DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

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Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

knowledge history on information: 1d20 + 8 ⇒ (16) + 8 = 24


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"I think Sara was warning me that this bloody door is not a good omen from Gorum. But since it is in our way, I am still willing to open it, unless you think we should go through these papers for now."
How long has it been on the Barkskin?


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Dervak wrote:
How long has it been on the Barkskin?

Unless you walk directly to the next combat, unlikely but possible, it will wear out before then. Say 5 minutes.


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Theophilus Carter wrote:
[dice=knowledge history on information]1d20+8

Theo recalls a Tian Xia legend which says that the gods tie red thread or cord to individuals destined to marry.


Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

"Huh...if Gorum's saying it might not be a great idea, and he's the god of war...I dunno, guys. It never seems like a good sign when the god of war says to not go through a spooky door into what is surely another battle on the other side of the door."


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"I think what Sara meant is that Gorum is not saying anything one way or the other. I said it was maybe a sign from Gorum and the next thing Sara said, through her dolls, was that the gods can't reach us here.
But if it is surely another battle, that I know how to deal with."

Dervak readies to smash the door down as soon as there is another voice in favor of this action.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus taps Dervak.

Ready! Set! Go!


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Okay! Stand back."
Dervak slams his shoulder into the door.
Strength: 1d20 + 4 ⇒ (11) + 4 = 15
If that doesn't do it, he tries a couple of more times.
Strength: 1d20 + 4 ⇒ (5) + 4 = 9
Strength: 1d20 + 4 ⇒ (15) + 4 = 19


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Dervak after a couple of attempts gets a good solid kick breaking the door. As soon as he does a torrent of blood and gore shatters the remaining bits of the door back onto the party.

Reflex DC 18
Dervak: 1d20 + 2 ⇒ (19) + 2 = 21
Julius: 1d20 + 8 ⇒ (9) + 8 = 17
Mara: 1d20 + 4 ⇒ (18) + 4 = 22
Rowan: 1d20 + 8 ⇒ (16) + 8 = 24
Sara: 1d20 + 6 ⇒ (14) + 6 = 20
Theo: 1d20 + 4 ⇒ (14) + 4 = 18
Gore Door: 3d6 ⇒ (5, 3, 4) = 12

Everyone but Julius manages to avoid the worst of the wooden shrapnel and is pushed back. No additional damage and pushed back 10 feet

Julius not only is hit by door shards but is also slammed hard into the wall. Taking the damage listed above.

Worn old chairs and small tables set with the scattered pieces of simple games lay scattered throughout this room. A serving hatch in the north wall opens into a darkened space beyond. Vast glass windows dominate the eastern walls, beyond which a jaundiced kaleidoscope swirls hypnotically. A coppery smell permeates the room. Sitting in a wheelchair sits a rotund old woman in a faded housecoat facing the eastern windows, a gaping wound covers her chest, gore streaming away from her heading to the western wall pooling there in defiance of gravity's pull. The pool of blood quickly drains into the hallway creating a horizontal well of blood. Any open doors in the hallway slam shut and you are unable to move or otherwise affect them as they are covered in the viscera.

DM dice:
Fortitude DC 12 vs filth fever
Dervak: 1d20 + 5 ⇒ (4) + 5 = 9
Julius: 1d20 + 1 ⇒ (2) + 1 = 3
Mara: 1d20 + 5 ⇒ (6) + 5 = 11
Rowan: 1d20 + 6 ⇒ (13) + 6 = 19
Sara: 1d20 + 1 ⇒ (20) + 1 = 21
Theo: 1d20 + 2 ⇒ (2) + 2 = 4


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

It sounds to me like the western end of the halway is filling up with blood. Are people there at risk of drowning? Is the way clear to move east into the room?


Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

Julius lets out a hiss of pain as he's slammed into the wall. He pulls out an extract and downs it, sighing in relief as a few of his wounds close.

Cure Light Wounds: 1d8 + 2 ⇒ (5) + 2 = 7

Up to 18 HP now


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

The gentleman begins picking out shards of door off his coat.

I am beginning to think that this place has something wrong with it! Rudeness!

Glancing up as Dervak expresses his concerns, the gentleman nods. He waves a handkerchief hand in the air.

