Trystt |
"...doesn't feel minor... barely... made it here...," Trystt wheezes for exaggerated effect, but not lying.
Akio Tashi |
"We go now, cover Trystt." Ebon makes the decision and pushed on by Midnights words charges at the men. Not giving them an opportunity to fire on the group.
Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Lucas Lee |
Napalm nods as he sees Ebon begin to move at the men. He flicks his baton out in a quick motion and yells for Spore to surround the robot. "Spore, now! Surround it!". He lashes out with the baton, trying to strike where he can disable the security bot.
Sneak attack : 1d20 + 6 ⇒ (9) + 6 = 15
Sneak attack damage: 1d6 + 3 + 2d6 ⇒ (1) + 3 + (5, 4) = 13
-Posted with Wayfinder
Melania Mezzanotte |
Midnight wastes no time, and the moment Lucas has lashed out with his baton, she sends a bolt of electricity charging through the robot.
kinetic strike: 1d20 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11 versus touch AC
electricity: 2d6 + 2 + 2 + 1 ⇒ (4, 1) + 2 + 2 + 1 = 10 Is there a bonus versus metal!?
Oh for the love of... >.<
Fingers crossed the robot's touch AC is less than stellar...
hp 27/40, Burn 2, LoH 0/3, ranged attack miss chance: 25%
GM-JZ |
Ebon leaps into a flying kick that connects with the face of one of the guards. His heel smashes the glass of one of the lenses in the mask, driving shards into the man's face who screams in surprise and pain.
Midnight unleashes a blast of electricity at the droid but her aim is wayward and it crackles off into the smoke without harm while Napalm snaps out his baton and smashes it into the back of the robot, causing a large dent but not disabling it by any means.
Spore to act
The Spore |
Spore follows Napalm into battle, sliding into a flanking position and unleashing an attack against the robot.
Flurry1: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Flurry2: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
GM-JZ |
Round 1 - Enemy
Lights flash in the 'eyes' of the robot and gears and turbines whir as it winds up a huge haymaking slam the Spore blocks with another makeshift shield of rapidly growing vines.
Robot, Spore: 1d20 + 6 ⇒ (7) + 6 = 13 Miss
Reeling in pain, the guard that Ebon kicked staggers backwards and fires almost blindly but the deft monk is able to deflect away the bullets with speed that is never short of remarkable
Guard 1: 1d20 + 4 ⇒ (18) + 4 = 22 Hit
The other turns his submachine gun on Napalm and snaps off a shot that issues with a flat retort. Not as fast as Ebon, the tech sighs inwardly with relief as he hears the round whistle over his head.
Guard 2, Napalm: 1d20 + 4 ⇒ (5) + 4 = 9 Miss
The guard then retreats back into the cloud of smoke.
Round 2 - Heroes
Akio Tashi |
Ebon has a quick glance back at the others and then steps forward, fists raised up ready to strike out. Then unleashing his attacks on the gunman.
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Melania Mezzanotte |
Midnight sends another bolt of lightning at the robot...
1d20 + 6 + 1 + 1 ⇒ (7) + 6 + 1 + 1 = 15 versus touch AC
electricity: 2d6 + 2 + 2 + 1 ⇒ (1, 3) + 2 + 2 + 1 = 9
hp 27/40, Burn 2, LoH 0/3, ranged attack miss chance: 25%
Trystt |
"Maybe try getting it in the water," Trystt suggests, seeing the robot withstand her friend's attacks. At the same time, she gestures at it, trying to disrupt its circuitry.
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Std: Hex: Misfortune
HP: 9/11(Neg Level: 2)
AC: 21/16/15/20(18 magical)
Witch 1st: 4/6
Healing Hex Used: Trystt | Spore
CMW pack: 1
GM-JZ |
With a series of crunching blows, thudding into the guard's stomach and the finishing with a short uppercut that sends him flying back into the smoke.
Midnight blasts another bolt of lightning at the robot, this time the electricity courses through it, temporarily making it spasm even as Trystt manipulates the air around it, dropping air pressure and then rising it again suddenly, making it difficult for the thing to use it's targeting systems effectively.
Lucas Lee |
Napalm spins from the shot the guard took at him and bring his baton around low to smash into the robot's leg right at the joint.
Attack (flank): 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Damage (SA): 1d6 + 5 + 2d6 ⇒ (5) + 5 + (6, 5) = 21
GM-JZ |
Spore: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 Hit
Spore: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 Did not confirm
Spore: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15 Hit
Spore lashes out again, hammering at the robot but once again finding that he does not seem able to buckle or bend it's steel frame.
