DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

Map

Treasure Sheet


8,851 to 8,900 of 8,916 << first < prev | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | next > last >>

Wrath Maps Wrath Loot PS Loot PS Maps

Having failed to possess the hatter, too many voices in there already, Ariadnah floats directly up.

Round 2
Theo
Mara
Ariadnah
Ci Ci <----------
Xhamen-dor
Dervak


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Ci Ci reaches into her pouch, grabs a packet of diamond dust, and dumps it over Dervak as she draws upon her power. "This might help," she says.

(Casting Quickened Stoneskin on Dervak)

She then turns toward the witch and unleashes her power. This time, it takes a form of the same radiant beam of light that Mara used to destroy the vampire lord.

Sunbeam, Ranged Touch: 1d20 + 11 + 3 ⇒ (17) + 11 + 3 = 31

Spell Resistance: 1d20 + 20 ⇒ (6) + 20 = 26

Damage, Reflex DC 24: 16d6 ⇒ (2, 3, 1, 1, 1, 5, 4, 1, 5, 3, 2, 4, 5, 4, 2, 4) = 47

If Inspired Trait Re-Roll can be applied to Spell Resistance:

Inspired Re-Roll: 1d20 + 20 ⇒ (6) + 20 = 26

LOL. Of course.


Wrath Maps Wrath Loot PS Loot PS Maps

Reflex vs Sunbeam: 1d20 + 15 ⇒ (10) + 15 = 25 23

Another beam of light strikes the Lich burning away another layer of flesh and causing her to cry out in agony.

Xhamen-dor draws all the water in the air around you and in your body into itself, leaving you parched, with cracking and drying skin. Your eyes try to water but are unable to.

Horrid Wilting: 20d6 ⇒ (5, 1, 5, 2, 4, 1, 1, 4, 1, 2, 1, 6, 2, 5, 1, 6, 3, 1, 4, 5) = 60 Fort DC 26 halves this damage

Mara's skin where she was grasped by the fungal monstrosity that was once Lowls begins to rapidly decay and sprout mold.

Mara give me a DC 31 fort save or take 2 con damage and 2 strength damage, I forgot this last round so you got a freebie.

Round 2
Theo
Mara
Ariadnah
Ci Ci
Xhamen-dor
Dervak <------------

Round 3
Theo <------------
Mara <------------
Ariadnah
Ci Ci
Xhamen-dor
Dervak


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Does Lowls have line of sight to target Theo? Or does he not need it?

DC 31 Fortitude, Heroism: 1d20 + 15 + 3 ⇒ (11) + 15 + 3 = 29
DC 26 Fortitude, Heroism: 1d20 + 15 + 3 ⇒ (3) + 15 + 3 = 21

Mara gasped as she suffered the corruption of Xhamen-dor. She retreated behind the stone wall and prayed for healing, "Mommy, I need your help!"

Casting Heal on herself: 160 hp regained and all stat damage cured.


Wrath Maps Wrath Loot PS Loot PS Maps

@Mara heal will also cure the corruption so no further saves required.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

The ugly witch done tried to do it!

Round 3

Theophilus decided that the next time that they decide to go off and fight a Great Old One, that they really should hydrate first!
Fort DC 26: 1d20 + 17 ⇒ (15) + 17 = 32 30 damage

The Mad Hatter sucks it up, grins at the wild and disgusting witch and hiccups!
Split Hex Misfortune Hex Will DC 28 3 rounds

Paybacks are a b~#!%.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

@CiCi - the Legendary Proportions spell that Theo cast on Dervak already gives DR 10/adamantine, so maybe the Quickened Stoneskin goes to someone else?

Empowered by Theophilus's magic, Dervak grows to gigantic size.

I believe that CiCi moved up on her turn so Dervak is not squeezing. Net gain is +5 AC, making him now AC 56; or 54 now that he is going to switch Blessing of Fervor from the +2's to the extra attack.
Also gain +6 Str, +4 Con, and DR 10/adamantine.

Fortitude, Legendary Proportions, Shake it Off +2: 1d20 + 26 + 2 + 2 ⇒ (19) + 26 + 2 + 2 = 49
Takes 30 damage.

"Hey, uh, this Wall of Stone is kind of in the way."

Dervak uses his Pugnacious trait to increase his reach by 5', making it 20' now. That is 10' base for being Large, +5' Longarm, +5' Pugnacious. Using Pugnacious does take away the ability to use Arcane Strike this round, so his damage drops by 4.

