Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
Mara flew through the hole in the ceiling saying, "Charlabu, with me!"
She glided around the anti-life shell and declared, "This Tea Party has a light show!" She extended her fingers and shot multicolored beams of light to wash over the druid and her cultists.
Casting Prismatic Spray (60 ft cone: DC 27 save varies).
The hound archon dutifully followed and engaged the fungal druid with his scimitar.
Scimitar, Heroism: 1d20 + 22 + 3 ⇒ (10) + 22 + 3 = 35
Force damage: 1d10 + 5 ⇒ (9) + 5 = 14
DM_Delmoth |
Theo pops his head up and sends a wave of fatigue in Daridela’s general direction, snagging a single cultist in the process. Orange The cultist’s body posture droops immediately and it looks like he’s struggling. Daridela just smiles.
Theo sees why, the druid's head and body is a grotesque mockery of the hale and hearty woman you met over a year ago. Her flesh is rotting and decaying while piles of ropey fungus and webs of sinuous fibers sprout all over. You’ve seen creatures like this before, she’s become a seeded creature. Her mind has sprouted a bit of the Great Old One Xhamen-dor and will spread his terrible infection with a mere touch. Theo sees bright words hang over her head, it says, immune.
Another part of Theo’s mind dreams about acrobatic bears and demons flying through the air with the greatest of ease. Meanwhile reality has the hezrou huffing and puffing up a spiraling staircase, grumbling about needing more exercise.
Hezrou can only move 30 and can’t end on top of a bear so he gets in line.
Prismatic spray vs Daridela: 1d8 ⇒ 6 Insanity will negates
Prismatic spray vs Orange: 1d8 ⇒ 3 80 Electricity reflex half
Prismatic spray vs Red: 1d8 ⇒ 2 40 Acid reflex half
Prismatic spray vs Yellow: 1d8 ⇒ 7 Sent to another plane will negates
Prismatic spray vs Green: 1d8 ⇒ 3 80 Electricity reflex half
Prismatic spray vs Papa bear: 1d8 ⇒ 7 Sent to another plane will negates
Daridela vs Insanity, DC 27, mind-affecting: 1d20 + 17 + 4 ⇒ (14) + 17 + 4 = 35
Orange vs Electricity, DC 27, fatigue: 1d20 + 16 - 1 ⇒ (6) + 16 - 1 = 21
Red vs Aaaaaciiiid?, DC 27: 1d20 + 16 ⇒ (3) + 16 = 19
Yellow vs plane shift, DC 27: 1d20 + 9 ⇒ (16) + 9 = 25
Green vs Electricity, DC 27: 1d20 + 16 ⇒ (13) + 16 = 29
Papa bear vs plane shift, DC 27: 1d20 + 6 ⇒ (16) + 6 = 22
Mara sends out a chaotic mess of multicolored rays indiscriminately sending one cultist and a fire dire polar bear to fight it out on some faraway plane, electrifying another cultist, and badly burning another.
Charlabu finally manages to harm the druid, striking her with a spectral scimitar.
Enemy and bear action post coming, this is all I could hammer out at the moment.
Theophilus Carter |
Reading the sign sign everywhere a sign stating the druidess' particular take on the witch's choice of spells, the Mad Hatter smiles.
Looks like I chose the wrong week to quite drinking.
Theo waves sadly good-bye blue sky good-bye to the polar bear. He then winks at the heavily breathing hezrou.
Not that kinda show.
The White Rabbit pops in wearing a director's outfit, seated in a director's chair, holding a director's bullhorn.
Cut! Damn it, Theophilus Carter! Remember your lines for f*$&s sake! Asshat making it harder on Delmoth. Be putting you on tbe side lines mister if you get it together.
The White Rabbit tips his director's cap at each and pops out!
The 2 remaining polar bears, the fat hezrou and Theo all looked guilty.
DM_Delmoth |
Daridela points at Mara and a bolt of lighting strikes her. As she does so you can see the unead plant woman's injuries begin to heal.
Call lightning storm: 5d6 ⇒ (1, 4, 6, 6, 2) = 19 Reflex DC 22 for half
The cultists maneuver slightly and get ready for the next bear, which dutifully charges up the stairs.
