DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

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Female
Extracts Per Day Remaining:
4-0/2 3-2/4, 2-2/5, 1-5/7
Spells Active:
Heroism, Perceive Cues, Heightened Awareness, See Invisibility, Barkskin, Freedom of Movement, Echolocation
AC 23 T 13 FF 22| Current HP 39/83| F +10 R +14(trap sense +3) W +11(see profile for conditional modifier)| Init +1| Perc +27 (+32 vs traps, trap spotter, smog sight) Sense Motive:+29+1d6 |Inspiration 10/10

Maybe have her read the attack against any oncoming enemies then


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In any case they will each provoke from Kat, I'll use the attack above as the first.


Female
Extracts Per Day Remaining:
4-0/2 3-2/4, 2-2/5, 1-5/7
Spells Active:
Heroism, Perceive Cues, Heightened Awareness, See Invisibility, Barkskin, Freedom of Movement, Echolocation
AC 23 T 13 FF 22| Current HP 39/83| F +10 R +14(trap sense +3) W +11(see profile for conditional modifier)| Init +1| Perc +27 (+32 vs traps, trap spotter, smog sight) Sense Motive:+29+1d6 |Inspiration 10/10

AoO1: 1d20 + 11 + 2 - 2 ⇒ (8) + 11 + 2 - 2 = 19
Damage1: 1d8 + 6 + 1d6 + 6 ⇒ (4) + 6 + (4) + 6 = 20

AoO2: 1d20 + 11 + 2 - 2 ⇒ (15) + 11 + 2 - 2 = 26
Damage2: 1d8 + 6 + 1d6 + 6 ⇒ (5) + 6 + (5) + 6 = 22


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Denizen of Leng perception: 1d20 + 16 ⇒ (3) + 16 = 19
Denizen of Leng perception: 1d20 + 16 ⇒ (8) + 16 = 24
Denizen of Leng perception: 1d20 + 16 ⇒ (7) + 16 = 23

UMD: 1d20 + 18 ⇒ (6) + 18 = 24
UMD: 1d20 + 18 ⇒ (17) + 18 = 35
UMD: 1d20 + 18 ⇒ (19) + 18 = 37

Ranged touch vs Kat, searing light: 1d20 + 14 ⇒ (4) + 14 = 18
Untyped: 5d8 ⇒ (5, 8, 1, 7, 8) = 29
Ranged touch vs Kat, searing light: 1d20 + 14 ⇒ (8) + 14 = 22
Untyped: 5d8 ⇒ (6, 2, 2, 4, 7) = 21
Ranged touch vs Kat, searing light: 1d20 + 14 ⇒ (7) + 14 = 21
Untyped: 5d8 ⇒ (8, 7, 6, 5, 4) = 30

Kat Snake style: 1d20 + 20 + 1d6 + 5 ⇒ (11) + 20 + (6) + 5 = 42

One of the southern doors opens and a trio of men dressed in loose fitting clothing enter the hallway. They have horned brows, clawed fingers that clutch simple wands, mouths full of worming tentacles and crooked goatish legs with cloven hooves. They are Denizens of Leng, you know that their bite makes the flesh it touches permanently numb 1d6 dex drain, 19 fort down to 1 dex, they have disturbing anatomy 50% crits and sneak attacks turn to normal attack and fast healing 5, and are resistant to magic SR 19.

Kat slashes her spear deftly at each of them but one manages to move past her without molestation. They take aim with their wands and three blasts of light shoot forward towards Kat. She senses the first one coming and moves out of the way just in time, but the other two cut into the half-ork searing into her flesh. 51 damage, if I'm not mistaken.