He drops the Luckblade and attacks the Lowls-Xhamen-Dor hybrid in front of him. Using Destined Strike on the last two iteratives.

Primary, Heroism +3, Dance +5, Legendary +2, Bane: 1d20 + 24 + 3 + 5 + 2 + 2 ⇒ (1) + 24 + 3 + 5 + 2 + 2 = 37
1/rage Certain Strike reroll!: 1d20 + 24 + 3 + 5 + 2 + 2 ⇒ (13) + 24 + 3 + 5 + 2 + 2 = 49
Damage: 2d8 + 31 + 5 + 4 + 2 + 2d6 ⇒ (4, 2) + 31 + 5 + 4 + 2 + (5, 6) = 59

BoF Attack: 1d20 + 24 + 3 + 5 + 2 + 2 ⇒ (11) + 24 + 3 + 5 + 2 + 2 = 47
Damage: 2d8 + 31 + 5 + 4 + 2 + 2d6 ⇒ (1, 7) + 31 + 5 + 4 + 2 + (2, 2) = 54

Secondary: 1d20 + 19 + 3 + 5 + 2 + 2 ⇒ (16) + 19 + 3 + 5 + 2 + 2 = 47
Damage: 2d8 + 31 + 5 + 4 + 2 + 2d6 ⇒ (3, 5) + 31 + 5 + 4 + 2 + (2, 2) = 54

Tertiary, Destined Strike 1 of 5: 1d20 + 14 + 3 + 5 + 2 + 2 + 10 ⇒ (13) + 14 + 3 + 5 + 2 + 2 + 10 = 49
Damage: 2d8 + 35 + 5 + 4 + 2 + 2d6 ⇒ (3, 4) + 35 + 5 + 4 + 2 + (2, 4) = 59

Quaternary, Destined Strike 2 of 5: 1d20 + 9 + 3 + 5 + 2 + 2 + 10 ⇒ (8) + 9 + 3 + 5 + 2 + 2 + 10 = 39
Damage: 2d8 + 31 + 5 + 4 + 2 + 2d6 ⇒ (7, 4) + 31 + 5 + 4 + 2 + (5, 2) = 60

Weapon is a +2 Furious Aberration-Bane Bastard Sword, so counts as +6 (therefore Epic) when raging and having the Bane apply. This is its Special Purpose after all.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus just grins.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

(Retcon: Casting Quickened Stoneskin on Mara.)


Wrath Maps Wrath Loot PS Loot PS Maps

Xhamen-dor will vs misfortune: 1d20 + 19 ⇒ (17) + 19 = 36
Ariadnah will vs misfortune: 1d20 + 17 ⇒ (3) + 17 = 20

The great old one shakes off Theo’s curse but the Briarstone Witch seems to be having a bout of bad luck.

Teralindar’s Honor meeting its purpose to destroy the corruption in Neruzavin has little problem harming the Great Old One. Lowls-dor shrieks out in pain and recoils. Got’em

Sensing that her life is nearly at end Ariadnah channels negative energy within herself, healing all her injuries and curing her blindness. She puts more distance between herself and the party. Casting Harm

Round 3
Theo
Mara
Ariadnah
Ci Ci <----------
Xhamen-dor
Dervak


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Save vs Horrid Wilting: 1d20 + 11 + 3 + 2 ⇒ (12) + 11 + 3 + 2 = 28

Ci Ci flies upward to clear her line of sight with Ariadnah. She once again unleashes the force of the sun upon the witch.

Casting Sunbeam, Ranged Touch: 1d20 + 13 + 3 ⇒ (19) + 13 + 3 = 35

Damage, Reflex DC 24: 16d6 ⇒ (6, 2, 6, 4, 1, 3, 3, 3, 2, 3, 6, 3, 3, 3, 4, 3) = 55


Wrath Maps Wrath Loot PS Loot PS Maps

Reflex: 1d20 + 15 ⇒ (12) + 15 = 27

Ci Ci only manages a graze as Ariadnah floats out of the way at the last minute. The witch points at Ci Ci, "Destroy her! Ensure your legacy."

Lowls maneuvers to better position and lashes out at Ci Ci with thin tendrils of moist and sticky hair-like fungus. The impact almost as powerful as the tentacles and tries to pull her closer into it's embrace, squeezing the life out of her. As Ci Ci dies her body quickly decays and grows patchy with mold and fungal infections.

