Death and Taxes - GM Budd the C.H.U.D.'s Feast of Ravenmoor

Game Master Budd the C.H.U.D.

In life, only two things are inevitable - death and taxes. An investigation into a missing tax collector from Magnimar led our heroes to the isolated village of Ravenmoor, but what they found there was a community dominated by a cult of Ghlaunder, God of Parasites. They also uncovered the identity of the twisted being responsible for the corruption of the town, and learned that this same being has sinister plans for a small, isolated city in the mires of Ustalav. Carrion Hill beckons...

CURRENT MAP - Beneath the Slipper Market...
Map of Carrion Hill
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Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

"I agree that we should investigate that field Markham told us about." the monk adds quietly, staring down at the boar's body and fearing the stench that will eventually arise from it. "I actually think that introducing the Korzhas to Abner is a good idea. He's harmless enough in his dotage; I fear he will not be influencing the minds of anyone else in his lifetime."

The monk adjusts the straps on his outfit, tightening them for travel, and looks to the others to lead on toward the cultists' meeting place.


[Img] [Stats] [Info] Female Elf Cavalier 3

Calwen feels terrible for the old men. Regardless of what drove him those paintings were of outstanding beauty and as far as she knew he did not deserve this. For a while she was speechless.

"I am somewhat concerned that our utter absence at the festivities may raise unnecessary suspicion and will not go unnoticed by our enemies. We should make an appearance there." On top of that she was worried about Marleyna. She was not good at reading human expressions, but she did not think that Bacarov was easily fooled. It occured strange to her but for now she had to assume that everything that Markham said had been the truth.

The situation got more and more complicated. They had many enemies already and all the deaths around them did certainly not make them friends. She needed a way to report; either to the order or to some trustworthy fey. Unfortunately it was always difficult to tell which fey was trustworthy in which regard, since they had a concept of honesty and honour that differed completely from that of elves or humans.


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

"Wherever we do decide to go, my only concern is splitting up." Dramin's face is grim, "As I said before we have no way to know what kind of abilities these cultists have and I would rather not risk us getting picked off one by one." The scythe still lay on his back, heavy with not only weight but something else. "If these cultists are as crazed as Markham was, and as deadly, I don't think that splitting ourselves will do us any favours. No offense to you Bacarov, but he nearly cleaved you right through and this was an unfair fight."

He hoped his pragmatic voice would talk some sense into these people with raw facts.

"Face it, they may have us outmanned and outskilled. We travel together or not at all."

He puts his pack down.

"Does anyone require Markham's belongings? Its best we make use of his enchanted gear; though I hope people can't tell who it belonged to just on a glance."


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

All right then, folks. Seems you've got two paths before you: make an appearance at the Festival, or head straight to the Chenowitz Place/the fields Markham described (you may recall he described them as the "sick fields," which you have previously also heard used to refer to the fields beyond the Chenowitz farmhouse). Shall we take a vote? Festival, or Fields?

Also, yeah, if anybody wants any of Markham's things, there's still a cloak of elvenkind and matching set of boots, as well as two potions. I believe Dramin's already claimed both weapons.


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

Dramin only claimed the bow. Everything else he is just holding in case we needed to make a run for it, just ask him if you want something. Thinking on the course of action at the moment.


[Img] [Stats] [Info] Female Elf Cavalier 3

"I don't feel comfortable taking what was his, to be honest." Calwen answers carefully. She goes back to Windmane and mounts him.

Calwen is going to follow Bacarov on that matter, of the investigation, she won't say anything further than what she did.


Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

Dalton feels no such reticence from claiming booty from the dead. If he ever felt such qualms about post-mortem looting, they were scrubbed out far earlier in his adventuring career.

Claiming the boots, cloak, and potions!

Doffing his plain old traveling cloak in favor of Markham's, Dalton is pleased to see that despite the rough nature of its previous owner, the cloak is still in pretty good condition, and is elf-make.

The boots require considerable adjustment and tightening to go from Markham's feet to Dalton's, however.

As he tightens the straps, he speaks up again. "I'd rather miss the festival and go to the "sick fields" at full strength; Dramin is right, on this one. As sad as I am to miss the festival," he thinks wistfully, thinking of Marleyna.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Okey dokey, folks. We're gonna move it right along.

After gathering their belongings and the spoils of battle, cleaning up, and deciding on a course of action, the party finally departs the Dagwood cabin and begins trekking southward toward the "sick fields" Markham had spoken of. The fields in question lie just beyond the Chenowitz farm, long-abandoned if the words of the Ravenmoor locals are to be believed.

The southward path cuts across the moor, skirting just outside of Ravenmoor's limits; while the town remains in sight, at this distance and with the Founder's Festival in full swing, no one so much as catches a whiff of another human being.

Ravenmoor's non-human population, unfortunately, does not bother to make itself so scarce. As the group presses on through the thick brush and evades the sucking mudholes and patches of reeds taller than a man, the trilling of the insects becomes a neverending drone that borders on maddening. Mosquitos and other flying bothers zip about the necks of the investigators, leading to more than a few sudden, loud slaps as the offending bugs are swatted. A few stirges flap about in the distance, though none venture near enough to threaten the party.

The hike from the Dagwood residence seems longer than it should. While Ravenmoor is a small village, it still covers a fair amount of ground. The Chenowitz farm finally creeps into view after a while, and from this distance, it indeed looks as if it has been abandoned for a long while; long tendrils of moss and vegetation have almost completely overtaken it, while twisted, dead trees surround it on either side, partially hiding it from view. The wheat fields beyond it are also plainly visible, though again it is too far to make out anything further.

GM Screen:

Stealth (Misbegotten): 1d20 + 13 ⇒ (20) + 13 = 33 Meant to be...!

Bacarov: 1d20 + 9 ⇒ (3) + 9 = 12
Calwen: 1d20 + 7 ⇒ (15) + 7 = 22
Dalton: 1d20 + 7 ⇒ (6) + 7 = 13
Dramin: 1d20 + 0 ⇒ (17) + 0 = 17
Marsh: 1d20 + 7 ⇒ (11) + 7 = 18
Warshawski: 1d20 + 9 ⇒ (14) + 9 = 23 OR Warshawski: 1d20 + 11 ⇒ (15) + 11 = 26 vs. Surprise

As the party draws ever closer to the Chenowitz house, the magnitude of the wheat field beyond the farm becomes clear; this is easily the largest such field in all of Ravenmoor, and by no small margin. The field appears to stretch out over a few acres, almost all of it so thick that no spaces can be made out between the rows. Somewhere in the middle of the field there is a rise in the land, less a hill than a bump.

What's your angle of approach, folks? You're a few hundred meters away, still. I may need a marching order as well.


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

GM:

Using Cloak of Darkness - +4 AC / +2 Stealth | 3 hrs per day
He also has Darkvision.

Lastly, any chance that among the weaponry of our dearly departed woodsman, there may exist a mundane short spear?

