
Pharasma |

Round 2
18 The Deceiver: Init +7 (DEX 16)
15 Vass/Ryor: Init +4 (DEX 18)
15 Dessicators: Init +0
14 Aref Sami Sharokh: Init +3 (DEX 16)
13 Sydley Hentooth: Init +2 (DEX 14)
13 Rackham Pulsifer: Init +1 (DEX 13)
12 Jon Qiang: Init +1 (DEX 12)

Syd |

Aref Sami Shahrokh |

"Fear not, I vill bring help! Comen Hali Carapak!!"
Aref moves to I21 and summons another Beetle to flank with Jon, the beetle attacks 1d20 4=20+2 flank for 22 bite attack, 2d4 4=10 damage, with smite.

Jon Qiang |

fortitute (1d20 6=12)
Jon swings his greatsword at the creature.
attack,damage (1d20 8=17, 2d6 12=22)

Aref Sami Shahrokh |

Jon swings his greatsword at the creature.
attack,damage (1d20 8=17, 2d6 12=22)
You have a celestial beetle flanking with you......don't forget the +2!

Jon Qiang |

Jon Qiang wrote:Jon swings his greatsword at the creature.You have a celestial beetle flanking with you......don't forget the +2!
attack,damage (1d20 8=17, 2d6 12=22)
whoops,I forgot to add 2. so it should be 19.

Pharasma |

Sorry about that guys.
Syd brings the paladin's sword down across the zombie's arm, hacking off a dried chunk of bone and flesh - a choking spray of dust curls out of the wound.
His mind reeling from opening the doors to the boneyard, Cordoba moves back to let the fighters do their work. (F19)
No mapping software yet.
Two zombies, reaching out, as if somewhere inside Jon and syd, begin their rasping inhalations again. The two fighters feel their skin tingle and see their flesh wither as the moisture is drawn out of them.
Jon and Syd:
Summoning, Aref moves toward Jon (I21), summoning another beetle behind the abomination. It lunges in and rips the monster's leg half off. The zombie is crawling but still animate, but not for long. Jon, his head throbbing from dehydration, drives his greatsword through the the back of its head and out its mouth. The arms and legs move weakly as the necromantic curse fades.
(DMPC) Pulsifer moves toward the zombie fighting Syd.
Remaining are the zombies beside Syd and by the balcony rail at C25 and M20. Syd's zombie is still animate and fighting. The zombie at the rail M20 is looking over its shoulder at Cordoba and groaning in agony, it looks like it may crawl over the edge and join its unliving brother below.

Pharasma |

Round 3
18 The Deceiver: Init +7 (DEX 16)
15 Vass/Ryor: Init +4 (DEX 18)
15 Dessicators: Init +0
14 Aref Sami Sharokh: Init +3 (DEX 16)
13 Sydley Hentooth: Init +2 (DEX 14)
13 Rackham Pulsifer: Init +1 (DEX 13)
12 Jon Qiang: Init +1 (DEX 12)

Syd |

Syd coughs profusely, and enraged hacks at the vile corpse.
Attack; damage (1d20+6=20, 2d6+5=11)
"Shouldn't uv dun dat, dustie!"

Pharasma |

Round 4
18 The Deceiver: Init +7 (DEX 16)
15 Vass/Ryor: Init +4 (DEX 18)
15 Dessicators: Init +0
14 Aref Sami Sharokh: Init +3 (DEX 16)
13 Sydley Hentooth: Init +2 (DEX 14)
13 Rackham Pulsifer: Init +1 (DEX 13)
12 Jon Qiang: Init +1 (DEX 12)

Aref Sami Shahrokh |

Aref's Beetle buddy attacks the undead by the rail uneffectually.1d20 3=8, 2d4 3=5
Aref pulls off what looked to be his belt and loads a sling bullet into it. With a quick whip-like motion he sends it hurtling toward the same enemy, missing as badly as his beetle did. 1d20 4=7, 1d4=4

Jon Qiang |

all right.sorry for my lateness. Jon's gonna to full attack.
The greatsword is looking for the taste of blood.
hit,damage (1d20+8=22, 2d6+12=14)

Pharasma |

Do the funky claymore (1d20+6=9, 2d6+5=14)4
Syd lashes out.
gorram
Maybe Syd should open a restaurant.

Pharasma |

Round Summary:
Cordoba moves cautiously to assist Aref's pet at the balcony, engaging as the beetle gnashes ineffectually at the zombie. A stone Aref’s sling hisses past him just as Jon steps in and cuts deeply into the creatures torso, dropping it.
"Child's play," Vass calls out.
Syd’s claymore rings as it hits the stone table between he and the zombie, Pulsifer on the other hand brings the staff handily down on its skull sending a geyser of brain dust out like it was a ripened puffball. He struggles to restrain himself from the consequent gagging.

Pharasma |

Only one remains, let's handwave any movement needed to engage it and whoever can clock it first can have it. Just write something like "so and so charges all the way across the room and...." Then we can move on.
Round 4
18 The Deceiver: Init +7 (DEX 16)
15 Vass/Ryor: Init +4 (DEX 18)
15 Dessicators: Init +0
14 Aref Sami Sharokh: Init +3 (DEX 16)
13 Sydley Hentooth: Init +2 (DEX 14)
13 Rackham Pulsifer: Init +1 (DEX 13)
12 Jon Qiang: Init +1 (DEX 12)

The Deceiver |

"The Lady grant you peace!"
Turning (Positive ENergy) Roll (1d6=5)
Moves to near the Zombie within 30 ft. This should damage the Z and heal those within range.

Pharasma |

Pharasma |

"The Lady grant you peace!"
Turning (Positive ENergy) Roll (1d6=5)
Moves to near the Zombie within 30 ft. This should damage the Z and heal those within range.
Anyone who needs healing can be nearby, but the only damage done was a few drains, I think.