Defense of Brookside

Game Master caster4life

The farming hamlet of Brookside has suffered some violent and mysterious attacks.

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Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

GM, do I still have a move action this turn, or was that used up with the 5ft step on the previous turn? I'd like to draw my sword.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Question. Didn’t Brolin say he was counterspelling? So wouldn’t he have counter spelled the force wall, causing the crit to go through?


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

He specified that he was counterspelling the dretch.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Ah...oh well. That's too bad. I'll focus on breaking down the druidic monster


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

Wait did Brolin's attempt to counterspell the demon fail or just not happen?


Brookside Campaign Journal

Mel: The EFS could be anchored to the ship, imo, in that it works just like wall of force. But in this case, it's not anchored to the ship but the ship has slowed to round the bend. The "not anchored" part of that spell is about to matter but less so since Kazador is no longer in the way to get thrust into the hemisphere of force.

Fyrtor: It's a full round action to repeat the save so you had only a 5 ft step remaining. Brolin's dispel check failed.

Kazador: Emergency force sphere basically allows him to cast a wall of force between you and him as an immediate action. Does that clarify how it stopped a nat 20? You probably already figured that out. Mean GM move, no doubt, but that's 100% how a high level wizard plays.

Did I miss anything? Waiting on Brolin for the moment.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

It's a pretty useful spell. I've only used it in play once, but it absolutely saved my character Cara's life. The attack that I was using it against dealt 193 damage in one hit, and the Emergency Force Sphere soaked 190 of it before popping.


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1
Second GM wrote:
Fyrtor: It's a full round action to repeat the save so you had only a 5 ft step remaining.

Ok got it.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Useful trick...going to need to think of a way to get around it. As he has all the markings of a recurring enemy.


M Humanoid (Human) Medium 8 | HP 52/52 Temporary: 17 | AC 29/16/24 | Fort +5 Reflex +9 Will +6 (+2 vs Mind Effecting, -2 vs Evil) | CMD 22; Flat-Footed 17| Initiative +5 | Influence : 1/5 | Spirt Dance: 2/19 | Active Spells:

I don’t know how to edit an alias on mobile - this is the first time I’ve had to. I know Muse’s taken ten damage and used two rounds of Spirit Dance.

EDIT

RE: getting around the emergency sphere, Muse could cast silence on Kazador before he teleports in, next time. Locks Muse into Heirophant or Archmage, but is probably worth it.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Ok, about 73 damage. But I doubt it killed the Druid. Especially with this: “The druid casts a spell and his skin hardens visibly, turning a shiny gray color.”

Any idea what that is? Ironskin?


Brookside Campaign Journal

Brolin, if you tell your phone to show the desktop version of the site, you should be able to edit.


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

Kazador, I don't think it's our turn just yet, also you'll have to roll a miss chance due to the concealment on each attack :/


Brookside Campaign Journal

Yes on both counts. Just now updating the enemy actions. But Kazador can keep the same attack rolls if he's making the same attack routine.


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

Can we get a perception check on the second ship?


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

Also, how busted up does the dinosaur look after Kazador's pounding?


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Slightly inconvenienced and angry is my bet ;)


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

The miss chance was due to my cloud...which just got dispelled... Grrr


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Once the Druid is dead I could teleport back onto the enemy ship, beneath it. Then go indivisible for 5 rounds and sneak up on the elven mage. Hopefully he’d have used up his last Force Wall.

But...I can only teleport three times per day. So there’s no escape.

Or...teleport Kazador, Brolin and Fyrtor. Brolin and Fyrtor could flank him. Or Grapple him! His CMD probably isn’t the highest. And he’s using up a lot of his spell slots already.

Or...we kill the Druid and run. The encounter will at that point hurt them more than us.

Thoughts?


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

We really need to know more about the second ship, I think running while not fun is most likely to be the best way to get out of this alive.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

Well, I'll be happy to tell you more about them once I quit horking my lungs out. Stupid dretch. And TWO natural ones conspired to let that stinking cloud through -- Mel's second attack would probably have knocked it out, and Brolin's counterspell would have prevented the cloud. Ugh.


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

How bad does Kelian look? He's been struck twice by arrows, is he looking like he needs healing?


Brookside Campaign Journal

Fyrtor: Kelian looks ok. The lad's surprisingly tough.