As they settle in for a rest, Bacarov leverages his healing wand to settle the remaining bruises and raw flesh.
CLW Wand: 1d8 + 3 ⇒ (6) + 3 = 9

They depart the Dagwood homestead, disappearing into the surrounding forest and moving get towards the Chenowitz farm from the east. Along the way, as the insects and other creatures make themselves known, Bacarov reaches into his pack and retrieves the leather gorget he'd procured in Magnimar. At a look forward Marsh, the Inspector shrugs. "I told you it'd come in handy, Vinnie." He pulls the strip of linen it came with and wraps it and then the gorget around his neck. "Let's see a stirge get thru this, eh? Now it has to get blood from my inner thigh..and if the courtship has progressed so well for it, then who am I to discourage such an intentional suitor?"

The humor is a cover to Bacarov's concerns over his health. While the healing earlier had closed his wounds, the pain in his spine still lingered. Add to it, upon leaving the cabin he'd noticed that his vision was severely limited in distance, but more sensitive to even the smallest tendrils of light. Then there was his speed. The persistent limp, aided by a walking implement, seemed to be slowing his progress. Though they weren't rushing, Bacarov knew for certain he'd not be able to keep up in a dead run.

But such concerns are pushed aside as the Chenowitz farmhouse skulks low in the distance, a barely perceptible mound to his eyes that matches the indistinguishable hill closer to their posution. As they crouch along the periphery of the field, Bacarov rubs at his eyes and then looks at the others. "My suggestion is to have three of us sneak to the house; myself, Vinnie and Dalton. Calwen, Dramin and Warshawski drops off to the mound there to take a look. Calwen you'll have the advantage of high ground should you decide to say a top Windmane. If one or the other group hits trouble, we're close enough that they can come running."

He looks to the others to ensure the plan is acceptable.

If it is...

Bacarov nods to Vinnie to lead the way, trusting in the former Watchman's tracking abilities to avoid dangers along the way. "Skirt southward along the field," he mutters to Vinnie and Dalton.

As he moves away, those watching notice Bacarov is enveloped by a cloak made of shadows...

Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
Perception: 1d20 + 7 ⇒ (5) + 7 = 12


[Img] [Stats] [Info] Female Elf Cavalier 3

Calwen tries to maintain her composure but all the insects and the constant whipping of Windmane's tail tests her. She rides the way where it is possible but ofter the undergrowth is to thick and she needs to cut a way for Windmane, realizing full well that she leaves a trail even a blind man could follow by feeling his way along it. Thus, outwardly calm and focused on observing her environment, every now and then she would make a sudden move with her hand or a turn of her head and her expression would betray her tension for a couple of heartbeats.

"Performing a a cultic ritual is in many ways not unlike a theatrical play. To enchant the mind and make them believe in things they cannot see or touch... the site down there is theatre, with a stage and a place for the performers - particularly the head cultist - to prepare. The moment and location to make an entry must be wisely chosen to not only ensure attention but also to give credibility to the claim of being appointed by higher powers. But it also has an actual history on its own. Even I can almost hear it whisper." She does not seem to be talking to anyone in particular as her eyes move back and forth over the sight, measuring it and trying to picture how the ritual may be conducted in different arrangements. On the last sentence she glances over to Warshawski.

Apparently someone still tills the field. The mound in the middle may be a good stage, however, that would mean the cultists would have to trample through the field. Maybe the farm house was part of it somehow.

As Bacarov speaks she nods. "May the gods bless you with a lynx's steps. Do you we have means to signal each in case of danger?"

I am a bit confused... are you talking about the little elevation in the wheat field? We would be painfully exposed there.


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

Prior to arrival at the farmstead...

Bacarov nods in agreement to Calwen's words. "There was a group in Magnimar, a theater troupe to be more precise. They'd traveled from points south and north for a rival of some sort. But their director, he had other intentions...powerful charisma and magiks to coerce a crowd into mass suicide..." Bacarov shakes his head. "We stopped the ritual but only just... I'll never look at thread-of-gold the same again."

----------

Prior to parting ways at the farm...

"Skirt the mound but try to keep it between you and the house. But don't crest it or you'll be exposed. Calwen, you're right, perhaps staying astride Windmane might put your sillouette in their sights."

I'm thinking the sneaky group heads to the house, going around the mound. Then have the others investigate the mound, but stay off it for now while keeping it between then and the house.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Dramin could use Message to signal the other group on your end. /helpfulgm


Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

Dalton gets a little uncomfortable around the strange elf, Calwen, when she drifts off into her own trailing sentence, and stares at the mound. What's the source of her fascination? he wonders to himself, before shaking himself into focus. Your mind wanders again, take a care to keep it focused on remaining quiet... he admonishes himself.

Following Bacarov's lead, he makes sure that he holds his sword taut in its sheath, to prevent it from shaking and making noise. His lips feel dry, and he licks them nervously. He could feel a big conflict coming closer and closer, and he can't help but check over his shoulder often.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Heh! Then it's curtain call."

"What the hell is that mound thing? . . . a burial mound or somethin else man made?"

Know Nature: 1d20 + 5 ⇒ (3) + 5 = 8

"Meh. . . anyways it sticks out like a sore thumb in the middle'ah the field. . . this much grain---farmer's gold. There's some bullshit goin on here. Someone woulda claimed this plot o'land for themselves. Either there's a reason this place is abandoned---or it ain't really abandoned."

"Anyways, yeah . . . let's get to it."

Marsh starts creepin and peepin with Bacarov.

Stealth, +2 more vs humans: 1d20 + 7 ⇒ (13) + 7 = 20 or22 vs humans
Perception: 1d20 + 7 ⇒ (19) + 7 = 26 or 28 vs humans.

As the three are away from the rest Marsh whispers.

@Bacarov
"Hey knucklehead, why ya draggin yer leg. Is that knee busted or somethin? Pick up yer feet. . . and the house is over thata way. What the hell ya lookin at? Geez Sebastian, yer actin like that blind harpsichord player at the Retching Rabbit. All starin off into space weird'n shit."

"No cheesy arrests or gettin yerselves killed tonight either. If we're dealin with Whisperin Whacko creeps we gotta be on point."

@Dalton
" . . . Ey, nice cloak'n boots. . . yeah, real nice."


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Marsh:
As you proceed closer to the Chenowitz house, you see that there are actually two buildings- a large cabin and a farmhouse just a bit further past it. As you near the cabin, the reeds around you seem to lose color; the long stems of the wheat are almost bone-white, and thin strands like gossamer cling to some of them, forming patterns that look almost like spider webs. This eerie blanching seems to happen in patches, though they come closer and closer together the nearer you get. Keeping your eyes peeled for any tracks or signs of life, you are able to spot a few stray tracks in the narrow, mostly-overgrown strips between the rows of foliage. The tracks seem to be fairly fresh; perhaps even from today, judging from the depth and clarity, but the shape of them is curious. They appear to come from two different creatures, though the way they are placed indicates an analogous stride; every other print looks to be from a bare human foot, while the other more resembles a hoof. You also can see that some of the stems are bent or broken, as if someone moved forcefully through them.

You can see the front porch of the Chenowitz house. It is in horrid shape, overgrown with all sorts of sickly-looking mosses and nearly colorless vines; as you examine them, you spot what appears to be a human body lying on the porch, crumpled against the porch railing and half-covered in that same mossy stuff.

