Destiny of the Sands Part 2: Race to Seeker's Folly (Inactive)

Game Master James Martin

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Silver Crusade

Male HP 27/27, AC 18/T 11/FF 17, F +5, R +3, W +2 (+3 vs. fear), Init +5, Per +4 Human Fighter 2/Bard (archivist) 1

Sir Quinton nods, though a slight tremor reveals his nervousness at accepting a mission involving the undead.

Special boon: 1d20 ⇒ 9

I think Sir Quinton may also have leveled, though I'll have to check my chronicles at home. IIRC, he hit Level 2 after Murder's Mark and My Enemy's Enemy, which means that he'd have gotten 1 XP for Veteran's Vault and then Part I and II of Destiny of the Sands. I may also need a day or so to update him.


Bonekeep Slides

My boon roll: 1d20 ⇒ 12
Karos boon roll: 1d20 ⇒ 10
Rekgar boon roll: 1d20 ⇒ 12


Bonekeep Slides

Guys I have now sent the report to the Gameday organizers, who should get to it soon. I'll have sheets for you in the next day.

Now, the third section is a Tier 3-7. Do we forge ahead without those who are still 2nd level or do we wait and put the band back together after people have leveled up to 3rd? If we forge ahead we'll need to recruit a couple more people.


Bonekeep Slides
Hagrym PFS wrote:


DM, care to help me work on pricing so I can get my a Wisdom back? I think I had 9 total wisdom temporary damage and had one point of Wisdom drained. How much would it be to have all that recovered, if you know? Hagrym also leveled, so I need a day or two to get my leveling done, if that's ok,

Looks like a single Restoration spell should do the trick. That's 380 gp or 2 PP.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Ok, 380 gold...sounds good to me. Hagrym will be 4th level, if that changes anything, DM. I am fine with grabbing a couple others and forging ahead. I'd like to knock out the last part of this trilogy. Hagrym has already spilled so much blood (and Wisdom!).

Silver Crusade

Male HP 27/27, AC 18/T 11/FF 17, F +5, R +3, W +2 (+3 vs. fear), Init +5, Per +4 Human Fighter 2/Bard (archivist) 1

I'm also happy to forge ahead, though I do need to level up to 3rd.

Scarab Sages

PFS #76925-3 Male Dwarf Monk (Four Winds, Sacred Mountain, Qinggong) 3 HP: 39/39 | AC: 18/16/12 | Fort: +7 | Ref: +5 | Will: +7 | Init: +1 | Perc: +10 | CMB: +7 | CMD: 20| Unarmed: +6; 1d8+3| Sling +4;1d4+3| Flurry: +5|
Skills:
Acrobatics: +7| Climb:+7|Heal:+3| Intimidate: +4| K.(History): +6| K.(Religion):+6| Sense Motive: +7| Stealth: +7| Survival: +3| Swim:+7|
Elemental Fist:
3/3

Thanks for rolling my boon roll, GM.
No Day job.


Bonekeep Slides

Quinton, your chronicle for the first game is here: LINKYLINKY

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

I'm in, but I'm still only 2nd level.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym is now officially 4th level and ready to go when everyone else is.

Scarab Sages

PFS #76925-3 Male Dwarf Monk (Four Winds, Sacred Mountain, Qinggong) 3 HP: 39/39 | AC: 18/16/12 | Fort: +7 | Ref: +5 | Will: +7 | Init: +1 | Perc: +10 | CMB: +7 | CMD: 20| Unarmed: +6; 1d8+3| Sling +4;1d4+3| Flurry: +5|
Skills:
Acrobatics: +7| Climb:+7|Heal:+3| Intimidate: +4| K.(History): +6| K.(Religion):+6| Sense Motive: +7| Stealth: +7| Survival: +3| Swim:+7|
Elemental Fist:
3/3

How many more xp do you need Karos?

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

1

Scarab Sages

PFS #76925-3 Male Dwarf Monk (Four Winds, Sacred Mountain, Qinggong) 3 HP: 39/39 | AC: 18/16/12 | Fort: +7 | Ref: +5 | Will: +7 | Init: +1 | Perc: +10 | CMB: +7 | CMD: 20| Unarmed: +6; 1d8+3| Sling +4;1d4+3| Flurry: +5|
Skills:
Acrobatics: +7| Climb:+7|Heal:+3| Intimidate: +4| K.(History): +6| K.(Religion):+6| Sense Motive: +7| Stealth: +7| Survival: +3| Swim:+7|
Elemental Fist:
3/3

Should we angle for one more game to get karos up to speed?

