DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

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Treasure Sheet


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CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

Reflex Save: 1d20 + 17 ⇒ (19) + 17 = 36

Protection from Arrows and Stoneskin are still active, and should absorb the remaining damage.

"It seems to have left. Should I send the Bebilith after it, just to be sure, or should we leave well enough alone?" Ci Ci asks the others.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Refelxe, Heroism: 1d20 + 15 + 3 ⇒ (13) + 15 + 3 = 31

Mara dodged the falling debris. She replied to Ci Ci, "Personally, Id leave it alone. My be it'l go back to sleep."

She said a prayer and cured the hatter's wounds.

Casting Heal on Theo: 160 hp regained.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Reflex: 1d20 + 29 ⇒ (3) + 29 = 32

Dervak dodges the debris.

He watches as the creature retreats and shouts a prayer of thanks after defeating such a daunting foe.

"GORUMMMMM!"

He then ends his Rage. Fatigued 6 rounds.

"I think we should leave it alone, Cerise. We have won this battle. Now for the ritual."


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You are not harrassed for the remainder of the ritual and complete it almost as a matter of course. After the climax the porcelain Queen of old Carcosa appears before you. In her distant and alien voice she speaks to you, “Friends, you have deactivated the Star Stelae that bind your world to Carcosa, but I fear I bring awful tidings. The spawn of Carcosa, Xhamen-Dor, has completely subsumed a man from your world and so has returned to life, as only the Great Old Ones can! The Inmost Blot has its full power, and the connection to the man from your world lets it reach across time and space and maintain a hold on your home. Soon your home is to be pulled into Carcosa’s maw. You must regain your strength, and I will transport us to where this terrible new Thrushmoor is to be born.”


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Ref DC don't roll a 1: 1d20 ⇒ 5

Theophilus deftly dodges the debris!
Thank you, Mara! Anyone have a mint?

The Hatter then nods to the group, completes the ritual as if it's old hat to him.

Hearing the voice of the porcelain Queen of old Carcosa , Theo watches if the others also hear this one? Smiling reassuringly, he frowns at her words.
So, even though we severed all ports this asshat of a Lowls is still enough? Should of put a fork in him long ago!

At the mention of Thrushmoor, he sighs.
Back to the beginning....


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

"Return to your own plane, and your own hunt," Ci Ci intones, dismissing the Bebilith.

"Always one more fight, it seems. If this Innermost Blot is on par with that worm-thing, it's going to be a rough one."


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak responds to the Queen. Cassilda?

"It seems we have met or fought parts of Lowls. A reflection in the Dreamlands, and another echo here on Carcosa. Hopefully this version of him will be the last. If you think we should rest to regain our strength, I will do so."

A thought occurs to him.
"Do you know if that damnable slaver from Leng is with Lowls again? Or have we finally bested her?"


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Yes Cassilda.

Cassilda's glowing pupilless eyes turns to Dervak, "The men of Leng do not die unless they are slain within their home. If you have defeated one elsewhere she is not truly defeated. I cannot say which of Lowl's former allies draw near to Xhamen-dor, but he attracts them nevertheless. For now rest as best you can, you have merely half a day before it is too late."

Last call for side quests.


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Assuming you rest.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Yes, Dervak is in favor of resting. He doesn't absolutely need to, but I think we want to be at full strength.


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Once you are refreshed and your morning preparations are complete Casilda indicates she will teleport you to the burgeoning Thrushmoor nexus. You arrive near the shore of Avalon Bay. I assume there will be buffs.

The skies above this alternate Thrushmoor are dark and stormy, but also hazy in a manner that appears to have little to do with the weather. The clouds roil and race across the two muted black suns. The wharf, nearby warehouses, and fishing boats are all indistinct, like an animated watercolor painting done with faded pigments. Despite the appearance of strong winds that lash at nearby trees and a driving rain, no wind or rain can be felt and the town is eerily quiet.

As soon as you arrive Casilda cries out in pain. Cracks spread across her face in expanding spiderweb patterns. She manages to look one of you in the eyes, before she shatters and crumbles into a pile of porcelain dust. Standing just behind the queen’s remains is the Pallid Mask. His image is translucent and borders on entirely unreal. ”Hello,” he says with no small amount of smugness, ”we meet again.”


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

(Overland Flight cast for the day.)

Spellcraft, Image or Real: 1d20 + 21 ⇒ (19) + 21 = 40

Knowledge, Arcana: 1d20 + 21 ⇒ (14) + 21 = 35


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The closest Ci Ci can guess is that this is a shadow illusion real yet not. She doubts anything done to the image of the Pallid Mask will have any effect. Looking around the party doesn’t see a source of the spell unlike your prior encounter.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

"Clearly not," Ci Ci replies, "since you have sent an image of yourself, rather than having the confidence in your power to face us." She rolls her eyes dismissively.

