Death and Taxes - GM Budd the C.H.U.D.'s Feast of Ravenmoor

Game Master Budd the C.H.U.D.

In life, only two things are inevitable - death and taxes. An investigation into a missing tax collector from Magnimar led our heroes to the isolated village of Ravenmoor, but what they found there was a community dominated by a cult of Ghlaunder, God of Parasites. They also uncovered the identity of the twisted being responsible for the corruption of the town, and learned that this same being has sinister plans for a small, isolated city in the mires of Ustalav. Carrion Hill beckons...

CURRENT MAP - Beneath the Slipper Market...
Map of Carrion Hill
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Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"This is takin too long, we came all this way, I just wanna get to the damn party people."


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Behind the GM Screen...:
Markham's Sense Motive: 1d20 + 2 ⇒ (15) + 2 = 17
Fight or Flight response?: 1d100 ⇒ 2 :)

Calwen:
The woman in Dramin's dream did actually have black hair, or at least she was supposed to. Sorry if something got misconstrued along the way, but it was definitely supposed to be black.

On the matter of boars:
Yes, they are badass. And this is a dire boar; magnify that badassness by, like, four times. You don't want to mess with this thing, right? Right? ;)

- - - -

Markham Dagwood stares at the manacles on the floor quietly for a moment. He then looks up at his father, who is sipping away at his medicinal brew and seems to somehow be unaware of what is happening.

"You 'detachment' is outside, eh?" Markham says, drumming his fingertips against one another in thought. "Then you made two mistakes. The first is that you left your 'detachment' outside with my Dahaka; the second is that you made this threat while my Pa was nearby." He looks at Abner and shouts: "Pa!" When the old man looks up, still clearly unaware of the the situation, Markham says: "Why don't you go finish your brew in bed? I need a bit of privacy."

Abner smiles and rises from his seat, then begins to head into one of the rear bedrooms.

"Now, you'll wanna leave my ol' man out of this," Markham says, a seething anger in his voice. "He ain't done nobody no wrong. Not all of those touched by Beliandral are inspired to do her work. He jus' paints, that's all. He won't understand what's goin' on, an' his old heart might not be able to take it. So jus' let the ol' man sleep, or I'll have Dahaka tear every one'a you apart." His eyes narrow, and he repeats: "Or I'll have Dahaka tear every one'a you apart."

- - - -

Marsh:
As you're the only party member currently outside (unless you want to count Dio and Windmane), you're the only one who sees this: The enormous dire boar suddenly snaps to attention, its beady eyes red and hateful, and its nostrils flare wide. Its shakes its head and snorts loudly, startling Windmane, who backpedals. The dire boar's hooves tear at the muddy earth, and without a moment's notice, it turns toward the cabin and charges straight at the front door!

- - - -

There is only a split-second before the enormous weight of the giant boar smashes against the front of the cabin, shaking the entire house. Abner Dagwood is thrown off-balance and tumbles through the door into the bedroom, and Markham Dagwood leaps to his feet, kicking the manacles aside. The fiendish head of Dahaka, the dire boar, is thrust snout-deep in through the doorway, which bulges at the sides as the creature tries to come inside. Even Markham seems surprised at what the beast has done. Its tusks, each as long as a man's body, protrude far enough into the chamber to nearly reach Warshawski. The beast withdraws for only a second before throwing its weight at the doorway again!

Roll Initiative!
Or I can just do it for you!

Initiative rolls:
Bacarov: 1d20 + 2 ⇒ (16) + 2 = 18
Calwen: 1d20 + 2 ⇒ (14) + 2 = 16 Windmane moves on your initiative.
Dalton: 1d20 + 6 ⇒ (2) + 6 = 8
Dramin: 1d20 + 3 ⇒ (11) + 3 = 14
Marsh: 1d20 + 4 ⇒ (18) + 4 = 22
Warshawski: 1d20 + 2 ⇒ (16) + 2 = 18
Markham Dagwood: 1d20 + 6 ⇒ (10) + 6 = 16
Dahaka: 1d20 + 4 ⇒ (20) + 4 = 24
Dio: 1d20 + 8 ⇒ (17) + 8 = 25

A quick reminder of how initiative works in this campaign: We're doing Averaged Initiative, so depending on whether the party or the villains win initiative, that side goes first; when the party's up, you post your actions as you can, and I'll sort out the exact order of events when I post the round summary. Unfortunately, this time, that means the enemies go first!

