Dawn of Legends (A Legacy of Failure) (Inactive)

Game Master JamZilla

Train!

Rolls sheet


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aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

reflex: 1d20 + 9 ⇒ (10) + 9 = 19

Dodging around the worst of it, Midnight still flinches and grits her teeth, sucking in air as the heat chars the flesh beneath her uniform.

strength with impromptu crowbar plus Trystt: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20

Heaving with all her might, she jams the crowbar under the cabinet and shoves. As it gives slightly, her eyes flash with strain as she nods at Trystt, the girl grabbing hold of the trapped woman's arms and finally pulling her free.

With relief, Midnight drops the cabinet and gestures at the window.

If we're only going down I can hold you both, hold on!

With an arm around the waist of each, Midnight hovers through the window, then drops towards the ground, slowing just enough for a landing with only a slight bump.

Her breath of relief is short lived as she notices Spore under attack...

...but out of actions she'll have to wait for next round!!

hp 30/40

Holding breath: 30/36 rounds remaining


Don't want to GM-PC Spore as he probably has an important rund ahead. Will wait for him until tomorrow


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Large swaths of Spore are cut away viciously and try as he might to avoid doing so, Spore cries out in pain. Then, the pain itself keeping him conscious, he acts on instinct, moving his back to the wall, and keeping up his attack.

"Shift! A hand?!"

Power-Attacking Yellow: 1d20 + 3 + 2 - 1 ⇒ (6) + 3 + 2 - 1 = 10
Power-Attacking Yellow: 1d20 + 3 + 2 - 1 ⇒ (5) + 3 + 2 - 1 = 9

At 3 hit points. Yikes. Not Great.


The Spore wrote:

Large swaths of Spore are cut away viciously and try as he might to avoid doing so, Spore cries out in pain. Then, the pain itself keeping him conscious, he acts on instinct, moving his back to the wall, and keeping up his attack.

"Shift! A hand?!"

[dice=Power-Attacking Yellow]1d20+3+2-1
[dice=Power-Attacking Yellow]1d20+3+2-1

At 3 hit points. Yikes. Not Great.

I'm pretty sure we've lost Shift. I haven't heard from him in over 3 weeks so I was going to ask you all how to deal with that after this is resolved.

Shift looks around him like a man who is utterly shell-shocked, the flames and the smell of burning oil and worse, the screams of those deeper inside the complex, the occasional whizz of a bullet that whips past him and crashes into some unsuspecting victim.

He sees Spore in desperate trouble at the other side of the yard but even as he wills his legs to move it is as though they are leaden and dragging him down like anchors.


Round 6 - Enemy

Spore whips out with a length of vine at one of the attackers but the man dodges lithely, twisting like a reed and avoiding the attack completely.

The man glances over his shoulder and sees Ebon closing in before hissing:


隆起のラット!この事を扱う、我々はこれをいわゆる竜

With that two of the men break away and charge toward Ebon, reaching him with a twisting jump-kick and a wicked slash of a hatchet.

Acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12

Spore you may make an AOO on Yellow as he moves to engage Ebon

Yellow, Ebon: 1d20 + 5 ⇒ (12) + 5 = 17

Red, Ebon, Flank: 1d20 + 5 ⇒ (13) + 5 = 18

But Ebon's reflexes kick in immediately, ducking swiftly beneath the kick and blocking hard at the man's wrist with the hatchet, using his shoulder to barge into his attacker and create separation only then to fall back into Panther as they rush in once again.

Blue, Spore: 1d20 + 5 ⇒ (11) + 5 = 16 Hit
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

The remaining attacker on Spore slashes out again and nicks another chunk out of the plant-creature's tough hide as his back is pressed to the wall.

Round 7 - Heroes

Everyone except Napalm can now switch back to the Combat Map!

Combat Map


Midnight grabs both Trystt and the female doctor roughly by the collars and drives forward toward the window. Once clear of the flames and leaving a smoke trail behind them like a stunt plane, she touches down just outside and immediately sees Ebon and Spore under attack!


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Percpetion: 1d20 + 10 ⇒ (2) + 10 = 12 I can speak Chinese, Mandarin do I pick up anything of what they said?

Ebon rolls out of the disadvantaged position, not giving the goons an easy time of ganging up on him. "Hold on Spore! We're coming!" He shouts out again, hoping to give him a second wind to keep fighting.

Then his fists light up as he unleashes his attacks on the man in front of him.

Attack: 1d20 + 7 - 1 + 1 ⇒ (17) + 7 - 1 + 1 = 24
Damage: 1d6 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10
Attack: 1d20 + 7 - 1 + 1 ⇒ (3) + 7 - 1 + 1 = 10
Damage: 1d6 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10


Akio Tashi wrote:

[dice=Percpetion]1d20+10 I can speak Chinese, Mandarin do I pick up anything of what they said?