Casts Detect Magic 60' cone. He scans the area.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Uh, that woman looks like she should be dead. But she is still bleeding. And the blood is flowing through the air. What should we do?"
Dervak looks at the woman. Is she dead? Undead?
Untrained Heal: 1d20 + 1 ⇒ (5) + 1 = 6
Knowledge (Religion - trained): 1d20 ⇒ 11
No luck there, but somebody with better skills want to try?


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan also searches his memory for a potential clue about the woman.
Knowledge religion: 1d20 + 6 ⇒ (2) + 6 = 8
Knowledge history: 1d20 + 4 ⇒ (7) + 4 = 11


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Yes the hallway is filling up with blood, if the blood flow continues and anyone stays in the hallway they will eventually be at risk for drowning.

The flow of blood not only makes traversing the hallway slick but it also actively pushes back, you are able to fight through it and escape into the dayroom ahead. Difficult terrain

Theo know arcana: 1d20 + 8 ⇒ (8) + 8 = 16

Theo an aura around the blood and the body in the wheelchair, but is unable to determine what kind of magic it is.

Examining the corpse further it looks like something exploded out from where her heart used to be.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara fought her way forward, and moved up beside the body. She tried to figure out if this was some sort of spiritual phenomenon.

Knowledge Religion: 1d20 + 4 ⇒ (11) + 4 = 15 Is it some sort of haunt?

"Let's see if some healing will make any difference!", she said, and applied some positive energy to the corpse.

Healing Hex: 1d8 + 3 ⇒ (6) + 3 = 9


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Mara bint al-Katheeri wrote:
Is it some sort of haunt?

Mara is unsure, if it is the type of haunt is not like any she may have encountered in the past or read about.

The healing hex seems to have no effect on the body.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara examined the body, trying to figure out how to stop the blood flow.

Heal, taking 10: 10 + 8 = 18
Knowledge: 1d20 + 4 ⇒ (6) + 4 = 10 Nature, Planes, Dungeoneering (-3)

Does anyone have any idea how to turn this fountain off?!", she cried.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak steps out of the insane river of flying blood and brushes himself off.
Somewhat disturbed, but increasingly familiar with the best way to act in all this madness, he begins poking around the dayroom for clues as to who this woman is and what happened to her.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus looks stumped!

Nervous and figidty, the gentleman wonders over to look into the darkened service hatch.

The Witch casts Dancing Lights to scout ahead.


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Dervak notices a patient name tag Genevieve Freeling.

Mara thinks that staunching the flow of blood might be possible with enough bandages, essentially stuffing her chest full of cloth.

Theo sees a low desk that sits behind a window that passes into a room beyond. Behind it an empty doorframe opens into a ransacked storage room, its floor covered in broken glass and opalescent stains. Four Apostles in Orpiment sporting the typical jaundiced cloth lie in various positions of repose. "Herbert, I think I heard something. Real this time," one says. The other responds, "Y-y-you're h-h-hal," but stops when she sees the ghostly light cast by Theo's spell.

Initiative, PCs get surprise round
Dervak: 1d20 + 1 ⇒ (9) + 1 = 10
Julius: 1d20 + 3 ⇒ (14) + 3 = 17
Mara: 1d20 + 2 ⇒ (6) + 2 = 8
Rowan: 1d20 + 3 ⇒ (17) + 3 = 20
Theo: 1d20 + 12 ⇒ (19) + 12 = 31
Cultists: 1d20 + 3 ⇒ (18) + 3 = 21
Sara: 1d20 + 5 ⇒ (9) + 5 = 14

Order
Theo
Cultists
Rowan
Julius
Sara
Dervak
Mara

It's a move action to cross through the service window from the dayroom to the office.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Surprise Round

The tall gentleman looks surprised.
Excuse moi, but I was looking for some towels? Lots of towels!

Theophilus calls upon his fey heritage.
He cast Web at them (Ref DC 16).


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak's surprise round action is to move up behind Theophilus, longspear ready.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

When Mara heard Theophilus speaking to someone (presumably a stranger), she drew out the Sarenrite wand.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan’s surprise round action would to be to get as close he can to the cultists, and attack with flurry, of possible.


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"Oh well if that's all... agh!"

