DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

Map

Treasure Sheet


1,701 to 1,750 of 8,916 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>

Wrath Maps Wrath Loot

In addition to what Mara knows, Theo knows it is resistant to cold damage. resist 10


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan directs a flurry at Aggra.
punch 1: 1d20 + 6 ⇒ (14) + 6 = 20
Damage 1: 1d6 + 1 ⇒ (1) + 1 = 2

punch 2: 1d20 + 6 ⇒ (14) + 6 = 20
damage 2: 1d6 + 1 ⇒ (3) + 1 = 4
normally +5, but additional +1 from pugnatious


Wrath Maps Wrath Loot

Cultist sap: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

The cultist tries to bring down the half-elf swashbuckler.

Cultist rock, imp range, range inc, into melee: 1d20 + 4 - 4 - 2 - 4 ⇒ (5) + 4 - 4 - 2 - 4 = -1
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Cultist rock, imp range, range inc, into melee: 1d20 + 4 - 4 - 2 - 4 ⇒ (13) + 4 - 4 - 2 - 4 = 7
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Unsurprisingly the thrown bits of wood and tile do little harm.

Theo, Dervak, Mara will finish up round 2, Ellery starts round 3 and is still a threat.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

"You can't have her, you foul beast!", Mara cried. She stepped back, drew her axe, and chopped at the traitor dog.

Greataxe: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d12 + 1 ⇒ (4) + 1 = 5

AoO:
Greataxe: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d12 + 1 ⇒ (11) + 1 = 12

Mara will back up into Sara's space if she can do that as a 5ft step, otherwise she will move as shown on the map.
Bless is going to have to wait yet another round. :(


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak moves to help Mara, stabbing at the hideous dog-creature.
01-50 meet gaze: 1d100 ⇒ 75
Attack, PA: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20
Damage: 1d8 + 9 ⇒ (5) + 9 = 14
He also bleeds (now has taken 6 damage).


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery realizing what is going on, and finding himself between a dangerous jerk and said jerk's zealot followers, decides to press his luck and takes a 5ft step towards Zandalus and attempts to stick him with the pointy end of the dagger!

Attack Roll: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus steps 10' closer to the madwoman (my kind of girl!), and attempts to Evil Eye Hex her. -2 attacks for 7 rounds or Will DC 15 for 1


Wrath Maps Wrath Loot

Mara vs Fear aura: 1d20 + 8 ⇒ (6) + 8 = 14

Mara is unafraid of the creature but it easily sidewinds her attack.

Dervak likes low on concealment: 1d100 ⇒ 27

Dervak's spear connects on Shucks worm-like lower body, 9 damage

Ellery's attack looks like its going to strike true but it is blocked by some sort of magical force.

Theo is not looking, high is good: 1d100 ⇒ 97
Theo vs fear: 1d20 + 3 ⇒ (14) + 3 = 17

Aggra vs Evil Eye: 1d20 + 5 ⇒ (1) + 5 = 6

Aggra sees the way Theo is looking at him and winks. She seemingly cannot take her eye off the gentleman.

Edit: Forgot to resolve Rowan's round, sorry.

Rowan doesn't pay attention to the worm-dog, high: 1d100 ⇒ 72
Rowan vs fear: 1d20 + 6 ⇒ (17) + 6 = 23

Both his punches hit home bruising the woman's face and arm.


Wrath Maps Wrath Loot

In the same broken voice Zandalus commands the cultists, "Stop throwing rocks and subdue our newest chosen!"

Zandalus tries to control himself: 1d20 + 6 ⇒ (8) + 6 = 14
Zandalus casts defensively: 1d20 + 10 ⇒ (11) + 10 = 21

Two more magic missiles fly from his fingers this time they both strike Julius.

Magic Missile: 2d4 + 2 ⇒ (4, 4) + 2 = 10

As they hit Julius he falls over unconscious, but stable thanks to the Sanitarium Shirt. And since it healed HP he is no longer bleeding. At this point Zandalus' eyes go blank and he sways loosely for a few seconds. stunned for 1 round

Shuck 5ft steps into Mara's square. Mara was ready for it and heaves the greataxe into its head, injuring it greatly but not killing it. 7 damage

Shuck bite: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Shuck claw: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d3 - 1 ⇒ (1) - 1 = 0
Shuck claw: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d3 - 1 ⇒ (2) - 1 = 1

Shuck mauls Mara with everything it has. 3 damage and 1 non-lethal I believe

Aggra steps closer to the object of her affection, on top of Julius, and says to Theo, "I'll be right with you honey."

