DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

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Nothing like what she describes. Just a VERY long wait.

Winter, seeming to have settled the survivors down enough to have a spare moment approaches the group with light smile on her face. "Well then, if she's okay, I'd say its time our studious and brave hero's start clearing more of the building." As she finishes her statement a guard runs up behind her and says "Uh... Miss Winter... The uh, the doors locked. We won't be able to get through without everything in the asylum being able to hear us do it."

Winters smile fades into a dejected frown. "Don't soupose any of you can pick locks can you?" She snarks to the group.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

N’Dateh gives Winter and Mara a knowing smile: ”Yellow fog doesn’t ring a bell, but my fingers speak the language of locks and convince them to surrender... Show me that lock and I’ll see what I can do.”

She gets up and thinks for a moment, looking left and right: [Did I have a bag by any chance?”[/b]


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

"I know little about locks, so I'll leave it to you," Mara said to N'Dateh. "Winter! Do you know where this woman's belongings are?"


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

Assuming I have my tools...

Shown the lock, N’Dateh whistles appreciatively then kneels in front of it, setting her tools on the floor. She is rusty, but she has not forgotten the basics. She takes her time checking for traps before trying to unlock the door.

Taking 20 on both if I can.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Disable device: 1d20 + 10 ⇒ (13) + 10 = 23


You get both of the locks with a take 10

The lock to the door let's loose a little pop as it swings forward quickly. A corpse that must have been leaning on the door has pushed the it down, landing at N'dateh's feet. The body wears nothing but a smooth, featureless mask with a deep indention over where the right eye would be.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara examined the dead creature to see if she knew what it was.

Knowledge Dungeoneering: 1d20 + 1 ⇒ (12) + 1 = 13
Knowledge Nature: 1d20 + 4 ⇒ (9) + 4 = 13
Knowledge Religion: 1d20 + 4 ⇒ (3) + 4 = 7


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak regards the corpse with some hesitation.
"Oscar, do you think we should put the glass eye in the place in that mask? Do you think it wants its eye back in death?"


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

N'Dateh shies away from the fallen body with great haste, letting out a gasp of surprise. She watches from behind the others, wondering of what eye they are speaking.


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

Oscar kneels down next to the body, nudging it with his hands to make sure it doesn't move on its own accord.

"Let me take a look at it. It seems that there's more to this than just popping it in." he says, his voice distracted as he fidgets with the mask.

I'll try to identify what it is (detect magic, psychic reading if I have to) and if it has any historical significance. Then I'll try to remove it from the corpse. If it resists removal or has no logical means to take it off, I'll try popping the glass eye into the socket as a last resort.
K:Arcana: 1d20 + 10 ⇒ (14) + 10 = 24


Oscar finds that the mask (which can easily be removed from the corpse) begins to radiate a light aura of divination that grows stronger as it grows nearer to the eye.

While the corpse is not an undead it does have very odd wounds. The fingers have had the flesh striped away, its throught is also slit with a multitude of claw marks all up and down it's body.


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

"Well, here goes nothing." Oscar says, popping the eye into the mask.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

N'Dateh holds her breath and extends a hand to slow Oscar, but too late and too weakly. All she can do is watch what unfolds with curious eyes. Somehow, the man seems to know what he's doing.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara backed away as Oscar inserted the eye into the mask.


Nothing happens.

Oscar:
Upon inserting the eye shadows flit through your peripheral vision and the mask begins radiating a very strong aura of divination and illusion. Your knowledge tells you that perhaps wearing the mask will reveal its true effects.


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

Oscar peels off his goggles and gives Mara a look. "If I start doing something weird... well, don't hit me, that's for sure. Give me a ten count before trying anything if I don't respond."

With that, he slips the mask on over his face.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

"Are you sure that's a good idea?", Mara asked apprehensively, but did nothing to stop Oscar from donning the mask. She watched him intently for signs of suspicious behavior.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Sense Motive: 1d20 + 9 ⇒ (3) + 9 = 12


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

N'Dateh's eyes grow wide and her head says no as she watches Oscar put on the mask.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak listens closely for the horrific alien voice inside him.
Does it want this to happen? Does it not care?


Oscar:
Your vision blackens as you pull the mask over your head. The smell of lightly decaying flesh fills your nose as you find yourself able to breath relatively easily. The darkness of the mask begins to lighten, revealing a garish mirror of the place you just stood. The fungus that surrounded the eye seems to grow everywhere, yellow mist hangs low too the floor.

Your friends are nowhere to be seen, the corpse you pulled the mask from has large mushrooms growing from its back. Down the hall you see movement, though the fog is much thicker down that path.

Oscar topples as he pulls the mask over his head, Seeming to fall unconscious.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

"Oscar, can you hear me?", Mara asked, rushing to his side. She examined him, trying to determine his condition.

Heal: 1d20 + 8 ⇒ (13) + 8 = 21

Unless she judges doing so to be unsafe, she will remove the mask.


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

Well,Oscar thinks. This is interesting. Most interesting indeed!

Oscar will attempt to investigate things, heading further down the hall. He will make mental note of anything he sees with his methodical mind.

If he hears his party's voices, he will respond that he's fine but he can't see them anymore.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Never bother a shaman when he is in a trance. Well she is a shaman too. I suppose she knows what to do.
Dervak isn't sure about the different types of spellcasters. In a Kellid tribe, the shaman role could be filled by a witch, a shaman, a spiritualist, or even an occultist.


Oscar is snapped awake instantly as soon as the mask is removed, he seems to have suffered no injuries other than a bump or scrape from the spill he took while falling asleep.

Though there is an abnormality, his eyes have become bloodshot. Almost like he hasn't blinked for an hour.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

"Are you OK, Oscar?", Mara asked anxiously. "You collapsed when you put the mask on!"