PCs are up


Female
Extracts Per Day Remaining:
4-0/2 3-2/4, 2-2/5, 1-5/7
Spells Active:
Heroism, Perceive Cues, Heightened Awareness, See Invisibility, Barkskin, Freedom of Movement, Echolocation
AC 23 T 13 FF 22| Current HP 39/83| F +10 R +14(trap sense +3) W +11(see profile for conditional modifier)| Init +1| Perc +27 (+32 vs traps, trap spotter, smog sight) Sense Motive:+29+1d6 |Inspiration 10/10

Holy crap, they all three have CL10+ wands of searing light?

Kat was absolutely not expecting to get blasted by three fire rays right off the bat, so blocking even one of them was a miracle that she could not be more thankful for.

She quickly downs an extract Resist Energy, choosing fire. At her level, it'll be 20 fire resist then takes a step forward, hoping to get a hit or two in when they try to blast her again. "Just gimme a bit of a heal and I'll be good, if you don't mind, Ms. Mara."

While she's at it, she studies one of the leng denizens Studying blue.

Activating the wands will not provoke, but searing light is a ranged attack, so they will provoke from that

AoOs (if needed):

If they provoke, she will attempt to disarm them of their wands
Disarm (heroism, studied combat): 1d20 + 10 + 2 + 4 ⇒ (16) + 10 + 2 + 4 = 32
Disarm (herosim): 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara concentrated healing energy on Kat, undoing some of the damage she just suffered. "Concentrate your attacks and take one down!", she suggested.

Healing Hex (Kat): 2d8 + 8 ⇒ (3, 8) + 8 = 19

Using the phylactery of the shepherd, so she doesn't have to be adjacent.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Well, that escalated quite quickly!

The startled Witch steps adjacent to Kat. He pats her gentleman-like on the shoulder.

Healing* Hex (Su): 2d8 + 8 ⇒ (4, 2) + 8 = 14


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Kat Brewer wrote:

Holy crap, they all three have CL10+ wands of searing light?

Kat was absolutely not expecting to get blasted by three fire rays right off the bat, so blocking even one of them was a miracle that she could not be more thankful for.

She quickly downs an extract Resist Energy, choosing fire. At her level, it'll be 20 fire resist then takes a step forward, hoping to get a hit or two in when they try to blast her again. "Just gimme a bit of a heal and I'll be good, if you don't mind, Ms. Mara."

While she's at it, she studies one of the leng denizens Studying blue.

Activating the wands will not provoke, but searing light is a ranged attack, so they will provoke from that

** spoiler omitted **

Incidentally they also have sneak attack so if you had blindly rushed into the killing room they could have added more dice to the mix.

Searing light is untyped damage so resist energy won't help. Feel free to change up your standard action.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak moves up, drawing the Vorpal Scimitar, and tries to cut Blue's head off. He'll use Destined Strike on the primary, since he only gets one attack this round.

Attack, Heroism, Haste, PA, Pugnacious, Destined Strike 1 of 3: 1d20 + 15 + 3 + 1 - 3 + 1 + 4 ⇒ (3) + 15 + 3 + 1 - 3 + 1 + 4 = 24
Damage: 1d6 + 20 ⇒ (6) + 20 = 26

Should any of them try to use their wands from 10' away, he will use the Pugnacious trait as an immediate action to increase his reach and take AOOs.

AOOs:
4 AOOs per round; 1 base, +3 Dex while Dex-raging.
AOO #1: 1d20 + 17 ⇒ (7) + 17 = 24
Damage: 1d6 + 20 ⇒ (1) + 20 = 21
AOO #2: 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 1d6 + 20 ⇒ (2) + 20 = 22
AOO #3: 1d20 + 17 ⇒ (5) + 17 = 22
Damage: 1d6 + 20 ⇒ (4) + 20 = 24
AOO #4: 1d20 + 17 ⇒ (11) + 17 = 28
Damage: 1d6 + 20 ⇒ (3) + 20 = 23
-1 to any of those if he is not threatened by 2 foes at the time the attack happens.