- - - -

In the fields - Calwen, Dramin, and Warshawski:
As the group sent to investigate the strange mound in the wheat field draws nearer to its target, they begin to notice that there is something strange about the wheat growing in these fields. There is almost no sound aside from the crunching of footsteps and Windmane's occasional huff, and there is a sort of stagnancy to the air, as if it is thinner here than it should be. While much of the wheat is normal-looking (if somewhat pale), there are patches that seem drained of all color, brittle and almost skeletal. Thin strings of some gossamer substance hang from some of the plants, forming webs in some places. The patches of bleached, sickly wheat grow more and more common the closer you get to the mound in the middle of the wheat field, until at some junctures the group must navigate around areas that have become too overgrown with the odd web-like strands.

However, at this distance, the mound is more visible; it, too, is covered in foliage, but there seems to be something in the center of it all; some oblong, black object resembling the "troll stones" back in the middle of Ravenmoor is there, lying longways in what might be a clearing between the plants. This space at the top of the mound is likely no more than twenty or thirty feet across, and there does not appear to be anything moving up there.

Warshawski seems particularly tense, hugging her arms as she surveys the fields. "There's something seriously wrong with these fields," she mutters. "It's like all the life's been sucked out of them. There aren't any spirits lingering around... This might sound weird, but this is the most dead place I've ever seen." She swats away a mosquito and draws her Varisian scarf tighter about her neck. "Even when there aren't any people or animals around, every place has some sort of spiritual residue clinging to it. Here, there's nothing." In spite of the heat, she shivers and shoots Calwen a weary look.

You guys have presumably circled about and are slowly inching closer to the mound; in order to properly approach it, you'll have to venture further into the wheat fields, right in the middle of all that webby sickness. Ready? ;)

Calwen only:
The web-like substance gumming up the spaces between so many of the plants does somewhat resemble what you saw in the Churlwood behind Armand's home.

After Warshawski finishes speaking, you think you catch a whiff of something strange on the wind, and a sensation like a distant voice whispering pricks at your ears. You and Warshawski both seem to have noticed this, as she raises an eyebrow and her stance tenses. The voice seemed to have come from further into the wheat field.

I rolled Perception for the party behind the GM screen in my last post; you and Warshawski got the only decent results. ;)


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

Dramin puts his hand out in signal to stop. "We do not proceed yet. Warshawski is a good dowser of these types of things; experience you see." He rummages through his pack, possibly trying to find something and comes out with the wand; twirling it in his hand. "If we need to incinerate this place..." He lets the words hang. They seem to float out in the tension.

Dramin looks at Calwen, "Let's hold here. Let me do what I'm paid to do.". He then holds his breath and asks her in elven.

Elven:

"From horseback, what do you see? The stalks of wheat are obscuring for the most part, it makes my magic detection quite difficult. Do you mind lending me an arm here?"

He reaches out.

If she agrees

His hands sweep out. He is glad the horse isn't moving, because he wouldn't be sure if the precise movements would work otherwise. Within a second of regaining composure he turns toward the mound and focuses. "Detari." The simple Detect Magic spell goes off, sending it off toward the mound.

Spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10 Magic signatures from the mound, schools, etc.

"Harder than it looks."

When he returns to the ground level...

"These webs worry me. I know many a creature and no web has ever made me squeal for joy. Some horns can be good, some gels can be useful but webs... Nothing good comes from a web."

Knowledge (nature): 1d20 + 11 ⇒ (6) + 11 = 17 The webs.
Knowledge (nature): 1d20 + 11 ⇒ (7) + 11 = 18 The dying plants. Cross-examining with the blight information he recalls from what seems like days and days and days before.


Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

Assuming Bacarov and I can read Marsh's spoiler?


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

He would share, I'm sure, so yes.


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

GM Budd:
Using Cloak of Darkness - +4 AC / +2 Stealth | 3 hrs per day
He also has Darkvision.

Lastly, any chance that among the weaponry of our dearly departed woodsman, there may exist a mundane short spear?

Bacarov waves away Marsh's concerns. "My spine, not the knee. It would seem our friend Markham has given me this as a permanent gift. Healing magic, for all its use, has its limits."

He nods for his friend to stay focused, and in the process he notes the swirling shadows draping over his own shoulders like a cloak of darkness. Abadar protect me, what sort of...magic is this? What did Dagwood's blade do to me? My vision...marred and distorted. My spine...

"No cheesy arrests or gettin yerselves killed tonight either. If we're dealin with Whisperin Whacko creeps we gotta be on point." Marsh whispers.

No, Vinnie. No arrests. Not in this place.

They continue around the house, Marsh finding trail sign along the way. When he points out a second building, Bacarov grinds his teeth but simply nods. He can see the outline of the farmhouse, but that's it. The Inspector has to refer to the memory of the Ravenmoor map in his journal to keep his bearings.

Then there's the change in foliage, the footprints - human and hoof, the gossamer webbing. The body in the porch. "Keep a lookout you two. Let me have a look...

Bacarov pulls on his gloves and draws his short sword. He moves with the expertise given him by 15 years in the field. The memories of countless faces in the dark who would never speak again on this side of the veil. But the book of blood they left behind still spoke.

The webs...the gossamer webs...the stagnation and rot in this place. The stirges...like giant mosquitoes... As he works, Bacarov thinks on something Dramin had mentioned at the mayor's house. An obscure deity of parasites...said to take the form of a huge mosquito...

"...You ever look up at the stars at night an' jus' feel like you can almos' see 'em? The ones that dwell beyond the stars, I mean? Some nights I can just about see his wings stretchin' out over the fields an' feel the wind blow off of 'em. Nights like tonight's gonna be. Festival nights. Did the whispers bring you here? Are you goin' to Ustalav with Markham?" He can almost feel Abner's breath on his neck.

"Maybe I'm looking at this all wrong?" he mutters as he works.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23 (clues on body)
Heal: 1d20 + 6 ⇒ (14) + 6 = 20 (how he died)
Knowledge (planes): 1d20 + 6 ⇒ (12) + 6 = 18 (webbing | hoof prints)
Knowledge (arcana): 1d20 + 9 ⇒ (2) + 9 = 11 (webs | plant blanching)
Knowledge (religion): 1d20 + 7 ⇒ (10) + 7 = 17 (Dramin's info)


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Marsh moves up to see what's up with the body, but also keeps his attention on the door of the place. Seeing the strange webs he's ready to smash whatever has been making them.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Sorry I missed those, Bacarov! I saw them before I wrote the post, then forgot to address them. My bad. And yes, you would certainly have found a shortspear among Markham's belongings.

Dramin:
The webs are strange in that while they superficially resemble a spider's webs, there is something off about the texture- and your detect magic spell reveals there is some very faint magical residue overlaying the entire field, concentrated in those webs- you get the impression that this webbing is organic, but likely produced by an unnatural creature. The plants themselves are another anomaly considering what you know of the blight. They should be utterly dead, degenerated, blackened and eventually turned to ash. These plants seem to be alive, albeit in a particularly sorry state; perhaps the webbing is actually sustaining them, or a side-effect of whatever magic is keeping them alive.

Directing your spell toward the mound, you are able to detect very faint traces of some sort of magic there, likely coming from the troll stone, but you are unable to identify the school of magic- it seems distorted, as if shrouded by mist.