Bluff, dismissive, unafraid, unimpressed: 1d20 + 26 ⇒ (15) + 26 = 41


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak doesn't normally cast any hour/level buffs, and would not yet have cast any 10 min/level spells.

"I know you don't die like we do. I know... how does it go... 'that is not dead which can eternal lie.'
But we have slain you before. Well, Cerise did."

Crit Disintegrate!

"And we will slay you again if we need to. Maybe we cannot end your existence in all the realms beyond where you walk, but we will keep you from harming our world."

"So what do you want?"


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The Pallid Mask finishes Dervak’s statement, ”And with Strange Aeons even death may die. It’s fitting you should quote the Mad Poet.”

“Something bothered me during our last encounter. You were supposed to be dead, I couldn’t quite reconcile how you were here. You see, I have since learned that you died in the Dreamlands. You were the victims of the one who calls himself Lowls, urged on in his actions by the Mad Poet. Yet, here you were in Carcosa and you were the death of me, a distressing paradox, one that the King has now acted to correct. Carcosa, you see, haunts the dreams of mortals throughout the universe, and the Dimension of Dreams transcends time. Simply put, everything you are and everything you have done has been naught but the dreams of dying minds, an alternate timeline where you woke up from your amnesia to fight a cosmic battle against the inevitable.”

“Even now, the Briarstone Witch sends her minion, the Tatterman, through the dreams of Ulver Zandalus to put an end to you and this alternate continuity.” The Pallid Mask laughs dryly. “Ironically you were also phantoms of truth, but now those phantoms are laid to rest.”

Sense Motive DC 40:
Even though the Mask is an alien mind devoid of outward clues to his inner thoughts, you get the sense that he is startled by his declarations.

The Pallid Mask walks away and disappears, and then you begin to disappear…

…except for a faint voice in your mind, Cassilda offers hope, ”He tells only the truth he wants to believe. I still sense you and something strange near you. Go there. Nowhere else, because you’re running out of time! Make your own truth!” Everyone sees a strange corona of light in the distance.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

"Keep walkin'. I killed you once, and I'll happily do it again, and again, and again for all eternity if I have to," Ci Ci mutters to the Pallid Mask's fading image.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"The Briarstone Witch? Not the woman in the cave with the mushroom-wolves, is it? Because I would hate to think we were wrong to spare her.
And as for the Tatterman, he was nearly the death of us all... nearly. Luck and blessings were on our side."

Dervak had a falchion crit with a reach AOO from Pugnacious and then another crit with a readied attack, confirming only due to Mara's Guidance. But the Tatterman was definitely one of the most dangerous foes we fought for our level.

Dervak heeds the words of Cassilda - who seems to be still there in spirit - and heads towards the light.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Spells Memorized:

Orisons (4): Create Water, Detect Magic, Light, Read Magic
1st (7): Cure Light Wounds, Endure Elements, Protection from Evil, Remove Fear, Unbreakable Heart x3. Color Spray (spirit)
2nd (7): Barkskin x2, Calm Emotions, Delay Poison, Resist Energy, Open Slot x2, Hypnotic Pattern (spirit)
3rd (6): Heroism x4, Sleet Storm, Open Slot , Daylight (spirit)
4th (6): Blessing of Fervor, Fear, Slowing Mud, Spiritual Ally x2, Open slot, Rainbow Pattern (spirit)
5th (6): Ancestral Memory, Baleful Polymorth, Breath of Life x2, Open Slot, True Seeing, Overland Flight (spirit)
6th (5): Greater Dispel Magic, Mass Cure Moderate Wounds, Wall of Stone, Owl's Wisdom (Mass), Open Slot, Chain Lightning (spirit)
7th (4): Fairy Ring Retreat, Heal x2, Open Slot , Prismatic Spray (spirit).
8th (3): Firestorm, Stormbolts, Open slot, Sunburst (spirit)

Mara prepared herself for the return to Thrushmoor,

Casting Ant Haul, Heroism and Extended Overland Flight on herself.

Sense Motive, Heroism: 1d20 + 26 + 3 ⇒ (12) + 26 + 3 = 41

"The future is less certain than you think," Mara told the Pallid Mask."You speak with a certainty born of ignorance."

Sensing that there was simething strange going on here, she took out a special ointment that she had been saving, and anointed her eyes with it.

Casting True Seeing on herself.

