Dead Reckoning

Game Master Kruelaid


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>>>>>MAP<<<<<


Round 2

18 The Deceiver: Init +7 (DEX 16)
15 Vass/Ryor: Init +4 (DEX 18)
15 Dessicators: Init +0
14 Aref Sami Sharokh: Init +3 (DEX 16)
13 Sydley Hentooth: Init +2 (DEX 14)
13 Rackham Pulsifer: Init +1 (DEX 13)
12 Jon Qiang: Init +1 (DEX 12)


Male Half-orc Fighter 2

"Bleedin' cadavers!" Syd mutters, before drawing an arc with his new blade, in an attempt to skewer the creature.

Attack; damage (1d20+7=14, 2d6+7=11)


When Cordoba goes I'll post the zombies.


The Deceiver backs out and away from the Zs. He keeps up his weapons to avoid being defenseless

Fighting withdrawal, Move back 15 ft.


The zombie at M20 is still trying to run away from Cordoba.

C25 and I26 make that raspy inhaling sound again, trying to draw the water out of Syd and Jon.

Fortitude rolls from Syd and Jon.

Ok, continue, Aref, Pulsifer and Jon.


Male Human Sorceror 3 EXP-3450

"Fear not, I vill bring help! Comen Hali Carapak!!"
Aref moves to I21 and summons another Beetle to flank with Jon, the beetle attacks 1d20 4=20+2 flank for 22 bite attack, 2d4 4=10 damage, with smite.


fortitute (1d20 6=12)
Jon swings his greatsword at the creature.
attack,damage (1d20 8=17, 2d6 12=22)


Male Human Sorceror 3 EXP-3450
Jon Qiang wrote:

fortitute (1d20 6=12)

Jon swings his greatsword at the creature.
attack,damage (1d20 8=17, 2d6 12=22)

You have a celestial beetle flanking with you......don't forget the +2!


Aref Sami Shahrokh wrote:
Jon Qiang wrote:

fortitute (1d20 6=12)

Jon swings his greatsword at the creature.
attack,damage (1d20 8=17, 2d6 12=22)
You have a celestial beetle flanking with you......don't forget the +2!

whoops,I forgot to add 2. so it should be 19.


Male Half-orc Fighter 2

Fort (1d20+5=7) Sometimes I hate you Syd


I've got my comp reassembled but have had to reinstall the OS. Sorry about the delay.


Is everything ok now? when this gonna continue?


Soon I hope. Book still has to pay for his sins.


Sorry about that guys.

Syd brings the paladin's sword down across the zombie's arm, hacking off a dried chunk of bone and flesh - a choking spray of dust curls out of the wound.

His mind reeling from opening the doors to the boneyard, Cordoba moves back to let the fighters do their work. (F19)

No mapping software yet.

Two zombies, reaching out, as if somewhere inside Jon and syd, begin their rasping inhalations again. The two fighters feel their skin tingle and see their flesh wither as the moisture is drawn out of them.

Jon and Syd:

Spoiler:
You are fatigued. A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Summoning, Aref moves toward Jon (I21), summoning another beetle behind the abomination. It lunges in and rips the monster's leg half off. The zombie is crawling but still animate, but not for long. Jon, his head throbbing from dehydration, drives his greatsword through the the back of its head and out its mouth. The arms and legs move weakly as the necromantic curse fades.

(DMPC) Pulsifer moves toward the zombie fighting Syd.

Remaining are the zombies beside Syd and by the balcony rail at C25 and M20. Syd's zombie is still animate and fighting. The zombie at the rail M20 is looking over its shoulder at Cordoba and groaning in agony, it looks like it may crawl over the edge and join its unliving brother below.


Round 3

18 The Deceiver: Init +7 (DEX 16)
15 Vass/Ryor: Init +4 (DEX 18)
15 Dessicators: Init +0
14 Aref Sami Sharokh: Init +3 (DEX 16)
13 Sydley Hentooth: Init +2 (DEX 14)
13 Rackham Pulsifer: Init +1 (DEX 13)
12 Jon Qiang: Init +1 (DEX 12)


Pharasma wrote:


(DMPC) Pulsifer moves toward the zombie fighting Syd.

If you see this, Shiny, go ahead and retcon it. I had to run out the door and didn't have any time to think up something cool. I hope you didn't miss Pulsifer's move last round.


M Human Wizard 3
Pharasma wrote:
Pharasma wrote:


(DMPC) Pulsifer moves toward the zombie fighting Syd.
If you see this, Shiny, go ahead and retcon it. I had to run out the door and didn't have any time to think up something cool. I hope you didn't miss Pulsifer's move last round.

No problem.


>>>>>MAP<<<<<

Cordoba?


Bump!


The plague wiped you guys out?


"Aref! Move Back!"

The Deceiver looks for a disposable missile weapon.


Male Half-orc Fighter 2

Syd coughs profusely, and enraged hacks at the vile corpse.

Attack; damage (1d20+6=20, 2d6+5=11)

"Shouldn't uv dun dat, dustie!"


M Human Wizard 3

"My power's nearly depleted! We must finish this quickly!"

Rackham lashes out with his staff, connecting solidly.