Female
Extracts Per Day Remaining:
4-0/2 3-2/4, 2-2/5, 1-5/7
Spells Active:
Heroism, Perceive Cues, Heightened Awareness, See Invisibility, Barkskin, Freedom of Movement, Echolocation
AC 23 T 13 FF 22| Current HP 39/83| F +10 R +14(trap sense +3) W +11(see profile for conditional modifier)| Init +1| Perc +27 (+32 vs traps, trap spotter, smog sight) Sense Motive:+29+1d6 |Inspiration 10/10

Well then, if resist energy won't work, she'll instead try to see if she can focus down blue

This is with studied combat. She will be dismissing studied strike to bet on getting through the 50% chance to do precision damage, since if she doesn't drop him, she's probably going to go down next turn

Attack with Merciful Adamantine Longspear (heroism, studied combat, power attack): 1d20 + 11 + 2 + 4 - 2 ⇒ (18) + 11 + 2 + 4 - 2 = 33
Damage (merciful, studied combat, power attack): 1d8 + 6 + 1d6 + 4 + 6 + 3d6 ⇒ (7) + 6 + (5) + 4 + 6 + (3, 6, 6) = 43
Precision Damage Miss Chance (high is always good for me): 1d100 ⇒ 84


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

The White Rabbit watches in awe as Kat works!


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Dervak and Kat double up on blue and find these strange men's defenses pathetically easy to penetrate but they are unusually resilient, taking blows would kill any normal man.

Yellow UMD: 1d20 + 18 ⇒ (12) + 18 = 30
Ranged touch attack vs Kat, cover: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18
Untyped: 5d8 ⇒ (4, 7, 5, 5, 1) = 22

Kat Snake style: 1d20 + 20 + 1d6 + 5 ⇒ (4) + 20 + (4) + 5 = 33

Red claw 1 vs Dervak: 1d20 + 14 ⇒ (20) + 14 = 34
Slashing: 1d4 + 2 ⇒ (2) + 2 = 4
Red claw 1 vs Dervak, confirm?: 1d20 + 14 ⇒ (18) + 14 = 32
Slashing: 1d4 + 2 ⇒ (4) + 2 = 6
Red claw 2 vs Dervak: 1d20 + 14 ⇒ (16) + 14 = 30
Slashing: 1d4 + 2 ⇒ (4) + 2 = 6
Red bite vs Dervak: 1d20 + 14 ⇒ (20) + 14 = 34
Piercing: 1d6 + 2 ⇒ (3) + 2 = 5
Red bite vs Dervak, confirm?: 1d20 + 14 ⇒ (3) + 14 = 17
Piercing: 1d6 + 2 ⇒ (5) + 2 = 7

Dervak fort vs dex drain DC 19: 1d20 + 16 ⇒ (2) + 16 = 18
Drain: 1d6 ⇒ 5

Blue claw 1 vs Kat: 1d20 + 14 ⇒ (7) + 14 = 21
Slashing: 1d4 + 2 ⇒ (2) + 2 = 4
Blue claw 2 vs Kat: 1d20 + 14 ⇒ (5) + 14 = 19
Slashing: 1d4 + 2 ⇒ (4) + 2 = 6
Blue bite vs Kat: 1d20 + 14 ⇒ (8) + 14 = 22
Piercing: 1d6 + 2 ⇒ (2) + 2 = 4

Yellow uses his wand again trying to lance Kat with another wicked beam of light. However she senses the attack coming dodging neatly and Dervak punishes him for it to his surprise. Red and Blue drop their wands and advance on Kat and Dervak. Kat fends off the assault of claws and tentacle filled mouth but Dervak is not so lucky. The fort save is so close that it's worth a double look at the math. If Dervak did save it is only 1 dex drain.