Perception, Heroism: 1d20 + 29 + 3 ⇒ (3) + 29 + 3 = 35


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo's Buffs:
mage armor, lucky numbers(all), See Invisibility, Heroism, Nine Lives, Mind Blank, Featherstep (Dervak)
Lucky numbers CiCi, Dervak, Mara, Theo: 4d20 ⇒ (12, 11, 7, 19) = 49

Ah, Thrushmoor. The smell of brine and brimstone bring back fond memories.

Theo doesn't actually say anything to the Pallid Mask. Theo feels that words have power and that guy definitely doesn't need any more!

He does whisper in a dreadful voice though,
The Briarstone Witch, the Tatterman, The Pallid Mask! Oh, my!

The White Rabbit is seen dressed wearing every totem known to man that wards evil....

The MAd Hatter follows the light like Carrie-ann once did.....


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Mara:
Your spell reveals the truth, you and your friends are merely illusions, shadows of who you think you are. The only consolation is that the form of the Pallid Mask before he disappears is also a shadow.If this game used sanity this would be a sanity check.

You float along the waters of Avalon bay silently towards the light but as you travel you realize you've somehow lost each other. You don't recall diverging at any point. Just the gradual realization that you're alone.

Ci Ci:
The light brings you to Fort Hailcourse. The fort was established by Ustalav as a small garrison to protect Thrushmoor. Outside you see the remains of a battlefield, men and women dressed in Royal Accuser uniforms lay dead. Arrows stick out of their chests leaking blood onto the ground.

A soldier is dragging the bodies into the fort, except he isn’t a soldier, his eyes are too glassy and movement too jerky. A closer inspection reveals he’s a zombie dressed as a soldier. You are unable to affect anything here. But the light and a blood trail beckons you downwards to the dungeon, an instinctive urge you can hardly resist.

A dark hallway leads to a row of three doors along the northern wall, each fitted with a small grate in the middle. A single door stands in the southern wall. Sleeping in a corner is a skum, minion of Melisenn during her bid to sacrifice Thrushmoor to the King in Yellow. Peering through the grate on one of the doors you see an old friend. Allegra battered and beaten, and bleeding to death.

A shiver runs down your spine as you hear a voice speak, ”Help your friend dearie. I’ll take care of this one.” It comes from the spectral image of an old woman in a decaying funeral dress. Her face is human but the other has been twisted, gray flesh surrounds a yellow eye with a handle bar pupil. A tentacle juts from the woman’s side and begins to drain the skum of its life.

You’re on slide 1

Dervak:
The asylum is hazy and indistinct, and it feels like you were here a lifetime ago. A chilling sense of familiarity grows with each room and corridor that you pass by. Creatures that Dervak has personally slain skulk in the shadows, ghouls, and doppelgangers, and of course dinner. All hale and hearty. Objects have moved, doors that were left open are closed, the Argus Wall remains, crying ammonia and giving York and Winter cause for concern. Slow realization dawns on you, this is the asylum before you woke up.

Any attempt to affect the asylum fails, no one notices you, and if you try to touch anything you pass right through it. The light draws you onward and the urge to follow it grows stronger by the second. It leads you to the furnace room, past the pile of bodies, where you now are able to pick out an old friend; Rowan lies in the pile under the corpse chute. You wouldn’t have noticed him if it weren’t for your familiarity with the man. The light urges you on to the next room where a familiar scene plays out before you.

You observe a tall thin figure in the garb of a doctor. This doppelganger in human form drags and pulls a man from the cells. You recognize the others captured and imprisoned, Julius, Oscar, Mala, and Cerio, all asleep yet tense, fighting for their lives. The fate of some of them are hazy, as if they were only a dream. The light leads you to face yourself, still manacled to the wall, still infested with the Dark Whisper, and cursed with orkish blood.

The doppelganger speaks, ”The Tatterman says you all must die. No survivors. All must die! The witch, she commands it!” The man now strapped to the table screams as the horrific creature begins its ghastly vivisection, you are powerless to help him. The doppelganger mutters softly to her victim, ”They didn’t tell me which ones were the important ones, though. We start with you.”

You’re on slide 2

Mara:
The asylum is hazy and indistinct, and it feels like you were here a lifetime ago. A chilling sense of familiarity grows with each room and corridor that you pass by. Ratch Mamby and his ratlings skulk in the shadows, they don't notice you. Ghouls raid Zandalus’ survivors in a wispy yellow fog infested courtyard. The Argus Wall remains, crying ammonia and giving York and Winter cause for concern. Objects have moved, doors that were left open are closed. Slow realization dawns on you, this is the asylum before you woke up.