I don't have a map ready just yet for this encounter, so for the moment we'll forego it. Bacarov, Calwen, Dalton, Dramin, and Warshawski are inside the cabin, as are Markham Dagwood and his old man; the cabin is small enough that any of you can reach any point in the cabin within one Move Action, so just let me know where your character wants to go, and unless it's totally unreasonable, it should be fine. Marsh, you're outside with the animals, about fifty feet away, let's say. The cabin has no back door (that is visible, anyway) and the front is currently plugged up with two tons of dire boar; there are back windows, however, as well as a window on either side of the main room (that'd place one in the kitchen and one on the sitting room side, behind where Markham is). Any questions?

- - - -

Round One - Enemy Phase

Dahaka rears back and slams against the entrance again, trying its hardest to get into the cabin and tear into someone.

Dahaka (Strength Check): 1d20 + 6 ⇒ (13) + 6 = 19

The massive boar strains against the entrance, but is unable to break through.

Markham Dagwood holds out one hand and shouts some hideous phrase in a tongue that could only be Aklo; in an instant, a wicked-looking scythe with a collapseable hilt materializes into his hands, and he sneers as he clicks the length of its shaft into place. He then takes a swing at the nearest target: Bacarov.

Scythe attack: 1d20 + 11 ⇒ (9) + 11 = 20 Hits, for 2d4 + 6 ⇒ (2, 4) + 6 = 12 damage.

His blade cuts through Bacarov's thin armor with ease, drawing a bloody line across his midsection. Markham laughs heartily as his bloodlust takes over: "Behold Beliandral's gift, city boy!" Quickly, the scene has collapsed into utter chaos.

Party is up!


Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

Dalton had been preparing for this. "Goodnight Abner!" he calls, as he rises to his feet and draws his temple sword in one smooth motion. He vaults up onto the table with ease, and leaps at Markham, swinging his sword in a vicious overhead chop!

Move action, attack!

HEEEEEEYAAAAA power attack!: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 + 6 ⇒ (8) + 6 = 14


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

It's not the boar he fears, though the beast will surely kill him if he steps foot outside. No, it's the language falling from Markham's lips. The vile tongue he'd heard echoing through the halls of a black stoned cathedral. The same tongue he'd done so much to forget.

The world around him wavers as Markham summons his blade and tears him nearly in two. Bacarov staggers unable to reconcile the blood pouring and the sharp cold coming from his midsection.

Dalton flies across his wavering vision and launches himself bodily against Markham.

But there's a point when instinct and training take over. His body allows the stagger from the vicious wound and he tumbles back to roll again to his feet near the toppled form of the elder Dagwood. The Inspector's hands flash, one to his hip to pull his dagger, the other to grapple Abner Dagwood and press the blade to his throat.

Acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13 (tumble backwards to Abner)
Grapple (Abner): 1d20 + 2 ⇒ (16) + 2 = 18 (dagger at throat)

"Call it off, Markham. Throw down your weapon and call off the pig!" He jerks at the old man. "You asked us to spare him, now that outcome is on you!" He coughs, blood coming from his lips, seeping from his gut wound onto the old man. "If you surrender now, I'll leave him be, by Abadar, I'll leave him be. Do it not, and you and him don't walk out of here alive."

If the above rolls don't accomplish my move/grapple, then Bacarov basically just tumbles away and it looks like he failed at the attempt, slipping in his entrails, and says nothing.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

As I'm afraid that Acrobatics result is not higher than Markham's CMD, let's interject with an Attack of Opportunity to see whether or not you make it to Abner.

Markham's AoO: 1d20 + 11 ⇒ (19) + 11 = 30 Ulp. I think that stops you, Inspector.
Damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12 Oof. How're you doing on HP there, Bacarov? EDIT: I can do mathses! I believe that puts you at -4 and dying, sir. But hey, to be fair, it was a cool idea.


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

Fort: 1d20 + 1 ⇒ (8) + 1 = 9 (uh-oh)

Bacarov attempts to tumble backwards but is cut down easily by the massive scythe.