From your vantage point, you think you catch a sudden movement somewhere among the reeds, ahead of you and toward your right... but perhaps not, as there is clearly nothing there anymore. The wind, perhaps?

Bacarov, Marsh, and Dalton:
The body on the porch is far from fresh- and, as you get closer and begin to investigate, far from human. Although from a distance it might appear to be a normal person, upon approach it becomes clear that certain aspects of the corpse's anatomy are all wrong. One arm is far longer than the other, has only three fingers, and one of those is over a foot long. One foot is less a foot than a cluster of tendrils. Moreover, the eye sockets of its skull are of different sizes, and its teeth jut awkwardly in half a dozen directions. The body has been dead for a long time, many months; at least long enough for it to have degenerated to an almost completely skeletal state, with moss growing between the bones in place of flesh in some places. At this stage, it is impossible to tell how the creature died, but its placement here seems deliberate, like a scarecrow.

Bacarov (Knowledge results):
While you're well aware there are many strange beasts among the planes, you don't know of any off the top of your head that would have one human foot and one hoof; however, there are amorphous beings that could take on such a state temporarily or choose such a form. However, you get the impression that whatever left these tracks is likely not a demon or devil.

The webs and the blanched fields are a mystery. The plants are quite strange in comparison to what you've heard so far about the blightings in question; there, plant life is left utterly dead, blackened and hollow. These plants seem to be just barely clinging to life, but reduced to this brittle, parched, blanched state; perhaps the webs have something to do with that?

Reflecting on your talk with Dramin earlier and your own memory of religious figures, a name rolls off your tongue: Ghlaunder. An obscure deity, a god of parasites and stagnation. Although you know little of the religion and lore surrounding the faith of Ghlaunder, you're sure that's the deity you're thinking of.


Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

The monk approaches the corpse as fearlessly as possible, nudging the elongated finger that lies sprawled on the ground. He speaks in strained whispers.

"Twisted and corrupted. Like Markham's boar, but even more vile. We've truly stumbled upon something dark here, my friends...in Manaket, legends tell of cults that participate in occult practices called flesh-shaping." the monk shudders a little, glancing around himself nervously. "This was placed here deliberately. We may be under observation this very moment."


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Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

Bacarov shudders at the find, feeling his skin crawl at the sight of such an abomination. "This creature, it's dual nature, forced or accepted, may mean that the tracks we found are of a single being. A hybrid or mutant. And if these are the result of flesh-shaping as you say Dalton, just what is it that turns them so? Worship or torture or both?"

"Dramin made mention of another deity, one of rot and stagnation. Ghlaunder. The enemy of Desna... Where one is of nature, the other a twisted abomination. The paintings, the differences between the worship of the Dream Tender and something else..." Bacarov absently rubs at the gorget around his neck. Voices from the day skitter across is mind like insects.

"...Looks just like the Starsong herself, doesn't she? That's Iola Kriegler, my great-great-great-grandmother. Don't quote me on the exact number of 'greats' there, of course.."

"An' there's only one Kriegler in Ravenmoor- bank on that..."

He gestures to Marsh, trying to collect his thoughts, to match them up. But instead be says. "We should rejoin the others before checking the farmhouse. But let's check the perimeter here first."

Bacarov skulks around the outside of the cabin, keeping the farmhouse on the otherside of it to block their movements. Deep down though, the Inspector is curious as to whom dwells within the overgrown structure. Perhaps another hybrid creature. An evil where no amount of law would address the blasphemy of their existence.

"To eschew the laws of my Abadar, mine enemy must be of such twisted evil he is unrecognizable and unfit for the Scales of His Justice." Bacarov recites the catechism, the old oath of the City Watch. Looking down at his hands he sheaths his short sword and hefts the spear he'd procured from the Dagwood place. For a moment, he misses the feel of a shield in his left hand, the balance of heavier armor on his bck.. It'd been nearly 20 years since he'd held the weapon, when spear and shield had been issued to each of the newly minted Watchmen of his class.

Such a strange thing, the twists and turns of fate. To go from one end to the other, to see a life before him as a youth where the priesthood and the Watch called with equal yearning. It'd been but a casting of lots to choose one over the other, Bacarov loved them equally so. But for a change in dice...Bacarov may have been part of the Inquisition. Or perhaps a priest in the field like Vandana's brother.

A wisp of shadow curls around his shoulder, reminding him that the here and should have all his attention. The strange shadow cloak over his shoulder shifted on the heavy breeze, it's own motions akin to the gossamer threads woven between the branches and moss.

If I'd chosen the priesthood, would I've faired any better against Markham's blade? Would that this new ability be an evil taint, would a stronger faith have given me protection from it? A glance down at his hand, memory of his dream and his healing of Calwen by a new form of magic. Or are these gifts of Abadar? A chance to balance the scales in this isolated hamlet?

Bacarov shakes away the dark thoughts and focuses on the task at hand. "Vinnie said those foot & hoof tracks are fresh. Be on your guard. Let's check the perimeter and then rejoin the others."

He slips along the wall and seeks out a window thru which to view the interior. Though my sight is shortened, I've been given a darker vision for the things of the night. Perhaps I can see inside...Great Abadar, if these gifts are from you, please guide my vision. Help me see...

He doesn't see it, but a soft glow of dark blue emits ever so subtly from his eyes.

Casting Guidance
Stealth: 1d20 + 9 ⇒ (15) + 9 = 24
Perception (*): 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

.

(*) If there's no way to see inside, he'll instead scout a path to the others, skirting the mound.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Bacarov:
Though the windows are boarded up, there are gaps between the planks that you are able to peek through. The inside of the Chenowitz house is unlit, but strangely, you are able to make out a great deal more than you would have expected, considering the lack of light. The main room contains broken wall and shattered wooden columns that suggest that it was one time several smaller chambers, opened up either by violence or by the rot of time's passage. You make out a long-unused stone hearth, and a strange object leans against one of the walls; it looks rather like the effigy of Desna you saw back in town near the troll-stones, though this one is set up upon a wooden post like a scarecrow. You also see a number of small insects flying around inside the room; when one lands on the windowsill, you see that it is some sort of moth- unusual in appearance, but otherwise not terribly frightening.

What is worse is the smell; there is a truly wretched stench coming from the Chenowitz house, a stink of rotten meat and chemicals. You move down to the next window, near the corner of the house, and see what looks like an alchemical laboratory of some sort; the chemical smell is far stronger here, including a number of familiar scents. You can also make out batches of strange mushrooms and other fungi inside. The equipment inside seems better maintained than it should be for an "abandoned" residence.

Around the corner, you see that the backside of the Chenowitz house is home to a number of large wooden racks and barrels, and all sorts of strange plants are lined up; a rusting metal cage nearby holds a quartet of resting stirges, who shift uncomfortably as you round the corner. You realize two more stirges are flitting about nearby, but thankfully have not noticed you yet. Nearby, the barn house looms, yet another sinister rotten odour hanging about it. The large, wooden barn door hangs slightly open.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"That thing is just like Marleyna described."

"Let's just burn this place to the ground."


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

Bacarov nods to the suggestion but holds up a hand and motions for the trio to retreat back to the corner and the side of the house. He brings them close and whispers, "Stirge cage around corner. Three of them. Two more loose but they've not seen us."