Any attempt to affect the asylum fails, no one notices you, and if you try to touch anything you pass right through it. The light dawns you onward and the urge to follow it grows stronger by the second. It leads you to the corridor outside where you first woke up in Briarstone. Dervak, still corrupted by the Dark Whisper, speaks to familiar faces, ”Nice work, Mala. You’re good at killing them. What should we do about the door?” The group, some of whom have faded like a dream with uncertain fates, debate on whether it's a good idea to kill whatever is beyond that door, you and Sara.

Within the closet, your younger self is asleep, tense as if running. Your past self mumbles, ”Mommy, Daddy, where are you?” Sara tries to wake you but you do not, she implores, ”Quiet, they’ll hear you!”

You’re on slide 3

Theo:
The asylum is hazy and indistinct, and it feels like you were here a lifetime ago. A chilling sense of familiarity grows with each room and corridor that you pass by. You see Voonith skulk in the shadows, not noticing you. Objects have moved, doors that were left open are closed, the Argus Wall remains, crying ammonia and giving York and Winter cause for concern. Slow realization dawns on you, this is the asylum before you woke up.

Any attempt to affect the asylum fails, no one notices you, and if you try to touch anything you pass right through it. The light draws you onward and the urge to follow it grows stronger by the second. It leads you to the furnace room, past the pile of bodies. The light urges you on to the next room where a familiar scene plays out before you. Something seems off though.

You observe a tall thin figure in the garb of a doctor. This doppelganger in human form drags and pulls a man from the cells. You recognize the others captured and imprisoned, Jayson, Rinn, Vlad, Kenderella, and of course Dervak, all asleep yet tense. You were here, yes of course you were here. The light leads you to face yourself, asleep and fighting for your life.

The doppelganger speaks, ”The Tatterman says you all must die. No survivors. All must die! The witch, she commands it!” The man now strapped to the table screams as the horrific creature begins its ghastly vivisection, you are powerless to help him. The doppelganger mutters softly to her victim, ”They didn’t tell me which ones were the important ones, though. We start with you.”

You’re on slide 4


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

GM:
Back here again. For the third time, I think. Those others? Were they real or did I dream them? But I was real at least.
And there I am. Dervak the Abomination... and I was...
I was dreaming. I fought the Tatterman in the dreamscape, and lost, but I did not give in to the Dark Whisper. Not that time.
And then I woke up...
Maybe I woke myself up?

He starts yelling at his former self, and thinking at him as hard as possible. It is entirely likely that in trying to connect with the mind of his former self Dervak will 'hear' the Dark Whisper once again. It isn't a pleasant thought, but he is prepared.
"Dervak! Wake up! Break free and slay that 'nurse' - it is a fiend!
Break your manacles from the wall! Use them as weapons!"

Should he hear the Dark Whisper, either annoyed at his interference or promising power to his former self, he adds,
"Don't give in! Mulgar's faith in you was true! You need not be a monster!"
He thinks of adding By the way, when you meet her, keep Kat safe but fears confusing the dim warrior.
Although it seems he cannot influence the physical realm here, he will nevertheless try; channeling his willpower as well as his physical strength he pulls on the chains, trying to loosen the manacles from the wall.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

GM:
Mara examined the room, her sleeping younger self, and Sara, trying to determine if everything was the same as just before she woke up in the asylum, or if anything was different. Is someone trying to interfere with the timeline, and alter what happened?
Perception, Heroism: 1d20 + 29 + 3 ⇒ (6) + 29 + 3 = 38

She decided to consult her ancestors, to see if any of them could offer her any insights into what was going on.

Casting Ancestral Memory. She has an 86% chance that one of her ancestors remembers something pertinent to her current situation.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

DM:
You float along the waters of Avalon bay silently towards the light but as you travel you realize you've somehow lost each other. You don't recall diverging at any point. Just the gradual realization that you're alone.

Theophilus smiles while holding the White Rabbit's hand. The two seemingly lost in the good old days when they were politely introduced to their now good friends.
Dervak was a bit more angry then. The handsome devil has gotten a haircut since those days.
Mara was a bit more flirty back in those days. The 1/2 orc has really gotten serious since the run in with all this evil madness.
Who can figure.

Cerise was not there at that particular moment in time, but, with all the time f!+%ing and space hoping; well, let's just say Theo has an open mind!

Suddenly, Theo actually pays attention to his surroundings. Seeing the doppelganger in human form drags and pulls a man from the cells. You recognize the others captured and imprisoned, Jayson, Rinn, Vlad, Kenderella, and of course Dervak, all asleep yet tense.
It's a reunion! Break out the wine! Get the party favors! And Rabbit! Bring down the f$+!ing roof with that funky music White Rabbit!

The White Rabbit is seen paused in dressing like a rapper, stares at the light leads you to face yourself, asleep and fighting for your life.