Mel: Thanks for catching that. 7 and 7 damage from those arrows, then.

Kazador: Good to know. That was close. The allosaurus does indeed look very angry.


M Humanoid (Human) Medium 8 | HP 52/52 Temporary: 17 | AC 29/16/24 | Fort +5 Reflex +9 Will +6 (+2 vs Mind Effecting, -2 vs Evil) | CMD 22; Flat-Footed 17| Initiative +5 | Influence : 1/5 | Spirt Dance: 2/19 | Active Spells:

Oh, hey! We have a new party member - I didn’t realize at first.

Welcome. :D

If that was a dazing scorching ray, dino-elf should get a will save.

If that druid’s using stoneskin, there’s not much I can do on the sword-ing front. When I can do it without taking AoO, imma try casting silent image. GM - how do you rule on illusionary fog or darkness?


M Humanoid (Human) Medium 8 | HP 52/52 Temporary: 17 | AC 29/16/24 | Fort +5 Reflex +9 Will +6 (+2 vs Mind Effecting, -2 vs Evil) | CMD 22; Flat-Footed 17| Initiative +5 | Influence : 1/5 | Spirt Dance: 2/19 | Active Spells:

Forgive my double post. :[

Re: desktop site. I’m requesting it and I’m not getting it. :/
My computer’s being broken and won’t connect to the internet. Until I fix it/get it fixed, I’m stuck on mobile.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

A new PC! Sounds good to me. Welcome!


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

Yes, it's always nice to get a new PC, except for all the programs you have to install and tweaking all the settings and ... oh, were we talking about computers? *blink blink*

Hi, Túrion! There's an NPC in a campaign I'm running at the moment with almost the same name -- Turón, General of Kyonin. Last session he got drugged, executed mercilessly by a long-time friend, and then resurrected. His life has not been dull. And on that note, welcome to the group! ^_^


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

Hej ^_^ *waves*

In order of welcomes:

Hi Brolin, and no, no save for the dino-elf - it's not a dazing scorching ray. I'll not do a flat reveal on the nature of the attack, but you are welcome to learn more IC or ask in PM. Effect only lasts one round though.

Thanks for the welcome, Kaz!

Glad to hear it, Mel - seems like interesting times for Turón, lets hope things are exciting but not quite as deadly for Turion as well. That said, as just written, I am completely fine with omitting the ú and making it an u for simplicities sake. It's simply written like that in Sindarin.

(and also, hi Fyrtor - no need to go overboard on spellcraft, after all, I hope...)


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

Welcome Turion :) I'm glad you're here now. Yeah I was only going to put 1 rank in it, I'd been wondering when you would join us :) your timing couldn't be much better


Brookside Campaign Journal

Yes welcome Turion! Thank you for waiting so patiently for the right time.

Fyrtor, this is the main reason I encouraged you not to put a rank in spellcraft. :)

All: 1280 xp each for defeating the druid as he was the only one the party managed to subdue, this time around.

Another note: You are welcome to write your spoilers how you wish but there are certain pieces of information that I need to have there:
HP, AC, Saves, CMD, Init, Perc, Any abilities or modifiers you deem valuable to list there, and conditions. Conditions includes any buffs cast on you. You don't have to include all the information of the condition but the name is needed, e.g. "hasted."


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

Thank you for having me, GM :)

And yeah, now to try and make you allow me to tag along in-game as well - bring the friendly stranger to those secret dwarven ruins :)


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

Gm, is that enough for us to be level 8 now? I know we were close.

I think I'll still out a single rank in spellcraft but that will probably be the total.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

Man, we are a super-weird party.

We've got:

- A rogue with no sneak attack who heals people.
- A swashbuckler/druid/cleric with no charisma.
- A psychic sea-captain who can't sail.
- And a ... whatever Kazador is.

And that officially makes Túrion the fey-blooded wizard-analogue the most normal one of the bunch.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

How does your healing work anyway?


Brookside Campaign Journal

Nope. Got a ways to go, Fyrtor. Probably one more full adventuring day.

Some build notes:

Turion, please include a "mechanics for GM" spoiler so I can get used to your mechanics even if the others aren't.