He looks to the boarded window. "This isn't overgrown by accident. I think we've found the town's real church. The moths in there..."

"...looks like Desna herself..."

"...it's like the painting in Kriegler's house...the woman Iola. Abner's paintings... I think this is a house dedicated to Ghlaunder. And they've got quite the alchemist's shop here too." He begins searching in his pack. "Our hybrid creature, hoof & footer, I think he headed for the barn. The door's ajar."

Bacarov withdraws a flask of oil from his pack. "For once I'm in total agreement with you, Vinnie." Bacarov spreads the contents along the base of the wall. Then he let's the others see another flask in his pouch. The telltale amber of alchemist fire obvious. "When the time's right."

Stealth: 1d20 + 9 ⇒ (17) + 9 = 26(spread oil)

He points to the mound. "Let's get back to the others."


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

You succeed in spreading the oil, aside from on the backside of the house, where the Stirges are. They'll certainly spot you if you come fully around the corner. However, odds are good that you've already got enough oil to do the job, should you choose to burn the place down.


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

I'm assuming we still have a range between us at the moment, its Medium but doesn't fully require sight, only a path of least resistance.

Dramin notices the elf's silence, and it is unsettling. The sounds of stirges and crops in the breeze are all he can hear and he doesn't want to sit in it anymore.

"Bacarov." The message spell is fairly faint and it seems as if there is a lot of disruption; possibly from all the field stalks and webbing. "What do you see out there? Anything worth reconvening for?" He secretly hopes for an answer that will break the anxiety in the air.

"Those troll-stones in the town... There are more here along the mound. Something tells me this is a place of worship; tread carefully and ensure to not touch any of that webbing." He doesn't know what the effect may be, but his gut tells him its not worth finding out yet. "I have a feeling it may be parasitic, or worse, necrotic. Whatever is spreading them everywhere may very well have a link, as a spider does when it feels a vibration."

He feels his side to ensure that the wand of burning hands is still there.

"And if we need to scorch it, we have both magical and mundane means."


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

Rough day at work. They let go of 10% of the staff. My job is safe but I'm just get on my head wrapped around those folks being gone. I'll post up tomorrow, but consider my reply to Dramin as a derivation of my last post. "This is some kind. Of church, something is out here with us, perhaps a mutant of some sort, the barn door is ajar. Lastly, there's a grouping of stirge. I'm prepping to burn the building."


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

Bacarov holds up a hand, looking at Dalton and Marsh. "Dramin..." He taps his ear. "..magiking his voice to me."

"Dramin, I hear you. You're not too far off on the worship bit. We've found a church of sorts. Dedicated to a lady we know all too well. Moths and webs and stirges. Ghlaunder." The smell of oil mixes with memory and he grinds his teeth. "Sorry I didn't listen to you more carefully on the topic before, mate. But I think tthat's what we've got here. And that painting in the mayor's house. His precious Iola...and then his clerical abilities. I think when Dagwood said there's only one Kriegler in town, we can guess which one he meant. I've oiled up the house here. Ready to fire it. But there's something loose out here. Either in the field or in the barn over here."

He considers for a moment. "We found a dead creature here. Human maybe, but twisted with tentacles and such. There might be another out here. My opinion, we burn the lot of it. See who or what comes worming out."

He listens for Dramin and the looks at the others for their opinion.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

You guys are likely a few hundred feet away, but ehhh. Who cares? I'll say Message is working just fine.

- - - -

At the Chenowitz house...:

A sudden creaking sound from within the house ends the conversation there. The aging, rotted floorboards strain underneath the weight of something moving within the house, likely on the opposite side. After a moment, the sound of footsteps within moves toward the back end of the house, near where Bacarov saw the racks with the strange plants and the stirges.

And then, a voice comes from inside:

"Let's just burn this place to the ground."

It sounds like Marsh. It sounds exactly like Marsh. As in a perfect replay of his earlier sentence.

"Let's just burn this place to the ground." the voice says again. It's not merely saying the same thing again; it's the exact same vocalization. After this, you hear whatever was moving around inside the house fumbling with what sounds like a door handle, and then a door lurches open on the backside of the house.

What do you do? What DO you DO?

- - - -

In the fields...:

As Dramin speaks with Bacarov via the message spell, Warshawski continues to examine the area, seeming more and more unnerved as she does so. Suddenly, she stops and stands up straight, staring into the sickly field with wide eyes.

"Dramin," she says calmly and quietly, "there's a spirit..." She stares intently for a moment, and that same look comes over her that you have observed whenever she communes with the spirits. Realizing that Dramin and Calwen are not privy to the conversation, she attempts to translate: "It's a woman... blurry, but I think it might be Miranda Kriegler." She pauses to listen to the spirit again. "Tonight there is to be a ritual at that altar up there on the hill. No... two rituals. Two separate but related rituals...?" Warshawski shakes her head, confused. "What do you mean, 'look out?'"

Something bursts out of the reeds behind Warshawski. It happens in the blink of an eye, so quickly that no one has any time to react. From what little you are able to see of it in the moment before it reaches the spirit-seer, one might assume it to be a humanoid with ink-black skin and covered in strange growths, but it moves with such speed and purpose that a glance is all one gets. Warshawski only manages to turn halfway around before it slams into her, tackling her into the reeds. From behind, you hear Dio shriek and flap his wings as another creature leaps out of the field, its flesh changing from the same pale color as the plants to its seemingly-natural black as it pounces.

Between Calwen and Dramin, a third creature lurches out of the wheat fields, seemingly confused as to whom to go after; seeing it more clearly, it looks for all intents and purposes like a teenage boy... on his left half, at least. His right half is a grotesque mockery, with an overlong arm with long, black fingers that scrape against the ground and a long, ivory tusk jutting from the right side of the boy's mouth. His eyes are multifaceted, like those of a fly, and what appear to be quills protrude from his back. Its aggressive posture might imply that it is about to roar angrily and leap at Calwen, but instead it calmly says, in a perfect imitation of Warshawski's voice: "What do you mean, 'look out?'"

INITIATIVE!

Calwen: 1d20 + 7 ⇒ (3) + 7 = 10
Dramin: 1d20 + 3 ⇒ (5) + 3 = 8
Dio: 1d20 + 8 ⇒ (14) + 8 = 22

Misbegotten: 1d20 + 1 ⇒ (13) + 1 = 14

Thanks to Dio, you lot get to go first! No map for this bout, so sorry.

Sorry if my prose is a little busted today. Super-stressed out at the moment, although thankfully not for anything serious.


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

At the Chenowitz house...:

..

Bacarov wants to glare at Marsh for him not having kept his voice lower, but he instead holds up a hand and looks back to Dalton and Marsh. A flat hand to the ground and he mouths the words, "Stay hidden..."

Then he turns back to the corner and places a hand upon his own chest and mutters a silent prayer to Abadar. "Shelter me and provide light for my eyes to see your justice..." A nearly imperceptible nimbus of pale gold light swirl within the unnatural shadows clinging to him like a cloak. Bacarov takes a breath, spear clutched in his right hand, and steps around the corner, giving it a wide berth in case whatever is speaking is "right there".