Ebon rolls out of the disadvantaged position, not giving the goons an easy time of ganging up on him. "Hold on Spore! We're coming!" He shouts out again, hoping to give him a second wind to keep fighting.

Then his fists light up as he unleashes his attacks on the man in front of him.

[dice=Attack]1d20+7-1+1
[dice=Damage]1d6+3+2+1
[dice=Attack]1d20+7-1+1
[dice=Damage]1d6+3+2+1

I don't think you would have heard it in the first place with that perception check Ebon

If that first attack is directed at Yellow he is down. Update later


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Napalm suddenly realizes he's the only one left in a burning building. "Hey! How did I get left?!" He makes a frustrated groan. "Ok, I'm getting some wings or something later." He reverses direction, heading back down through the fire on the stairs and back towards the ground floor.

Reflex Save: 1d20 + 10 ⇒ (14) + 10 = 24

Fire Damage: 2d6 ⇒ (5, 1) = 6
I think that's half for 3 again.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Ok no problem, yellow is the only one I can currently hit with my five-foot step.


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Seeing how injured Spore seems to be, Midnight snarls, flying forward towards the fray but not fast enough to get near. She slams one hand against a fallen girder, electricity erupts from her hand in a blazing bolt that flashes across the girder, along a downed power line and across the downed crane, then down the corrugated metal of the building next to Spore and finally grounding through the opponent Spore faces, blue sparks surging across his form as he shudders and convulses.

Using the 'snake' infusion, allowing her blast to travel up to 120' in any path she chooses

kinetic blast (snake) ranged touch: 1d20 + 6 ⇒ (2) + 6 = 8

Oh for goodness' sake... >.<

Her form blazes with static, her eyes flashing with more than anger at having missed...

Burn: 2


Lucas Lee wrote:
Napalm suddenly realizes he's the only one left in a burning building. "Hey! How did I get left?!" He makes a frustrated groan. [b]"Ok, I'm getting some wings or something later."

Can we say... foreshadowing..? :)


Ebon ducks the scything kick only to bring himself up in an explosive uppercut that catches the man under the chin and sends him sprawling to the ground.


Melania Mezzanotte wrote:

Seeing how injured Spore seems to be, Midnight snarls, flying forward towards the fray but not fast enough to get near. She slams one hand against a fallen girder, electricity erupts from her hand in a blazing bolt that flashes across the girder, along a downed power line and across the downed crane, then down the corrugated metal of the building next to Spore and finally grounding through the opponent Spore faces, blue sparks surging across his form as he shudders and convulses.

Using the 'snake' infusion, allowing her blast to travel up to 120' in any path she chooses

[dice=kinetic blast (snake) ranged touch]1d20+6

Oh for goodness' sake... >.<

Her form blazes with static, her eyes flashing with more than anger at having missed...

Burn: 2

The electricity courses along the route Midnight chose but shorts out in a puddle of water that she hasn't accounted for. Cursing such a rudimentary mistake, she resolves to end the threat at the next opportunity.


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

AoO: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Spore relaxes a little as the others return and take most of the attention from the suit-wearing fighters. Over his shoulder he whips a thorny vine at the closest foe, then shifts into a more defensive position, intending to focus on avoiding further damage until he can heal.
Fighting defensively. +2 to AC

Flurry 1: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8
Damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Flurry 2: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6
Damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9

4 HP.

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Seeing and hearing her buddy in danger sends Trystt running towards him.

Double move: 70'


Spore slams one of his attackers across the back as they break off and make for Ebon. Turning his attention to the last one facing him he swings but this time the nimble attacker dodges aside.

Round 7 - Enemy

Blue, Spore: 1d20 + 5 ⇒ (8) + 5 = 13 Miss

Red, Spore: 1d20 + 5 ⇒ (12) + 5 = 17 Miss

The melee continues with the hatchetmen, Ebon and Spore locked in combat.

Round 8 - Heroes


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Ebon notices Trysst for a moment nodding he rolls forward and continues his attack his style is impeccable as he unleashing a torrent of punches.

Attack: 1d20 + 7 - 1 + 1 ⇒ (16) + 7 - 1 + 1 = 23
Damage: 1d6 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8

Attack: 1d20 + 7 - 1 + 1 ⇒ (18) + 7 - 1 + 1 = 25
Damage: 1d6 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8

If red goes down I'll move over to spore, so he can step behind me if he wants.


The full attack puts Red down.


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Napalm continues running out of the burning building.


Lucas Lee wrote:
Napalm continues running out of the burning building.

And makes it outside, taking a huge gulp of fresh air.


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Now able to get a better angle on Spore's attacker, Midnight raises a hand and a bolt of electricity surges towards the man...

kinetic blast: 1d1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9

Words fail me...


Melania Mezzanotte wrote:

Now able to get a better angle on Spore's attacker, Midnight raises a hand and a bolt of electricity surges towards the man...

[dice=kinetic blast] ranged touch] 1d20 + 6+1

Words fail me...

oof!

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Still taking in large gulps of fresh air as she rushes towards Spore, Trystt takes in the sight of so many pieces of Spore lying around him. An icy rage fills her and she reaches out mentally to the cold wind blowing in off the ocean. Following its connection to the frozen north, she draws on that power. Her arm swings up in an underhand throwing motion and a ball of ice hurtles toward the man trying to kill her best friend.

-------------------------------------------------------------------

Move: 35'
Std: Cast Snowball(DC:15)

Ranged Touch: 1d20 + 5 ⇒ (11) + 5 = 16
Damage(Cold/Water): 3d6 ⇒ (5, 6, 3) = 14

HP: 10/21
AC: 21/16/15/20(18 magical)
Witch 1st: 4/6
Healing Hex Used: Trystt


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Rallied by Trystt's presence, Spore digs deep and finds the courage to continue his fight, opting to use a single, quick, whip-like motion to catch the man off guard. Then, he steps in front of Trystt, preventing the man from attacking her without at the very least making himself vulnerable first.

Attack: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

+3 HP: back up to 7! Posting from my phone so I can't update the map just yet,
but I'm moving in between Trystt and the baddie.


I'll call it there. One of the enemies have 3 hp left but I am travelling with work and can't fully update anyway

Trystt's ball of packed snow careens into the back of one of the assailants, slamming home like a miniature iceburg.

He collapses under the weight of it just as Spore's whip-like vine lashes around the man's foot and hurls him ten feet in the air. He crashes down and does not stand afterward.

Combat Over


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Napalm rushes up, coughing and taking in gulps of clean air. He looks around to see the guards all unconscious. "Uh, did I miss something?"

He looks over to the people they rescued from the fire. "Hey, are you ok? Did you work in there?"


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Spore looks around sadly at the pieces of him on the ground, even as most of his wounds have closed.

"Be well, thank you," he said quietly, as he thanked the many specif and individual plants composing him who had been cut away. Then closing his eyes for a brief moment, he centered himself, and turned to the others.

"I'll be good soon enough to continue. There might still be time to save some of the others," he says, as Napalm quizzes the survivor.

11 HP. At 3 per rd, I'll be back to full health within ~1 minute.


Lucas Lee wrote:

Napalm rushes up, coughing and taking in gulps of clean air. He looks around to see the guards all unconscious. "Uh, did I miss something?"

He looks over to the people they rescued from the fire. "Hey, are you ok? Did you work in there?"

The two women are on their knees coughing and hacking as they try as best they can to clear the smoke from their lungs.

One of them nods as she is unable to speak while the other splutters;

Yeah... in the lab... <cough><cough>

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Trystt slaps Spore in what would be his solar plexus and admonishes him, "Why didn't you let us know that you needed help?" Then the young woman wraps her arms around him in a fierce hug.

Healing Hex: Spore: 1d8 + 3 ⇒ (4) + 3 = 7


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

"Heard any more gun fire Spore?" He asks pulling out small bits of glass from his arm and cleans some of the wounds.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

hp - 32/34


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Establishing that Spore and the others are ok for now, Midnight turns her attention of the rescued women

Not to put too fine a point on it, but what exactly were you doing here that's drawn the ire of someone with a sniper rifle and explosives?!


Akio Tashi wrote:

"Heard any more gun fire Spore?" He asks pulling out small bits of glass from his arm and cleans some of the wounds.

[dice=CLW]1d8+1

hp - 32/34

There is still the occasional shot but obviously everyone has more or less gained cover now so they are less frequent


Melania Mezzanotte wrote:

Establishing that Spore and the others are ok for now, Midnight turns her attention of the rescued women

Not to put too fine a point on it, but what exactly were you doing here that's drawn the ire of someone with a sniper rifle and explosives?!

Nothing! the woman answers. Is this terrorism, is that a terrorist out there!? she asks frantically. We just run blood and DNA testing, sometimes disease screening, transplant suitability. This is just a private lab that does stuff for hospitals!


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

"And these other buildings? Are they labs too?" Napalm glances over towards the hole where the shooting was earlier. "What's the name of the company that you work for?"


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Finishing up his badging he steps over to stand next to Naplam. "There's a reason he's shooting at you all. Please just tell us, what is going on here or point us in the direction of your high-security area."


No the lab is on the west side of the compound. These are all offices and stuff, they handle all the distribution from the dock. We produce drugs too but that's not what me and Annie do, honestly we're just techs, I don't even know what the Hell is going on.

She fumbles inside her coat then and you stiffen for a moment in case she draws out a weapon but instead it is an ID badge that reads ACTIVA PHARMACEUTICALS

It's a private company so they got all sorts of security in the buildings we're not allowed in, some weird sh*t like robots or something standing guard. Guess the stakes are higher these days. she splutters.

What's going on, why are they attacking us? she cries, huddling up against the side of a container and hugging her knees to her chest as the other technician slowly regains consciousness.


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Knowledge, Local: 1d20 + 11 ⇒ (18) + 11 = 29

Napalm grabs the ID badge and looks at it. "Activa Pharm? What kind of drugs do you produce? What hospitals do you run tests for?" He tries to remember if he's ever heard of the company before.

He sighs. "Alright, ladies, I think you should get out of here quickly." He nods to the other woman. "Help her get out. And keep your heads down. Some psychopath if shooting people."


Hospitals all over the Greater New York area. she answers. A lot have their own labs but if they don't or they are backed up I guess we have a contract.

Napalm, you've heard of the company. It's a pretty big concern, certainly not in the Johnson & Johnson or Pfizer leagues, but has a fairly extensive presence on the East Coast.

It has a history of some controversial decisions such as refusing to sell drugs at cost price to war-torn or ravaged countries in Africa, misclassification of certain compounds, alleged kick-backs to physicians and hospitals to push their products and even some of their labs being rumoured to be involved in the production of more illicit drugs.

CEO Vanessa Fisk has refused to attend several high-profile court cases and preferred settlements in these instances.

The two women nod dumbly. One helps the other and they stagger toward the entrance of the compound.


Shift looks around him with wide-eyed horror. The rapier rattles as it shudders in his shaking hand, colliding with his belt buckle and sounding like the tiniest bell lost in an ocean of screams and flames.

He sees the group looking at his as they treat the women and it looks as though he is about to say something when another explosion from deeper in the compound sounds and he flinches instinctively at it.

Suddenly this has all become real. Too real. And utterly overwhelming.

I... I'm sorry... is all he manages to mumble before opening a rift and stepping through.


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Midnight listens to the woman and Napalm's conversation, but interrupts quickly.

There are people all over, many more may be in danger like you were,
is there anywhere in particular that more people might be trapped? Locked research labs or anything like that?

As Shift suddenly vanishes, Midnight's mouth opens in surprise but her training kicks in...

...unstable/unreliable parameters, something you can't do anything about, not operationally sensitive, forget it till later...

...her attention returns one hundred percent to the matter at hand.


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

As the women head off, Napalm turns to the group. "Activa Pharm isn't known for their morals. But even more importantly, they're owned by Vanessa Fisk, Wilson Fisk's wife. Maybe this is all about him."

When Shift suddenly disappears, Napalm stares at the others. "Well...I guess he's out. Anyone else?"


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Ebon turns just as Shift disappears. "It's better he got out now before he got himself or someone else hurt." He holds his gaze towards where Shift was standing for a moment. A shame..

He then turns back to Napalm. "Wait, isn't Vanessa dead?"


Melania Mezzanotte wrote:

Midnight listens to the woman and Napalm's conversation, but interrupts quickly.

There are people all over, many more may be in danger like you were,
is there anywhere in particular that more people might be trapped? Locked research labs or anything like that?

As Shift suddenly vanishes, Midnight's mouth opens in surprise but her training kicks in...

...unstable/unreliable parameters, something you can't do anything about, not operationally sensitive, forget it till later...

...her attention returns one hundred percent to the matter at hand.

There's guards all over the place. And other scary guys, like those. she points to the ones you just defeated. They came in recently, loads of guys in suits. No one knows who they are or what they are doing here but everyone knows not to bother them.

We don't go in any of the buildings except the top floor of the lab (west of the compound) and the offices here just to do some paperwork and admin stuff. Christ, I was just putting through an order for rubber gloves if you can believe that. Jesus, what a mess.


Did everybody disappear into Shift's portal :/


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9
Akio Tashi wrote:
He then turns back to Napalm. "Wait, isn't Vanessa dead?"

"Who the hell knows anymore. Fisk could have faked it. Or if she is dead, then this is the Punisher taking apart her empire."

"Come on, we can't just stay here." He points to the building to the west. "Let's use that for cover. We could try to get inside too and figure out what the hell this place is." Napalm rushes over to one of the fallen security guards to check them for any IDs or access cards.

Napalm also still has the lady's ID card. He never intended to give it back and has pocketed it. Is it just a badge or an access card too?

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

"West it is, then."


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

"Oh yes, West," Spore agrees clearly feeling much better after the short rest. Much of what was cut from him has regrown by now, seemingly from nowhere.

"Let's go now, we might still prevent some'Punishment'."


It is an ID badge and keycard


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Ebon nods as he thinks over all this. "DareDevil told us.. But you must be right. Punisher must have a big vendetta against the Fisks to be doing all this." He says as the group moves on.

"Let's keep this up. You two might want to keep your head down here, for now, wait till the all clear is given."

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