Quothe the Red Dawn: "Avenge me!"

Edit: Heh heh that's a -6 good buddy. I only had 18 to start with... I gave it a shot!


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Me am good math! Well, in any case, you're not (completely) dead yet!


[Img] [Stats] [Info] Female Elf Cavalier 3

Calwen found it hard to believe what was going on. She had hoped so very much that Markham was not one of the bad guys. Or that he would at least come around. And now Sebastian was bleeding on the floor.

Calwen was surprised to find the sword in her hand but the trained reflexes of a knight took over and now, that she was responsible for her comrades a strange, distant calm came over. "Dalton stay out of this! I have this. Now we dance, Markham!", she called out clear and confident. Hopefully the two would get that they were to flank him. "'shawski, help 'bastian. Dramin, give it your best shot, watch Abner." She let out a sharp whistle to get any feedback from Windmane, who was out there with the boar. If her trusty stallion was in danger she had to find another way out of here. She really wished she knew better what capabilities the others had.

______
Free action: Speak, whistle for Windmane
2 x move action: Ready sword and shield.
5 ft. step towards Markham
Swift action: Cavalier's Challenge (Dragon) vs. Markham: +3 damage vs. Markham, -2 AC vs. others, my team mates gain +1 to hit vs. Markham

I am sorry, but Calwen is of a personality to not even consider threatening the old man to get the situation under control. Can I let Windmane attack the boar? I must admit I am kinda worried about him as well. And I hope Dalton does remember what we talked about.

Windmane moves to the boar and attacks with one hoove. He's not charging. Attack (Windmane): 1d20 + 4 ⇒ (6) + 4 = 10 Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

He can indeed attack the boar if he feels you are in danger. Feel free to roll for him if that's what you want him to do. Marsh is still outside, but if anything that does give Dahaka multiple targets to consider should he choose to attack the boar.


[Img] [Stats] [Info] Female Elf Cavalier 3

I thought we were all inside the house... in that case I change my action. Marsh will know what to do and I help Dalton with Markham.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Consider Markham flanked, in that case.


Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

Dalton shifts his stance to a defensive posture, trying to position himself so he's standing protectively over Bacarov's fallen body. "Stand down, Markham! Stand down!" he shouts, gripping his temple sword with both hands.

The moment Markham's attention is taken away from Dalton or Bacarov, toward Calwen perhaps, Dalton will drop his sword and use both hands to find his healing potion as quickly as possible, so he can pour it down the Inspector's throat.


Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0

Bacarov has a healing potion and/or wand in his pack, right?


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

CLW Wand. Better than a potion cuz...I'm knocked out n' bleedin'. But you guys may need to focus on the baddie... just sayin'.


Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

I aint letting you die on me bro. AOOs be damned!


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

Well I saw that wall fall... close enough!

Dramin jumps to attention especially after he sees the scythe materialize; he barely notices it fly through Bacarov and instead tries to pin the magic down.

Spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10 Too much blood to tell; dangit!

After the thought quickly flies through his head and right out, he sees the blood on the floor and with a thousand different possibilities, he decides to settle on the falchion. "Lets slow this down a bit you madman!" He stretches out and rummages for a scroll from his pocket Move action; "Strilari!"

The scroll burns up and a Shield comes upon him. +4 AC Standard Action; AC now 16

Realizing his hands are empty; and his ally is on the floor he draws out his Falchion from his hip. Free action from Quickdraw


Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0

And just like that it all went to hell. Bacarov was on the floor. I'm pretty sure I could see his intestines. Only two fighters in the room and one was busy NOT fighting. At least Dramin was doing something. I knew Marsh would be joining in, keeping the boar busy. If there was one thing you could count on Marsh on for it was violence.

I dropped down to the floor next to Dalton and grabbed the vial from him.

"Give me that!" I snarled. "Get up and help Calwen!"


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Dalton already attacked Markham, so I imagine his rushing to Bacarov's side being his intent for next round. In any case, as is often the case with these theater of the mind endeavors, I'll make sense of it all when the round summary comes. You should be in position to heal Bacarov next round, as Calwen should be ready to attack Markham full-force and Dalton should still be able to flank with her.


Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

Budd has the right of it. Expressing my intention to aid Bacarov was more of a readied action. Should have been more clear.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Wtf Bacarov!

Marsh sees the giant boar begin to attack the house and commit his head into the building.

Know Nature for Monster Lore: 1d20 + 5 ⇒ (3) + 5 = 8

"Shit! This is some bullshit right here."

Marsh tries to spend a complete action to run to the otherside of the house and crash through a window cowboy style.


[Img] [Stats] [Info] Female Elf Cavalier 3

I was wondering whether I had been misunderstood or whether Dalton simply prefers to help Bacarov first anyway. But Calwen did say: "When you hear me say 'stay out of this', please do not." to Dalton earlier. I had by no means the intention to discourage Dalton from fighting, if that is what you thought.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Can Marsh make it through the window? (Acrobatics, Jump): 1d20 + 10 ⇒ (3) + 10 = 13 By the skin of your teeth, man.

I believe we have everyone's actions for the round, so I'll get a summary up in just a wee bit.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Round One Summary:

Having already tasted the bitter flavor of Markham Dagwood's scythe, Bacarov takes a chance and attempts to tumble past him toward the fallen Abner, hoping perhaps to use the old man to get Markham to back down. Before he can complete his maneuver, however, Markham's scythe lashes out yet again, carving another deep wound into his side that causes Bacarov to collapse to the ground, blood oozing from the gash.

Dalton leaps onto the table and scores a heavy blow with his Temple Sword on Markham's flank, while Calwen draws her sword and shield and moves in to form a pincer attack; outside, Windmane answers her whistle by rushing at Dahaka from behind and rearing up to strike at it with his heavy hooves; unfortunately, the boar's hide is too thick for the blow to penetrate.

Back inside, Dramin retrieves his scroll and activates his Shield spell before drawing his falchion. Warshawski swoops in behind Dalton, snatching the healing potion the monk had been drawing and sliding across the floor to Bacarov, ready to aid the fallen Inspector.

Marsh, realizing what is happening, charges at full speed toward the cabin, abandoning his hiding place in the brush. With a full head of stream, he leaps toward the large window on the near side of the cabin, crashing through it with little grace but a great deal of power. Rolling through the splintered wood, he finds himself in the kitchen- and sees Bacarov lying on the floor near death, Warshawski hovering over him with a healing potion, and the others engaging Markham in melee- a huge, wicked scythe in the huntsman's hands.

Current HP (Party):
Bacarov - -6/24

Current damage (Enemies)
Markham - 14 damage
Dahaka - 0 damage

- - - -

Round Two:

Dahaka (Strength Check): 1d20 + 6 ⇒ (10) + 6 = 16 Rollin' kinda sorry there, ain't ya, Dire Boar?

Dahaka surges against the doorway, giving one last chance to burst through, but the distraction from Windmane proves too much, as it seems unsure of whether to commit to its assault on the door or turn its attention to the noble warhorse.

Markham laughs at the looks on everyone's faces as Bacarov hits the floor. When Calwen challenges him, throwing his offer of a dance back at him, he seems particularly amused. "Then a dance we shall have, elf! But I warn you, this is a dance with which I'm well-practiced!" Though caught between Dalton and Calwen, he ignores the monk in favor of swinging his scythe at the heavily-armored elven knight.

Scythe (vs. Calwen, +2 favored enemy): 1d20 + 13 ⇒ (13) + 13 = 26 Hits, for 2d4 + 8 ⇒ (3, 2) + 8 = 13 damage.

His words regarding the dance prove true, as he weaves his scythe under Calwen's shield and the blade hooks itself into her side in a gap between armored plates; blood flashes across the room as he tears a chunk out of Calwen. The knight wavers, but does not fall under his assault, drawing a frustrated grimace from Markham.

Party is up!


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Marsh sees his friend down in a pool of his own blood. The room goes red. This wasn't the alley, this was Sebastian's obsession with Abadar getting him killed.

"God damn it Sebastian!"

Masher slides out of its carrier, the demonic visage leering with bits of Rob Bartley's brain matter still stuck between its teeth. Vinnie launches himself in an all out assault on the already harried man whom had lain his brother low.

"You aren't going to die on me!"