Fire wall damage: 2d6 + 16 ⇒ (3, 5) + 16 = 24
Orange ready attack vs baby bear, fatigue, outflank, gang up: 1d20 + 18 - 1 + 4 ⇒ (14) + 18 - 1 + 4 = 35
Red ready attack vs baby bear, outflank, gang up: 1d20 + 18 + 4 ⇒ (3) + 18 + 4 = 25
Green ready attack vs baby bear, outflank, gang up: 1d20 + 18 + 4 ⇒ (18) + 18 + 4 = 40
Green, confirm?: 1d20 + 18 + 4 ⇒ (12) + 18 + 4 = 34
Orange outflank triggers on Green's crit, fatigue, outflank, gang up: 1d20 + 18 - 1 + 4 ⇒ (2) + 18 - 1 + 4 = 23
Red outflank triggers Green's on crit, outflank, gang up: 1d20 + 18 + 4 ⇒ (18) + 18 + 4 = 40
Red, confirm?: 1d20 + 18 + 4 ⇒ (10) + 18 + 4 = 32
Green outflank triggers on Red's crit, outflank, gang up: 1d20 + 18 + 4 ⇒ (10) + 18 + 4 = 32
Rapiers each times two, two crits, six times sneak attack, DR: 6d6 + 24 + 2d6 + 8 + 36d6 - 60 ⇒ (3, 5, 3, 2, 1, 5) + 24 + (3, 5) + 8 + (2, 5, 4, 1, 6, 5, 6, 3, 5, 3, 2, 5, 5, 2, 1, 4, 4, 4, 4, 3, 4, 1, 4, 2, 4, 1, 2, 1, 6, 6, 3, 4, 3, 2, 1, 5) - 60 = 122
Baby bear slumps over in a flurry of rapid and precise rapier strikes and promptly disappears, sent back home.
Mama bear quickly fills the gap, swiping at a nearby cultist and bringing her into a hug.
Fire wall damage: 2d6 + 16 ⇒ (3, 6) + 16 = 25
Claw vs Green: 1d20 + 17 ⇒ (6) + 17 = 23
Plus grab: 1d20 + 23 ⇒ (18) + 23 = 41
Damage: 1d6 + 11 ⇒ (2) + 11 = 13
The Hezrou can just barely make it to Daridela and has a standard action left over.
PCs go!
Cerise "Ci Ci" Barchetta |
Ci Ci draws upon her power to once again fly, and does so through the hole in the ceiling.
(Casting overland flight.)
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
Where does Ci-Ci end up? And how high is the ceiling on the 2nd floor? I'm considering casting a Greater Dispel Magic (Area Dispel).
I'm presuming that a targeted dispel on the druid wouldn't affect the Anti-Life Shell?
Theophilus Carter |
Polar bear stats Hp 135 Melee bite +17 (1d8+11), 2 claws +17 (1d6+11 plus grab) (+23 grapple) Resist Acid, Cold, and Electricity 10 DR 5/evil Resistance (Ex) 15 (Fire)
Round 5
Theophilus (looking a bit contrite) waves at the hezrou.
Fortune Hex Split Hex to Dervak.
The Witch then watches his polar bears doing the job proudly!
The hezrou returns a thumbs up to Theo, strides the rest of the way to the druidess and attempts to introduce himself!
The demon smiles wickedly at the druidess.
Theophilus says hello!
Melee bite: 1d20 + 19 ⇒ (18) + 19 = 374d4 + 10 ⇒ (4, 4, 1, 1) + 10 = 20
plus grab: 1d20 + 27 ⇒ (13) + 27 = 40
Fortune plus grab: 1d20 + 27 ⇒ (2) + 27 = 29
DM_Delmoth |
Where does Ci-Ci end up? And how high is the ceiling on the 2nd floor? I'm considering casting a Greater Dispel Magic (Area Dispel).
I'm presuming that a targeted dispel on the druid wouldn't affect the Anti-Life Shell?
Right but you could target spells you've identified. So you could target the shell with you first check and Daridela with the rest and hope to get something good.
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
Reflex, Heroism: 1d20 + 15 + 3 ⇒ (9) + 15 + 3 = 27
Mara tried to figure out if electricty could harm Daridela.
Monster Knowledge, Heroism: 1d20 + 3 ⇒ (11) + 3 = 14 | +5 Knowledge Local, Nature, Planes, Religion, +23 Knowledge Dungeoneering
Trying to figure out my action this round.
DM_Delmoth |
Mara remembered that seeded creatures are resistant to cold and electricity 10, but not immune. However she is sure she does not know all of the magical protections the druid may have.