PCs up


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Wow, that is quite an unfortunate series of rolls. 20/18/16/20 to hit Dervak for 15 damage (despite his 32 AC), and then a 2 on his save.
Let's see: Base Fort +6, Con +2, Resistance +2, Luck +3, Heroism +3 = +16.
Checking the others: Base Ref +2, Dex +1, Dex-Rage +2, Resistance +2, Luck +3, Heroism +3, Haste +1 = +14
Base Will +2, Wis +1, Resistance +2, Luck +3, Heroism +3, IW +2 = +13
And AC is 10 +1 Dex, +2 rage-Dex, +7 armor, +1 Deflection, +3 Barkskin (overlaps with the +1 from ABP), +4 Shield, +3 Luck, +1 Haste = 32
Yep, all looks right. Just some lousy rolls. And nobody has anything like Saving Finale to give retroactive rerolls on saves. But I can adjust my tactics for Dex-drain, and it will be gone in the waking world.

Dervak strikes back at the monsters, starting with Blue (moving to Red if Blue is dropped).
No Arcane Strike this round because I used an immediate action in between my turns.

Attack, PA: 1d20 + 17 ⇒ (7) + 17 = 24
Damage: 1d6 + 18 ⇒ (1) + 18 = 19

Iterative, PA: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d6 + 18 ⇒ (3) + 18 = 21

Hasted Attack: 1d20 + 17 ⇒ (1) + 17 = 18
Damage: 1d6 + 18 ⇒ (5) + 18 = 23

Dervak then steps back to be next to Kat.

AC drops to 29, Ref save drops to +11.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara had a feeling things weren't going very well here. Trying desperately to think what to do, she recited a prayer to block the ray attacks, and perhaps sicken the enemy.

Casting Stinking Cloud (DC 20 Fort), enveloping the enemies.

SR(Blue): 1d20 + 8 ⇒ (15) + 8 = 23
SR(Red): 1d20 + 8 ⇒ (20) + 8 = 28
SR(Yellow): 1d20 + 8 ⇒ (10) + 8 = 18

Not sure if the cloud would block line of sight for Yellow, with the failed SR check.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Stinking Cloud is SR:No.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Didn't notice that — even better! I think Mara should be able to aim the spell so Dervak and Kat are not in the area of effect. I think that requires moving up behind Kat to see the right spot to aim at.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak will use his Certain Strike power (1/bloodrage) to reroll the Hasted attack.
Attack: 1d20 + 17 ⇒ (4) + 17 = 21


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo Fortune Hexes Dervak. He Cackles.


Female
Extracts Per Day Remaining:
4-0/2 3-2/4, 2-2/5, 1-5/7
Spells Active:
Heroism, Perceive Cues, Heightened Awareness, See Invisibility, Barkskin, Freedom of Movement, Echolocation
AC 23 T 13 FF 22| Current HP 39/83| F +10 R +14(trap sense +3) W +11(see profile for conditional modifier)| Init +1| Perc +27 (+32 vs traps, trap spotter, smog sight) Sense Motive:+29+1d6 |Inspiration 10/10

With this Leng denizen in her face and no good place to step back and still have a clear shot, Kat unleashes a combo of a headbutt, an elbow slam, and a kick, though the close quarters do her no favors.

Full hasted attack vs blue

Primary Unarmed Strike (heroism, haste, power attack): 1d20 + 10 + 2 + 1 - 2 ⇒ (2) + 10 + 2 + 1 - 2 = 13
Primary Damage (power attack): 1d3 + 4 + 4 ⇒ (1) + 4 + 4 = 9

Haste Unarmed Strike (heroism, haste, power attack): 1d20 + 10 + 2 + 1 - 2 ⇒ (5) + 10 + 2 + 1 - 2 = 16
Haste Damage (power attack): 1d3 + 4 + 4 ⇒ (1) + 4 + 4 = 9

Secondary Unarmed Strike (heroism, haste, power attack): 1d20 + 5 + 2 + 1 - 2 ⇒ (11) + 5 + 2 + 1 - 2 = 17
Secondary Damage (power attack): 1d3 + 4 + 4 ⇒ (3) + 4 + 4 = 11