"You will turn your power against your adversaries, and all of your enemies will be cut down."

"Now you Marcum---That's another matter! Nobody slices up my brother!---NOBODY!"

Rage, Power attack, Charge, Favored enemy, flanked: 1d20 + 7 - 2 + 2 + 2 + 2 ⇒ (18) + 7 - 2 + 2 + 2 + 2 = 29
1d10 + 6 + 3 + 2 ⇒ (3) + 6 + 3 + 2 = 14
Flanking attack: 1d6 ⇒ 3


Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

Dalton is in a perfect position to strike. Warshawski would save Bacarov's life. Put it out of your mind, the monk told himself. Focus on what must be done. This scythe-swinging brute must be brought to justice.

I'm thinking too much again, just STRIKE!

Power Attacking my Flurry.

His mind wiped clean of distractions, Dalton lashes out at Markham with a quick double-slice.

Flurry attack 1, flanking: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Flurry damage 1, Dirty Fighting bonus: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12

Flurry attack 2, flanking: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Flurry damage 2, Dirty Fighting bonus: 1d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14


Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0

Dammit. I poured the potion down Bacarov's throat while the fight rung. There wasn't enough room in here for a brawl of this size. Which explains why I was being splattered with someone else's blood.

Cure Light Wounds potion?: 1d8 + 1 ⇒ (1) + 1 = 2


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

Not sure I can drink a potion while unconscious. Buy the CLW wand is in a sheathe under my sleeve...

Con Save: 1d20 ⇒ 1 oh, poop...


Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0

I'm not a spell caster. No ranks in Use Magic Device.


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

Dramin sees the cluster of men around the scythe wielding Markham and he drops his Falchion, pulling out his bow in the process Quickdraw, free action. Time for a change of plans then.

He rushes to a location where he can monitor the elder man's movements, even among the furniture, blood and carnage. Move to find that dang crazy old cultist!

He eyes the target down and his training makes the melee less than a distraction, no different than two slow moving branches in the wind. He notches an arrow.

Deep breath. Focused.

Composite Longbow: 1d20 + 6 ⇒ (14) + 6 = 20 Point Blank (+1), Precise (No melee penalty)
Damage: 1d8 + 6 ⇒ (5) + 6 = 11 Point Blank (+1), Focused Shot (+3)

If you die, then it appears she didn't have many plans for you. Perhaps it will get your mad dog son off my comrades.

The calculated shot fires out toward the old man, Dramin's face stone cold and uncaring.

---


You can force a potion down an unconscious ally's throat as a full round action! No need for UMD! Under the Potions section of the CRB.


A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature's throat.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

EDIT: Dramin speaks the truth. You can indeed help Bacarov chug down that potion as a full-round action.

Also, Dramin- are you firing on Abner or Markham?

Because...:
Abner bashed his head on the door when he fell down. He's out cold.


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

His eyes are closed, the sound of water licking at the shore fills his ears. There's a grit on the back of his neck and leading to the left side of his face, thick grains of wet sand. His feet are cold, wet and cold.

A chime rings in the distance, echoing across the sound of water. When he opens his eyes the world is on its side, half is dark grey the other light grey, lake sands and sky. Bacarov is on his back. He tries to speak but only coughs. After the fit subsides, he tries to let the peaceful sounds of the lake's waves rolling along the shore give him comfort.

"Don't look."

He sits upright at the sound of the voice. The sudden movement sends a bolt of pain thru his back and head. Bacarov rubs at his face but only succeeds in pressing gritty black sand along his skin.

"Don't see me."

His stomach sinks. Sebastian knows the voice. But he also knows that the man behind it had no tongue. A chill creeps up his neck and sinks into his scalp like icy fingers.

Scraping. He's hearing scraping now. Metal on stone...*scratch scratch scratch* Bacarov squeezes his eyes shut again. But he finds himself trying to get to his feet...needing to see...not wanting to but needing to.

"Don't look."

"You're dead." Bacarov says weakly, voice barely a croak. All this water and he's dry as a bone.

"I've seen the dark shores of Lake Encarthan." His dead friend responds, cold breath on Bacarov's neck. "I've seen the standing stones and the great cathedral."