Reflex
C1: 1d20 + 6 ⇒ (19) + 6 = 25
C2: 1d20 + 6 ⇒ (18) + 6 = 24
C3: 1d20 + 6 ⇒ (1) + 6 = 7
C4: 1d20 + 6 ⇒ (5) + 6 = 11


Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

Julius moves up next to the door, besides Theo. He draws his rapier as he does so. He nods to Theo in appreciation. "Nice web, looks like you got at least a few of them. Splitting them up, good idea."


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Theo should get a round before the Apostles.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Round 1

Nodding in appreciation, the Witch hexes one of them that is caught.

Evil Eye DC 15 -2 saves 7 rounds or 1

Theophilus then starts Cackling.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Now, my good Dervak, if you could incapacitate those two still free?

Theophilus asks, as he steps aside.


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Will vs Evil Eye: 1d20 + 1 ⇒ (19) + 1 = 20

Escape Artist 1: 1d20 + 8 ⇒ (6) + 8 = 14
Escape Artist 2: 1d20 + 8 ⇒ (11) + 8 = 19
Escape Artist 3: 1d20 + 8 ⇒ (19) + 8 = 27
Escape Artist 4: 1d20 + 8 ⇒ (15) + 8 = 23

The two captured by the web struggle against it. While their compatriots struggle to get closer to the party. The first one begins to pick her way through the web but starts to violently jerk from side to side yelling, "Get away from me!" All she manages to do is wrap herself tighter. She continues to struggle against the web.

Escape Artist: 1d20 + 8 ⇒ (16) + 8 = 24

And tears herself free panting.

The second manages to pick their way through, attacking the dapper hatter.

Large broken bottle, cover: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

The improvised weapon goes wide and was closer to hitting Julius than Theo.

Escape Artist: 1d20 + 8 ⇒ (16) + 8 = 24
Escape Artist: 1d20 + 8 ⇒ (18) + 8 = 26

The third and fourth breaks free of their initial capture and easily moves around the Theo's sticky strands.

In summary all have broken free and one is still in the web, one was able to attack and miss Theo.

DM dice:
Ghoul init: 1d20 + 2 ⇒ (5) + 2 = 7, after Mara

Sara sticks close to Mara looking unsure.

PCs up round 1 for everyone but Theo who's on round 2


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara saw an opportunity as the cultists bunched up near the other side of the window. "Stand back for a moment!", she urged her allies. She moved up and concentrated, dropping the wand and pulling out a pinch of colored sand; her eyes turned pitch black and the color drained from her and her surroundings. A split second later, a spray of clashing colors shot from her outstretched hand and washed over the enemy.

Casting Color Spray (DC 15 Will), which should catch the three cultists by the window. I positioned Mara to use the standard 15ft cone template; she could always stand one square to the right if that would work better.

Afterwards, the drained colors slowly returned.


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Will vs Color Spray 2, circumstance: 1d20 + 1 - 2 ⇒ (13) + 1 - 2 = 12
Will vs Color Spray 3, circumstance: 1d20 + 1 - 2 ⇒ (5) + 1 - 2 = 4
Will vs Color Spray 4, circumstance, evil eye: 1d20 + 1 - 2 - 2 ⇒ (1) + 1 - 2 - 2 = -2

Unconscious, blinded, and stunned: 2d4 ⇒ (3, 2) = 5
Blinded, and stunned: 1d4 ⇒ 1

Unconscious=5 rds, Blinded=6 rds, Stunned=7 rds


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus looks aghast at the cultist.

I believe that improperly used disciplinary exercises are prohibited by law.

The gentleman smiles at Mara.

Well done, Mara. I had only one Web available unfortunately, but I think that a good combo!


Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

Julius blinks in surprise as Mara almost single-handedly takes out the entire room. "So uhhh...do we mop them up now?" He hefts his rapier. "Guess we can just kind of stab them at our leisure, right?"


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Nice visual effect!
"Maybe; one left."
Dervak is fine with killing them, or pummeling them with enough non-lethal damage that they stay out after the spell ends. He doesn't really care either way.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara declared, "We should capture and question them! I want to know what they're doing here and who they're working for." She was also hoping that it wouldn't be necessary to kill them. Perhaps some of them didn't like who they were working for?