Attack: 15 + 1 = 16; damage: 1d6 = 4


Male Human Sorceror 3 EXP-3450
The Deceiver wrote:

"Aref! Move Back!"

The Deceiver looks for a disposable missile weapon.

I vas planning on it!

Aref moves to E20 and directs his summoned critter in celestial to attack the zombie by the railing. Beetle double moves to L21.


<Looks at Aref and Cordoba.>

"You guys need some help?"


>>>>>MAP<<<<<

Jon has a full turn's move.


Possessed Ryor wrote:

<Looks at Aref and Cordoba.>

"You guys need some help?"

"Why don't you show us the things you can do?! Else we start thinking that you're useless!"


"Very funny. Why don't you try living in a can for centuries and then hop out and start fighting?"

Ryor lifts his arm and reaches out toward the creature by the balcony, closing his eyes for a moment.

"There, it is blinded. Would you like me to do the half-breed and the oaf, too?""


Jon moves to L20. That takes up his move so he can't attack.


Round 4

18 The Deceiver: Init +7 (DEX 16)
15 Vass/Ryor: Init +4 (DEX 18)
15 Dessicators: Init +0
14 Aref Sami Sharokh: Init +3 (DEX 16)
13 Sydley Hentooth: Init +2 (DEX 14)
13 Rackham Pulsifer: Init +1 (DEX 13)
12 Jon Qiang: Init +1 (DEX 12)


DMPC for Rad:

Cordoba takes a double move to M19.

Vass laughs, "Child's play."


The zombie at M20 swings at Aref's pet blindly and misses.

The zombie at C25 reaches for Syd across the table lloks like a touch attack but Syd easily shifts out of the way.


Aref

;)


Male Human Sorceror 3 EXP-3450

Aref's Beetle buddy attacks the undead by the rail uneffectually.1d20 3=8, 2d4 3=5
Aref pulls off what looked to be his belt and loads a sling bullet into it. With a quick whip-like motion he sends it hurtling toward the same enemy, missing as badly as his beetle did. 1d20 4=7, 1d4=4


Syd, Pulsifer, Jon...

:)


all right.sorry for my lateness. Jon's gonna to full attack.
The greatsword is looking for the taste of blood.
hit,damage (1d20+8=22, 2d6+12=14)


Jon Qiang wrote:


The greatsword is looking for the taste of blood.

It's undead and dried, brother. No blood here for you....

....but hey, I know what you mean.


Male Human - dash of elf Miniature painter/ Heroic

Do the funky claymore (1d20+6=9, 2d6+5=14)4

Syd lashes out.

gorram


FabesMinis wrote:

Do the funky claymore (1d20+6=9, 2d6+5=14)4

Syd lashes out.

gorram

Maybe Syd should open a restaurant.


Round Summary:

Cordoba moves cautiously to assist Aref's pet at the balcony, engaging as the beetle gnashes ineffectually at the zombie. A stone Aref’s sling hisses past him just as Jon steps in and cuts deeply into the creatures torso, dropping it.

"Child's play," Vass calls out.

Syd’s claymore rings as it hits the stone table between he and the zombie, Pulsifer on the other hand brings the staff handily down on its skull sending a geyser of brain dust out like it was a ripened puffball. He struggles to restrain himself from the consequent gagging.


Only one remains, let's handwave any movement needed to engage it and whoever can clock it first can have it. Just write something like "so and so charges all the way across the room and...." Then we can move on.

Round 4

18 The Deceiver: Init +7 (DEX 16)
15 Vass/Ryor: Init +4 (DEX 18)
15 Dessicators: Init +0
14 Aref Sami Sharokh: Init +3 (DEX 16)
13 Sydley Hentooth: Init +2 (DEX 14)
13 Rackham Pulsifer: Init +1 (DEX 13)
12 Jon Qiang: Init +1 (DEX 12)


"The Lady grant you peace!"

Turning (Positive ENergy) Roll (1d6=5)

Moves to near the Zombie within 30 ft. This should damage the Z and heal those within range.


Listening to the eerie whispers and seeing the disturbing black tracers that crawl around in everyone's peripheral vision every time Cordoba channels, Vass remarks: "Heh. Divine energy of Pharasma. Creepy, that."


Looking pained by Pharasma's call but not giving in quite yet, the last zombie crawls, trembling but hungry, up onto the table toward Syd and reaches out for him...

Touch: (1d20 4=6)

...almost falling to the floor in the process.


The Deceiver wrote:

"The Lady grant you peace!"

Turning (Positive ENergy) Roll (1d6=5)

Moves to near the Zombie within 30 ft. This should damage the Z and heal those within range.

Anyone who needs healing can be nearby, but the only damage done was a few drains, I think.


bump


Are all the Zs destroyed? If not , I'll wait for the next round.


The Deceiver wrote:
Are all the Zs destroyed? If not , I'll wait for the next round.

One's hanging on, just tried to grope Syd 5 posts up. If you want to kill it go for it. I'm gonna hand wave it if someone doesn't post soon.


Atk; Dmg (1d20+5=25, 1d6+1=5)

The Deceiver launches a disemboweling strike against the remaining Z.

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