What the f+$~ do we do Rabbit!?
Intimidate (Cha): 1d20 + 25 ⇒ (15) + 25 = 40


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

DM_Delmoth:

Ci Ci calls upon her power to channel healing energy is a burst around her. She hopes the healing radiance will stop Allegra's bleeding and save her. If anything else nearby is bound to Negative Energy, this should reveal it as well.

"Hang on, Allegra. I've got you!"

Healing Fire, Channel Energy: 8d6 ⇒ (4, 2, 3, 4, 3, 2, 1, 1) = 20


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Dervak:
Your mind touches your younger self's sleeping consciousness, causing you to stir. Your mind brushes against the Dark Whisper and you feel it recognize you, but the link is fortunately brief. In a brief second between wakefulness and sleep you see the Dark Whisper possess your body and tear one manacle from the wall. Then your true self begins to fully awake.

Time seems to shudder and slows to a crawl, from behind you a voice speaks. Devoid of emotion and precise like a clock, ”Temporal anomaly detected. Purgation required.”

Pausing for the others to catch up.

Mara:
The words of the Pallid Mask come back to you, ”...everything you have done has been naught but the dreams of dying minds…”

In your moment of reflection you see Sara look directly at you, not your former self, with eyes that seem to say, Do something, help.

Theo:
White Rabbit looks at old Theo, he looks at young Theo. He kicks young Theo in the shin. And the witch begins to wake up, narrowly avoiding dying in his sleep.

Time seems to shudder and slows to a crawl, from behind you a voice speaks. Devoid of emotion and precise like a clock, ”Temporal anomaly detected. Purgation required.”

Pausing for the others to catch up.

Ci Ci:
Against all odds your fire warms Allegra and her bleeding stops. She moans and begins to stir.

Time seems to shudder and slows to a crawl, from behind you a voice speaks. Devoid of emotion and precise like a clock, ”Temporal anomaly detected. Purgation required.”

Pausing for the others to catch up.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

GM:
Is the result of Mara's Ancestral Memory spell? Just want to make sure that wasn't missed.

Mara Knelt down and whispered," Sara, you can see me? No-one else seems to notice me. I've returned here from Carcossa; I don't suppose you know where that is. Someone is trying to stop our group from preventing the destruction of Golarion, by killing us in our past. Do you know what is going on here? I'm not sure if everything we've done is just a dream."


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Mara:
Yep you got your hint, but I'll add one more.

Cassilda's rebuke of the Pallid Mask floats through your mind, "..you're running out of time! Make your own truth!."

Sara's eyes begin to water and she sniffles speaking softly barely even a whisper, "Yes. But I'm not supposed to. You're dying and if you don't wake up, who will set me free?"

There's a loud banging on the door and then a younger and inexperienced Dervak yells, "Last warning! On the ground against the wall! If you are up we will think you a monster!"


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

GM:
Mara whispered urgently, "We don't have much time. I have an idea of what to do, but I'm going to need to find my friends: we've gotten separated. You're going to have to use your special gift to keep me alive when the shapeshifters find us, which they will very soon. Don't worry, it will be alright — you have my permission. Once I find my friends, we can bring you from Loic's dreams into the waking world."

Diplomacy, Heroism: 1d20 + 23 + 3 ⇒ (19) + 23 + 3 = 45

I have an idea about what to do, but I don't know exactly how to do it. I want to use the ritual in the Chain of Nights to make Sara fully real. Now I just have to figure out how to join up with the others.


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Mara:
Sara looks at Mara and says, "I can't save you from the Tatterman, you don't have time, and that's not how it's supposed happen."

You have one round of action before young Mara dies in the past, feel free to peek at the other's posts if you need another hint. I don't want Mara to die like this.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

GM:
I guess I don't understand what the situation is.

Mara shook her younger self to try to wake her up.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

DM:
Theo farts. The White Rabbit is seen wearing a gas mask.


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Mara:
Your former self begins to stir and wake.

I'll do a debrief once we wrap for questions about behind the scenes things the party couldn't know. Suffice to say you needed to wake yourself up, by any means you could come up with, all that you needed to be successful was to intend yourself to wake.

Time seems to shudder and slows to a crawl, from behind you a voice speaks. Devoid of emotion and precise like a clock, ”Temporal anomaly detected. Mara bint al-Katheeri you are known among my kind, your sins against reality and time are great, you will be purged.”

You are all still on your separate maps but see the same thing.

Behind you a strange creature materializes, it is a shimmering mass which at first it appears to be made of some or vapor but moves strangely. It forms four arm and has what looks like a small tornado within its chest.