Ranged touch vs Ci Ci 1: 1d20 + 25 ⇒ (11) + 25 = 36
Plus grab: 1d20 + 37 ⇒ (17) + 37 = 54 doing constrict damage and then free action ending the grab

Ranged touch vs Ci Ci 2: 1d20 + 25 ⇒ (11) + 25 = 36
Plus grab: 1d20 + 37 ⇒ (10) + 37 = 47 2nd verse same as the first

Ranged touch vs Ci Ci 3: 1d20 + 25 ⇒ (6) + 25 = 31
Plus grab: 1d20 + 37 ⇒ (12) + 37 = 49

Even with cover that should have hit. And yes this is a standard action.

Its damage is epic and mythic so bypasses all DR except /slashing and /piercing.
Damage vs Ci Ci 1: 3d6 ⇒ (2, 4, 6) = 12
Plus constrict: 3d6 + 18 ⇒ (1, 5, 6) + 18 = 30

Vs Ci Ci 2: 3d6 ⇒ (5, 6, 5) = 16
Plus constrict: 3d6 + 18 ⇒ (4, 1, 4) + 18 = 27

Vs Ci Ci 3: 3d6 ⇒ (2, 3, 4) = 9
Plus constrict: 3d6 + 18 ⇒ (1, 4, 6) + 18 = 29

123 damage should kill Ci Ci outright. If she's brought back by breath of life or a similar effect she needs to give me a DC31 fort save or take 2 con and 2 str damage. Dice for something: 1d4 ⇒ 1

Round 3
Theo
Mara
Ariadnah
Ci Ci
Xhamen-dor
Dervak <------------

Round 4
Theo <------------
Mara <------------
Ariadnah
Ci Ci
Xhamen-dor
Dervak


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara concentrated, creating a portal to move Dervak past the stone wall.

Using Heaven's Leap on Dervak, to move him into a position for a full attack against either Lowls or the Lich.

"The Briarstone Witch can't be killed without destroying her phylactery!", she advised her allies.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Cerise! You will pay for that, monster."

Dervak attacks Lowls with the full power of Teralindar's Honor.

Again using Destined Strike on the last 2, if it isn't dropped by then.

Primary, Heroism +3, Dance +5, Legendary +2, Bane: 1d20 + 24 + 3 + 5 + 2 + 2 ⇒ (6) + 24 + 3 + 5 + 2 + 2 = 42
Damage: 2d8 + 35 + 5 + 4 + 2 + 2d6 ⇒ (5, 4) + 35 + 5 + 4 + 2 + (2, 4) = 61

BoF: 1d20 + 24 + 3 + 5 + 2 + 2 ⇒ (4) + 24 + 3 + 5 + 2 + 2 = 40
Damage: 2d8 + 35 + 5 + 4 + 2 + 2d6 ⇒ (8, 8) + 35 + 5 + 4 + 2 + (1, 6) = 69

Secondary: 1d20 + 19 + 3 + 5 + 2 + 2 ⇒ (18) + 19 + 3 + 5 + 2 + 2 = 49
Damage: 2d8 + 35 + 5 + 4 + 2 + 2d6 ⇒ (2, 8) + 35 + 5 + 4 + 2 + (1, 6) = 63

Tertiary, Destined Strike 3 of 5: 1d20 + 14 + 3 + 5 + 2 + 2 + 10 ⇒ (2) + 14 + 3 + 5 + 2 + 2 + 10 = 38
Damage: 2d8 + 35 + 5 + 4 + 2 + 2d6 ⇒ (8, 2) + 35 + 5 + 4 + 2 + (4, 1) = 61

Quaternary, Destined Strike 4 of 5: 1d20 + 9 + 3 + 5 + 2 + 2 + 10 ⇒ (13) + 9 + 3 + 5 + 2 + 2 + 10 = 44
Damage: 2d8 + 35 + 5 + 4 + 2 + 2d6 ⇒ (5, 8) + 35 + 5 + 4 + 2 + (5, 4) = 68


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Round 4

Theophilus watches in horror as the monstrosity in need of a shave (formerly known as Asshat Lowls) reaches its slimy slithering, writhing tentacles out for CiCi. The finality of fate looming definitively in his wide blue eyes, the Mad Hatter quickly searches his pockets for the Phylactary.
My gods, man! What's do I has in me pockets!

Do we have possession of it? If not...

Theo (bravely) Split Hexes Mara and Derak.

Regenerative Sinew (Su):
(Healer's Handbook pg. 17) The witch can cause the debilitating wounds of a creature she touches to quickly close, helping it heal rapidly. The target either gains fast healing 5 for a number of rounds equal to 1/2 the witch’s class level or it heals up to 4 points of ability score damage from any two ability scores (witch’s choice). At 15th level, in addition to the chosen effect, the target’s severed body members, broken bones, and ruined organs grow back, as per regenerate. Once a creature has benefited from this hex, it cannot benefit from it again for 24 hours.