Missed it before, the ceiling is 20ft up on this level too.
@Theo the bear has like 3 hp left so I'm just gonna triple the damage that Green took and call it even, if that's ok. It will die in the fire at the top of its turn.
The hezrou strikes the woman but finds that her hide is as strong as stone, 10 damage. When Mr. Demon tries to hold on, the woman slips through his claws like a buttered pig, grapple fails.
Theophilus Carter |
The hezrou looks a bit starlted.
I swear this never has happened before! Wife been nagging me to see a doctor.
Theo just nods as if he expected the lack of performance.
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
Mara tried to dispel Daridela's magical protections, starting with the anti-life shell. Then she started to move around the staircase towards the cultists.
Casting Greater Dispel Magic at Daridela's spells, starting with Anti-Life Shell.
Caster Level Check: 1d20 + 16 ⇒ (11) + 16 = 27
Meanwhile Charlabu furiously slashed with his scimitar at the druid.
Scimitar, Heroism, flank: 1d20 + 22 + 3 ⇒ (18) + 22 + 3 = 43
Force damage: 1d10 + 5 ⇒ (1) + 5 = 6
Crit confirm?: 1d20 + 22 + 3 ⇒ (20) + 22 + 3 = 45
Extra crit damage: 1d10 + 5 ⇒ (5) + 5 = 10
Scimitar (iterative1) Heroism, flank: 1d20 + 17 + 3 ⇒ (18) + 17 + 3 = 38
Force damage: 1d10 + 5 ⇒ (2) + 5 = 7
Crit confirm?: 1d20 + 17 + 3 ⇒ (7) + 17 + 3 = 27
Extra crit damage: 1d10 + 5 ⇒ (9) + 5 = 14
Scimitar (iterative2), Heroism, flank: 1d20 + 12 + 3 ⇒ (1) + 12 + 3 = 16
Force damage: 1d10 + 5 ⇒ (8) + 5 = 13
DM_Delmoth |
real quick that will get the shell. Mara did you want to roll for more checks? I believe you can get 3 more, it will be random buffs.
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
Caster Level Check #2: 1d20 + 16 ⇒ (5) + 16 = 21
Caster Level Check #3: 1d20 + 16 ⇒ (12) + 16 = 28
Caster Level Check #4: 1d20 + 16 ⇒ (8) + 16 = 24
Dervak |
Dervak Dex-rages, flies up, and readies to strike if the druid tries to cast a spell. Will use Fortune Hex on the attack.
Fly DC 20, Heroism, Dex-rage, CL5 potion: 1d20 + 9 + 3 + 3 + 2 ⇒ (3) + 9 + 3 + 3 + 2 = 20
Fortune Hex: 1d20 + 24 + 3 + 2 + 1 ⇒ (9) + 24 + 3 + 2 + 1 = 39
Damage: 1d10 + 35 + 2 + 2d6 ⇒ (7) + 35 + 2 + (3, 6) = 53
Note that he has Long Arm active, so the druid cannot just 5' step back and cast.
DM_Delmoth |
Greater dispel magic, which?: 1d13 ⇒ 3
Mara peels off a layer of protection from the druid but is unsure which protective spell it was. Meanwhile the shell hedging out life disappears allowing Dervak to close. And the forceful image of Sarenrae’s herald gives its opinion of the matter and slices into her twice.
No matter where she steps she’s threatened by a hezrou so no 5fts here.
First a trip as a swift action vs Dervak: 1d20 + 21 ⇒ (6) + 21 = 27 It was basically free, lol
Cast defensively, DC 25: 1d20 + 20 ⇒ (13) + 20 = 33
Dervak hates spell casters: 1d20 + 20 ⇒ (17) + 20 = 37 She can’t succeed, lol
Dervak cuts into Daridela foiling her ice storm. She now edges into the fire. Perhaps knowing what’s next she spits, ”I will be reborn again and again, you cannot destroy a fungal bloom.”
Fire damage vs Daridela: 2d6 + 16 ⇒ (6, 1) + 16 = 23
Her allies get ready for a charging bear.