Planes DC 31:
This is a Bythos Aeon. Aeons are a race of outsiders dedicated to maintaining reality and eliminating elements that disrupt that balance. Bythos specialize in protecting the multiverse from time travelers and people who tear holes in reality, teleportation and the like. Their touch ages the victim years or suspends them in time. It is impossible to harm an aeon with cold or poison. They have no specialized anatomy, immune to crits.

Initiative
Ci Ci: 1d20 + 6 ⇒ (6) + 6 = 12
Dervak: 1d20 + 6 ⇒ (8) + 6 = 14
Mara: 1d20 + 8 ⇒ (13) + 8 = 21
Mara, Temporal Celerity: 1d20 + 8 ⇒ (2) + 8 = 10
Mara, Temporal Celerity, mk2: 1d20 + 8 ⇒ (13) + 8 = 21
Theo: 1d20 + 13 ⇒ (2) + 13 = 15
Bythos Aeons: 1d20 + 8 ⇒ (5) + 8 = 13

Round 1
Mara <---------------
Theo <---------------
Dervak <---------------
Bythos
Ci Ci


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I'm not sure which token is mine on the map.

Mara stood up and backed away from the door, gripping her axe. She prayed, calling on Charlabu to protect her. The golden hound archon appeared and swung his scimitar repeatedly at the strange creature threatening her.

Move action: stand up if necessary, 5 ft step, Standard Action: Cast Spiritual Ally.

Scimitar, Heroism: 1d20 + 22 + 3 ⇒ (19) + 22 + 3 = 44 critical threat range: 18-20
Force damage: 1d10 + 5 ⇒ (5) + 5 = 10
Crit Confirm?: 1d20 + 22 + 3 ⇒ (4) + 22 + 3 = 29
Additional crit damage: 1d10 + 5 ⇒ (2) + 5 = 7

Scimitar (iterative1) Heroism: 1d20 + 17 + 3 ⇒ (14) + 17 + 3 = 34
Force damage: 1d10 + 5 ⇒ (10) + 5 = 15

Scimitar (iterative2), Heroism: 1d20 + 12 + 3 ⇒ (15) + 12 + 3 = 30
Force damage: 1d10 + 5 ⇒ (2) + 5 = 7

Mara will fail the knowledge check this round. Next round she can retry using Knowledge of the Ages.


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I deleted young Mara


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak is not sure where his friends are, and that is most disconcerting. He knows nothing of this creature in front of him.

"Where are they! Bring them back!"

He contemplates stalling for time, or going off to look for his friends.

But what if this thing kills Younger Me?

He decides to kill it first.

Dex-rage while casting Bladed Dash and full attack.

Bladed Dash Attack: 1d20 + 27 + 5 ⇒ (10) + 27 + 5 = 42
Damage: 1d10 + 35 ⇒ (7) + 35 = 42

Primary: 1d20 + 27 ⇒ (19) + 27 = 46
Damage: 1d10 + 35 ⇒ (5) + 35 = 40
Autoconfirmed Crit Damage: 1d10 + 35 ⇒ (8) + 35 = 43

Secondary: 1d20 + 22 ⇒ (17) + 22 = 39
Damage: 1d10 + 35 ⇒ (8) + 35 = 43

Tertiary: 1d20 + 17 ⇒ (4) + 17 = 21
Damage: 1d10 + 35 ⇒ (2) + 35 = 37

Quaternary: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d10 + 35 ⇒ (7) + 35 = 42

AC is 37; +6 from Rage, +3 from Dex. No Shield or Barkskin at the moment.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

A f#@+ing Bythos Aeon! Great! Like we didn't have enough problems without the Time police on our butts!

Theophilus grins innocently at the Bythos Aeon.
Would you be here for me or me?

The White Rabbit cringes as he fades.....

The Witch decides that this throng needs more participants!
Summon Monster 7 for : 1d3 ⇒ 3

Shadow demons

Three merry looking shadow demons suddenly materialize in front of Theo (who 5' steps back).
They all 3 then decides to play a party trick on the Bythos Aeon!

1/day—magic jar (DC 19)

Care to join our troope?

CRAP! Stupid SR and do not want to repost something else!: 1d20 + 11 ⇒ (2) + 11 = 13
CRAP! Stupid SR and do not want to repost something else!: 1d20 + 11 ⇒ (17) + 11 = 28
CRAP! Stupid SR and do not want to repost something else!: 1d20 + 11 ⇒ (12) + 11 = 23


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Mara vs SR: 1d20 + 18 ⇒ (19) + 18 = 37

Charlabu bravely stands against Mara's Aeon, it seems that Sarenrae hasn't forsaken Mara yet. It slices into the twice, the third strike passes through it without any effect.