He then smiles at Mara's wall.


Wrath Maps Wrath Loot PS Loot PS Maps

Does Theo find her phylactery?: 1d100 ⇒ 51 Not this turn.

Ariadnah drops a little from the air and speaks an arcane word. Billowing yellowish green fog blankets the area obscuring you from each other and from Xhamen-dor. Cloudkill

The living creatures that are not immune to ability damage need to give me a fort DC 24 or take Con damage: 1d4 ⇒ 2, half if successful.

She cackles maniacally.

In the mist the vague form of Ci Ci stirs, maybe her injuries were not as bad as they first seemed.

Ci Ci:
You open your eyes; your mind and flesh infiltrated with the taint that is Xhamen-dor. The presence in your mind is irresistible, it commands you. "Protect me."

Round 4
Theo
Mara
Ariadnah
Ci Ci <----------
Xhamen-dor
Dervak


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

"Muris Invisibilis!" cries a raspy, distorted feminine voice from the depths of the cloud. Ci Ci rises into the air in front of the thing that was Count Lowls. Her body is pale, and veined with tiny hairs of fungal growth. Her pale eyes hold none of the vivacious woman you once knew and traveled with.

Casting Wall of Force, 80 feet long and twenty feet high just below her, directly between Count Lowls and Dervak.

"You will not touch him!" she howls. "He saved me from the temporal guardian. He saved me here and now! He chose me to be his!"


Wrath Maps Wrath Loot PS Loot PS Maps

Xhamen-dor lays in wait.

Ready if an enemy comes within 20ft:
Tentacle: 1d20 + 35 ⇒ (20) + 35 = 55
Tentacle, confirm?: 1d20 + 35 ⇒ (5) + 35 = 40

Damage, imp vital strike: 9d6 + 12 ⇒ (3, 6, 1, 2, 5, 1, 2, 3, 3) + 12 = 38
Crit damage: 3d6 + 12 ⇒ (2, 2, 1) + 12 = 17

A tentacle slams into you with tremendous force.

If the critical confirms you must succeed a DC 32 fort save or be stunned for rounds: 1d4 ⇒ 2, if successful you are instead staggered.

Additionally you must succeed a DC 31 fort save or take 2 con and 2 strength damage.

Round 4
Theo
Mara
Ariadnah
Ci Ci
Xhamen-dor
Dervak <------------

Round 5
Theo <------------
Mara <------------
Ariadnah
Ci Ci
Xhamen-dor
Dervak


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara had studied Ci Ci, Dervak and Theo with the Phylactery of the Shepherd, which acts as the Status Spell. Does she have any idea of what happened to Ci CI? Is there any Knowledge check that she can make?


Wrath Maps Wrath Loot PS Loot PS Maps

Mara knows that Ci Ci died. She also knows that Xhamen-dor infests certain typs of minds which rise up as the Seeded. These beings have the same abilities as they were in the past but are undead animated by foul fungus. They are utterly devoted to Xhamen-dor. You faced a number of seeded during your time in Neruzavin.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Round 5

Theophilus wonders if the other witch can read his mind.
Feel sorry for her if she is!

As the Cloudkill envelopes them in its toxic thickness, Theo absently scratches his nose.
Fort DC 24, : 1d20 + 17 ⇒ (12) + 17 = 29

The Mad Hatter then begins to Summon from the cloud...
Summon Monster VI: 1d3 ⇒ 1

Air Elemental, Large

EDIT!

If someone could see the frown of Theo's face through the fog, one would know that he hates it when that happens!


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Fort, vs Poison (+4 Major Ameliorating): 1d20 + 26 + 4 ⇒ (20) + 26 + 4 = 50
1 Con damage, so no effect for now.

Dervak will take the increased movement from Blessing of Fervor and fly up through the cloud.

DC 20 Fly to ascend vertically, Heroism, Dex-rage: 1d20 + 8 + 3 + 3 ⇒ (8) + 8 + 3 + 3 = 22

He can ascend 20' to get out of the cloud and then a bit more movement to get to the lich.
At which point he will ready to attack if she tries to cast.