Fire damage vs Mama bear: 2d6 + 16 ⇒ (6, 5) + 16 = 27
Orange ready attack vs baby bear, fatigue, outflank, gang up: 1d20 + 18 - 1 + 4 ⇒ (10) + 18 - 1 + 4 = 31
Red ready attack vs baby bear, outflank, gang up: 1d20 + 18 + 4 ⇒ (16) + 18 + 4 = 38
Green ready attack vs baby bear, outflank, gang up: 1d20 + 18 + 4 ⇒ (16) + 18 + 4 = 38
Red, confirm?: 1d20 + 18 + 4 ⇒ (19) + 18 + 4 = 41
Green, confirm?: 1d20 + 18 + 4 ⇒ (3) + 18 + 4 = 25
Orange outflank triggers on Red's crit, fatigue, outflank, gang up: 1d20 + 18 - 1 + 4 ⇒ (8) + 18 - 1 + 4 = 29
Red outflank triggers Green's on crit, outflank, gang up: 1d20 + 18 + 4 ⇒ (14) + 18 + 4 = 36
Green outflank triggers Red's on crit, outflank, gang up: 1d20 + 18 + 4 ⇒ (19) + 18 + 4 = 41
Green, confirm?: 1d20 + 18 + 4 ⇒ (3) + 18 + 4 = 25
Damage vs bear: 6d6 + 23 + 3d6 + 12 + 36d6 - 60 ⇒ (4, 4, 2, 4, 2, 1) + 23 + (5, 3, 1) + 12 + (6, 6, 5, 4, 5, 2, 3, 1, 5, 5, 1, 6, 2, 6, 6, 3, 6, 5, 2, 5, 1, 2, 4, 1, 6, 1, 2, 4, 1, 5, 6, 5, 4, 3, 2, 6) - 60 = 138
The last bear meets its last.
PCs go!
Theophilus Carter |
Round 6
Theophilus watches Da Bears battling bravely against the odds!
Had my money on Brady.
The Witch then winks at the hezrou. The hezrou flips Theo the bird, but he does indeed comply! He grins at the druidess!
Melee bite, flank: 1d20 + 19 + 2 ⇒ (10) + 19 + 2 = 314d4 + 10 ⇒ (3, 4, 3, 1) + 10 = 21 plus grab, but she slippery!
Fortune Hex Melee bite, flank: 1d20 + 19 + 2 ⇒ (18) + 19 + 2 = 394d4 + 10 ⇒ (1, 2, 2, 1) + 10 = 16
1 claws, flank: 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 271d8 + 10 ⇒ (6) + 10 = 16 plus grab, but she uses a lot of soap!
2 claws, flank: 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 251d8 + 10 ⇒ (8) + 10 = 18 plus grab, but she she must have banana scented soap!
Theo then takes a look over at the polar bear murdering club. He Cackles and casts.
Confusion Will DC 24
Dervak |
"I bet Upianshe has something to say about that."
Dervak attacks the druid with Teralindar's Honor, the weapon crackling with eldritch flame as it faces one of Upianshe's nemeses. Fortune Hex on the tertiary.
Primary, Heroism, Bane, Haste, Flanking: 1d20 + 24 + 3 + 2 + 1 + 2 ⇒ (4) + 24 + 3 + 2 + 1 + 2 = 36
Damage: 1d10 + 35 + 2 + 2d6 ⇒ (9) + 35 + 2 + (3, 5) = 54
Hasted Attack: 1d20 + 24 + 3 + 2 + 1 + 2 ⇒ (14) + 24 + 3 + 2 + 1 + 2 = 46
Damage: 1d10 + 35 + 2 + 2d6 ⇒ (3) + 35 + 2 + (5, 3) = 48
Secondary: 1d20 + 19 + 3 + 2 + 1 + 2 ⇒ (8) + 19 + 3 + 2 + 1 + 2 = 35
Damage: 1d10 + 35 + 2 + 2d6 ⇒ (6) + 35 + 2 + (4, 1) = 48
Tertiary: 1d20 + 14 + 3 + 2 + 1 + 2 ⇒ (16) + 14 + 3 + 2 + 1 + 2 = 38
Fortune?: 1d20 + 14 + 3 + 2 + 1 + 2 ⇒ (6) + 14 + 3 + 2 + 1 + 2 = 28
Damage: 1d10 + 35 + 2 + 2d6 ⇒ (6) + 35 + 2 + (4, 2) = 49
Quaternary: 1d20 + 9 + 3 + 2 + 1 + 2 ⇒ (15) + 9 + 3 + 2 + 1 + 2 = 32
Damage: 1d10 + 35 + 2 + 2d6 ⇒ (7) + 35 + 2 + (3, 1) = 48
Cerise "Ci Ci" Barchetta |
Ci Ci continues to fly up through the hole in the ceiling to the second level, moving behind Dervak.