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Stealth: 1d20 + 17 ⇒ (3) + 17 = 20
Stealth: 1d20 + 17 ⇒ (5) + 17 = 22

Perception
Dervak: 1d20 + 15 ⇒ (1) + 15 = 16
Kat: 1d20 + 23 + 1d6 ⇒ (8) + 23 + (5) = 36
Mara: 1d20 + 18 ⇒ (16) + 18 = 34
Theo: 1d20 + 15 ⇒ (7) + 15 = 22

Dervak and Kat cuts down Blue and he starts to evaporate into nothing leaving only his clothing behind. The other two look quite comfortable in the stinking cloud as they disappear into the thick noxious mists. Everyone but Dervak can hear their claws scrape against the floor.

They appear to be immune to the stinking cloud. They use the cover provided by the cloud to enter stealth but largely fail against the party's superior perception. Kat would get an AoO with her spear vs Red, with a 20% miss chance. After which the party is up.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus Fortune Hexes Kat. He Cackles.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak moves back, ends his rage, and uses Total Defense. There is no telling when this fog will end and the enemies re-emerge, so no use exhausting himself (i.e. using up all the Rage rounds).

Was raging for 3 rounds, so Fatigued for 6. Dex is now effectively 5 with the Drain and the Fatigued penalty. AC drops by 6 (-3 luck, -3 Dex) and saves drop by 3 (-3 luck) with an additional -3 to Reflex.

AC is 29 with Total Defense.


Female
Extracts Per Day Remaining:
4-0/2 3-2/4, 2-2/5, 1-5/7
Spells Active:
Heroism, Perceive Cues, Heightened Awareness, See Invisibility, Barkskin, Freedom of Movement, Echolocation
AC 23 T 13 FF 22| Current HP 39/83| F +10 R +14(trap sense +3) W +11(see profile for conditional modifier)| Init +1| Perc +27 (+32 vs traps, trap spotter, smog sight) Sense Motive:+29+1d6 |Inspiration 10/10

AoO on Red
20% Miss Chance (high is always good for me): 1d100 ⇒ 39
AoO with Merciful Longspear (heroism, haste, power attack): 1d20 + 11 + 2 + 1 - 2 ⇒ (12) + 11 + 2 + 1 - 2 = 24
AoO Damage (merciful, power attack): 1d8 + 6 + 1d6 + 6 ⇒ (3) + 6 + (6) + 6 = 21

Kat pauses to draw an antitoxin and down it. "I prob got the best eyes for work like this. I can go in first."

Move to draw antitoxin, standard to drink


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara drew out her wand and healed Dervak. [b]"I don't think the rest of us will be much help fighting in there," she warned Kat.

Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus continues to Cackle; giving Kat a thumbs up.

He uses Healing Hex on Dervak.
Healing Hex: 2d8 + 8 ⇒ (2, 8) + 8 = 18


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Theophilus Carter wrote:

Theophilus continues to Cackle; giving Kat a thumbs up.

He uses Healing Hex on Dervak.
[dice=Healing Hex2d8+8

Didn't Theo already use healing hex on Kat?

While the cloud pervades the hallway the party can hear the two denizens of Leng move about in the cloud. Kat briefly sees one of their claws reach out and grab one of the wands sitting on the floor. After several tense seconds the magic of the cloud dissipates.

The first to move out from the corner:

Readied UMD: 1d20 + 18 ⇒ (15) + 18 = 33
Readied UMD: 1d20 + 18 ⇒ (13) + 18 = 31

Ranged touch attack: 1d20 + 14 ⇒ (5) + 14 = 19
Searing light: 5d8 ⇒ (8, 7, 7, 3, 1) = 26

Ranged touch attack: 1d20 + 14 ⇒ (8) + 14 = 22
Searing light: 5d8 ⇒ (2, 6, 2, 8, 7) = 25

Two beams of lancing light shoot in your direction from the waiting men at the end of the hallway.