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

If the DM is up for it, and we can find a common game, that's fine with me. Also, forgot to say it earlier, but thanks for running for us DM! I really liked part 2...nice and combat heavy, which is what Hagrym wants!


Bonekeep Slides

Hmmm. Let's see what I can come up with for a quick 1-5'er. Does everyone have what you've played in your profile?

Edit: Has anyone played Library of the Lion? I think it would make a great Play By Post game. Or Mists of Mwangi?

Silver Crusade

Male HP 27/27, AC 18/T 11/FF 17, F +5, R +3, W +2 (+3 vs. fear), Init +5, Per +4 Human Fighter 2/Bard (archivist) 1

I've not played either.

Scarab Sages

PFS #76925-3 Male Dwarf Monk (Four Winds, Sacred Mountain, Qinggong) 3 HP: 39/39 | AC: 18/16/12 | Fort: +7 | Ref: +5 | Will: +7 | Init: +1 | Perc: +10 | CMB: +7 | CMD: 20| Unarmed: +6; 1d8+3| Sling +4;1d4+3| Flurry: +5|
Skills:
Acrobatics: +7| Climb:+7|Heal:+3| Intimidate: +4| K.(History): +6| K.(Religion):+6| Sense Motive: +7| Stealth: +7| Survival: +3| Swim:+7|
Elemental Fist:
3/3

Library is nice.
I have played Mists of Mwangi.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

I have played both, unfortunately.


Bonekeep Slides

Okay, here are the options:

#35 Voice in The Void
3-01 Frostfur Captives
3-18 God's Market Gamble
4-01 Rise of the Goblin Guild
4-7 Severing Ties
4-11 Disappeared
4-15 Cyphermage Dilemma
4-19 Night March of Kalkamedes
5-1 Glass River Rescue
5-4 Stolen Heir
5-19 Horn of Aroden
We Be Goblins, too!
Part 1 of the Dragon's Demand.

Okay, everyone give me a list of what you have not yet played.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Horn of Aroden is the only one I haven't played, I'm afraid.

Liberty's Edge

Male Human Ranger 2

Gaius has played none of those adventures.

Silver Crusade

Male HP 27/27, AC 18/T 11/FF 17, F +5, R +3, W +2 (+3 vs. fear), Init +5, Per +4 Human Fighter 2/Bard (archivist) 1

I've NOT played: #35 Voice in The Void, 3-01 Frostfur Captives, 4-01 Rise of the Goblin Guild, 4-7 Severing Ties, 4-11 Disappeared, 4-15 Cyphermage Dilemma. 4-19 Night March of Kalkamedes, 5-4 Stolen Heir, 5-19 Horn of Aroden, We Be Goblins, too!, Part 1 of the Dragon's Demand.

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

Horn of Aroden is the only one I haven't played.


Bonekeep Slides

Horn of Aroden it is! I'll get everything set up and start sometime this weekend.

Scarab Sages

PFS #76925-3 Male Dwarf Monk (Four Winds, Sacred Mountain, Qinggong) 3 HP: 39/39 | AC: 18/16/12 | Fort: +7 | Ref: +5 | Will: +7 | Init: +1 | Perc: +10 | CMB: +7 | CMD: 20| Unarmed: +6; 1d8+3| Sling +4;1d4+3| Flurry: +5|
Skills:
Acrobatics: +7| Climb:+7|Heal:+3| Intimidate: +4| K.(History): +6| K.(Religion):+6| Sense Motive: +7| Stealth: +7| Survival: +3| Swim:+7|
Elemental Fist:
3/3

I'm good for Horn of Aroden.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Woo hoo! You're the coolest, DM!

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

I feel so special!

Thanks, GM!

Scarab Sages

PFS #76925-3 Male Dwarf Monk (Four Winds, Sacred Mountain, Qinggong) 3 HP: 39/39 | AC: 18/16/12 | Fort: +7 | Ref: +5 | Will: +7 | Init: +1 | Perc: +10 | CMB: +7 | CMD: 20| Unarmed: +6; 1d8+3| Sling +4;1d4+3| Flurry: +5|
Skills:
Acrobatics: +7| Climb:+7|Heal:+3| Intimidate: +4| K.(History): +6| K.(Religion):+6| Sense Motive: +7| Stealth: +7| Survival: +3| Swim:+7|
Elemental Fist:
3/3

Let us begin then. I'm feeling the closest to Leveling.


Bonekeep Slides

You guys are averaging level 3, so do you want to play up or down?

The Gameplay Thread is ALIVE! Click here for more! LINKYLINKY

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