Dervak fairs a little better against his Aeon cutting into its strange flesh with inevitable strikes.

Theo begins to summon demons to his side but it will take some time yet.

Keep your rolls though, Theo.

The eyes in the center of the Aeons begin to rotate in a hypnotic pattern, sapping your will and presence of mind.

At the start of your turn make a DC 26 fort save or be confused for Rounds: 1d4 ⇒ 4

Each of the Aeons reach out and bodily bash their respective foes. The aim on these attacks are perfectly aimed and timed, as if it knew exactly where you would be and how you would move.

Slam vs Ci Ci, moment of prescience: 1d20 + 23 + 18 ⇒ (1) + 23 + 18 = 42
Slam vs Dervak, moment of prescience: 1d20 + 23 + 18 ⇒ (3) + 23 + 18 = 44
Slam vs Mara, moment of prescience: 1d20 + 23 + 18 ⇒ (12) + 23 + 18 = 53
Slam vs Theo, moment of prescience: 1d20 + 23 + 18 ⇒ (5) + 23 + 18 = 46

Nemira Lowls slaps a spectral tentacle before Ci Ci at just the right moment, protecting the sorceress. "Betcha didn't see that coming?" before freezing back into her own timeline.

Damage vs Dervak, plus cold: 1d6 + 8 + 1d6 ⇒ (4) + 8 + (2) = 14
Damage vs Mara, plus cold: 1d6 + 8 + 1d6 ⇒ (1) + 8 + (3) = 12
Damage vs Theo, plus cold: 1d6 + 8 + 1d6 ⇒ (4) + 8 + (6) = 18 Theo needs to make a concentration DC 34 to keep summoning, assuming he isn't already confused.

When the aeon touches you the area around it begins to wrinkle and dry, it ages rapidly. Dervak, Mara, and Theo need to give me DC 26 fort saves or advance to the next age category.

PCs go round 2!


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Fortitude vs Confusion, Heroism: 1d20 + 15 + 3 ⇒ (6) + 15 + 3 = 24

Fortitude vs Aging, Heroism: 1d20 + 15 + 3 ⇒ (3) + 15 + 3 = 21

Failed both:( Does Charlabu stop acting?

Confusion, Foe of the Strange: 1d100 - 10 ⇒ (46) - 10 = 36

Scimitar, Heroism: 1d20 + 22 + 3 ⇒ (20) + 22 + 3 = 45
Force damage: 1d10 + 5 ⇒ (5) + 5 = 10
Crit confirm?: 1d20 + 22 + 3 ⇒ (19) + 22 + 3 = 44
Extra crit damage: 1d10 + 5 ⇒ (5) + 5 = 10

Scimitar (iterative1) Heroism: 1d20 + 17 + 3 ⇒ (11) + 17 + 3 = 31
Force damage: 1d10 + 5 ⇒ (1) + 5 = 6

Scimitar (iterative2), Heroism: 1d20 + 12 + 3 ⇒ (1) + 12 + 3 = 16
Force damage: 1d10 + 5 ⇒ (6) + 5 = 11


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I think it continues to attack until you designate a different foe, also since it attacked you, Mara is compelled to attack it.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

What does Mara do in this case? She can't reach the anemy with her Greataxe.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

Will Save vs Confusion: 1d20 + 24 ⇒ (8) + 24 = 32

"Diasporatum!" Ci Ci intones, as she unleashes a beam of emerald light at the alien thing.

Ranged Touch: 1d20 + 13 ⇒ (2) + 13 = 15

Spell Resistance: 1d20 + 20 ⇒ (12) + 20 = 32

Empowered Disintegrate, DC 23 Fortitude: 32d6 ⇒ (1, 5, 3, 1, 6, 4, 1, 6, 5, 5, 4, 4, 2, 4, 4, 1, 5, 5, 2, 2, 2, 1, 1, 3, 6, 6, 5, 4, 5, 4, 5, 6) = 118 +50% for a total of = 177 points


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I'm mistaken, attack happens then confusion so it's random for now, babble for now..


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Oh no you didn't!

DC 26 fort save or be confused more than is normal, mindblank, heroism: 1d20 + 17 + 3 ⇒ (1) + 17 + 3 = 21

DC 26 fort saves or advance to the next age category, mindblank, heroism: 1d20 + 17 + 3 ⇒ (7) + 17 + 3 = 27

Theophilus seems a bit more Confused than his usual state of confusion!
How much fun can Delmoth have with this?: 1d100 ⇒ 66

concentration DC 34: 1d20 + 26 ⇒ (19) + 26 = 45

Theo smacks the s+~% out of himself!
Laughable: 1d8 - 1 ⇒ (2) - 1 = 1

Somewhere the White Rabbit is also laughing!