Action to PCs, you have 7 rounds before now to heal up or otherwise prepare.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Using his Healing Hex on Kat doesn't prevent Theo from using it again on Dervak.

Mara clutched her human doll and implored, "Daddy, protect Dervak from the forces of evil!"

Then she pull out a scroll and read it, then concentrated, causing her own form to waver.

Scroll of False Life: 1d10 + 8 ⇒ (3) + 8 = 11

[ooc]Casting Protection from Evil on Dervak. Using a scroll of False Life on herself, and cctivating Time Flicker (Blur).


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Mara bint al-Katheeri wrote:
Using his Healing Hex on Kat doesn't prevent Theo from using it again on Dervak.

For some reason I read Kat not Dervak.

The party can hear them moving around in the cloud but cannot see them yet. PCs up


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus and the White Rabbit play cards while waiting. He Cackles.


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Kat are you going to 5ft step into the stinking cloud and then double move to grab both wands? Or some other combination of action?


Female
Extracts Per Day Remaining:
4-0/2 3-2/4, 2-2/5, 1-5/7
Spells Active:
Heroism, Perceive Cues, Heightened Awareness, See Invisibility, Barkskin, Freedom of Movement, Echolocation
AC 23 T 13 FF 22| Current HP 39/83| F +10 R +14(trap sense +3) W +11(see profile for conditional modifier)| Init +1| Perc +27 (+32 vs traps, trap spotter, smog sight) Sense Motive:+29+1d6 |Inspiration 10/10

Yes! Exactly

Fortitude Save (antitoxin, bloodhound): 1d20 + 9 + 5 - 4 ⇒ (16) + 9 + 5 - 4 = 26


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Kat you can barely see the two Denizens of Leng carefully approaching in cloud. They look like most of their wounds have healed.

I'm assuming everyone else is delaying that hasn't posted an action yet.

Action to PCs


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara touched Kat's shoulder and called out,"Mommy, heal Kat's wounds!"

Casting Cure Light Wounds on Kat.

Cure Light Wounds (Kat): 1d8 + 5 ⇒ (1) + 5 = 6


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak just catches his breath.
Total Defense every round for 5 more rounds until the Fatigue is gone, unless the Denizens emerge before then.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus stares at the cheating White Rabbit; while he Cackles.


Female
Extracts Per Day Remaining:
4-0/2 3-2/4, 2-2/5, 1-5/7
Spells Active:
Heroism, Perceive Cues, Heightened Awareness, See Invisibility, Barkskin, Freedom of Movement, Echolocation
AC 23 T 13 FF 22| Current HP 39/83| F +10 R +14(trap sense +3) W +11(see profile for conditional modifier)| Init +1| Perc +27 (+32 vs traps, trap spotter, smog sight) Sense Motive:+29+1d6 |Inspiration 10/10

I'm confused, is it my turn now? I thought my action was to take the wands


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Yep action to you. Kat could make this deduction. They're hiding in the cloud to let their fast healing work. But they also don't want to abandon their wands so they're creeping towards them carefully. Kat can see them but they can't see her, but they probably can hear Kat since she is not being particularly quiet. So Kat grabbed the wands and then saw them approach.


Female
Extracts Per Day Remaining:
4-0/2 3-2/4, 2-2/5, 1-5/7
Spells Active:
Heroism, Perceive Cues, Heightened Awareness, See Invisibility, Barkskin, Freedom of Movement, Echolocation
AC 23 T 13 FF 22| Current HP 39/83| F +10 R +14(trap sense +3) W +11(see profile for conditional modifier)| Init +1| Perc +27 (+32 vs traps, trap spotter, smog sight) Sense Motive:+29+1d6 |Inspiration 10/10

She will stow the wands. Two move actions, I'm assuming? Also she would have had to put her spear away to grab both at once so she would be just unarmed atm


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DM_Delmoth's house rules wrote:
Drawing and Sheathing weapons and weapon-like objects: can be done as a part of any move action so long as character has +1 BAB.