Kazador, I'm realizing I should have specified fractional multiclassing, as that is PFS. It's a bit much for your base fort save to be better than a Barb's while your base reflex is as good as Mel's.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Awww...but that is one of the perks of putting a finger in every jar! Plus it helped on number of castings. Ah well. I’ll take a look at the rules and update


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:
Mel Elden wrote:

Man, we are a super-weird party.

We've got:

- A rogue with no sneak attack who heals people.
- A swashbuckler/druid/cleric with no charisma.
- A psychic sea-captain who can't sail.
- And a ... whatever Kazador is.

And that officially makes Túrion the fey-blooded wizard-analogue the most normal one of the bunch.

Hej, just trying to fit in :)

Give me 2 Levels and there's more weirdness coming.
(Also, where'd you get the Fey-Blooded? *grins* not that it's wrong, but if you were guessing Sylvan, that's not it...)

@Kazador: This, together with the Skill Unlock for the Heal Skill boosting Treat Deadly Wounds makes for some awesome healing.

@GM: Sure, will do.

Mechanics for GM:
Fey Level 1 Bloodline Power Laughing Touch, like e.g. Illusion School Power, does not allow a saving throw and only allows a move action for the target. That is offset by it being a SLA, once daily per target and being melee - that in turn makes it one of the few great candidates for Sorcerers Robe - which allows to affect a target of a spell with a bloodline power as a swift action. Only if the spell allows a save is the ability negated, so using a carrier spell that does not allow a save means the target is automatically afflicted if the spell connects. *glances at magic missiles* - That is what happened with the scorching ray.(Also, just for correctness, I was out of range when I announced the action, but I expected our ship to move at least with casual walking speed which would have easily put me in range.)


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

Okay, so what's going on is Mel using the Treat Deadly Wounds application of the Heal skill. It's natural healing.

Ordinarily Treat Deadly Wounds gets you 1*your level in hit points, it takes an hour, and can only be done once per person per day. It's a static DC 20 check.

The damage healed has been increased by the skill unlock for Heal from Pathfinder Unchained. Mel got that from her archetype (Phantom Thief) and also counts as a higher level than she is for skill unlocks, so she's got the level 10 unlock right now. So when she treats deadly wounds, it works as though you're also resting in bed for four days -- hence you get 5*level in hit points (1 base, and 1 for each of the four simulated "days". The same four simulated days get you 1 point of ability score damage each. So that's where the awesome quantities of healing show up.

The other part is the Healer's Hands feat from Planar Adventures, which does a lot: makes it a full-round action rather than an hour, allows me to target a single creature more than once per day, and if I hit DC 30 with my heal check, I get to add my ranks in Knowledge (Planes) to the healing. I can use the feat X/day, where X is my ranks in Knowledge (Planes), currently 7.

The final component is that Healer's Satchel. It's basically a bottomless bag of healer's kit charges, up to 10 per day; if I spend two charges on a heal check that involves long term care (which mine do!) I can either double the benefits of long term care or else cure one point of ability drain.

I didn't plan on this at all when I built Mel. But she wouldn't accept healing from Perrin so I went looking for alternatives, and almost all of the pieces were in place already. So, yay!


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6
Túrion Alagostor wrote:
Also, where'd you get the Fey-Blooded? *grins* not that it's wrong, but if you were guessing Sylvan, that's not it

Well, the first line of your profile says "Male Elven Arcanist(Blood Arcanist(Fey)) 7". So ... fey?


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:
Mel Elden wrote:
Túrion Alagostor wrote:
Also, where'd you get the Fey-Blooded? *grins* not that it's wrong, but if you were guessing Sylvan, that's not it
Well, the first line of your profile says "Male Elven Arcanist(Blood Arcanist(Fey)) 7". So ... fey?

Spoilsport...i thought you wanted to learn that in-character *smiles*

Alas, i am revealed.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Saves (15-16/11/5, +2 Hardy

Original Fort: +15
Fractional Fort: +5.5 (fractional, rounds down to 5) +4 (Con) +1 (Cloak) = +10

Original Ref: +11
Fractional Ref: +4.8 (fractional round down to 4) +3 (Dex) +1 (Cloak) = +8

Original Will: +5
Fractional Will: +2.3 (fractional round down to 2) +3 (Will) +1 (Cloak) +6

So -5 Fort -4 Ref +1 Will

Updating character sheet. Will figure out how this effects spellcasting soon


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

Sorry! I wasn't trying to -- I wanted to see what your original forum name was, and my eye fell across the top line when the page loaded. :-/


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Ok. Looked over spellcasting. As a quick breakdown.

