Darkwing_DM's Heroes of Damara (Inactive)

Game Master DarkWingD

PbP featuring many classic DnD elements out of the Aber-Toril. Save the kingdom, rescue the Girl, fights in taverns. that will be set up as a choose your own adventure/video game with free roaming unlocking quests from people you meet.

Damara


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Witch 2 | HP 9/9 | Fort +1 Ref +2 Will +4 | AC12 T12 FF10 | Percep +1 | Init +3

On an unrelated note --

What's infecting these goblins probably makes them immune to mind-affecting spells, but Oalin has no way of knowing and its the only spell "attack" he can do right now, so oh, well...


M Half-orc Warpriest 2 | HP: 16/16 | AC: 20, T: 14, FF: 16 | Fort: +7, Ref: +6, Will: +7 | Perception: +2 | Init: +4 |

This is my first pbp, so I hadn’t really thought of it before, but would it help mechanically if I call out AoO that I trigger with my turns? I know my movement this round gives an opportunity to the one goblin, and I’m realizing now that it might be hard to know/remember that if I don’t say anything.


Male Human Cavalier 2 | hp 21/21 | AC 18, T 13, FF 15 | Fort 5, Ref 3, Will 0 | Per 2, Init 3 | rapier 7 (1d6/18-20)

I find adding those in ooc helps point them out directly for the DM, as well as helping the DM be sure that you know that you're causing them. Because there's always that one time the player doesn't realize that they caused one...or two...or twenty.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

@Freya
I think that you are adding guidance to the damage roll, not only to the attack roll. It is limited to the to hit, not damage.
I think that there are archetypes for the animal companions, you want me to check them or you have already looked?


Ursine 2 | HP 18/18 Fort +3, Ref +3, will +1 | Perception +5 | Ini +1

@ not to the damage, to the attack roll. Didn´t you use bardic performance to give Inspire courage?[/ooc]


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

Probably I am missing something, but you are doing 1d6 + 6 with the bite while you have str 19.
As you have multiple attacks your bite should do a base of 1d6+str bonus (4) even when you use only it. With inspire courage it should become 1d6+5.

You are unusually strong for an AC so probably I am missing something.


Ursine 2 | HP 18/18 Fort +3, Ref +3, will +1 | Perception +5 | Ini +1

If you do bite as a single attack you do str x 1,5 damge.
That´s what my herolab told me. Shrug.
But I stand corrected. Should be 5.


Day count=(3, evening time); weather= (dark and stromy); situational Modifiers=(Food and water is suffecient.)

Oalin they are not immune to mind effects they gain a temporary bonus though.

also it seemed in your post you want me to choose the spells you gain, im down for it with a good mix (i wont screw you over, but it does require trust.) but I dont want to avoid any spells you pariquarlty love also. (so you want to choose one each level then leave the rest to me. Or there are other ways we could handle it like a diplomacy check (plead), or bluff (lie)? to get spells.)


Male Human Cavalier 2 | hp 21/21 | AC 18, T 13, FF 15 | Fort 5, Ref 3, Will 0 | Per 2, Init 3 | rapier 7 (1d6/18-20)

Natural Attacks go as such:
Primary: Full Str Bonus
Secondary: 1/2 Str Bonus

If creature only has one natural attack, it uses 1.5 Str bonus.


Ursine 2 | HP 18/18 Fort +3, Ref +3, will +1 | Perception +5 | Ini +1

Playing to long with a wolf companion. As I said, I stand corrected.
Ashamed.


Witch 2 | HP 9/9 | Fort +1 Ref +2 Will +4 | AC12 T12 FF10 | Percep +1 | Init +3

Yep, just as I thought. Failed the save, but no effect. Whatever has been inflicted on these goblins makes them immune to jedi-mind tricks...


Male Human Cavalier 2 | hp 21/21 | AC 18, T 13, FF 15 | Fort 5, Ref 3, Will 0 | Per 2, Init 3 | rapier 7 (1d6/18-20)

These are not the goblins you are looking for.


M Half-orc Warpriest 2 | HP: 16/16 | AC: 20, T: 14, FF: 16 | Fort: +7, Ref: +6, Will: +7 | Perception: +2 | Init: +4 |

The daze did work on the one goblin. At least, it moved, but then was unable to attacking. Think that’s more a result of fluid initiative than the daze not working though.