You could have stowed your spear as a part of the move action to pick up one of the wands. Similarly you can redraw the spear as a part of one of the actions to stow the wands. What I'm seeing in my mind is Kat stooping for a second with her spear cradled by her arm and side and in one motion slotting them in her belt or backpack or whatever, then readying the spear.


Female
Extracts Per Day Remaining:
4-0/2 3-2/4, 2-2/5, 1-5/7
Spells Active:
Heroism, Perceive Cues, Heightened Awareness, See Invisibility, Barkskin, Freedom of Movement, Echolocation
AC 23 T 13 FF 22| Current HP 39/83| F +10 R +14(trap sense +3) W +11(see profile for conditional modifier)| Init +1| Perc +27 (+32 vs traps, trap spotter, smog sight) Sense Motive:+29+1d6 |Inspiration 10/10

That makes sense to me! Thank you


Female
Extracts Per Day Remaining:
4-0/2 3-2/4, 2-2/5, 1-5/7
Spells Active:
Heroism, Perceive Cues, Heightened Awareness, See Invisibility, Barkskin, Freedom of Movement, Echolocation
AC 23 T 13 FF 22| Current HP 39/83| F +10 R +14(trap sense +3) W +11(see profile for conditional modifier)| Init +1| Perc +27 (+32 vs traps, trap spotter, smog sight) Sense Motive:+29+1d6 |Inspiration 10/10

Who/what are we waiting on? It looks to me like Kat is standing with her spear out having just put away both of the wands, which was her turn


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You're waiting on me. A lot of times I will post while I'm working but one of my co-workers is out sick so I've had less time this week.

Kat Fort Save vs Stinking Cloud (antitoxin, bloodhound): 1d20 + 9 + 5 - 4 ⇒ (19) + 9 + 5 - 4 = 29

Kat Snake Style, inspiration, heroism, perceive cues: 1d20 + 18 + 1d6 + 2 + 5 ⇒ (2) + 18 + (3) + 2 + 5 = 30

Miss chance: 1d100 ⇒ 5
Red claw 1 vs Kat: 1d20 + 14 ⇒ (13) + 14 = 27
Slashing: 1d4 + 2 ⇒ (3) + 2 = 5
Miss chance: 1d100 ⇒ 81
Red claw 2 vs Kat: 1d20 + 14 ⇒ (5) + 14 = 19
Slashing: 1d4 + 2 ⇒ (1) + 2 = 3
Miss chance: 1d100 ⇒ 23
Red bite vs Kat: 1d20 + 14 ⇒ (19) + 14 = 33
Piercing: 1d6 + 2 ⇒ (2) + 2 = 4

Kat Fort Save vs Dex Drain: 1d20 + 9 ⇒ (14) + 9 = 23

Red creeps closer clearly looking for his dropped wand but whirls to face Kat when he sees her. The man from Leng digs his writhing tentacles into Kat's arm causing it to loose sensation and go numb. 4 piercing damage and 1 dex drain. The other slowly makes its way around not quite aware of Kat's presence yet.

PCs up


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak can't see anything happening, but probably hears signs of fighting.

"Kat, lure them out! Mara, fall back!"

He casts Longarm.