She unleashes her power upon the cultists who survived the bear attack.
"Immolatus!"
Flame Strike, Reflex DC 22 for half: 15d6 + 15 ⇒ (4, 1, 2, 5, 3, 1, 2, 2, 1, 5, 1, 5, 6, 5, 6) + 15 = 64
DM_Delmoth |
Daridela bursts into a purple flame as she is smote by Dervak and Upianshe working in concert. A moment later two out of the three cultists are struck down by Ci Ci. The final cultists drops her rapier and flees into the fire.
Combat over for the moment. 3.. 2..
The sound of chanting from the Briarstone Witch and the undulations of once Count Lowls now Xhamen-dor reborn waft from up the stairs. You shudder at the thought of facing the Star Seed again but there is no one else capable of saving Thrushmoor.
Last call for last minute preparations.
Mara bint al-Katheeri |
1 person marked this as a favorite. |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
Mara consulted with her allies, "Does anyone have a way to protect themselves against bright light? A Sunburst might harm certain fungal creatures."
Perhaps Seeded creatures might be vulnerable to Sunburst (DC 28 Reflex). But I'm worried about blinding everyone.
Mara should have meditated and filled empty spell slots earlier, but it sounds like she doesn't have time now.
Theophilus Carter |
Theophilus smiles as the druidess is eradicated by those more deserving. The Witch frowns at the hezrou.
You suck. Go find out what is making all that ruckus!
The hezrou flips the Mad Hatter the bird before going on the errand.
Theo then smiles at everyone.
Anyone want to go follow him?
DM_Delmoth |
As soon as the Hezrou head up the stairs he disappears as his time on this plane runs out.
Dervak |
Time to fight a god...
Dervak prepares as best as he can.
Pulling out some big guns. Casting Tactical Adaptation (Dodge), Channel Vigor (starting with Spirit), and Dance of a Hundred Cuts.
10 base +5 Dex, +10 Armor, +3 Deflection, +5 Natural, +6 Luck, +1 Haste, +1 Dodge, +5 Morale, +4 Shield = 50
Fort is +10 base, +2 Con, +5 Resistance, +6 Luck, +3 Morale = +26
Ref is +5 base, +5 Dex, +5 Resistance, +6 Luck, +3 Morale, +2 Feat, +1 Haste = +27
Will is +5 base, +3 Wis (w/Mass Owl's Wisdom), +5 Resistance, +6 Luck, +3 Morale, +2 Feat, +6 competence = +30 (and another +5 vs mind-affecting)
And +4 circumstance bonus vs Curse, Disease, or Poison
And Shake it Off
"Cast your Sunburst if you see an opportunity, Mara. My reflexes are good and I hope luck is on my side."
Dervak would fail on a nat 1, but he has a feat to reroll a nat 1 on a save 1/day, and he also has a Luck Blade reroll 1/day.
Note that Dervak is staying in Dex-rage so his Init bonus is +9.
Cerise "Ci Ci" Barchetta |
Ci Ci takes the opportunity to renew her stoneskin and protection from arrows spells, as well as tap herself with one of her wands to cast shield on herself.
DM_Delmoth |
Haste and any other rd/lvl spells will need to be reupped if you want them for next encounter. Will get init and descriptions up later today.
DM_Delmoth |
You can cast rd/lvl buffs and have them active going in but any cast during the last combat are gone.
DM_Delmoth |
Dark storm clouds roil low in the air about this hazy reflection of Thrushmoor, as a sickly yellow light emanates from the tower and pierces the churning gray sky. The tower’s roof is ringed with triangular battlements, but is otherwise flat stone with only an opening for the stairs.
In front of you is something bizarrely familiar, a sinister form of immense size. Tangles of hair-like fungal filaments writhe with nauseating purpose. Human bones lay tangled in a wriggling mass arrayed around the head of your former employer and count of Ustalav, Haserton Lowls IV. The man’s eyes are wide with dark insanity, his mind and body perverted by the Great Old One Xhamen-dor.
At its side is a crone who moves with an alarming confidence and precision which belies her age. Her eyes are milky-white which leaves no doubt that her vigor has an unnatural origin, for someone who must be at least 700 year old.
When you ascend to the top the Briarstone Witch cackles, ”I admire your tenacity, but you’re too late. Thrushmoor is doomed, and I’m going home to ensure it meets its destiny and to escape this place.”