Witch 2 | HP 9/9 | Fort +1 Ref +2 Will +4 | AC12 T12 FF10 | Percep +1 | Init +3

Dazed condition is unable to act normally, can take no actions... (but loses no AC) He would not have been able to advance, so it did must not have worked.

(edit)

I see now... I was not as clear as I could have been on who my intended target was.

I meant to target the wounded goblin to the east of us, the one that charged me. I moved north, so the DM might have thought I meant the goblin north of us (that Virid was engaging.)


Day count=(3, evening time); weather= (dark and stromy); situational Modifiers=(Food and water is suffecient.)

It did work, it was just for reading material. he didn't move or attack, technically.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1
Daren Del'Him wrote:
These are not the goblins you are looking for.

Really, I did 13 point of damage to one and he is still moving.

I hope it is something like ferocity, so he can act even when at negative HP.


Day count=(3, evening time); weather= (dark and stromy); situational Modifiers=(Food and water is suffecient.)

I don't want to give out what they have as of yet, it one of the starting hooks, once you figure it out ill give the stats.


Witch 2 | HP 9/9 | Fort +1 Ref +2 Will +4 | AC12 T12 FF10 | Percep +1 | Init +3

...and you shouldn't, it's up to us to earn it through successful checks & roleplay, if we fail too much up front, we'll find out someway later.

Stay the course -- this is good stuff!


Male Human Cavalier 2 | hp 21/21 | AC 18, T 13, FF 15 | Fort 5, Ref 3, Will 0 | Per 2, Init 3 | rapier 7 (1d6/18-20)

Especially since we've probably all been told horror stories about goblins from our mothers to keep us in bed at night. Meant to be child tales, we might start believing them until we fight normal goblins.


Witch 2 | HP 9/9 | Fort +1 Ref +2 Will +4 | AC12 T12 FF10 | Percep +1 | Init +3

I can't help but read Thing's dialog in the voice of South Park's version of Satan's advisor in the, "Emperor's robes," with the "khheee" before and after... lol.


Witch 2 | HP 9/9 | Fort +1 Ref +2 Will +4 | AC12 T12 FF10 | Percep +1 | Init +3

For the DM Charm, Sleep, Beguiling Gift are all Enchantment school spells I'd like Oalin to be able to choose from; Charm and Beguiling Gift have a "confusion" element after-the-fact...


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

@Morgabir: the chain shirt will push me in medium encumbrance. Reduced movement can be a problem in a fight.


Witch 2 | HP 9/9 | Fort +1 Ref +2 Will +4 | AC12 T12 FF10 | Percep +1 | Init +3

DM - Any thoughts on the PM about the slight reskin of Oalin?


Male Human Cavalier 2 | hp 21/21 | AC 18, T 13, FF 15 | Fort 5, Ref 3, Will 0 | Per 2, Init 3 | rapier 7 (1d6/18-20)

That moment when your DM starts rolling and you have no reason as to why.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1
Daren Del'Him wrote:
That moment when your DM starts rolling and you have no reason as to why.

Order in which we get branded? Kind of brand?


Male Human Cavalier 2 | hp 21/21 | AC 18, T 13, FF 15 | Fort 5, Ref 3, Will 0 | Per 2, Init 3 | rapier 7 (1d6/18-20)

Eh. I was thinking conspiracy coup, sudden raid, etc. Branding? Definitely safer, though Daren won't think so.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1
Daren Del'Him wrote:
Eh. I was thinking conspiracy coup, sudden raid, etc. Branding? Definitely safer, though Daren won't think so.

It will be the first time where Daren and Finn agree on something.


Witch 2 | HP 9/9 | Fort +1 Ref +2 Will +4 | AC12 T12 FF10 | Percep +1 | Init +3

Ask Gweenth to see hers.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1
Oalin Donkas wrote:
Ask Gweenth to see hers.

You must suggest that in game. At this time Finn is so enraged that hsn't even thought about the location of the brand.

@Darkwing_DM
Magic healing leave scars?


Witch 2 | HP 9/9 | Fort +1 Ref +2 Will +4 | AC12 T12 FF10 | Percep +1 | Init +3

Nah, Oalin's personality right now is so passive he's not even curious to see it or suggesting others to see it...

