Dead Reckoning

Game Master Kruelaid


1,751 to 1,800 of 3,115 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>

Jon feels dry on his lips,moves back with Cordoba.
"My skin is dry. what's happening?" Jon asks Cordoba.


"You go first,if you are as brave as you say." Jon speaks to Ryor the demon coldly.


"Evil made manifest, Jon."

Are we still within 30 ft of the corpses?


Male Human Sorceror 3 EXP-3450

Hmmm..interesting. Shillot! Detect magic, Aref begins scanning for magical emanations...


The Deceiver wrote:

"Evil made manifest, Jon."

Are we still within 30 ft of the corpses?

If it pleases you to be within thirty, then let it be so.

Aref Sami Shahrokh wrote:
Hmmm..interesting. Shillot! Detect magic, Aref begins scanning for magical emanations...

Before Jon and Cordoba back away you spend enough time observing the significant auras emitted by the cadavers to make a spellcraft roll, although perhaps Aref can guess what he will see.


Reposted for the new page:

>>>>>MAP<<<<<


Jon Qiang wrote:
"You go first,if you are as brave as you say." Jon speaks to Ryor the demon coldly.

"Size before sensibility, oaf. I'm brave or cowardly as it suits me, and what suits me now is seeing you walk in there and look around. Off with you."

<Looks at Syd.>

"Or maybe halfbreed would like to go."


"Watch your manners, demon."


"Why must you be so tiresome, Cordoba? Make a breakthrough; forget these fools."


"Demon, I do not like your implication. Keep that up and you won't get to meet all the pretty, young, tasty things you've been lusting for this past millenia."


M Human Wizard 3

Rackham is too preoccupied with maintaining a calm facade to comment.


"Let's throw a bucket of water in there and see what happens."


"I don't suppose you have a bucket?"


"I was joking."

<Spits on the ground.>

"But we could use the oaf's helmet. Someone has to run downstairs and get it though."

<Points at Jon.>


Perception DC 15

Spoiler:
Ryor/Vass's spit seems to evaporate immediately.


Male Human Sorceror 3 EXP-3450

You know I vould love to see some cast a protective spell upon Ryor to ward off evil....just to see what happens....


"Very funny, Sandman."


Jon gets some water downstaris with a helmet and pour water on the ground.


Jon, breathing hard after his jog down 300 steps to the first level (150 feet below), gets back as Syd, Aref, Pulsifer, and Cordoba alternate between trading insults with Vass and discussing what it is that sucking the water out of everything in the balcony room and making their mouths dry.

Jon walks to the entrance of the room and pours the water out onto the ground. The water immediately begins to flow toward the nearest corpse, smaller splatters evaporating.

The cadaver's fingers begin to move.


>>>>>MAP<<<<<

If anyone wishes to act, you get a surprise round against the cadaver(s). Roll initiative.


Init (1d20+7=11)

Turn, will save DC 12 (1d6=5)

"Accept your fate!"


Surprise Round: the zombies have no action

18 The Deceiver: Init +7 (DEX 16)
15 Vass/Ryor: Init +4 (DEX 18)
15 Dessicators: Init +0
14 Aref Sami Sharokh: Init +3 (DEX 16)
13 Sydley Hentooth: Init +2 (DEX 14)
13 Rackham Pulsifer: Init +1 (DEX 13)
12 Jon Qiang: Init +1 (DEX 12)


Male Half-orc Fighter 2

"Bloody 'ell!" Syd moves to the nearest one and attacks it!

Claymore strike! (1d20+7=10, 2d6+7=17) Or not...


Syd wrote:
Or not...

It's prone, you're in business.


M Human Wizard 3

"Problem. You'd best want to stand back."

Rackham spreads his fingers wide, and a jet of flame leaps from the end of his staff into the hallway.

Casts burning hands, damage: 2d4 = 7. Last leveled spell.


Male Human Sorceror 3 EXP-3450

"Comen Hali Inseciar!" (Rapid Summoning)Aref calls into being a Celestial Fire Beetle to flank with our fighting man.
Celestial Fire Beetle-

Spoiler:
Hit Dice: 1d8+2 (6 hp average) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 16 (+1 size, +5 natural), touch 11, flat-footed 16 Base Attack/CMB: +0/–2 Attack: Bite +3 melee ((2d4+3)+1 smite evil) Full Attack: Bite +3 melee ((2d4+3)+1smite evil) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., vermin traits, smite evil 1/day, resist acid,cold & electric 5, SR6 Saves: Fort +4, Ref +0, Will +0 Abilities: Str 14, Dex 11, Con 15, Int 3, Wis 10, Cha 7
Luminous Glands- 10'radius.

The beetle attacks with a biting smite. 1d20 4=12 +2flank= 14 to hit, 2d4 4=12 damage.


<Vass sits back and watches while everyone lays into the moving cadaver.>


Awaiting Jon's attack, then I'll sum up.