"No...please stop. Please....let it fade from me." Bacarov turns enough to see Phedron, blood seeping from his mouth where he'd chewed off and swallowed his own tongue. The inspector wonders distantly how he's talking but fear drowns sense.

"I've see the doorway and the haunter in the dark...Duh u praznini ce nam troše sve...."

Strange transmissions from purgatory... Ok, the CLW potion has stabilized me at -4 hp. Thanks Warshawski!


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

@Budd

Spoiler:

Didn't notice he was down already. The arrow has already been shot and I cannot edit the post.
Ce la vie.
The fallen Abner it is then. May his god have more mercy than I.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Dramin:
Yup, Abner's a non-combatant. If you want to fire at Markham instead, I'll allow it. You can use the same roll. (it'd hit)


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

@Budd

Spoiler:

I don't want to break immersion for peoples and go back on a narrative so that's ok; we'll stick with the Abner shot. Hopefully it may distract his son for a bit.

In your hands Mr. Budd.


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

What in Asmodeus' hells am I doing?

He saw the man on the floor and in an instant he didn't see the cultist, the man touched by the demon-woman. He didn't see a threat, he didn't see magical chanting, some sort of bluff, a specter in the air. He didn't even see a knife clasped.

He just saw an old man who went too far off the line. Dragged by some bigger force.

Someone who reminds you of you Dramin?

Perhaps it was that moment that caused his shoulder to move a little too far to the right when he shot the shot, but as it was flying in the air he hoped it wouldn't hit his mark directly.

Dramin will nonlethal his shot here at a -4 on Abner if you will allow it; or heck even miss it purposely. Retconning isn't something I know people like so... Tried to fix it after that misunderstanding. Sorry!

"Markham!"

He looked at the melee hoping to draw his attention.

"The next one... I won't miss twice on an old madman."

He hoped he didn't have to follow through with that threat. He wouldn't know what would happen if he had to cross that bridge.


[Img] [Stats] [Info] Female Elf Cavalier 3

The pain of the wound flooded through Calwen and no matter how experienced someone was, one could never prepare for that. She struggled to keep her focus and balance her position so that Markham would be cornered between Dalton and her. Don't think! Focus! There is nothing you can do to help Sebastian or Windmane right now and you cannot take another blow like this!

She must trust the others to know what they are doing, thus she does not say a word but focuses on saving their hides and tries not to think of Windmane who is alone out there with a wild beast.

Calwen does not try to hide her pain, but her motions are swift and elegant.

The additional three damage due to the challenge
Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d10 + 3 + 3 ⇒ (6) + 3 + 3 = 12

EDIT: I forgot the +2 due to flanking in the attack roll, so it's an 18

Another edit: I can't command Windmane to do so, but I would not want to let him stand toe to toe with that beast.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Round Two Summary:

Before Markham has finished his follow-through against Calwen, Marsh comes barreling forward with a full head of steam and swings Masher down, crashing into the hulking huntsman's shoulder and nearly dislocating it. Dalton launches into a whirlwind of quick strikes, and while Markham manages to deflect one, the monk is simply too fast and quickly lands another blow on Markham's flank. Seeing her opportunity, Calwen pays back blood for blood, bringing her bastard sword down across Markham's chest and cutting clean through his armor of tanned hides. Blood gurgles from Markham Dagwood's mouth as he releases his grip on his scythe; it vanishes before it hits the floor. Dagwood, however, simply slumps to the floor in an undignified heap and lets out an agonized sigh as he slips into unconsciousness.

Meanwhile, Warshawski gently tilts Bacarov's head up and pours the healing potion down his throat. While his wounds are too severe to be completely healed, the bleeding comes to a halt and he seems to stabilize.

Outside, Windmane seems to realize that his attacks are not working, and backs away, preparing to break into a full gallop should the boar turn its attention toward him.

- - - -

Round Three:

Markham Dagwood lies on the floor in the middle of the sitting area, unconscious and breathing raggedly.

Stabilization check: 1d20 + 3 ⇒ (10) + 3 = 13 Stable and unconscious at -1 hp.

Abner Dagwood is in a similar situation; dazed by his fall, Dramin's well-aimed arrow striking him in such a way that the wound is in no way fatal, but nonetheless causes the old painter to collapse into unconsciousness.