When it's her turn to act next, Mara is going to pull a blanket out of her backpack, and try to use it to stop the blood gushing from the body.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan is both surprised and impressed. He takes a quick swig from his wine skin.
”I’m fine taking them out, but should we keep one alive to question?”


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"I hate dealing with prisoners. They can be your responsibility."
Dervak drops the longspear, moves to the window drawing the falchion, and smacks the first one he sees on the ground through the window.
Attack, Non-lethal, Through Window, PA, vs Helpless (Prone and Dex 0): 1d20 + 7 - 4 - 4 - 1 + 4 ⇒ (16) + 7 - 4 - 4 - 1 + 4 = 18
Damage, PA, non-lethal: 2d4 + 6 + 3 ⇒ (4, 1) + 6 + 3 = 14


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Did anyone else have a combat action?


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Isn't there still one moving around in the web? Theo will Evil Eye(saves)/Cackle until combat is over.


Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

I think I still have a combat action, I can move past the unconscious guys' squares, right?


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Yes one in the corner past all the web. You can move over the unconscious mooks without trouble.


Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

Julius picks his way through the room and levels his rapier at the remaining guy. "See these guys? You're next. Drop your weapon."

Intimidate: 1d20 + 4 ⇒ (2) + 4 = 6

Unfortunately, his voice cracks as he tries to sound tough.


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DM Dice:
Ghoul Stealth: 1d20 + 7 ⇒ (9) + 7 = 16
Ghoul Stealth: 1d20 + 7 ⇒ (19) + 7 = 26
Perception
Dervak: 1d20 + 6 ⇒ (1) + 6 = 7
Julius: 1d20 + 15 ⇒ (11) + 15 = 26
Mara: 1d20 + 10 ⇒ (5) + 10 = 15
Rowan: 1d20 + 8 ⇒ (6) + 8 = 14
Theo: 1d20 + 9 ⇒ (3) + 9 = 12

On the other side of the Hemorrhagic River two figures dressed as doctors or nurses creep out of the hallway. They both have long sharp teeth and pallid flesh and say, "Where did you morsels come from?"

Know Religion, when you get line of sight
Dervak: 1d20 ⇒ 12
Julius: 1d20 + 8 + 1d6 ⇒ (12) + 8 + (3) = 23
Mara: 1d20 + 4 ⇒ (13) + 4 = 17
Rowan: 1d20 + 6 ⇒ (11) + 6 = 17

Julius, Rowan, Mara:
They're ghouls, you know they have undead traits. They are intelligent undead that crave the flesh of humanoids.

Julius:
You know their touch can paralyze, elves are immune.

Cultist save vs Evil Eye: 1d20 + 1 ⇒ (5) + 1 = 6

The Apostle's fear drains from her face seeing Julius. "Those guys can't hold their mud anyway."

Escape Artist: 1d20 + 8 ⇒ (13) + 8 = 21

She carefully picks her way through the webbing moving next to Julius attempting to slam him with a torn off cabinet door.

Cabinet Slam: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara saw the pale looking medical staff arrive. Hoping to avoid unnecessary conflict, she moved back to the body and hailed them, "Hello there! My name is Mara. I'm sorry that I can't greet you properly, but we've got a problem here with this body gushing blood. Do you know what's causing it to do this?" The fact that they had referred to her as a 'morsel' was not encouraging, but she felt she had to try.

Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13 Technically, Diplomacy takes a minute. Mara's hoping to talk instead of fight.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

At the sound of Mara's greeting, Theophilus turns around to notice the why what long teeth you have grandma(s) nursing staff.

Not certain they are here to assist, my dear!

He taps Dervak's shoulder.
Seems we have a staff problem!


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"What are they, Theophilus? They look kind of dead!"
Dervak moves to cover Mara, threatening with the longspear. He readies to attack any that come within range, and may also get an AOO.

Readied Attack:
Readied Attack, Power Attack: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
Damage: 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15

AOO:
AOO, Power Attack: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
Damage: 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15


Wrath Maps Wrath Loot PS Loot PS Maps

I believe Rowan and Julius have a round of action yet.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan is going to use his sling to fling a stone at the closest one.

sling: 1d20 + 6 ⇒ (7) + 6 = 13 bullet: 1d4 ⇒ 2

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