It’s 7 activations per day.
Each item mastery has X amount of uses based on Fort save. Example, teleportation mastery.

“...cast dimension door. You can use this ability once per day, plus an additional time per day at base Fortitude save bonus +9 and +12.”

With Fort dropping from +15 down to +12, it means 2x uses of dimension door instead of 3. For curative, I wouldn’t have been able to cast breath of life, instead of would have been cure critical wounds. And shield mastery drops from +3 AC down to +2.

I’m a bit shaky on the fractionals, but I think he’ll be back up to max spell power at lvl 10.

Sheet is being updated


Brookside Campaign Journal

Thanks, Kazador. I was starting to realize that you got 5th level spells two levels earlier and had a better reflex save than the party rogue. Wasn't completely OP but was a bit unbalanced. We can discuss some respec if you want.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Well...for a respec. Right now I have Dwarven Hatred style chain. Which is cool...but I’m finding it hard to keep track of. So what’d I like to do is drop the monk class (it doesn’t fit his background anyways) and the styles to pick up sentinel instead.

More fluffy. Less to keep track of. That work?


M Humanoid (Human) Medium 8 | HP 52/52 Temporary: 17 | AC 29/16/24 | Fort +5 Reflex +9 Will +6 (+2 vs Mind Effecting, -2 vs Evil) | CMD 22; Flat-Footed 17| Initiative +5 | Influence : 1/5 | Spirt Dance: 2/19 | Active Spells:

Wow, eventful weekend. I'm off to read 19 new posts in the gameplay, but first:

Mel wrote:
- A psychic sea-captain who can't sail.

Can I change my Profession: Merchant out for Profession: Merchant Sailor?

Also! My computer problems are *tentatively* solved. It may or may not last.


M Humanoid (Human) Medium 8 | HP 52/52 Temporary: 17 | AC 29/16/24 | Fort +5 Reflex +9 Will +6 (+2 vs Mind Effecting, -2 vs Evil) | CMD 22; Flat-Footed 17| Initiative +5 | Influence : 1/5 | Spirt Dance: 2/19 | Active Spells:

Ah, well them's the shakes. Couldn't roll above a ten to save my life, literally. Captain Muse is at -13 health and dead as a coffin nail. Should have specified that I cast false life this morning, but didn't take the time to add my temporary hitpoints after recalculating the total, and then a fight broke out and I couldn't retcon it.

Maybe if Kazador could cast Breath of Life, but he can't. :\ Kind of a bummer knowing that if I'd been able to post sooner, Muse could have been saved.

It's lucky for the captain that he kept such high-level company, and endeared himself to them with his spirit-talking ways! Next level Fyrtor gets fourth level druid spells; here's hoping for Bugbear! Until then, perhaps I could play as Kelian?


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Mel got to Fyrtor and saved him. With my respec I can grab great fortitude so I can save him


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

Well, that certainly sucks.


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

Well, I'm the new guy around, but I have been reading along for a while(also at ~11500@Seedship btw)...False Life seemed to be a standard buff for Muse - it would not be over-the-top to assume it might have been online.

Also, Kazador only converted to fractional values after the battle - if Mel rushed to Fyrtor, it would be reasonable to assume he'd go after Brolin if the captain went down as well, instead of doubling up on one person - Breath of Life would have resolved the issue, then.

Finally, if you are spending the hero point on a re-roll, you are purchasing a chance, all or nothing.
Technically, you could also have petitioned the GM to allow you to cast False-Life as immediate action via the Hero Point - which might not keep you in the positives, but on account of the flat bonus definitely from death's door(with that second roll providing the concentration check instead. (in a regular game, with table variance, you could even try to act out of turn and move out of the way of the fireball-).
Finally! You rolled a 19, with 20 as target value for the save. If one of your companions 'shields' you/pushes you down, aiding you with a hero point(as per 'Bonus'), then you make the save, with no shenanigans nor depending on GM interpretation.

I'm all for rolling with the dice, but with your internet issues it seems wrong to just go with worst case...plus we would probably not have such a relaxed and casual chat about things if your smoking carcass was next to us...so if there's something to be done to prevent your demise, that would be desirable.

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