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Fort vs Disintegrate: 1d20 + 20 ⇒ (16) + 20 = 36 -> 24

The herald of Sarenrae continues to defend Mara injuring the Aeon once more.

The shadow demons do as they please since their summoner is not in his right senses.

Shadow 1 claw 1: 1d20 + 11 ⇒ (18) + 11 = 29
Shadow 1 claw 2: 1d20 + 11 ⇒ (8) + 11 = 19
Shadow 1 bite: 1d20 + 11 ⇒ (11) + 11 = 22

Shadow 2 claw 1: 1d20 + 11 ⇒ (17) + 11 = 28
Shadow 2 claw 2: 1d20 + 11 ⇒ (7) + 11 = 18
Shadow 2 bite: 1d20 + 11 ⇒ (12) + 11 = 23

Shadow 3 claw 1: 1d20 + 11 ⇒ (5) + 11 = 16
Shadow 3 claw 2: 1d20 + 11 ⇒ (13) + 11 = 24
Shadow 3 bite: 1d20 + 11 ⇒ (13) + 11 = 24

Damage: 5d6 + 2d8 ⇒ (2, 1, 5, 4, 5) + (5, 8) = 30

The aeon's mind screams as it's form is destroyed by a trio of shadow demons summoned beyond time, destroying each of its duplicates as well. Is that Theo's first kill? I think it might be.

Combat over

The Pallid Mask appears before you once again and staggers backwards. He shrieks, "No! Stop! This is not possible!" In a roar and incandescent explosion of bright light, the entire scene disappears. You find yourselves back in the same spot at the docks where Cassilda first teleported you to the Thrushmoor nexus. The skies are still stormy, the rain begins to soak your cloths and waves roll across the lake.

Beyond the docks, large sections of the town appear to be missing. Empty ground exists where buildings once stood. Yet slowly the outlines of homes and business start to appear and gradually become more and more solid. The streets of this phantom town are deserted, but the cries of its panicked populace can be heard in the distance. Those cries grow steadily louder with every passing heartbeat. To the north and in the direction of Iris Hill, storm clouds circle where the manor should stand and a beam of yellow light rises from the ground and stabs into the night.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

"Why do I have the horrible feeling that we have to go to that light, and face whatever's generating it?" Ci Ci asks no one in particular.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

It took a moment for Mara to take in everything that had happened. She replied to Ci Ci, "Yes, I do think we should investigate. That definitely doesn't look right!"


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

When The Pallid Mask appears before you once again and staggers backwards. He shrieks,

And at the exact same time Theo yells!

Nooooo!What have I become? My sweetest friend...

Theo begins to mournfully sing:

I hurt myself today
To see if I still feel
I focus on the pain
The only thing that's real
The needle tears a hole
The old familiar sting
Try to kill it all away
But I remember everything
What have I become?
My sweetest friend
Everyone I know goes away
In the end
And you could have it all
My empire of dirt
I will let you down
I will make you hurt
I wear this crown of thorns
Upon my liar's chair
Full of broken thoughts
I cannot repair
Beneath the stains of time
The feelings disappear
You are someone else
I'm still right here
What have I become?
My sweetest friend
Everyone I know goes away
In the end
And you could have it all
My empire of dirt
I will let you down
I will make you hurt
If I could start again
A million miles away
I would keep myself
I would find a way

The White Rabbit is seen passing out clean handkerchiefs.

He also is seen passing out home recorded cassette tapes.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Fort vs Confusion: 1d20 + 24 ⇒ (18) + 24 = 42
Fort vs Aging: 1d20 + 24 ⇒ (18) + 24 = 42

Dervak has Teralindar's Honor reared back for another swing when the strange outsider screams and dissipates.

He has no idea how it was defeated, but some intuitive sense that, overall, he has made things happen as they were supposed to.

And then he is reunited with his comrades and feels much better.

"I agree, Cerise. But we should prepare first."

Dervak will cast Shield and See Invisibility.

He looks to Theophilus. "Are you okay? What happened? Did you have a vision as well?"

He turns to the others. "I had a vision of when I first woke up in Briarstone Asylum. Before I met any of you. You see, I had to wake up and fight a nurse that was really a monster and was killing a man. I had no weapons so I broke my chains and fought with those - and I had tusks back then too. It was actually the second time I fought it, but the first time might have been a dream. I barely defeated it. Then I escaped, and maybe there were others with me or maybe not, but eventually I met up with Mara and then Theophilus, who I dreamed I had met before, and much later Cerise."


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Of course the one PC that gets aged has a history of switching ages with some frequency, lol. Greater resto or any of the wish like spells will fix.

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