At the top of your turn I need a DC 24 will save, mind-affecting, fear, or you are shaken. I also need a DC 30 will save or you are nauseated for 1d2 rounds and then sickened for 1d4 rounds.
Initiative
Ci Ci: 1d20 + 7 ⇒ (17) + 7 = 24
Dervak: 1d20 + 9 ⇒ (4) + 9 = 13
Mara: 1d20 + 8 ⇒ (20) + 8 = 28
Mara, Temporal Celerity: 1d20 + 8 ⇒ (12) + 8 = 20
Mara, Temporal Celerity, mk2: 1d20 + 8 ⇒ (14) + 8 = 22
Theo: 1d20 + 13 ⇒ (17) + 13 = 30
Xhamen-dor: 1d20 + 17 ⇒ (1) + 17 = 18
Ariadnah: 1d20 + 8 ⇒ (19) + 8 = 27
Round 1
Theo <---------------
Mara <---------------
Ariadnah
Ci Ci
Xhamen-dor
Dervak
Theophilus Carter |
Theophilus Carter floats upward into the beautiful bounty of chaotic calm. He takes a long look at Lowls. He taps his fingers on his chin. He takes off his imaginary glasses, wipes them on his coat, replaces them and shakes his head.
Do you do something different with your hair?
DC 24 will save, mind-affecting, fear, or you are shaken: 1d20 + 17 ⇒ (13) + 17 = 30
DC 30 will save or you are nauseated for 1d2 rounds and then sickened for 1d4 rounds: 1d20 + 17 ⇒ (8) + 17 = 251d2 ⇒ 11d4 ⇒ 2
The White Rabbit is quite happy being on these particular side lines!
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
Is Ariadnah the witch?
Don't forget that Mara cast Remove Fear (duration 10 min) on the party just before we entered the grounds. Also Mass Owl's Wisdom gives everyone a +4 enhancement bonus to wisdom
Given the menacing storm clouds, Mara prayed for protection against lightning, and concentrated, causing her form to waver; just before the group headed up the stairs she declared, "Mommy, we're going to need some Orcish Courage!"
Using Time Flicker (Blur) and Casting Resist Energy (Electricity) on herself and Blessing of Fervor on the party.
DC 24 Will Save, Remove Fear, Heroism, Shake it Off: 1d20 + 26 + 4 + 3 + 2 ⇒ (18) + 26 + 4 + 3 + 2 = 53
DC 30 Will Save, Heroism, Shake it Off: 1d20 + 26 + 3 + 2 ⇒ (3) + 26 + 3 + 2 = 34
Monster Knowledge (Lowls), Heroism: 1d20 + 3 ⇒ (1) + 3 = 4 +5 Knowledge Local, Nature, Planes, Religion, +23 Knowledge Dungeoneering
Monster Knowledge (Witch), Heroism: 1d20 + 3 ⇒ (15) + 3 = 18
Next round she can retry failures with Knowledge of the Ages.
Blessing of Fervor options:
◆Increase its speed by 30 feet.
◆Stand up as a swift action without provoking an attack of opportunity.
◆Take one extra attack as part of a full attack action, using its highest base attack bonus.
◆Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
◆Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
Mara's Blessing of Fervor option: ◆Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Waiting on results of Monster Knowledge before deciding on Standard Action. Particularily interested in Electrical Resistance/Immunity.
Note: Mara has 20% concealment from Blur, and ranged attacks against her have a 50% miss chance from Spirit Shield.
DM_Delmoth |
The elderly woman leans on her staff as she makes a show of hobbling towards you, "Begone scion of Kronug. Your father was a disappointment as were you."
In a flash of yellow smoke, reality wrenches and shrieks, and the Bloodrager is no longer with you.
On your turn you may spend a full-round action to make an intelligence or survival check, DC 20 to find your way out You do get a reprieve from the fear and nauseating auras until you come back at least.
Round 1
Theo
Mara
Ariadnah
Ci Ci <----------
Xhamen-dor
Dervak
Cerise "Ci Ci" Barchetta |
DC 25 Will Save: 1d20 + 26 ⇒ (11) + 26 = 37
DC 30 Will Save: 1d20 + 26 ⇒ (9) + 26 = 35
"Diasporatum!" Ci Ci cries, unleashing her power on the witch.