Strangle Rowan, evil eye: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12

But she's just too distracted to reach around the monk's neck.

Rowan up


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan flurries again at Aggra.

Punch 1: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 + 1 ⇒ (5) + 1 = 6

Punch 2: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 1 ⇒ (1) + 1 = 2

edited to roll confirm crit
confirm crit: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 + 1 ⇒ (2) + 1 = 3

Current hp=18


Wrath Maps Wrath Loot

Rowan averts eyes, high: 1d100 ⇒ 44
Rowan vs fear: 1d20 + 6 ⇒ (13) + 6 = 19

Rowan can't help but glance back at Shuck but the recent horrors have steeled his heart against such things. Rowan continues to batter the old lady with blow after blow but she keeps coming.

Cultist averts eyes, high: 1d100 ⇒ 84
Cultist vs fear: 1d20 + 1 ⇒ (7) + 1 = 8

One of the cultists steps up to Rowan while the other retreats back to defend Zandalus from Ellery.

Cultist sap vs Ellery: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Cultist sap vs Rowan: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Cultist sap vs Rowan: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

One strike gets through Rowan's preternatural reflexes while the rogue with a laced mouth also gets taken from behind.

Theo, Mara, Dervak are ending round 3, Ellery starts 4


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Will vs fear: 1d20 + 8 ⇒ (6) + 8 = 14
Dervak is no longer averting his gaze, so he sees the strange creature. He is disturbed by it, but fights on.
He tries to gore the creature with his tusks, to no avail.
Gore, PA: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8
He also continues to bleed.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Will: 1d20 + 8 ⇒ (1) + 8 = 9 +1 vs aberrations

Mara shuddered and stepped away from Shuck; holding her axe with one hand, she took out her wand and bestowed Sarenrae's blessing on her allies. That done, she dropped the wand and readied her axe.

5 ft step, free action: release one hand from axe, Move Action: draw Wand of Bless, Standard Action: cctivate wand, free action: re-grip weapon.
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Ellery is too far away to be affected (50 ft burst).

AoO:
Greataxe, Bless,shaken: 1d20 + 3 + 1 - 2 ⇒ (10) + 3 + 1 - 2 = 12
Damage, shaken: 1d12 + 1 - 2 ⇒ (1) + 1 - 2 = 0


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery winces as he is struck by the Cultist and takes a quick side step. He turns that step into an attempt to disembowel Zandalus.

Attack Roll: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 1 + 2d6 ⇒ (1) + 1 + (3, 1) = 6


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus begins to Cackle, as he points at Shuck.
Move action: Cackle Standard action: Evil Eye Hex (-2 attacks for 7 rounds or Will DC 15 1 round; although Cackle keeps all going.

The mirthful gentleman steps 5' closer to Zandalas' direction.

Will: 1d20 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11


Wrath Maps Wrath Loot

Ellery's shiv easily injures the helpless cult leader.

Shuck vs Evil Eye: 1d20 + 4 ⇒ (12) + 4 = 16

Julius begins to convulse violently on the floor and then falls still. Zandalus shakes his head coming out of his stupor and begins to grin evilly.

Shuck bite, evil eye: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Shuck claw, evil eye: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13
Damage: 1d3 - 1 ⇒ (3) - 1 = 2
Shuck claw, evil eye: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
Damage: 1d3 - 1 ⇒ (3) - 1 = 2

Shuck steps into Mara's square continuing its assault on the shaman, but she is saved by Theo's curse.

Aggra violently hugs Theo, evil eye: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Aggra steps next to the witch bear hugging him with a vice like embrace, letting go she leaves heavy bruising and a broken rib as a parting gift.

Edit: Forgot fear for Aggra
Not looking at Shuck, high: 1d100 ⇒ 21
Will vs fear, DC 14: 1d20 + 5 ⇒ (10) + 5 = 15
No change for above

Rowan up


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

My dear, I may need to return the frosty favor!