There is still, however, the matter of the enormous boar, Dahaka, that continues to thrust its massive bulk against the side of the house. Seeming to sense that its master has fallen, it lets out a furious snort not unlike the roar of an enraged dragon, and tries once again to burst through and impale those who dared to strike Markham down.

Dahaka (Strength check): 1d20 + 6 ⇒ (8) + 6 = 14

However, frustratingly for the GM, even enraged, it cannot manage to break through the sturdy woodwork, its oversized tusks working against it as they catch again and again on the doorframe.

You guys really caught this pair in an unfavorable circumstance for them. O_O

Party is up!


[Img] [Stats] [Info] Female Elf Cavalier 3

Windmane! was the though that raced through her mind as Markham went down. "Marsh, guard the hut, help 'bastian and Markham." Vincent did prove some outstanding healing skills earlier and someone big and strong had to stay inside in case that thing, whatever it was, broke through. "I take 'mane and fight this thing, Dalton with me. 'shawski, Dramin cover us through the window."

While she calls out Cawen rushes through the Window and tries to get to Windmane in order to mount him. She's clearly bleeding from the wound in her side but with both hands occupied she cannot reach for a healing potion.

Well, I have considered simply fortifying the door and barricading inside until the situation is under more control... but not while Windmane is out there alone with it. Well, once I am on Windmane I might kite it and let you shoot it...

If I can leave and mount Windmane in one round I will otherwise I'll just grant Dalton Combat Expertise for four rounds and leave.


Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0

"... cover you with what?" I asked, staring at Calwen's ass as she leaped through the window.

Now that Bacarov wasn't going to die, we had to deal with the pig. I'd let the others handle that. We also had to deal with the prisoners. The old man wasn't a problem, probably, but his giant of a son could wake up any minute.

"Sorry, Bacarov." I said before unbuckling and removing his belt. Then I grabbed the manacles that he had dropped as well.

Once I had them both, I crawled over to the cultist. Time to truss him up.

She might not be able to do this until next round, but she wants the big guy's hands manacled behind him and she wants the belt firmly binding his ankles together.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

One hit wasn't enough, Marsh still needed to exact revenge. Good thing there is a prehistoric pig to wail away on. He needed to cover the elf too.

"Alright you walkin pork stand! You ready to be rendered into pulled pork!? Come at me. Come on you can do it. You wanna keep your master alive? Bring it!"

Marsh charges the pig, attempting to bring Masher down on its head in the doorway.

1d20 + 7 + 2 - 1 ⇒ (8) + 7 + 2 - 1 = 16
1d10 + 7 + 3 ⇒ (3) + 7 + 3 = 13

"Dramin, Sebastain keeps that healin stick thing on his wrist. Heal him up with it so he doesn't get step-foo'd by this squealer when it gets in."

"Dalton, come b@##* slap this overgrown slice of bacon in the face like you did his owner. We gotta get him tenderized a bit before we can drop him in a pot."


Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

Power attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Critical confirmation: 1d20 + 7 ⇒ (6) + 7 = 13

Pretty sure that isn't confirmed, too bad.

Dalton tosses his blade at the pig. As it sails through the air, turning slowly end over end, Dalton charges forward, ducking around Marsh with his hand held high. He leaps slightly to catch the blade's hilt midair, in a reverse grip.

On the downward arc of his jump, Dalton smash, seeking to drive his blade through the dire boar's brain in one swell foop.

Move action, Power attack. I just flavored it. :)


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

Warshawski: He's got a set of mwk fetters too. He used then on one of the prisoners from the jungle encounter. But the belt thing is too funny.


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

"Do I look like some sort of priest Marsh?"
He never had the heart to work those devices. People say that the knowledge to activate them came from within, and wasn't exactly learned.

He really didn't like that.

Focused Shot on Boar: 1d20 + 6 ⇒ (11) + 6 = 17 +1 from Point Blank, No Penalty shooting into Marsh
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"I thought you were a flippin wizard! Can't Wizards use magic wands and shit?!"


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

"I'm still not very damn good at it Marsh! We've never learned how to use spells as such. Arcane training doesn't take into account curing wounds!"