Jon wielding his greatsword and deliver a devastating blow.
Am I hit? (1d20 8 2=22)
Damage (2d6 12=20)


Cordoba’s whispers a prayer to Pharasma and cold, distant whispers erupt from spots of darkness and shadow all around you, calling to the unclaimed dead. A shudder passes through the creature just struggling to its feet (F20) - two other corpses (C24 and K20) seem that they may have also been affected, suddenly twitching and rolling.

Syd moves in quickly brandishing the former paladin’s enormous blade slicing off an enormous chunk of ribs and flesh.

With a wave of his hand and swing of his staff Pulsifer pulls fires out of the ether and casts them at the creature, producing a unspeakably nauseating odour as it immolates.

Aref’s brings a fire beetle across the dimensional borders and delivers it onto the flank of the rising undead and it too gnaws a piece off the creature.

While Vass laughs behind him Jon charges at it and decapitates it, sending it to rest in the boneyard.

The creature, having only just lifted its head, falls back to the ground.


Round 1

18 The Deceiver: Init +7 (DEX 16)
15 Vass/Ryor: Init +4 (DEX 18)
15 Dessicators: Init +0
14 Aref Sami Sharokh: Init +3 (DEX 16)
13 Sydley Hentooth: Init +2 (DEX 14)
13 Rackham Pulsifer: Init +1 (DEX 13)
12 Jon Qiang: Init +1 (DEX 12)


I just put you guys wherever it looked good. If you think you should start round 1 elsewhere just let me know.

>>>>>MAP<<<<<


It feels extraordinarily dry when you step into this room.


Cordoba?


Here! RL...

<Move to I20>

The Deceiver repeats his injunction, "Accept your fate!"

Will Save DC 12 for half (1d6=3)


>>>>>AFTER CORDOBA'S MOVE<<<<<


Cordoba moves quickly into the middle of the room, calling the dead back to the boneyard - a deep resonant hum fills the air as black whisps curl from the shadows and whispers call out of the darkness in the nooks and crannies around you all.

The creature before him (I20) rasps in agony but still manages to pull itself to its feet, taking a step away from the cleric of fate. The zombie in the north room (C24), still shuddering from his call last round also begins stumbling backward. The pull of Pharasma is weaker in the others (I26 & M20), they get themselves up and begin dragging themselves unsteadily toward him, opening their mouths wide... inhaling hoarsely...

For everyone, the dryness of the room is overwhelming. Your mouths are pasty, you tongues stick to the sides and roof of your mouth. Your lips crack... but it's not enough to slow you down... yet.

Everyone else may post their attacks.

Cordoba:

Spoiler:
DC 15 fortitude rolls, twice - you are being dehydrated by the zombies. If you fail ONE roll you are fatigued. If you fail BOTH rolls you are exhausted.


>>>>>AFTER ZOMBIE MOVE<<<<<


Pharasma


Male Half-orc Fighter 2

Move to D24, Attack! (1d20+7=8, 2d6+7=10)

Syd rushes to attack the corpse, but its un-natural movement and horrible gasping make him pull up short.


Male Human Sorceror 3 EXP-3450

Aref directs his Beetle to attack a zombie. (moves to K20 and 1d20 3=5, 2d4 3=8 misses.)
Aref pulls out a waterskin and takes a big swig.


Their withered faces track the waterskin as you pull it out and lift it.


Jon attacks with greatsword.
"Go back to the hell."
attack;damage (1d20 8=22, 2d6 12=18)


Jon Qiang wrote:


"Go back to the hell."

Spoiler:
Hehe. Devils are from hell. In D&D demons come from the Abyss, or the Maelstrom.

Jon Qiang wrote:


"Go back to the hell."
Pharasma wrote:
** spoiler omitted **

Jon

Spoiler:
And I think undead come from... let me think...

Awaiting Pulsifer's move.


Male Human Sorceror 3 EXP-3450
Pharasma wrote:
Awaiting Pulsifer's move.

Shiny is away until the 20th or so, need DMPCing.


Pulisfer steps past Jon (J19). As he chants his robes begin to billow around him - a fierce wind begins to circle around him until he drives his hand out toward the unaffected zombie near the edge of the balcony (L19).

A column of air drives into the shambling horror: Gust of Wind.


"Nice one."


After Cordoba’s second turning the unaffected zombies focus on him and howl out a rasping bass. Cordoba staggers under the force of an invisible pull and seems to overcome the supernatural power clawing at him.

Syd and Jon run at the zombies in the side rooms and begin hacking, Jon’s blade bites deep, but Syd meets uncharacteristic bad luck, his swing hummin high over the zombie’s head.

Aref commands his beetle to the zombies in front of the balcony while Pulsifer moves in close and drives a blast of wind into one of the horrors. It staggers and flies out into the main chamber, You hear a distant crunch.

1 to 50 of 3,115 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dead Reckoning PBP All Messageboards

Want to post a reply? Sign in.