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Theo, from where you were (before you 5' stepped closer to Zandalus) the crazy old lady would have provoked an AOO from Dervak's longspear for trying to get to you. I was positioned to try to help you!


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Apologies, Dervak. Wanted to get closer to Zandalus for Hexing...lol. Thought I had a pc wall in front of me.


Wrath Maps Wrath Loot

Well Julius is down so its just Rowan holding them back. Left Julius on the map because he still could come back. Sorry if it was confusing, if you weren't close she would have attacked and damaged Rowan instead.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

No worries. That's what happens when I quick post without reviewing the map...lol.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan is tired of Aggra’s shenanigans.

He winds up a nasty haymaker and unloads.

stunning fist: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23

+1 for pugnacious
damage: 1d6 + 1 ⇒ (4) + 1 = 5

current hp 12


Wrath Maps Wrath Loot

Missed your fear gaze save, but it won't matter with that roll

Rowan clocks his elder in the jaw shattering it and knocking her on her feet unmoving.

Cultist 2 averts eyes, high: 1d100 ⇒ 21
Cultist 2 vs fear: 1d20 + 1 ⇒ (20) + 1 = 21
Cultist 3 averts eyes, high: 1d100 ⇒ 38
Cultist 3 vs fear: 1d20 + 1 ⇒ (15) + 1 = 16

The cultists clearly have better things to fear than Shucky, who keeps on jumping at Mara.

Cultist 1 sap vs Ellery: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Ellery escapes a sappy fate for now.

Cultist 2 sap vs Rowan: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Cultist 3 sap vs Rowan: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Rowan however is not so lucky and takes another blow from one dressed in yellow rags.

Dervak:
The dark whisper bristles with excitement, You need me now. One of your so called friends is dead, another will soon be if you don't accept my power.

Theo, Mara, Dervak are ending round 4, Ellery starts 5


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Will, Shaken, Bless: 1d20 + 8 - 2 + 1 ⇒ (3) + 8 - 2 + 1 = 10

Mara stepped away from the psychopomp and swung her axe again at the horrific beast, but she was too overcome with fear to fight properly.

Greataxe, Shaken, Bless: 1d20 + 3 - 2 + 1 ⇒ (3) + 3 - 2 + 1 = 5
Damage, Shaken: 1d12 + 1 - 2 ⇒ (2) + 1 - 2 = 1

AoO:
Greataxe, Shaken, Bless: 1d20 + 3 - 2 + 1 ⇒ (5) + 3 - 2 + 1 = 7
Damage, Shaken: 1d12 + 1 - 2 ⇒ (2) + 1 - 2 = 1

The dice gods are angry with Mara. :(


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Smiling in gratitude to Rowan, the Witch casts a spell before stepping up to touch a cultist; his hands suddenly becoming frosty.
Touch AC: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 191d6 + 3 ⇒ (4) + 3 = 7

Frostbite Rimed:
Rime Spell (Metamagic)
Creatures damaged by your spells with the cold descriptor become entangled.

Benefit: The frost of your cold spell clings to the target, impeding it for a short time. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell.

This feat only affects spells with the cold descriptor.

Level Increase: +1 (a rime spell uses up a spell slot one level higher than the spell’s actual level.)

Frostbite

School transmutation [cold]; Level bloodrager 1, druid 1, magus 1, shaman 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets creature touched
Duration instantaneous
Saving Throw none; Spell Resistance yes

DESCRIPTION

Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. The fatigued condition ends when the target recovers from the nonlethal damage. This spell cannot make a creature exhausted even if it is already fatigued. You can use this melee touch attack up to one time per level.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Internal Monologue:
You may get your wish, Dervak thinks angrily.

"MARA!" the warrior shouts, "Julius is dead! Heal Rowan and Theo before they join him!"
Dervak doesn't keep track of her hexes and spells, nor does he know that she has a scroll. He has a potion he can drink when he has the opportunity.
He stabs at the dog-creature.
Attack, Bless, PA: 1d20 + 7 - 1 + 1 ⇒ (17) + 7 - 1 + 1 = 24
Damage: 1d8 + 9 ⇒ (1) + 9 = 10
Then he drops the longspear and moves, drawing the falchion, and moves next to Rowan.