Round 2 - Enemy
The guard that retreated into the smoke suddenly opens up with his submachine gun, emptying rounds after round in a reckless spray of bullets. They chip up from the concrete ground or whistle as they fly past in a hail of lead.
Full auto, Napalm: 1d20 + 4 ⇒ (18) + 4 = 22
Miss chance. <50% is a hit: 1d100 ⇒ 6
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Full auto, Spore: 1d20 + 4 ⇒ (4) + 4 = 8
Full auto, Robot: 1d20 + 4 ⇒ (6) + 4 = 10
Full auto, Midnight: 1d20 + 4 ⇒ (2) + 4 = 6
Full auto, Trystt: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
The hail continues for a couple of seconds until his clip is completely empty, at the end of which everyone is able to take cover effectively except Napalm who feels a hot graze along his calf.
Robot, Spore: 1d20 + 6 ⇒ (13) + 6 = 19 Hit
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Round 3 - Heroes
The Spore |
Frustrated by both the bullets, and his inability to dent the hard outer shell of the medic-bot, Spore turns his back and charges into the cloud hoping that he guesses right on which direction the shooter is in!
perception, if it helps: 1d20 + 9 ⇒ (11) + 9 = 20
attack, if can get close enough with just one move action: 1d20 + 5 ⇒ (4) + 5 = 9
damage, if needed: 1d6 + 2 ⇒ (3) + 2 = 5
If I can't get close enough on one move action in the cloud, I'll instead use Martial Flexibility and get Improved Sunder.
Akio Tashi |
"Take that mental trash can down." He says as he charges into the clouded with Spore.
Percpetion: 1d20 + 10 ⇒ (15) + 10 = 25Wish this was my attack
Hoping to follow the big plant in and giving some help.
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Melania Mezzanotte |
Thrice-accursed robotic assailant!
mutters Midnight as the robot continues to target the team.
She sends yet another bolt at it, hoping to overload its circuits for good.
kinetic strike (lightning): 1d20 + 6 + 1 + 1 ⇒ (15) + 6 + 1 + 1 = 23 versus touch AC
electricity: 2d6 + 2 + 2 + 1 ⇒ (2, 6) + 2 + 2 + 1 = 13
hp 27/40, Burn 2, LoH 0/3, ranged attack miss chance: 25%
Lucas Lee |
Napalm winces as he feel the bullet graze him. He takes advantage of the robot focusing on Spore to jam his baton into a niche in the robot and try to pry out a component.
Attack (flank): 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Damage (SA): 1d6 + 5 + 2d6 ⇒ (2) + 5 + (1, 6) = 14
GM-JZ |
Between them, Midnight blasts the robot leaving a smoking hole in it's chest. Taking the opportunity, Napalm drives his baton into the hole and wrenches out any piece of machinery and circuitry that he can.
The robot shudders and then collapses in a heap of metal.
Ebon rushes into the smoke, the chemical fumes stinging his eyes almost immediately.
The noxious fumes of the alchemical smoke make travel through this area dangerous, if not outright lethal. The smoke obscures vision within the area marked on the map, granting concealment to creatures inside the cloud. The smoke is also laden with chemical irritants, and all creatures within the cloud take a –5 penalty on sight-based Perception checks. Creatures entering this area without protection must succeed at a Fortitude save each round (DC = 15 + 1 per previous check) or be nauseated for 1 round.
A creature nauseated by the smoke for 2 consecutive rounds takes 1d6 points
of nonlethal damage. A creature nauseated for 3 or more consecutive rounds takes 1 point of Constitution damage each round from the poisonous reagents mingled with the smoke.
Ebon fort: 1d20 + 6 ⇒ (14) + 6 = 20 Success
Trystt |
Trystt touches Napalm on the arm to grab his attention. She gestures toward the water and the back of the building, so that someone knows where she is going and then sneaks around to see what or who else is in front of the building that they're trying to reach.
-------------------------------------------------------------------
Double move, half speed
Stealth: 1d20 + 14 ⇒ (7) + 14 = 21
Perception: 1d20 + 14 ⇒ (14) + 14 = 28
GM-JZ |
Round 4 - Enemy
With Spore and Ebon closing in, the remaining guard backpedals quickly, withdrawing out of the smoke and toward the barricade.
But, to his surprise and horror, the people manning the barricade only moments ago, have withdrawn inside the building to the west, leaving him stranded on his own.
Trystt rounds the corner to see the last of them file inside and close the door behind them. The lab building is a featureless single storey affair that looks like a million other offices. The frontage is plain concrete, the doors simple glass and metal-framed but it is without any windows.