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Did you go spirit-walking?"


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

Oscar blinks and looks visibly disappointed. "Aww... I was close to tracking down some clues... Yeah, I guess you could call it spirit walking."

-Posted with Wayfinder


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

"I don't understand," Mara said to Oscar. "What happened from your point of view?"


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

"I found myself in a mirror of this world, with that fog spread around. None of you were there, but i could see movement down the hallway that way." he says, pointing. "I started walking to investigate when you took the mask off."

-Posted with Wayfinder


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Is that the hallway with the room that I woke up in?

"That's really weird!," Mara exclaimed. She said a prayer and checked the mask for magic.

Casting Detect Magic.

"I'd like to check the room where I woke up with Sara. Maybe she went back there.


The hallway through the door you just opened. Its relatively short, opening into a large room after about 15 feet.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

N'Dateh follows the group, sticking to the walls and shadows, both fearful and thinking there will be trouble.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak will lead the way alongside Julius.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara followed close behind Dervak and Julius, her longspear at the ready. She felt apprehensive, given how difficult the previous fight had been, and also because she was out of spells. At least I have a weapon now, and some armor.


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

Perhaps we should rest the night before we advance? We could all use some spell slots.


After having a surprisingly restful sleep (Should you decide to sleep within the chapel walls) the party is hurried out the door they had opened the previous day immediately after breakfast. "Everyone here has come to me asking if you all agreed to help get us out. Since you seem interested in rummaging through the asylum anyways, I took the liberty of telling them you did and you would." Winter digs around in her bag for a moment before producing a four pure white shirts. "The nurses and orderlies even threw these in for you. Magic, drains one person of energy and gives it to another, they used them on some of the more... spontaneous, patients to make them a bit easier to knock out when things got rough. They also protect the wearer from death when full of energy, thank the patients for that part." Winter smiles warmly and simply shuts the door.

The room you find yourselves in is large, twenty feet tall and about 40 feet wide. Double doors mark the left and right sides of the room while three doors are on your opposite. The door on the right seems to have fog leaking in from underneath

I said Monday night 2 days ago right? Really sorry guys, phone broke before I got home that night, therefore alarm didn't remind me to post all weekend. New alarm has been procured until I can ecru enough funds for a new phone.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Spells Memorized:
Orisons: Detect Magic, Guidance, Light, Stabilize
1st lvl: 2x Bless, Cure Light Wounds

"Thank you," Mara said, accepting one of the shirts from Winter. She cast a light spell on the tip of her spear, so would have some illumination.

"I would guess that the door with the fog coming underneath leads to the outside." She moved up to the center door and listened for sounds beyond.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

After listening at the center door, Mara will do the same at the left door. Before we open any doors, she will cast Guidance on Dervak.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

N'Dateh nods at the Half-orc, puts on the shirt, and slides effortlessly to the door leaking fog to inspect its lock and open it.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Disable Device: 1d20 + 10 ⇒ (20) + 10 = 30


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Is the fog leaking in rather yellow?
Dervak has doubts about going out into the fog but will do as the party wishes.


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

Oscar will take a moment to change into the shirt and nods to himself. "I will report back our findings." he says.

He'll enter into this room and look around. What kind of purpose did this room seem to have, looking at it? Is there any furniture or signs on the walls?


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak has put his shirt on as well.


The room contains smashed chairs couches and end tables, if you had to guess, it seems to be the reception area. If it weren't for the dire situation you've found yourselves in you'd find this room rather calming actually.

The door doesn't seemed to be locked, rather, the wood has swollen into the frame on all but the ground side, which was slightly higher than the rest of the door. It's stuck, but not TO stuck. A good pull could clearly free it.

Mara:
The noises you hear outside are strange to say the least. You can very faintly hear the churning of a large stomach. Other than that however, there's not much else.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

N'Dateh lets her new companions near the door. "That door needs a shove."


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

"It sounds ominous outside," Mara said. "I can hear a faint sound like a giant stomach growling. Perhaps we should try one of the other doors first."

She put her hand on Dervak's shoulder. "Daddy, give this man some guidance."

Casting Guidance. Within the next minute, Dervak can add a +1 competence bonus on a single attack roll, saving throw, or skill check (must declare before rolling).


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

"This is a reception area." Oscar observes. "So that door likely leads outside. Where the fog is. Let's not go there?"


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara inspected the center door for signs of traps. "Everyone ready?", she asked. "I'm opening this one." Once she was satisfied that it was safe, she opened it and looked inside.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Mara will wait for a moment if someone needs to do something first. She is wearing her shirt.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

Daddy? the Kellid thinks to herself, but otherwise doesn't comment. She looks for a place where she can stay out of sight when the door opens, but finds none to her liking.

Stealth: 1d20 + 9 ⇒ (3) + 9 = 12

With a shrug, the old woman slides behind Dervak and slips in his ear: "You're the big and strong one. You keep us safe. If there's trouble beyond that door, try to go left, and I'll try to go right, slip behind their back and give them a surprise..."

If the Half-orc turns, he sees the old woman give her a warm naughty smile as she gets her two daggers seemingly out of thin air.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak does turn and look.
What? The crazy old lady is coming with us and thinks she's a warrior?
And Mara asks her 'daddy' to bless me? Does she think her father a god?
They are crazier than I am, gods help them.

He nods to the Kellid and moves through the center door.


The middle door opens into a very short hallway, it seems it would continue a ways straight if it hadn't caved in on itself. The intact hallway however hooks left to another set of unlocked doors. Past these doors there seems to be a mistless courtyard that holds many a dead plant.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Mara, do you still hear that stomach rumbling out there?"
Dervak will listen at the doorway before venturing into the courtyard.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara looked out into the courtyard, observing and listening for danger.

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

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