He knew the warrior wouldn't understand, though he knew at this point it might be best to drop it and potentially draw attention elsewhere.

"That's why I carry potions on me! I have a few in my pack Warshawski if you care to slink on over!"

When he had time to learn, maybe he would figure out the mysteries.
Until then though there were many more pressing issues.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"What the?!---Then what the heck did we give you the gnome's wand for?! And no I can't "slink' over there, as you can see I'm a bit busy!"


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Round Three Summary:

Calwen calls out to her steed, and Windmane obligingly rushes toward the sound of her voice, allowing her to climb through the window and into the warhorse's saddle. You're mounted!

Warshawski sets about restraining the unconscious Markham Dagwood, locking the manacles Bacarov had dropped onto the floor earlier around his wrists and tying his ankles with the Inspector's belt. The occult huntsman appears to be securely bound.

Marsh, meanwhile, leads the charge in attacking the massive Dahaka. Dashing in between the two sets of enormous tusks, he brings Masher down on the boar's skull with a meaty thud, drawing a squeal of pain from the enormous beast; it is here that Marsh catches a sudden, strong whiff of a strange and awful scent coming off the creature, an odor of wrongness that seems to fit with the thick, syrupy black blood that oozes from its wound. Dalton streams in from the flank, his throw-and-catch flourish adding a bit of extra power to his strike, which carves a trench into the boar's tough hide; a moment later, Dramin's arrow streaks into the wound caused by Masher. Dahaka again squeals in pain, but does not fall; if anything, its anger seems to make it even stronger.

Current HP (Party):
Bacarov - -4/18, stable
Calwen - 9/22

Current Status (Enemies)
Markham Dagwood - unconscious, dying
Abner Dagwood - unconscious
Dahaka - 34 dmg

- - - -

Round Four:

Now that it has targets within range of its tusks, Dahaka abandons its attempt to force its way in through the doorway and instead focuses on simply goring its attackers through the doorway. Its first target: Vincent Marsh.

Gore: 1d20 + 8 ⇒ (2) + 8 = 10 but it misses...! *GM shakes his fist*

The angle, however, proves too severe, and Marsh is able to twist out of the way of the oncoming tusks.

Party is up. I'm smelling bacon jam within the round.


Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

Dalton served in the kitchens of the monastery of the Way of Mankind for much of his childhood. The children would go everyday to the markets of Manaket, bringing the swine to be butchered back to the monastery on their shoulders. The older the child, the bigger the swine that was carried.

He thinks back to those happier days, remembering the parts of the boars that would slice apart the easiest, compared to the nigh-impenetrable hides found elsewhere in the pig's anatomy. Imagining his temple sword as a colossal carving knife, he sets to, trying to kill the beast before it can hurt his new friends.

Power flurry 1: 1d20 + 5 ⇒ (11) + 5 = 16
Damage 1: 1d8 + 6 ⇒ (2) + 6 = 8
Power flurry 2: 1d20 + 5 ⇒ (6) + 5 = 11
Damage 2: 1d8 + 6 ⇒ (4) + 6 = 10


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"What the f~%* is that coming out of the pig?!"

Know nature: 1d20 + 5 ⇒ (2) + 5 = 7

"Guys! Seriously! What the f$!* is that black shit comin outta this pig?!"

Marsh reverts to default which is to apply force to anything he doesn't completely understand. A tactic that has kept him alive thus far. He throws some extra power into the attack.

1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19
damage: 1d10 + 6 + 3 ⇒ (2) + 6 + 3 = 11

"Take that you filthy gross scabrous excuse for a trichinosis laiden even toed ungulate!"

"Nevermind the wand shoot this b$+%% again Dramin! It's got black lung or somethin!"


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

Dramin sees the black blood, but only after Marsh brings it up. It took him a second through the tide of battle but he didn't think it was natural. A quick assessment was all he had time for right now.

Knowledge (dungeoneering): 1d20 + 9 ⇒ (1) + 9 = 10

He pulled back the drawstring and launched another focused shot. The blood made it hard to find a good angle though...

Focused Shot: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 + 6 ⇒ (2) + 6 = 8 3 Int Mod, 2 Strength, 1 Point-Blank. Also forgot to calculate it last turn if it makes any difference, sorry!

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