He's resigned to accepting whatever comes thinking it is just his lot; a brand is just one more instance in a long line of suffering.

He's only just seeing the edge... just the hint of possibly influencing his own fate, taking control of it through refusal or rebellion would be COMPLETEY out of character.


Day count=(3, evening time); weather= (dark and stromy); situational Modifiers=(Food and water is suffecient.)

Gweenth doesn't have a brand, brock warned her before she started drinking.


Witch 2 | HP 9/9 | Fort +1 Ref +2 Will +4 | AC12 T12 FF10 | Percep +1 | Init +3

Ah, when Brok said, "...how Gwen took it" I thought he meant the brand itself, not the news of the soon to be brand.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

@Darkwing_DM
How is seen branding people from a legal standpoint in Damara? As a bard Finn currently has a +2 in every Knowledge skill and can try hem even if unskilled.


Witch 2 | HP 9/9 | Fort +1 Ref +2 Will +4 | AC12 T12 FF10 | Percep +1 | Init +3

This most likely is a local leader who just got sick of desertions and came up with it on his own.

Think of your PC's actions to logical conclusion... Is your PC going to escape and get all the way to the King to report it? No way right now.

Later on we may be able to do something about it, but this early, if this is an independently acting leader requiring it, we are not in a position to do anything but accept.

Your PC's concerns are totally legit. It's good to be rebellious and fight it, but realize at such low levels, this is going to be a done deal.

Take a few days to subtly find out at what level the branding is approved - not just come out ask if the King is OK with it - you're risking identifying yourself as a troublemaker.

Be sneaky and on sly find out at what level is this branding is being forced: Company? Battalion? Area Commander? General?

THEN as we get levels and more renown, if you want you can do something about it.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

Not in Finn character. he is a troublemaker. He will not use violence as he will be crushed, but they will have to drag and force him.


Witch 2 | HP 9/9 | Fort +1 Ref +2 Will +4 | AC12 T12 FF10 | Percep +1 | Init +3

Right on!


Day count=(3, evening time); weather= (dark and stromy); situational Modifiers=(Food and water is suffecient.)

Another way you and Daren are alike lol


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

Freya, as a druid, is not very educated in human politics and for her some of the discussion is quite strange. She does not want to offend she is just brutal honest in her questions


Day count=(3, evening time); weather= (dark and stromy); situational Modifiers=(Food and water is suffecient.)

@Finn- sorry- How is seen branding people from a legal standpoint in Damara? As a bard Finn currently has a +2 in every Knowledge skill and can try hem even if unskilled.

- from a legal standpoint this is a serfdome/barrony, technically teh barrons own the land and the farmers/serf work the land, the lords can draft malitia troops if needed, and decide what is best for him.
you can bring it up to the next highest person up the line and hope. but in a medivaiel and fantasy setting rights for the lower class are typically stomped on. that is one of the draws of the adventurer lifestyle.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

I don't want to question the campaign. It is interesting, but from a historical point of view I doubt that any of us can be classed as a serf. Especially Daren.
Drafting militia is not a problem, freemen, townsmen and so on had a duty to serve in the militia (or pay for a substitute). Treating them as serfs was another matter, prone to generate a lot of problems (and maybe that is part of the tale?).

Note: I haven't read the other character background as I don't know what is meant to be "common" knowledge and what are privileged information.

I others have done the same, here are the know information about Finn:

Finn background:

Finn is the ne'er-do-well of Knobs Mine, spending is time singing, playing and avoiding "honest work" with all his power and abilities.

Dáirine, his mother, is a drunkard and his father unknown.

His mother claim that his father is the brother of the current baron, but he has never meet him and his neighbors claim that it is a fancy tale born of excessive drinking.

He has learned his letters (and how he love writing and reading) from the local cleric of Ilmater and at the same time he has learned to despise that faith. The idea of accepting your fate, doing hard labor day to day to simply be able to eat, never enjoying life, is anathema for him. He hate even more the idea of enduring duress and never trying to rebel, something that is the core of that faith.

His great beauty and low social station made him the target of much bullying when he was young, he did run away a lot at the time. In more recent years, after he has grown up, he has learned to fight back and deeply hate bullies.

He make his living (and sustain his mother and sisters) selling his healing magic, mending broken items (using the mending spell, not his hands), some small larceny and singing during the town celebrations or in the locals (if there is any in town). He supplement his meager income hunting small animals, he is surprising good with the sling. He has even learned to channel a bit of his magic in it.