Ranged Touch, Disintegrate: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Spell Resistance: 1d20 + 20 ⇒ (10) + 20 = 30
Damage: 32d6 ⇒ (3, 5, 1, 2, 6, 6, 4, 5, 6, 2, 1, 5, 3, 2, 3, 1, 2, 2, 1, 3, 2, 1, 4, 2, 6, 1, 6, 2, 3, 4, 2, 3) = 99
(DC 23 Fortitude Save for lesser damage.)
Theophilus Carter |
Thanks, Mara! I think even with Owl's Wisdom (+2 to Will) and Lucky 4-leaf clover, that he misses it by 1!
Theo floats just above the stairs, puking like a gentleman....
BoF Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves
DM_Delmoth |
Yes she is the witch. Sorry Mara!
I just realized that Mara was deferring her standard. You didn't hit the knowledge check vs Xhamen-dor but you encountered it before, here. Hopefully you can use that info to help inform your actions.
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
Mara cast a spell to create a stone wall to hide behind, which also provided some overhead cover.
Casting Wall of Stone. The goal is to make a wall that the enemy can't see over easily, where PCs can take cover to make it difficult to target multiple characters (for instance with Horrid Wilting), and to provide cover from a Sunburst spell. She has a few extra square feet if supports are necessary in spots.
DM_Delmoth |
Mara what level of cover are you trying to make? Low, partial, total, or improved? This also may make those squares difficult or impassable.
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
I'm trying to make a small area of total cover from Lowls, and also makes it difficult for the witch to get line of sight to most of the PCS at the same time. I want something that could block most PCs from being in line of sight to a Sunburst spell that could affect both Lowls and the witch, since I'm assuming most will have trouble making the DC 28 reflex save. I want to leave a way around the wall at either end, so I can move around to pick the best spot for the Sunburst (an 80 ft radius burst) next round.
DM_Delmoth |
Nice! Slight retcon to Ariadnah's action.
The Briarstone Witch floats off the edge of the tower going around the suddenly erected wall. She tuts disapprovingly as she banishes Devak to the Mazes.
Fort vs disintegrate: 1d20 + 15 ⇒ (8) + 15 = 23
Ci Ci’s diasportatum strikes Ariadnah in the side near where her spleen should be, and bores a small hole through the woman’s torso. A thin puff of dust exits on both sides, but strangely there is no blood. 17 damage
Xhamen-dor sunders a wall, PA: 1d20 + 37 - 6 ⇒ (13) + 37 - 6 = 44
Xhamen-dor sunders a wall, PA: 1d20 + 37 - 6 ⇒ (6) + 37 - 6 = 37
No ones
Damage, PA: 3d6 + 12 + 12 ⇒ (1, 2, 4) + 12 + 12 = 31
Damage, PA: 3d6 + 12 + 12 ⇒ (4, 2, 1) + 12 + 12 = 31
Xhamen-dor pounds on the stone wall for a second and it crumbles directly in front of Mara. The Great Old One lashes out against the shaman with its tentacles, squeezing her tightly and breaking a few of her ribs.
Mara tries to bend time and choose a reality where she is not struck but finds all the timelines converge with the same inevitable result.
Tentacle 1 vs Mara, PA: 1d20 + 35 - 6 ⇒ (12) + 35 - 6 = 41
Tentacle 2 vs Mara, PA: 1d20 + 35 - 6 ⇒ (8) + 35 - 6 = 37
No ones. I assume Mara has FoM up so no plus grabs.
Damage, PA: 3d6 + 12 + 12 ⇒ (2, 3, 5) + 12 + 12 = 34
Damage, PA: 3d6 + 12 + 12 ⇒ (5, 2, 1) + 12 + 12 = 32
Round 1
Theo
Mara
Ariadnah
Ci Ci
Xhamen-dor
Dervak <------------
Round 2
Theo <------------
Mara <------------
Ariadnah
Ci Ci
Xhamen-dor
Dervak
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
Note that Mara has Blur active (Time Flicker) for a 20% miss chance.
Mara consulted her ancestors for knowledge about what Lowls had become.
Monster Knowledge (Lowls), Heroism, Knowledge of the Ages: 1d20 + 3 + 10 ⇒ (2) + 3 + 10 = 15 +5 Knowledge Local, Nature, Planes, Religion, +23 Knowledge Dungeoneering
I guess the dicebot doesn't want Mara to know anything. :(
DM_Delmoth |
Negative it has blindsight so does not care about any level of concealment.