Female
Extracts Per Day Remaining:
4-0/2 3-2/4, 2-2/5, 1-5/7
Spells Active:
Heroism, Perceive Cues, Heightened Awareness, See Invisibility, Barkskin, Freedom of Movement, Echolocation
AC 23 T 13 FF 22| Current HP 39/83| F +10 R +14(trap sense +3) W +11(see profile for conditional modifier)| Init +1| Perc +27 (+32 vs traps, trap spotter, smog sight) Sense Motive:+29+1d6 |Inspiration 10/10

Kat would have gotten an AoO on red with her spear but with a 20% miss chance. Also, if she can see them but they can't see her, they are flatfooted and she gets a +2 to attack them since she is effectively invisible

20% Miss Chance (high is always good for me): 1d100 ⇒ 14
AoO (heroism, haste, unseen): 1d20 + 11 + 2 + 1 + 2 - 2 ⇒ (7) + 11 + 2 + 1 + 2 - 2 = 21
AoO Damage (merciful, power attack): 1d8 + 6 + 1d6 + 6 ⇒ (8) + 6 + (6) + 6 = 26

Kat steps back out of the cloud, keeping her eyes on the enemies. She calls back to Dervak once she's out of the cloud. "That's the plan, bruv." She launches a barrage of attacks at the closest enemy, taking full advantage of her better visibility. She will save her fortune reroll for if she gets hit again and needs to make a save

20% Miss Chance (high is always good for me): 1d100 ⇒ 85
Primary Attack (heroism, haste, unseen): 1d20 + 11 + 2 + 1 + 2 - 2 ⇒ (6) + 11 + 2 + 1 + 2 - 2 = 20
Primary Damage (merciful, power attack): 1d8 + 6 + 1d6 + 6 ⇒ (5) + 6 + (4) + 6 = 21

20% Miss Chance (high is always good for me): 1d100 ⇒ 55
Haste Attack (heroism, haste, unseen): 1d20 + 11 + 2 + 1 + 2 - 2 ⇒ (13) + 11 + 2 + 1 + 2 - 2 = 27
Haste Damage (merciful, power attack): 1d8 + 6 + 1d6 + 6 ⇒ (4) + 6 + (5) + 6 = 21

20% Miss Chance (high is always good for me): 1d100 ⇒ 40
Secondary Attack (heroism, haste, unseen): 1d20 + 6 + 2 + 1 + 2 - 2 ⇒ (9) + 6 + 2 + 1 + 2 - 2 = 18
Secondary Damage (merciful, power attack): 1d8 + 6 + 1d6 + 6 ⇒ (4) + 6 + (5) + 6 = 21


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They 5ft stepped, would you still provoke?


Female
Extracts Per Day Remaining:
4-0/2 3-2/4, 2-2/5, 1-5/7
Spells Active:
Heroism, Perceive Cues, Heightened Awareness, See Invisibility, Barkskin, Freedom of Movement, Echolocation
AC 23 T 13 FF 22| Current HP 39/83| F +10 R +14(trap sense +3) W +11(see profile for conditional modifier)| Init +1| Perc +27 (+32 vs traps, trap spotter, smog sight) Sense Motive:+29+1d6 |Inspiration 10/10

Ah, nvm then. I misunderstood


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Could Mara fire a Color Spray into the cloud, aiming towards where Kat seems to be attacking? Given the SR and lvl of the enemies, it's not likely to be super-effective, but it could be helpful.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus frowns as the White Rabbit produces 6 Aces! Three of them Hearts!
He Cackles!


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Mara bint al-Katheeri wrote:
Could Mara fire a Color Spray into the cloud, aiming towards where Kat seems to be attacking? Given the SR and lvl of the enemies, it's not likely to be super-effective, but it could be helpful.

That's fine. I don't think she needs line of sight for color spray.

Kat Fort Save vs Stinking Cloud (antitoxin, bloodhound): 1d20 + 9 + 5 - 4 ⇒ (10) + 9 + 5 - 4 = 20

The strange man cannot react in time to the spear that seemingly comes from nowhere. Kat leaves some vicious flesh wounds that are already starting to heal.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara's eyes turned black; she unleashed a torrent of clashing colors, into the cloud of vapors where Kat was thrusting her spear, and then stepped back.

Casting a DC 18 Color Spray.

SR (Red): 1d20 + 8 ⇒ (18) + 8 = 26
SR (Yellow): 1d20 + 8 ⇒ (15) + 8 = 23

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