Wrath Maps Wrath Loot

It looks like Theo and Dervak have tried to move into the same space. I usually update the map for Theo when I can because for whatever reason he's unable to do so. If you're using your phone Theo you may need to download the slides app. Gonna say Theo is there with Dervak right behind, Theo can move out of the way next turn and Dervak can move in. Otherwise you can both be there but you count as squeezing.

My update will be a later today since its a little too complicated to do it at work.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Okay, if Theo is there then Dervak does not drop the spear and draw the falchion - he just moves to support Theo and Rowan with the longspear.


Wrath Maps Wrath Loot
Dervak wrote:
Okay, if Theo is there then Dervak does not drop the spear and draw the falchion - he just moves to support Theo and Rowan with the longspear.

works for me. Also i shouldn't skip Ellery, Im just excited for next turn


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Yuppers; just have my phone nowadays. Saving for a new laptop, but it is further down the list...lol. Thank you for the assistance.


Wrath Maps Wrath Loot

The cultist easily sidesteps Theo’s clumsy touch. Meanwhile Dervak strikes a blow that should skewer the dog creature straight through but it only pierces halfway through its torso, regardless it falls to the ground unmoving.

Botting Ellery per his request
Ellery pokes Zandalus: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Ellery's dagger finds soft flesh leaving a short gash on the mad prophet.

Will vs Detect Thoughts DC 14
Ellery: 1d20 + 2 ⇒ (13) + 2 = 15
Theo: 1d20 + 3 ⇒ (18) + 3 = 21
Rowan: 1d20 + 6 ⇒ (16) + 6 = 22
Dervak: 1d20 + 4 ⇒ (9) + 4 = 13

Zandalus’ mad eyes return as his gaze falls on Dervak, “At odds with your divided mind? Excellent! Let's do something about your healer first.”

Magic Missile: 2d4 + 2 ⇒ (2, 3) + 2 = 7

Zandalus steps away from Ellery’s reach and two more magic missiles spring from his fingers both striking Mara leaving a wound that spews blood, 1 bleed.

Julius’ body shudders as any color he had left drains from his face and a long unnatural tongue lolls from his mouth, “Ugh.. Theo get off me. What smells so delicious?” No action yet


Wrath Maps Wrath Loot

Rowan up


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Theophilus Carter wrote:

Smiling in gratitude to Rowan, the Witch casts a spell before stepping up to touch a cultist; his hands suddenly becoming frosty.

[dice=Touch AC]1d20+1+1; 1d6+3

** spoiler omitted **

Touch AC 19 misses?


Wrath Maps Wrath Loot
Theophilus Carter wrote:
Theophilus Carter wrote:

Smiling in gratitude to Rowan, the Witch casts a spell before stepping up to touch a cultist; his hands suddenly becoming frosty.

[dice=Touch AC]1d20+1+1; 1d6+3

** spoiler omitted **

Touch AC 19 misses?

Derp, saw the damage total as the to hit. I was expecting it to be on a separate line, I've updated my damage tracking.


Wrath Maps Wrath Loot
DM_Delmoth wrote:
The cultist easily sidesteps Theo’s clumsy touch.

Theo easily touches the cultist causing thick layers of frost to develop.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Apologies; I've developed a bad habit of shortcutting as much as possible, now using my phone. He is now Fatigued and Entangled...lol.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan realizes he is hurt worse than he thought. He leans back, as if to throw another strong punch, then pivots and runs toward Mara.

withdraw action, current hp=4 from damage and bleed


Wrath Maps Wrath Loot

cultist 1 vs Ellery: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d6 + 2 ⇒ (4) + 2 = 6

cultist 2 vs Theo, entangled, fatigue: 1d20 + 4 - 3 - 1 ⇒ (2) + 4 - 3 - 1 = 2
damage, fatigue: 1d6 + 2 - 1 ⇒ (3) + 2 - 1 = 4
cultist 3 vs Theo: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d6 + 2 ⇒ (3) + 2 = 5
cultist 3 crit confirm: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 2 ⇒ (4) + 2 = 6

The apostle by Ellery and Zandalus interposes himself between the two and too weakly hits Ellery with a sap.