DM_Delmoth |
You can and if you succeed you'll be happy you chose sunburst. Results after dinner
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
Mara stepped to the side and prayed for powerful light to blast her enemies, closing her eyes against the flash, "A star is born!"
Casting Sunburst (DC 28 reflex) at floor level.
Sunburst (DC 28 Reflex for half and negate blindness): 6d6 ⇒ (2, 4, 3, 1, 5, 4) = 19
Not sure if she can also retry her knowledge check against the witch this round.
Reflex, Heroism: 1d20 + 15 + 3 ⇒ (16) + 15 + 3 = 34 | 9 damage
Mara bint al-Katheeri |
1 person marked this as a favorite. |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
Monster Knowledge Religion (Witch), Herorism, Knowledge of the Ages: 1d20 + 5 + 3 + 10 ⇒ (18) + 5 + 3 + 10 = 36
"It's the Briarstone Lich!", she declared, sharing her sudden realization. "Immune to electricity and cold!"
Dervak |
1 person marked this as a favorite. |
Dervak has to either keep moving or attack something to keep Dance of a Hundred Cuts active. Staying in one place trying to puzzle out this maze isn't going to do it.
So he moves 10' while drawing the Luckblade and then says "I wish to be out of this maze and back with my friends Theophilus and Mara and Cerise."
Move while drawing and then standard action for Wish. I guess he will take the +2 bonuses from Blessing of Fervor, making his AC 51 and his Reflex +28.
Assuming he makes it back, I'm totally going to abuse Talking is a Free Action to do some RP with the Briarstone Lich. I tend to not speak in more than 6-second bursts in combat when it is things like tactical coordination or information on monster abilities, but Dervak needs to get in his RP with Ariadnah before Mara and CiCi vaporize her.
But first we'll see if the Wish works and then I'll do an RP post.
DM_Delmoth |
Theo and Ci Ci do not need to save vs Sunburst. Nice placement.
Extra sunlight vs undead and fungus: 19d6 ⇒ (3, 3, 1, 1, 5, 5, 4, 6, 3, 6, 2, 5, 5, 6, 6, 4, 1, 6, 4) = 76
Mara SR vs Xhamen-dor, DC 30: 1d20 + 18 ⇒ (4) + 18 = 22
Ariadnah vs Sunburst: 1d20 + 15 ⇒ (1) + 15 = 16
The flash of brilliance does absolutely nothing against the writing mess of the former count. But the Briarstone Lich cannot take the flash and she clutches her eyes.
Dervak reappears having used the potent magic of the luckblade to bring himself back.
Theophilus Carter |
Round 1
Theophilus watches the disappearance and reappearance of his friend Dervak while also attempting to stymie the flow of puke.
Happy to end the flow, the Witch then waves at Dervak.
Legendary Proportions
Have fun, friend, Dervak!
Dervak |
1 person marked this as a favorite. |
Not sure there is room for Dervak to get big just yet, Theo. There will be if CiCi either flies up or moves back 5', if you want to delay.
Dervak glares at the Briarstone Witch.
"So it was you. That thing he found in the Darklands. I don't know if you are the Dark Whisper, or if it serves you, or if you both serve the same master. That Black Goat of the Woods.
And I don't know if my father still lives.
But I'm not going to spare you for the sake of getting answers."
He hefts Teralindar's Honor and it visibly crackles with energy, lunging towards its great foe.
"Sword wants Lowls. You're next, if there's anything left of you by then."
DC 24 Will, vs Fear, vs mind-affecting, Shake it Off +2: 1d20 + 30 + 2 + 5 + 2 ⇒ (10) + 30 + 2 + 5 + 2 = 49
DC 30 Will, vs mind-affecting, Shake it Off +2: 1d20 + 30 + 5 + 2 ⇒ (17) + 30 + 5 + 2 = 54
I put a lot of feats and things into having Dervak not fail Will saves.
DM_Delmoth |
If you want to squeeze you can both be in the same square.
Ariadnah perception to detect Theo DC 20, exact square, in combat, distance: 1d20 + 30 - 20 + 20 - 3 ⇒ (1) + 30 - 20 + 20 - 3 = 28
Ariadnah scowls at the unexpected cleverness of Dervak but turns to Theo this time, "Let us test the Red Queen's jack."
Theo needs to give me a DC 27 will save.
Her move action depends on if Theo succeeds or not.