Readied Attack:
AOO: 1d20 + 24 + 3 + 5 + 2 ⇒ (12) + 24 + 3 + 5 + 2 = 46
Damage: 2d8 + 35 + 5 + 4 ⇒ (8, 5) + 35 + 5 + 4 = 57


Wrath Maps Wrath Loot PS Loot PS Maps

Dervak:
The familiarity of the surrounding terrain resolves into terrible insight as you recognize the symbol the tower, menhirs, and walkway form, a triskelion; The Yellow Sign! It pulls at the loose threads of you mind, threatening to drive you to madness. Don't roll a 1 on a will save.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Will, vs mind-affecting: 1d20 + 30 + 5 ⇒ (4) + 30 + 5 = 39

Dervak resists the otherworldly sigil.
"Theophilus, don't fly up - there's a Yellow Sign!"

Mara can probably make the Will save if at any point she needs to fly up.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara called down cleansing fire on the Briarstone Witch, Lowls, and whatever Ci Ci had become, "For the Sun and the Fury!"

5ft step, Casting Firestorm: 32 10 ft cubes of fire.

Caster Level check, Spell Penetration: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35

Firestorm (DC 28 Reflex): 16d6 ⇒ (2, 5, 2, 4, 3, 6, 3, 1, 4, 5, 4, 6, 5, 6, 5, 5) = 66


Wrath Maps Wrath Loot PS Loot PS Maps

Xhamen-dor vs Firestorm: 1d20 + 13 ⇒ (2) + 13 = 15
Ariadnah vs Firestorm: 1d20 + 15 ⇒ (4) + 15 = 19

A raging inferno engulfs the three remaining combatants. The Innmost Blot, Xhamen-dor, former Count Haeserton Lowls IV, its remaining flesh boils and bubbles, no match for the searing heat of Mara’s spell. The Blot crumbles to ash.

Ariadnah flusters at the destruction of her ally but composes herself quickly. "Suffer my spite." Dervak feels drowsy, DC 25 will save Cloak of Dreams.

She evil eye hexes Dervak for saving throws, -4. And then cackles maniacally.

When Dervak attacks her:
Spite triggers Bestow Curse DC 23.

Round 5
Theo
Mara
Ariadnah
Ci Ci <----------
Dervak


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Forgot about the Cloudkill:

Fortitude, Heroism: 1d20 + 15 + 3 ⇒ (12) + 15 + 3 = 30


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

The Thing That Was Ci Ci hisses as its new master is consumed by the torrent of flames, even as those same flames wash harmlessly over her.

"May the Darkness Consume You All!" she cries out.

(Casting Hungry Darkness, centered on the group - including the Briarstone Witch, NO SAVE 3d6 force damage and 2 CON damage per round inside the area. SR roll applies, if applicable.)

Everything suddenly goes pitch black, and pain shoots through you as hundreds of invisible teeth bite into your flesh.


Wrath Maps Wrath Loot PS Loot PS Maps

Hungry Darkness damage: 3d6 ⇒ (5, 2, 5) = 12

Round 6
Dervak <------------
Theo <------------
Mara <------------
Ariadnah
Ci Ci


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus feels a bit congested at all the fogs, darkness, and a sudden rash springing up from below....
Hungry Darkness: 3d6 ⇒ (1, 5, 6) = 12 Force plus 2 Con. Current Con 20/18 for loss of 28hp total

Theo looks about the acidic fog, the hungry darkness, the thick pea soup. He waves his hand in front of his face,
Done gone ethereal!

N Large outsider (air, elemental, extraplanar):

Augment Summoning, Evolved Summoned Monster (Bleed)

Init +11; Senses darkvision 60 ft.; Perception +11
Defense
AC 21, touch 17, flat-footed 13 (+7 Dex, +1 dodge, +4 natural, –1 size)
hp 84/84 (8d10+24)
Fort +11, Ref +13, Will +2
Defensive Abilities air mastery; DR 5/—; Immune elemental traits
Offense
Speed fly 100 ft. (perfect)
Melee 2 slams +14 (1d8+6)
Space 10 ft., Reach 10 ft.
Special Attacks whirlwind (DC 18)
Statistics
Str 18/20, Dex 25, Con 16/18, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +13; CMD 31
Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Mobility, Weapon FinesseB
Skills Acrobatics +15, Escape Artist +15, Fly +21, Knowledge (planes) +5, Perception +11, Stealth +11
Ecology

Tiberius Achilles Franklin appears above the fog, but inside the Hungry Darkness!

Auran:
What the f%** cheese is this pigeons s@@+!? Theo you suck!

Theo yells back.

Auran:
Shut yer yapping and give the lady witch a kiss!