The freezing apostle can barely lift his hand against Theo but his friend brings down his sap against Theo's head hard.


Wrath Maps Wrath Loot

Theo, Dervak, Mara, Ellery up. Make it a good one.


1 person marked this as a favorite.
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Distracted by the effectiveness of his spell, the gentleman barely registers the bullying attack that introduces him to the floor!


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Herself bleeding, Mara healed Rowan and moved up.

Healing Hex (Rowan): 1d8 + 3 ⇒ (5) + 3 = 8 8 lethal AND 8 non-lethal.

"Julius! Uh, you don't look so hot. Dervak said you were..."

Knowledge Religion (Julius): 1d20 + 4 ⇒ (9) + 4 = 13


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak drops the longspear, draws his falchion, and attacks Julius.
Falchion, Bless, PA, trait, vs prone: 1d20 + 7 + 1 - 1 + 1 + 4 ⇒ (18) + 7 + 1 - 1 + 1 + 4 = 30
Confirm: 1d20 + 7 + 1 - 1 + 1 + 4 ⇒ (2) + 7 + 1 - 1 + 1 + 4 = 14
Damage: 2d4 + 9 ⇒ (4, 4) + 9 = 17
Crit Damage: 2d4 + 9 ⇒ (4, 3) + 9 = 16
"Mara! Theophilus is down!"


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery decides to turn his attention to the cultist and takes a stab at him.

Attack Roll: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Wrath Maps Wrath Loot

Mara is certain that Julius turned into a ghoul. Julius looks like he’s about to say something but then his head is lopped off by Dervak, while Ellery slashes the apostle’s forearm.

Will vs Lullaby DC 14
Dervak: 1d20 + 4 ⇒ (12) + 4 = 16
Mara: 1d20 + 8 ⇒ (20) + 8 = 28

Zandalus concentrates on a spot between Mara and Dervak. Both of them feel the urge to yawn but are otherwise unaffected.

Theo:
Theo wanders the now familiar deserted alleys of an endless alien city choked with yellow fog. After wandering for hours a wall collapses, revealing a disproportionately small room. Inside a familiar girl sits on a stool at a simple table. She looks up at Theo and smile brightly, "The Tatterman fears the moon's metal distilled down."

Sorry for the delay in posting, had a little block on how to handle things. Rowan is up.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Would it be possible to get a different color for the numbers on the cultists? I made them out, but perhaps a different color would make it stand out better? Unless I am the only one that thinks so, then I will live, I am partially color blind so I don't know if it is just my color perception or if they are that difficult for everyone.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theatre of Theo's Mind:
Looking dejectedly at the creepy yellow fog, the gentleman sighs. Wandering a bit, he views the little girl, shrugs his shoulders and smiles.
And, I fear that I shall never make another hat again!


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan runs back up to the fight and slings a bullet at Zandalus.

sling: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d4 ⇒ 4


Wrath Maps Wrath Loot

Sling did 5 damage since str is added to sling damage

The bullet strikes Zandalus in the head leaving a nasty mark.

cultist 1 vs Ellery: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d6 + 2 ⇒ (1) + 2 = 3

cultist 2 vs Dervak, fatigue: 1d20 + 4 - 1 ⇒ (8) + 4 - 1 = 11
damage: 1d6 + 2 ⇒ (6) + 2 = 8
cultist 1 vs Dervak: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d6 + 2 ⇒ (1) + 2 = 3

None of the apostles clumsy attacks hit their mark.

Dervak, Mara, Ellery up, and Theo too if hes conscious


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

The steady sound of snoring comes from the lay-a-bout...


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak looks at the various foes; the cultists threatening Theophilus if he wakes, the sorcerer who has inflicted these bleeding wounds.
"If you can't heal him then send me to Zandalus, Mara! I'll risk the fog-land!"
His voice cracks as he says this.
If what Julius said was true, what comes out from that jump might not be me....
Delaying until Mara acts.

1,701 to 1,750 of 8,916 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Strange Aeons Adventure Path All Messageboards

Want to post a reply? Sign in.