"Este, haver. Minden elsorvad, mielőtt Ghlaunder és a stagnant vizeken." Bacarov says softly in the twisted tongue of his past, his posture non-threatening.

Bluff: 1d20 + 2 ⇒ (8) + 2 = 10

Mr Budd:

Translated from Aklo: "Evening, mate. All wither before Ghlaunder and the stagnant waters."

Bacarov casts Sanctuary upon himself. He's got that active and then his Cloak of Darkness active for the hour. The latter giving him +4 to AC from a total of 21.

His movement is to hopefully draw off the newcomer to give both Dalton and Marsh a back and track if it proves hostile.

Sanctuary - Will DC 13
Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can't follow through with the attack, that part of its action is lost, and it can't directly attack the warded creature for the duration of the spell. Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area of effect spells. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act.


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

Fields:

Spoiler:

So there are 3 of these currently? One in the reeds with Warshawski, one teenage boy and one attacking Dio? Just checking. If there is a surprise round triggered, Dramin will take it with Forewarned.

Dramin's heart pulses as soon as the creatures come out and without even a second thought his mind races.

Knowledge (dungeoneering): 1d20 + 9 ⇒ (8) + 9 = 17 Aberrations?

While he struggles to put some pieces of these monsters together his spells come out almost preemptively.

Forewarned
Concentration (Mage Armor): 1d20 + 6 ⇒ (19) + 6 = 25 Defensive casting

"No time for whispers Bacarov, I need help here and fast! Got three of these... tumored, tentacled humanoids with Warshawski in the bush" Free Action... Hopefully

Back to the Field:

Spoiler:

Round 1

Dramin hears the whispers and realizes it comes from the scythe heavy on his back. A weapon is a weapon. He draws the scythe Free Action and laughs at how fitting it is being in a field.

He steps nimbly away from the nearest target and the words for his Shield come out; his ring pulsing with power. Casting Shield after taking a 5 foot step away.

Here they come Dramin.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Dramin:
Ah, surprise rounds! My one weakness! In any case, yeah, your actions as proposed all go off without a hitch. You are ten feet away from the creature now, and Calwen is another ten feet from it on the opposite side. The one attacking Dio is twenty feet behind Calwen. The one that grabbed Warshawski is somewhere in the reeds ahead of you, probably fifteen feet away and moving.

The strangely deformed humanoids bear telltale signs of abberation; from what you can see, the boyish creature between you and Calwen has completely different mutations than the one attacking Dio; it bears what looks like, for all intents and purposes, an enormous lobster claw on one hand, albeit grossly deformed and blackened. While it is impossible to tell exactly what they are just yet, you get the impression that they are probably born from humans, each mutated in unique ways. But what could spawn such seemingly random mutations? That's the question...

...A question that you are unable to dwell on, as the moment the scythe unfolds to its full length in your hands, you feel power flow through your body. A chill runs through you, but the weapon feels comfortably heavy and powerful in your grip.

In the fields...:
Mid-round update:

As Dramin wields the scythe in his hands, the strange mutant cocks its head to the side. In a heavy, throaty voice that is strangely familiar, it growls: "You've lost your way, Dagwood! So focused on the prophetess you've forgotten your own God!"

Meanwhile, the startled immature drake hops back from its attacker. Dio's throat swells up for a moment and, after a hocking sound, spits a ball of greenish goo at the mutant that bursts upon impact. The sticky substance clings to the mutant and the ground at its feet, and a hissing sound fills the air. From the mutant's squeal of pain that follows, it is obvious that Dio is far from helpless in spite of its youth.

Reflex, Misbegotten #3: 1d20 + 4 ⇒ (6) + 4 = 10 failsies
Caustic Mucus damage: 2d8 ⇒ (2, 4) = 6 and Entangled.

Just waiting on an action from Calwen. As an ahead notice, if Calwen can't post today, I'll bot her temporarily so we can keep moving.

- - - -

At the Chenowitz house:
When Bacarov comes around the corner, he sees half a man- a portly man in his thirties, balding, with a large gut... a gut dotted with curious, staring eyes. One of his arms is long enough that the hairy, apelike knuckles drag along the ground, while patches of carapace grow from his pallid flesh in various places. Long quills protrude from his back. His head cocks to the side as you speak to him in Aklo, and his lips twist up into what looks like a friendly, if surprised, smile. Rows of sharklike teeth part as it responds loudly in a strangely familiar voice: "Miranda! Miranda, gods, how did she...?! Gods- she- Leonard, what are you doing? Get after her! Miranda, this isn't what it looks like! Give me a... where are my clothes, damn it?!"

It makes no aggressive moves toward Bacarov, seemingly waiting for a response.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Is it still classified as human? or part human?

It hasn't done anything yet, but I'd better hit it when it's flat footed . . . F%*$ it. Its go time.

Marsh leaps into action pressing the advantage while he has it and pressing the attack while the thing was flatfooted. Masher's learing face swung towards the abomination's many leering eyes.

1d20 + 7 - 2 + 2 ⇒ (18) + 7 - 2 + 2 = 25+2 more if human related
1d10 + 7 + 6 ⇒ (8) + 7 + 6 = 21+2 more if human related
1d6 ⇒ 6Flatfooted if Marsh has initiative on the creature. so 21, 23, 27 or 29 points of damage depending on the variables.

The impact sends ripples across the things midsection like a rock hitting a still pond.

"In case you ain't figured it out yet I'm an enemy mutant!"

"Dalton get over here and flank this thing!'


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Oh, Marsh. :) For the record, it's officially classified as an aberration, but it is half-human, genetically-speaking.

Flanking the creature proves to be unnecessary, as Marsh's crushing blow shatters the creature's spine and sents it hurtling to the ground. It stares up at him and Bacarov with wide, fearful eyes and sputters before finally going still.

Unfortunately, the nearby stirges are startled into the air by the sound of the impact and Marsh's yelling. The two that had previously been crawling around on the wooden racks buzz into the air, while the three contained within the rusty cage begin to stir.

Roll Initiative!

Stirges: 1d20 + 4 ⇒ (14) + 4 = 18

Bacarov: 1d20 + 2 ⇒ (8) + 2 = 10
Dalton: 1d20 + 6 ⇒ (11) + 6 = 17
Marsh: 1d20 + 4 ⇒ (1) + 4 = 5

Ah. Stirges are up first.

I need to get a map ready, so I'll be back with the Stirges' actions shortly!


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

The Chenowitz House:
The Chenowitz Place (exterior) Please make sure you can see/move icons on this link! It's been a while, but I'm pretty sure I did it right.

- - - -

Round One: Enemy Phase

The stirges, riled up by the sudden violence and the smell of fresh blood, fly toward Marsh and attempt to plunge their razor-sharp proboscises into his flesh.

Stirge #1, Attach: 1d20 + 7 ⇒ (15) + 7 = 22 Connects. Note that the "attach" ability is vs. Touch AC.
Stirge #2, Attach: 1d20 + 7 ⇒ (4) + 7 = 11

One of the stirges manages to strike through a weak point in Marsh's armor, sucking his warm blood out through its proboscis. The other, however, is unable to make it past the big man's swatting arms. The other three stirges make their way out of the cage and begin buzzing around hungrily, cautiously making their way toward the party.

