Dawn of Legends (A Legacy of Failure) (Inactive)

Game Master JamZilla

Train!

Rolls sheet


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Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Spore stopped laughing as Napalm pointed out the tag. "Oh. Whoops, he said sheepishly.

"The less time in that mist, the better..." he replied to Trystt.


Once you drop out of the jet, you will have around 50 feet to move through in the mist

Your vision is limited to 20 feet. For anyone who isn't immune to poison, you will be nauseated for the duration of this time. Additionally, if you aren't immune to poison I will also need a fortitude save.

The mist does not appear to sink down into the rent in the earth so you should be clear of it once you enter there. If you go above ground you will constantly be in it.


Male Human Mesmerist - Bard 6 INIT +1, PPT+10, FORT +5, REF +7,WILL +15,CMB+4, CMD +16,BA +4,AC 17,EAC 15, T 11, FF 15 HP 45

you nearly gave me a heart attck then Spore! he says as he watches the plant like alien recover quickly I have no idea what most of this stuff is he says as he rummages through the cabinets, not recognising much of the military equipment but these may come in handy he says as he draws out a head torch and a few large glow sticks
there are a few medical packs here too, it’s just a shame there aren’t any gas masks . I don’t like the look of this most. It could be radioactive or toxic or likely both he says stowing the gear away in his small pack.
Moving to Ebon he touches the monk and implants a telepathic link, giving giving him what protection he can.

ioun torch and 3 sun rods. If there are any medical packs here then I will take some of those too
Implanting a trick into myself and Ebon. Giving Ebon mirror image and myself the healing trick

Pushing the small comms link into his ear he looks around at the others as they prepare to jump from the plane and his heart begins to hammer in his chest. The thought of what they were about to attempt filling him with dread.
ok ...there’s no turning back. Let’s get on with it he says as he follows the others , leaping from the jet he lands heavily and scrambles up onto his feet and runs after the others. As Ebon leads them into the mist he tries not to breathe it in but it is impossible and the most burns his throat and his eyes begin to sting and he dreads to think what this stuff is
Focusing his mind he reaches out to the others and attempts to calm their nerves and focus their abilities

so Ebon wanted to lead us out, so marching order I think would be ebon, Napalm , Spore, Trystt and myself
Starting inspire courage also so everyone except Spore gets +2 to their save

fort: 1d20 + 5 ⇒ (11) + 5 = 16


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

"Do we have some time? I have some antitoxin, but not enough for everyone. If you give me a few hours, I think I can replicate enough for all of us."

Give me 4 hours and I can easily make over 10 vials of anti-toxin.

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

"We don't unfortunately, since the jet can't be landed. It's not too far to the cleft, though."

-------------------------------------------------------------------

Soothsayer/Fortune on all. LRE on self.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

"I like that idea Napalm, but as Trystt said lets push on id rather us just move on quickly. We have no idea whats out there and I don't want anything finding us just yet." He points forward. "Anyone else want to help me plan a way through?"

Survival: 1d20 + 8 ⇒ (12) + 8 = 20

I dont have knowledge geography.
I took boots of the cat and will flavour it as a monk ability


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Napalm nods. "Don't say I didn't warn you." He takes out a dose of pills and pops them into his mouth, swallowing them dry.

He turns to pull up archived maps of the area. "Well, if the land remains anything like it was, let's see if we can plot a path forward that avoids major obstacles."

With the modified Starfinder skills, I don't know what kind of roll this would be. Napalm has no survival skill, but he has computers and piloting, which might combine for a sort of map-based navigation?

Taking the antitoxin. +5 for his fort saves for an hour


Any final prep? If not give me those fort saves


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

I am immune to poison, but you mentioned it might be more bad for me so here's the save if you need it...
Fort Save: 1d20 + 11 ⇒ (4) + 11 = 15


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Fort Save (antitoxin): 1d20 + 8 + 5 ⇒ (11) + 8 + 5 = 24

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Fort: 1d20 + 5 ⇒ (10) + 5 = 15


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

This is a poison right?

Fort: 1d20 + 8 ⇒ (6) + 8 = 14


Male Human Mesmerist - Bard 6 INIT +1, PPT+10, FORT +5, REF +7,WILL +15,CMB+4, CMD +16,BA +4,AC 17,EAC 15, T 11, FF 15 HP 45

posted my save above
It was 16.
Also I have started inspire courage so everyone can add 2 to their saves :)


Ok I am going to update this on Saturday guys. Sorry for the delay but things have been insanely busy for me recently and also this is a big section so I need to prep it a little.

I hope that's ok with everyone


Male Human Mesmerist - Bard 6 INIT +1, PPT+10, FORT +5, REF +7,WILL +15,CMB+4, CMD +16,BA +4,AC 17,EAC 15, T 11, FF 15 HP 45

that’s fine j . No problem, busy time of year :)

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