aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14
Gender
Male
Size
6'1
Age
26
Alignment
LN
Location
New York
Languages
English, Chinese, Mandarin
Occupation
Delivery Man
Strength
17
Dexterity
14
Constitution
14
Intelligence
14
Wisdom
14
Charisma
10
About Akio Tashi
Male human magus (kensai) 5/unchained monk 5/gestalt 5
LN Medium humanoid (human)
Init +6; Senses Perception +12
Defence:
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Defense
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AC 21, touch 20, flat-footed 16 (+1 deflection, +2 Dex, +3 dodge, +1 enhancement, +1 monk, +1 natural,
+2 Wis)
hp 54 (5d10+20)
Fort +7, Ref +7, Will +9; +2 vs. paralysis and stunning, +2 vs. sleep, +2 vs. enchantments
Defensive Abilities canny defense +2, evasion; Immune disease
Offense:
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Offense
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Speed 40 ft.
Melee unarmed strike +8/+8 (1d8+9)
Special Attacks arcane pool (+2, 4 points), flurry of blows (unchained), magus arcana (familiar UM), spell
combat, spellstrike, stunning fist (5/day, DC 14), style strike
Magus (Kensai) Spells Prepared (CL 5th; concentration +7)
2nd—blur, bull's strength , mirror image, spider climb
1st—feather fall , long armACG, shield, vanishAPG (DC 13)
0 (at will)— daze (DC 12), light, prestidigitation
Statistics:
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Statistics
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Str 17, Dex 14, Con 14, Int 14, Wis 14, Cha 10
Base Atk +5; CMB +6 (+8 grapple); CMD 27 (29 vs. grapple)
Feats Alertness, Combat Casting, Deflect Arrows, Dodge, Dragon Ferocity UC, Dragon Style UC, Improved Grapple, Improved
Unarmed Strike, Iron Will, Power Attack, Step Up, Stunning Fist, Toughness, Weapon Focus (unarmed
strike)
Skills Acrobatics +10 (+14 to jump), Climb +10, Escape Artist +7, Fly +7, Knowledge (Meta) +6,
Knowledge (planes) +9, Knowledge (religion) +9, Perception +12, Sense Motive +4, Stealth +6, Swim +10
Languages Common, Dwarven, Elven
SQ chosen weapon, fast movement (unchained), ki pool (4 points magic), ki power (ki metabolism), perfect
strike, style strike (shattering punch)
Other Gear backpack, belt pouch, blanket APG, hemp rope (50 ft.), magus starting spellbook, soap, torch
(10), trail rations (5), waterskin, 142 gp
Special Abilities:
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Special Abilities
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Arcane Pool +2 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or
selected item powers.
Canny Defense +2 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Unarmed strike) Kensai abilities only function when wielding a weapon of this type.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of
(unless from a massive weapon).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dragon Ferocity +1, 1d1+3 rds Gain bonus on unarmed attacks, and you can cause opponents to be
shaken
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore
difficult terrain/allies when charging.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's
reach.
Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk
weapons.
Immunity to Disease You are immune to diseases.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Metabolism (Su) While 1+ ki, 1/4 food, water, sleep needs, & hold breath longer. As move act, 1 ki to
seem dead.
Ki Pool (4/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shattering Punch On fist hit, ignore DR and hardness for damage.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Stunning Fist (5/day, DC 14) You can stun an opponent with an unarmed attack.
Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect.