's short communication as opposed to long speeches, etc. Kn checks have to wait until people's turns, though (or at least, relaying the results of their knowledge checks), as a rule. Javi's yelled question to the others would be perfectly acceptable.
Javi >> Enemy >> Shaggar >> Heldar >> Lyrian >> Hatyah >> Rosalia
Javi is up! Though, judging by his words, I assume he's probably not racing into the hall, but going with the luring idea. I'll give you a few hours in case you're trying any particular check to 'lure' the mummy, or in case you're wanting to sneak up to be there within melee range at the hall mouth, or whatever, or ready an attack; if otherwise I'll assume you're on delay until after Mr. Mummy.
| GM Dien |
Shuff-shuff-shuff--
A rapid sound of scraping and dragging, and the preserved-but-wasted figure comes into view around the corner, appearing around the pillar of the man with the reptile. The statues do not seem to mind the mummy's progress...
Empty eye sockets stare at the group a fraction of a second, and settle on... Hatyah, of all people (well, creatures), as its target for destruction, despite the fact that she is directly behind someone else and the mummy does not have a clear shot.
Single bowshot at Hatyah: 1d20 + 8 + 2 + 1 - 4 ⇒ (13) + 8 + 2 + 1 - 4 = 20
Damage: 1d8 + 5 + 2 + 1 ⇒ (3) + 5 + 2 + 1 = 11
Though the shot is well-aimed, Lyrian's presence keeps the shaft from flying true to the hyena.
Javi (on delay)>> Enemy >> Shaggar >> Heldar >> Lyrian >> Hatyah >> Rosalia
| Javi the Wasp |
Heeding Shaggar's advice, the halfling reverses direction and rushes back around a corner. "Rosalia," he whispers in Taldan as he pulls his blade free, "take the other corner ... we'll flank him."
Double move and draw scimitar. position updated on map.