Tiberius Achilles Franklin sighs. The Large Air elemental then turns into a Whirlwind speeding straight at the Witch!
Ref DC 19

Theophilus Summons.
Summon Monster VI Large Air Elementals: 1d3 ⇒ 3

EDIT!
Concentration DC 32: 1d20 + 26 ⇒ (9) + 26 = 35


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara flew around the wall of stone and the wall of force, and tried to blast the thing that used to be Ci Ci with electricity.

Casting Stormbolts, excluding Dervak and Theo.

Stormbolts (DC 28 Fortitude for half and no stun): 16d8 ⇒ (8, 6, 3, 6, 2, 6, 7, 1, 7, 6, 3, 5, 8, 1, 8, 4) = 81 plus stunned on round

Blessing of fervor option: ◆Increase its speed by 30 feet.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Will vs Cloak of Dreams: 1d20 + 30 + 5 ⇒ (6) + 30 + 5 = 41
Will vs Evil Eye: 1d20 + 30 + 5 ⇒ (8) + 30 + 5 = 43

Dervak takes 16 damage from Hungry Darkness, but heals back 5 from Theo's hex. He takes 2 Con damage, but had a +4 Con from Legendary Proportions, so is still above his usual Con.

Dervak guesses that CiCi would have excluded herself from the Hungry Darkness effect, so he starts flying towards where she was.

With Blessing of Fervor, can fly at 90', so he easily gets out of the Hungry Darkness with a single move. If Ariadnah can see in darkness or has blindsight, she can take an AOO against his AC 54.

As he is above the height of both the Wall of Force and the Cloudkill, he should be able to see CiCi and to move readily. He closes the rest of the distance to CiCi (it is only 50' in total, so a single move) and grabs her (standard). He does this from 10' away so she doesn't get an AOO.

Grapple, Dance +5, Legendary +4, 1-handed -4: 1d20 + 24 + 5 + 4 - 4 ⇒ (16) + 24 + 5 + 4 - 4 = 45
Legendary Proportions is net +2 for attacks but +4 for CMB.

Dervak's CMD is 60.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Round 6

Theo remembers that he is still in the Cloudkill and Hungry Darkness. The White Rabbit would have appeared to kick him not gently to unclog the s!!! from his brains, but the White Rabbit is smarter than him.

Theo accepts the added speed from Blessing of Fervor to Fly around some walls and appear outside the Hungry Darkness.
Fly 60' Fly (Dex)+24

Flying upwards 10' cost 20', the Mad Hatter floats forward and a bit drunkenly diaganal out of the Hungry Darkness. Seeing Mara, Theo smiles.
A bit ugly in there.

The Witch then views the goings-on with Dervak hugging CiCi.
So, how are we doing? Exciting!

He then winks at CiCi.
misfortune Will DC 28 3 rounds


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

The White Rabbit does indeed appear this time and kicks the f~*~ing s+#@ out of Theo....twice!
Theo decides that he will Hex himself since range and 3D is a thing!

Regenerative Sinew (Su):
(Healer's Handbook pg. 17): The witch can cause the debilitating wounds of a creature she touches to quickly close, helping it heal rapidly. The target either gains fast healing 5 for a number of rounds equal to 1/2 the witch’s class level or it heals up to 4 points of ability score damage from any two ability scores (witch’s choice). At 15th level, in addition to the chosen effect, the target’s severed body members, broken bones, and ruined organs grow back, as per regenerate. Once a creature has benefited from this hex, it cannot benefit from it again for 24 hours.


Wrath Maps Wrath Loot PS Loot PS Maps

Ariadnah has trueseeing, AoO vs Dervak, touch: 1d20 + 8 ⇒ (3) + 8 = 11
Reflex vs auto slam dam: 1d20 + 15 ⇒ (10) + 15 = 25

Touch vs Theo: 1d20 + 8 ⇒ (17) + 8 = 25
Negative energy: 1d8 + 8 ⇒ (6) + 8 = 14

Ariadnah with great ease flies out of the whirlwind, a ring on her finger would sparkle brightly except for all the darkness. FoM means she can just fly out without restriction. She flies directly at Theo, her crooked finger dashing him on the nose like a spoiled child. He suddenly cannot feel his face.

Ariadnah takes force bleed: 1d6 ⇒ 3

Theo needs to make DC 26 fort save or be paralyzed permanently.

Ci Ci needs to save vs Stormbolts but since she’s undead will not be stunned.

The green cloud of death continues to drift, now enveloping Mara once again. Con damage on her turn: 1d4 ⇒ 3 DC 24 for take 1 damage instead.