Round 5 - Heroes
Akio Tashi |
Save now?
Fort: 1d20 + 6 ⇒ (12) + 6 = 18
Starting to choke up in the smokes he waves his hand pointing the way the guard ran as he walks past Spore hoping to keep on his trail.
I have 40 feet movement I assume it will be a full move to try and follow him.
Melania Mezzanotte |
Launching upwards, Midnight arcs over and around the noxious smoke cloud and a bolt of static leaps between her outstretched palm and the remaining guard.
kinetic strike (lightning): 1d20 + 6 + 1 + 1 ⇒ (17) + 6 + 1 + 1 = 25 versus touch AC
electricity (non-lethal): 2d6 + 2 + 2 + 1 ⇒ (1, 6) + 2 + 2 + 1 = 12
hp 27/40, Burn 2, LoH 0/3, ranged attack miss chance: 25%
Lucas Lee |
Napalm nods to Tyrstt and follows the slip of a girl around the building, trying to stay quiet.
Stealth: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
The Spore |
Spore follows the man over and out of the cloud just in time to watch Midnight zap him with a well placed bolt. With a bottle vine, Spore picks the man up by a leg, and holds him upside down, trying to shake him back to consciousness.
"Who ARE you people?"
Trystt |
Trystt walks up to Spore, taking her time in doing so. "Hey, Big Guy, did you want him conscious for that?"
Lucas Lee |
Napalm quickly checks the bodies, looking for weapons, ID badges, or keycards. "Into the lab, but be careful. They might have set traps."
FYI, Napalm is trained in M16 rifle.
Lucas Lee |
Grenadiers get proficiency in one martial weapon. Napalm took it in the M16.
GM-JZ |
Grenadiers get proficiency in one martial weapon. Napalm took it in the M16.
Sweet
The guard was carrying a snub-nosed MP7 submachine gun, two flashbangs [ooc](thunderstones) and a variety of mundane items (cars keys and such).
The metal-framed glass doors represent the entrance to the lab building.
Lucas Lee |
Napalm takes the two flashbangs and kicks away the submachine gun. "Let's go. Whatever is inside is part of this." He heads towards the doors, looking out for any other signs of soldiers.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Trystt |
"Inside then?," Trystt asks of no one in particular. Giving the door a gentle shake to verify that its locked, she kneels down to do her thing. "Before we enter, is anyone hurt?"
-------------------------------------------------------------------
Disable Device: 1d20 + 14 ⇒ (7) + 14 = 21
Are there lights on inside?
GM-JZ |
Yes there are lights on inside, there is a small reception desk with a computer on it. The monitor is on but displaying a screensaver.
Trystt struggles with the door. She finds that it is locked without a traditional key lock or even a keycard. She realises that it is likely to be controlled entirely from that desk internally.
She finds an electrical exchange panel and prises it off. She kneels before it then and hums a little tune as she works away at the myriad of switches and wires within. It takes her some time, but eventually she cracks it and the doors unlock with a clunk.
The room beyond is a small reception with nothing but the desk to one side. There is no other furniture in here or decoration. At the end of the room is a heavy steel door, much like a bulkhead.
Unsurprisingly, it is locked as well.
Akio Tashi |
Ebon waits at the door as Trystt works her magic as it opens he smiles and heads in first scanning the room. "Anyone want to look at that." He points to the computer and then heads towards the large door. "Maybe we can open it with the computer?"
The Spore |
Ambling up behind the group, and keeping a watchful eye on the rear, Spore investigates the thick door, and then turns back to Lucas."Worth a shot, Napalm? Or else I can break it down, maybe..." Spore says.
Lucas Lee |
"Let's try the easy way first." Napalm inspects the door, looking for any trip wires or traps they might have rigged. He also looks for any way for Trystt to open the lock.
Perception: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Trystt |
"Looks like you're up, Nape," Trystt observes, while gesturing at the computer terminal. "Were there more guys with guns at the barricade that are now in there, Spore?" She pulls out a deck of cards and starts shuffling them idly.
The Spore |
"Yuupp," Spore rumbles, in return. "A whole bunch. With big guns and all the trimmings."
Melania Mezzanotte |
Midnight glnces over the computer and wisely decides she has nothing to offer in that arena, instead continuing to monitor the exits to the room so she can meet any new threats.
We should be fine in here, at least for now. I did think of contacting our red-suited friend to see how he's getting on, however I'm sure he's probably too busy to take the call...
The Spore |
"Seemed like an okay multitasker to me-- give it a try." Spore suggests.