Marsh takes 1 point of Constitution damage due to blood drain.

Party is up.

- - - -

In the fields...:
Botting Calwen for the moment.

Calwen, longsword vs. Misbegotten #2: 1d20 + 7 ⇒ (1) + 7 = 8 Oof! Critical fail. Sorry, Calwen.
Damage: 1d20 + 3 ⇒ (10) + 3 = 13

Calwen urges Windmane forward, raising her longsword and attempting to strike at the misbegotten mutant between her and Dramin, but a sudden gut-wrenching scream from Warshawski in the reeds nearby shatters her concentration, and she nearly falls from her saddle. Windmane, however, also tries to attack using his powerful bite.

Bite: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

The warhorse manages to take a chunk out of the mutated youth's shoulder, and it shrieks in anger.

Enemy Phase:

Calwen, Reflex save: 1d20 + 3 ⇒ (19) + 3 = 22

Calwen regains her balance just in time to duck out of the way as the creature she attacked opens its mouth and spits a line of acidic bile from its mouth. The few droplets that land upon her armor hiss and steam.

Misbegotten #3, slam vs. Dio: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

The other mutant strikes back at Dio, striking a heavy blow upon the young drake's head with its heavy, mutated limbs; Dio squeals in pain and reels backward.

Somewhere in the reeds nearby, Warshawski lets out another scream of her own, but this one is surprisingly more distant than the last; it seems the creature is carrying her away through the fields.

That's it for Round One. Dramin, you're up! Hopefully Calwen will check in soon...

Sorry for not having HP trackers yet. Super busy. Will try to fix it next round!


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Damn thing stuck me Sebastian. Eh, I suddenly have an urge for a glazed donut an orange juice or somethin."

"I ain't tryin to donate my life's blood to yer cause ya damn flyin leech!"

Marsh quickly uses his skills totransition out of rage and draw his hatchet and short sword.

1d20 + 4 - 4 - 1 ⇒ (5) + 4 - 4 - 1 = 4

1d20 + 5 - 4 - 1 ⇒ (17) + 5 - 4 - 1 = 17
1d6 + 2 ⇒ (2) + 2 = 4

Marsh can't swat the one in the air, but cuts at the one on him.

"Dalton, if'n your done gawkin back there it's time to do some quiverin backhand pimp slaps ova here."

"Ah shoot Sebastian, I guess you ain't gonna get a chance to interrogate that guy either."

"Was that Warshawski?!"


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

Dramin hears the aberrations talk and his spine is shocked, as if a jolt of energy passed through and got caught halfway. He debates opening up a dialogue but once it attacks his compatriots and his river drake friend, he throws the thought away.

I'm not much of a talker anyway.

Despite the combat high running through him he hears about the prophetess and the god; it gets filed away for later.

Its enough to trigger his senses, and he opens himself to the stream of time.

Prescience: 1d20 ⇒ 15 2 Uses Remain

Then he hears the drake scream...

"Dio back up my friend! Keep your nose on the human women's scent for me!" The Draconic comes out. He knows he doesn't have the skill that the others have with the drakeling, but he knows the language and he hopes its worth more.

Diplomacy / Handle Animal: 1d20 + 0 ⇒ (16) + 0 = 16 Or -2. I'm not sure how his intellect works and handle rules are always sketchy to me.

He takes a deep breath and assesses the situation... Warshawski needs help but he can't see her... She is effectively a lost cause right now. Calwen needs help but she is more capable. Dio is still young. He knows going to help Warshawski is the right thing to do, but he can't seem to do it.

We have friends dying here right now that you can save. Warshawski may be a pipe dream, or worse, a trap.

Markham's scythe guides him to the nearest monster and the blade almost makes a snicker snack sound as it flies through the air as if the mutant was fated to die here in a fountain of bile. The magic on the blade almost feels like its making his hand move by itself

Charging whichever one has enough distance between me and them.
Scythe Charge Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Confirmation Roll: 15 + 7 = 22 Prescience

Damage (No Critical): 2d4 + 4 ⇒ (2, 1) + 4 = 7
Damage (Critical): 8d4 + 16 ⇒ (3, 2, 4, 2, 2, 1, 4, 1) + 16 = 35
Whatever magic is on this scythe; uh-oh

AC currently is 18 due to charge attack


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

Bacarov stares at the downed mutant, their eyes locked as it dies. Who did this to you? Did you welcome it? "What did Miranda see?"

It's Marsh's call to arms that brings him out of it. A stirge lands upon the big man and sinks its probiscus into him. Bacarov grips his spear in both hands, sky-blue eyes set a grim cast as he ingested forward to pluck the creature from Marsh.

Spear: 1d20 + 4 ⇒ (12) + 4 = 16 (hitting the attached one)
Damage: 1d6 + 1 ⇒ (5) + 1 = 6 (2 hands)

Could someone move me over next to Marsh?

Cloak of Darkness still active (1 hr) - AC 21
Sanctuary dropped


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

I'm going to have to bot Calwen again, and I suppose Dalton as well. Sorry the pace has slowed, guys; it was inevitable with one, possibly two players poofing into the ether. If Calwen has indeed dropped out of the game, then we'll open re-recruitment once we reach an appropriate juncture in the story. If you are feeling ill-prepared going forward, if necessary there are a few potential helping hands you could bring along with you.

- - - -

At the Chenowitz House...:
Marsh, swinging blind with his hatchet and shortsword, manages to strike a heavy blow on the stirge attached to him, but its tiny claws hold tight on his clothing with impressive determination. Regardless, a moment later Bacarov rushes forward and runs the stirge through with his spear. It falls off the spear and drops to the ground, where it twitches awkwardly before curling up and going still.

Dalton, not one to be outshone, moves into the melee with all the speed one would expect from a monk, temple sword flashing from its scabbard and whipping toward the other stirge that threatens to attach itself to Marsh.

Dalton, Temple Sword: 1d20 + 8 ⇒ (4) + 8 = 12 miss

Unfortunately, the tiny creature's agility is great enough for it to dodge out of the way.

Round Two:

The stirges swarm the investigators, blurring through the air with surprising speed. One hangs back, perching atop one of the wooden racks, as its three remaining brethren each choose a target.

Stirge #1, Attach vs. Marsh: 1d20 + 7 ⇒ (6) + 7 = 13
Stirge #2, Attach vs. Bacarov: 1d20 + 7 ⇒ (6) + 7 = 13
Stirge #3, Attach vs. Dalton: 1d20 + 7 ⇒ (19) + 7 = 26

You get a stirge, you get a stirge... Everybody gets a stirge!

As if driven into a rage at the sight of one of their own being slain, all three stirges find their mark, plunging their needle-sharp proboscises into flesh.

Bacarov, Marsh, Dalton, you all take 1 point of Strength damage. That's a total of 2 Strength damage for Marsh thus far.

Party is up.

- - - -

In the fields...:
Round Two:

As if guided by some higher power, Dramin charges and spins the scythe about his body in a tight arc, its blade passing cleanly through the body of the mutated youth and splitting him along his middle. In a pile of gore and viscera, the misbegotten creature collapses, dead before it hits the ground.