With Xhamen-dor destroyed the storm building around the tower calms and the yellow light enshrouding the area disappears. The panicked cries of Thrushmoor's citizen's in the distance fade deathly silence.

Round 6
Dervak
Theo
Mara
Ariadnah
Ci Ci <----------


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Whoops, forgot this:
01-20 Dervak misses CiCi: 1d100 ⇒ 45


Wrath Maps Wrath Loot PS Loot PS Maps

Theo's miss chance: 1d100 ⇒ 21 No desperate save here.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Reflex Save vs Stormbolts: 1d20 + 17 ⇒ (7) + 17 = 24 Damage reduced by Electricity Resistance 10, for 71 points.

CMB to Resist Grapple or Attack of Opportunity?: 1d20 + 0 ⇒ (19) + 0 = 19

Modifier left zero for the moment. Ci Ci now has 2 tendrils that grant her a 10' reach and are considered natural weapons. This would grant an AoO, wouldn't it? EDIT: It doesn't matter either way, Dervak's AC is so high, I'm only hitting with a Nat 20 in physical combat.

Will Save vs Hex: 1d20 + 31 ⇒ (20) + 31 = 51

As Dervak grabs hold of it, the Thing That Was Ci Ci cries out: "Release me, or Burn!"

Channel Fire Class Ability: 10d6 + 10 ⇒ (5, 2, 3, 3, 2, 1, 6, 6, 2, 2) + 10 = 42 Everyone in a 30' radius, Will Save DC 29 (probably 'Not a 1') for half damage.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

DC 26 fort save or be paralyzed permanently: 1d20 + 17 ⇒ (13) + 17 = 30

A tiny sound emits from the green fog, but it seems to be swallowed up by the already nauseating smell!


Wrath Maps Wrath Loot PS Loot PS Maps

PCs go in round 7, don't for get saves vs stuff. Dervak everyone is on fire, Mara is in a death cloud. Theo might fall asleep, DC 25 on that one.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Fortitude, Heroism: 1d20 + 15 + 3 ⇒ (9) + 15 + 3 = 27
Will, Heroism: 1d20 + 27 + 3 ⇒ (9) + 27 + 3 = 39 | 7 fire damage

Will wait to make sure Theo hasn't fallen asleep.

Note: Mara's HP not adjusted for con damage.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

RETCONNED CHANNEL FIRE DAMAGE: 5d6 ⇒ (6, 1, 5, 1, 2) = 15

(Sorry, misread the rule.)


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Will vs channel: 1d20 + 30 ⇒ (1) + 30 = 31
Dervak does have a feat to reroll a 1 on a save 1/day, but I will save that and not use it here. Dervak takes 15 damage, and heals 5 from Theo's hex.

Dervak releases CiCi as she asks, then brings Teralindar's Honor to bear on the seeded undead.
"Sorry, Cerise. We will bring you back right."

Free action to end the grapple, then full attack.

Primary, Dance, Legendary, Bane: 1d20 + 24 + 5 + 2 + 2 ⇒ (7) + 24 + 5 + 2 + 2 = 40
01-20 Miss: 1d100 ⇒ 26
Damage: 2d8 + 35 + 5 + 4 + 2 + 2d6 ⇒ (1, 1) + 35 + 5 + 4 + 2 + (6, 5) = 59

BoF: 1d20 + 24 + 5 + 2 + 2 ⇒ (12) + 24 + 5 + 2 + 2 = 45
01-20 Miss: 1d100 ⇒ 75
Damage: 2d8 + 35 + 5 + 4 + 2 + 2d6 ⇒ (2, 4) + 35 + 5 + 4 + 2 + (4, 1) = 57

Secondary: 1d20 + 19 + 5 + 2 + 2 ⇒ (17) + 19 + 5 + 2 + 2 = 45
01-20 Miss: 1d100 ⇒ 20
Damage: 2d8 + 35 + 5 + 4 + 2 + 2d6 ⇒ (1, 7) + 35 + 5 + 4 + 2 + (5, 6) = 65
Missed on the concealment

Tertiary: 1d20 + 14 + 5 + 2 + 2 ⇒ (8) + 14 + 5 + 2 + 2 = 31
01-20 Miss: 1d100 ⇒ 72
Damage: 2d8 + 35 + 5 + 4 + 2 + 2d6 ⇒ (3, 5) + 35 + 5 + 4 + 2 + (1, 3) = 58

Quaternary: 1d20 + 9 + 5 + 2 + 2 ⇒ (19) + 9 + 5 + 2 + 2 = 37
01-20 Miss: 1d100 ⇒ 78
Damage: 2d8 + 35 + 5 + 4 + 2 + 2d6 ⇒ (2, 7) + 35 + 5 + 4 + 2 + (1, 2) = 58
Autoconfirmed Crit Damage: 2d8 + 35 + 5 + 4 + 2 ⇒ (4, 2) + 35 + 5 + 4 + 2 = 52

After four swings from a monstrously enlarged Dervak and a sword specifically meant to kill seeded undead, CiCi is still not down 3 hits and 1 miss leave her with 3 HP I think. Her undead form is resilient indeed. But the fifth mighty swing of the sword strikes a vital location and, hopefully, sends CiCi to rest.