Know living member of the family:
- his mother Dáirine, a 45 years old alcoholic that work as a seamstress. Each of her sons has a different father, the men all left her after some time. The problems linked to her alcohol dependence have made her almost unable to work. She isn't a mean drunk, but suffer from bouts of depression. With all her defect she did all she could to raise her sons and daughters well.
- his elder brother Mark, 28 years old. He left the town 8 years ago to seek to make a fortune. he wasn't ever heard after that.
- his elder sisters Finnabair (28) and Deirdre (24) and the smaller one, Siobhán (14).

Finnabair is married with a woodcutter and help the family as much as he can;
Deirdre is working as a seamstress and is single, she has a deep distrust of men, she live with the family;
Siobhán is weak and suffer from Down syndrome. She is a sweet person that is becoming a woman but has the mind of a child. Some people say that she was cursed for Dáirine sins.
Finn love his family e feel that he should protect Siobhán as he is the man of the family. He has even considered finding what others call "real work" to be able to better care for her.

He has a very bad relationship with the local cleric of Ilmater. Initially he was seen as one of his best students for his ability to rapidly learn, but the different world view between the two lead rapidly to fights and the priest fell he has stolen his teaching, using them to bad ends. He even dare using healing magic while refusing the god. The priest fear he is under the influence of some dark deity.
The priest despise and fear Finn, while Finn only feel contempt for him.

He has a hate-hate relationship with Biff, the son of a local guardsman, that bullied him during his younger years.


Male Human Cavalier 2 | hp 21/21 | AC 18, T 13, FF 15 | Fort 5, Ref 3, Will 0 | Per 2, Init 3 | rapier 7 (1d6/18-20)

Daren's background (in this profile) is pretty well known, especially his delusions of nobility. Technically, Daren is just a common bastard, and not a noble at all, though none can prove it either way since his father is unknown to all but his mother. Most of the townspeople heavily doubted it for sure.


Day count=(3, evening time); weather= (dark and stromy); situational Modifiers=(Food and water is suffecient.)

I have read everyones background, and have worked in different things i expect to happen, so most encounters are part of the story. I am setting up Damara to be a harsh area, and if you dont like the brand idea thats cool. try somthing else. then if that doesnt work use it for character devolopement. (F~+$ that brand even though i ended up getting one im now going to hurt the barony from the inside.... bwahahahhah!)


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1
Darkwing_DM wrote:

I have read everyones background, and have worked in different things i expect to happen, so most encounters are part of the story. I am setting up Damara to be a harsh area, and if you dont like the brand idea thats cool. try somthing else. then if that doesnt work use it for character devolopement. (F#@~ that brand even though i ended up getting one im now going to hurt the barony from the inside.... bwahahahhah!)

I had no doubt that you have read everyone background. That was a personal decision as I don't want to accidentally learn some character secrets.

Finn honestly think that Daren is the bastard son of a noble.

And yes, he is thinking of revenge against the local lord. Simply he isn't stupid enough to fight against an army.


Witch 2 | HP 9/9 | Fort +1 Ref +2 Will +4 | AC12 T12 FF10 | Percep +1 | Init +3

We'll bridge the gap, but we don't have a game without you...

Hope you and the wee one get better soon. I had it four weeks ago.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

Get well, Darkwing. And your daughter too.


Day count=(3, evening time); weather= (dark and stromy); situational Modifiers=(Food and water is suffecient.)

Sorry about the wait, we will get back started and on track.


Day count=(3, evening time); weather= (dark and stromy); situational Modifiers=(Food and water is suffecient.)

Pazio has been very spotty all day and some of yesterday, I don't know if it was the same with yall.


Male Human Cavalier 2 | hp 21/21 | AC 18, T 13, FF 15 | Fort 5, Ref 3, Will 0 | Per 2, Init 3 | rapier 7 (1d6/18-20)

Same here.

I think Daren's complex is getting even worse by staying ahead, even if he is now half dead. :p


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

Same.


Witch 2 | HP 9/9 | Fort +1 Ref +2 Will +4 | AC12 T12 FF10 | Percep +1 | Init +3

Ack! This pole over the pool is kicking Oalis @$$.

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