Nearby, Dio seems to hear Dramin's orders and flaps away from the creature it was dueling with, spreading its wings and flying awkwardly away from the battle. It flies further toward the field, attempting to follow the sound of Warshawski's fleeting cries.

That leaves only one Misbegotten left, the one already singed by Dio's acid and stuck to the ground from the mucus. As it struggles, Calwen turns Windmane around and charges at it, her eyes glancing back and forth between her target and the fields, searching for some sign of Warshawski.

Calwen, bastard sword: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d10 + 3 ⇒ (10) + 3 = 13

Her sword strikes true, separating the creature's head from its shoulders. The Misbegotten's skull rolls into the nearby reeds as its body folds to the ground.

For the moment, the threat appears to have subsided, but the motion of the nearby reeds and the ever-more-distant cries of Warshawski are quick to remind both Dramin and Calwen that they are far from victorious here. Dio continues to soar over the fields overhead, though a sudden spurt of some terrible liquid from below sends him flapping desperately back in the direction he came.

You're out of combat for the moment. I'll give Calwen a couple more days, but until we hear something or that time passes, she's going to follow along with whatever you want to do, Dramin.


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

It should be Con Damage, right?

Bacarov recoil from the attack, blood trailing between the stirge and himself by lines of ruby-crimson. The investigator spins the spear and thrusts forward at his attacker, waves if nausea rolling over him and turning his stomach.

Spear: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 (2 hands)

His grip upon the spear tightens, wispy threads of cold beneath his gloved hands.

GM Budd:

...previews of the Interstellar Void surfacing there at the end. Muwahahaha!


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Derp. Yeah, it's Con damage. My bwaaaain! Sorry guys, I'm not on the ball as of late.

Bacarov:
And worded as eloquently as I've come to expect from you, no less. Well done, sir.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Damn little shits are suckin the life outta me."

1d20 + 4 - 2 - 2 ⇒ (4) + 4 - 2 - 2 = 4

1d20 + 5 - 2 - 2 ⇒ (19) + 5 - 2 - 2 = 20
1d20 + 5 - 2 - 2 ⇒ (20) + 5 - 2 - 2 = 21
2d6 + 4 + 8 ⇒ (4, 3) + 4 + 8 = 19

Marsh misses with his hatchet, but skewers with his off-hand blade.

"Sounds like trouble for the others too."


Note it's not Strength damage Marsh so hopefully that helps those penalties a little.


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

Dramin's breathing would normally be laboured, but the combat high still flows through his veins. He continues using the message line and asks Bacarov something. He worries as he knows that one must be listening intently to notice it and if they are in danger the sounds of battle might very well drown it out.

"Status? Status? We took out 2 of those abominations but one has Warshawski, Calwen Dio and I are moving out." DC 25 Perception check to notice it... sounds of battle might make it tough but worth a shot. Free Action.

He plows through the field following Dio and the moving reeds, he hopes he didn't make the wrong choice before and that it wasn't too late. He glances quickly at Calwen to see aif she noticed nything else from her vantage point.

Double Move; no Run, need that Dex
Hopefully following Calwen here, don't wish to struggle running vision-less!

Acrobatics: 1d20 + 8 ⇒ (3) + 8 = 11 To brush off the reeds in the field.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Eh? Did he say they got Warshawski?! Did your ears get messed up too?! You gotta start relayin that shit Sebastian. I ain't no big fan of that b+@*@, but I'm not gonna let her be ass raped by a bunch of mutants and leaf head cultists."

"This ain't no vacation Dalton. Let's finish these buggers off."

"Bacarov! I'm talkin to you man! Snap out of your haze. Send the message to have Calwen pursue, she's got a damn horse!"

"We ain't loosin this fight."


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

"Go your way, Dramin. Send Calwen to trample Warshawski's abductor. We're keeping a flock of stirges occupied. One mutant down here."

Bacarov steps back from his strike as he searches for the next opportunity. His teeth grind at Marsh's words. "I'm in the fight, Vincent. But I'd rather not bring the rest of the town. Kindly keep your shouting to a minimum, mate."


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Sorry for all the delays the last few days have brought, guys. Losing two players really stings. I imagine Dalton's probably caught up in home stuff (understandably) but I really am missing half my players all of a sudden. :< Regardless, I'm going to keep pressing forward. You guys just let me know if you want me to open up re-recruitment, because at the moment we're down to three out of the original six.

- - - -

The Chenowitz House...:
Dalton, Temple Sword: 1d20 + 8 ⇒ (11) + 8 = 19 hits, for 1d8 + 4 ⇒ (1) + 4 = 5 damage.

Marsh strikes down a second stirge, cutting it cleanly in half despite his blood loss. Bacarov, too, strikes true- his spear cleaves a chunk out of the winged creature's swollen abdomen and sending it sputtering to the ground. Dalton, meanwhile, focuses and hacks several legs from the stirge upon him, and it, too, commits to its death throes upon the ground. The last surviving stirge, though lacking in intelligence, is at least capable enough to understand that the odds are against it, and flies away, toward the fields.

Combat over, unless you want to pursue the last stirge. What would you like to do? Dalton is in NPC mode until he gets back (sigh... so many NPCs right now!).

- - - -

In the fields...:
Calwen thunders forth, trampling through the reeds in pursuit of Warshawski and her abductor. Dramin crashes through the reeds after her, following Dio as the drake soars overhead. The speed of Calwen's mount and her single-minded desire to rescue the spirit-seer cause her to outpace Dramin dramatically, especially as he struggles to move through the reeds and avoid the patches of sticky webbing. "I can't see her anymore," Calwen shouts, "but I will not let that creature escape!" With a cry, she urges her warhorse onward.

After a moment, Dramin loses sight of Calwen completely, though he can still hear the tramping of Windmane's heavy hooves and the cracking of the reeds.

Unless you have some trick up your sleeve, there's no way you can keep up with her, Dramin. The reeds ahead are growing more pale and the patches of webbing closer and closer together. However, you can still see Dio strafing overhead. Still going to keep following?


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

Bacarov wipes the blood from his face and stands staring at the overgrown structure that for all intents and purposes appears to be a chapel. A chapel and a house of experimental horrors. One way or another, this ends tonight... His hand fills with the tapered neck of another flask of oil. This he sends spraying over the store cages and the side of the structure adjoining them.

He pulls another coming back to the back of the structure already doused with oil and says along the connection, "Dramin, we need a direction, mate. East, South, what? We'll follow along directly."

To Marsh and Dalton, "This place burns," Bacarov withdraws a jar of alchemicist's fire, his last jar of oil and nods in the direction Dramin indicates. He hands both the jars to Marsh. "Fire the mound as we pass it. Oil first, then the Fire. Like we did for Rodemy's smokehouse back home." He pulls his last jar of alchemist fire and motions for the others to move on. His shadow-magicked cloak swirls about him as he stares at the house. "In the name of Abadar, I purge you thru the refinement of fire. Let the dross of your existence burn away."

He tosses it against the house wall and stands back as the fires bloom. For a moment he studies the fire and looks for other moment.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Satisfied he moves off after Dalton and Marsh, hobbling along with his new found spear as a walking aid.

Burn, baby burn...

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