Wrath Maps Wrath Loot PS Loot PS Maps

Theo Will: 1d20 + 15 ⇒ (1) + 15 = 16

Theo dreams of eating muffins at the forgotten caravanserai with his old friend, The Yellow King.

He falls flat just as Ci Ci's body crumples.

Action to Mara


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara flew over next to Dervak and created a portal to shunt the sleeping hatter out of reach of the lich, "White Rabbit, can you give Sleeping Beauty here a kick?"

Using Heaven's leap on Theo. Applied 2 rounds of fast healing to Mara.


Wrath Maps Wrath Loot PS Loot PS Maps

In a moment of despiration the Briarstone Witch casts one final spell.

Dervak’s hand starts to become stiff and greys like stone.

Bouncing flesh to stone fort DC 25. First targeting Dervak then targeting Mara.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

WAKE UP THEO! Will Save DC 29 RETCONNED CHANNEL FIRE DAMAGE because CiCi still cares: 1d20 + 17 ⇒ (8) + 17 = 2515 = 15 Fast Healing 5 for net 10 fire damage.

Theo falls asleep dreaming of....
What?! It was just getting good!

Thanks!

The frustrated Mad Hatted looks around at the going-ons since he passed out from sexual tension....
Will get to computer to better see map....

Theo dreams a little dream of me...


Wrath Maps Wrath Loot PS Loot PS Maps

The Lich closes with Dervak and Mara hoping to cause them to sleep as well. Dervak gets an AoO if not stone. Then DC 25 will for Dervak and Mara to avoid falling asleep for 1 minute


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Will, Heroism: 1d20 + 27 + 3 ⇒ (12) + 27 + 3 = 42

Mara defied the lich's lullaby.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Fort vs Stone: 1d20 + 26 ⇒ (8) + 26 = 34

Dervak slashes at the Briarstone Witch as she approaches!
AOO, Dance, Legendary: 1d20 + 24 + 5 + 2 ⇒ (8) + 24 + 5 + 2 = 39
Damage: 2d8 + 35 + 5 + 4 ⇒ (4, 4) + 35 + 5 + 4 = 52

There is a save I need to make the first time I attack her, right?
Will vs Bestow Curse DC 23: 1d20 + 30 ⇒ (2) + 30 = 32

And then another for Cloak of Dreams

Will vs Sleep, Mind-Affecting: 1d20 + 30 + 5 ⇒ (12) + 30 + 5 = 47

"For Cerise."
Last Destined Strike on the last iterative.

Primary, Dance, Legendary: 1d20 + 24 + 5 + 2 ⇒ (15) + 24 + 5 + 2 = 46
Damage: 2d8 + 35 + 5 + 4 ⇒ (1, 4) + 35 + 5 + 4 = 49

BoF: 1d20 + 24 + 5 + 2 ⇒ (13) + 24 + 5 + 2 = 44
Damage: 2d8 + 35 + 5 + 4 ⇒ (6, 5) + 35 + 5 + 4 = 55

Secondary: 1d20 + 19 + 5 + 2 ⇒ (6) + 19 + 5 + 2 = 32
Damage: 2d8 + 35 + 5 + 4 ⇒ (8, 4) + 35 + 5 + 4 = 56

Tertiary: 1d20 + 14 + 5 + 2 ⇒ (16) + 14 + 5 + 2 = 37
Damage: 2d8 + 35 + 5 + 4 ⇒ (4, 4) + 35 + 5 + 4 = 52

Quaternary, Destined Strike 5 of 5: 1d20 + 9 + 5 + 2 + 10 ⇒ (13) + 9 + 5 + 2 + 10 = 39
Damage: 2d8 + 35 + 5 + 4 ⇒ (2, 2) + 35 + 5 + 4 = 48

1 to 50 of 8,916 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Strange Aeons Adventure Path All Messageboards

Want to post a reply? Sign in.