General Dakovya

Daren Del'Him's page

92 posts. Alias of Fire Drake.


Race

Fort 5, Ref 3, Will 0 | Per 2, Init 3 |

Classes/Levels

rapier 7 (1d6/18-20)

Gender

Male Human Cavalier 2 | hp 21/21 | AC 18, T 13, FF 15 |

About Daren Del'Him

Daren's Shield/House Crest

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Daren Del'Him
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Male Human Cavalier (Daring Champion, Courtly Knight, Order of the Cockatrice) 1
Age 24; Skin White
N Medium humanoid (human)
Init +3*; Senses Perception +1
*+1 if ally has Imperial Conscript

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Defense
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AC 18, touch 13, flat-footed 15 (+4 armor, +1 shield, +3 Dex)
HP 21
Fort +5, Ref +3, Will +0 (+Cha against Intimidate attempts)

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Offense
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Speed 30 ft.
Melee msk rapier +7* (1d6/18-20)
*+1 for AoO

Special Options
Challenge - 1/day - +1 dam against target, -2 AC against all other enemies; +1 dam if the only one threatening target.

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Statistics
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Str 10 (+0), Dex 16 (+3), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 16 (+3)
Base Atk +2; CMB +2; CMD 15

Traits
Ambitious - +4 on Diplomacy checks against creatures with at least 5 more Hit Dice than character.
Commanding - +1 on Intimidate checks; +1 to save DC for language-dependent compulsion spells character casts.
Condescending - -5 on Diplomacy and Intimidate checks to improve other's attitudes to you.
Fencer - +1 on AoO.

Feats
Dazzling Display - Intimidate check to demoralize foes.
Imperial Conscript - +1 on damage rolls with farm implements; +1 on Init if an ally has this feat.
Persuasive - +2 to Diplomacy and Intimidation checks; +4 if there are 10 or more ranks in them.
Weapon Finesse - Use Dex for attack rolls.
Weapon Focus (Rapier) - +1 on attack rolls.

Skills (16 ranks - 8 class, 2 Skilled, 2 Favored Class Bonus, 4 Background Skills)
Artistry (House Crest) +4 (1 rank, 3 class)
Acrobatics +4 (1 rank, 3 Dex)
Bluff +8 (1 rank, 3 class, 1 Social Presence 3 Cha)
Climb +4 (1 rank, 3 class)
Diplomacy +11 (2 ranks, 3 class, 2 Persuasive, 1 Social Presence, 3 Cha)*
Intimidate +11 (1 rank, 3 class, 2 Persuasive, 1 Social Presence, 1 Commanding, 3 Cha)
Knowledge (Local) +1 (1 rank)
Knowledge (Nobility) +2 (2 ranks)
Linguistics +1 (1 rank)
Perception +2 (2 rank)
Sense Motive +5 (1 rank, 3 class, 1 Social Presence)
Survival +1 (1 rank)
Swim +4 (1 rank, 3 class)

Favored Class Bonuses
Cavalier - +1 Skill Point

Languages
Common (Read, Write, and Speak)

Alternate Racial Traits
Powerful Presence - Replaces Bonus Feat - Cha is 2 higher for feat prerequisites; gain Persuasive as a bonus feat.

Class Archetypes
Cavalier - Courtly Knight, Daring Champion

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Possessions
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Inventory (Wearing)
masterwork rapier, rapier, family crest buckler, chain shirt, backpack

Inventory (Backpack)
rations (x6), map from Tarquin, padded armor, longsword, shield, self portrait by Virid

Inventory Weight and Load
Without Backpack - 12 lbs (Light)
With Backpack - 17 lbs (Light)
Light - 33 lbs, Medium - 66 lbs, Heavy - 100 lbs.

Wealth
0 pp 0 gp 0 sp 0 cp

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Special Abilities
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Braggart (Ex) - At 2nd level, the cavalier can spend a standard action to extol his own accomplishments and battle prowess. He receives Dazzling Display as a bonus feat. He does not need a weapon in hand to use this ability. The cavalier receives a +2 morale bonus on melee attack rolls made against demoralized targets.

Challenge (Ex) - Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a -2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.

Whenever an order of the cockatrice cavalier issues a challenge, he receives a +1 morale bonus on all melee damage rolls made against the target of his challenge as long as he is the only creature threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.

Champion’s Finesse (Ex) - At 1st level, a daring champion gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and he can use Charisma in place of Intelligence for the purpose of combat feats prerequisites. A daring champion also counts as having the Weapon Finesse feat for the purpose of meeting feat requirements.

Social Presence (Ex) - A courtly knight gains a +1 bonus on all Bluff, Diplomacy, Intimidate, and Sense Motive checks. At 4th level and every 4 cavalier levels thereafter, this bonus increases by 1 (to a maximum of +6 at 20th level). A courtly knight starts any verbal duel with an extra edge she can use for only the presence tactic unless she is at a significant or extreme disadvantage in the duel.

Character Concept:
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Background
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Daren was born a bastard in the rotting little village of Knobs Mine. Far past its prime, the village now sits desolate, slowing dying and all the while draining the life of its citizens. No, Daren couldn't hate this cage of a life anymore.

Daren was born for more than this place, he knows it. Believing himself to be from a noble, proud heritage, Daren has trained himself in the ways of nobility despite all the filth around him. He even took on the name of Del'Him to add to his prestige. With rapier in hand, he plans to leave this place as soon as possible, with no plans of return.

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Personality
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Daren is egotistical, condenscending, and proud without compare in the small village of Knobs Mine. He believes his rightful place is to be leader, and of more than just this decrepit backwater. As long as others listen to him, or at least pretend to, Daren finds it easy to get along with others. More often than not, though, this just isn't the case. His high-and-mighty attitude is grating, but his quick-wit and tongue back it up well enough, and his handiness with the rapier even moreso.

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Description
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Daren stands proud at six feet tall. His clothes are quite nice for Knobs Mine, though pretty plain for anywhere else. With dark, earthy colored attire; shoulder length, well-kept hair; and fair, unscarred skin, one can find a few of the reasons for his ego when compared to the other inhabitants of the village.

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Character Questions
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1) Egotistical man with the belief that he is meant to be a leader and ruler of more than this ramshackle little village he has been stuck in.

Is cunning and quick-witted when it comes to wordplay, but his condescending attitude gets in the way at times.

A bastard without a father, yet believes himself to be nobility, and refuses to think otherwise.

Usually calm and cool, even in a fight. Mostly because he thinks that he can't lose, despite his lack of experience both on the court and battlefield.

Self-centered, turning his attention to others only if it will benefit him...or to expound on his greatness. Always has time for that.

2) Gain a title of some sort, the higher the better. Perferably with land and subjects to lord over. (Character's Desire)

Face a real good slap from reality. (Player's Desire)

3) Samantha - Mother - A young freckled girl at the time, he was still reckless and naive when a small battlion of the army stopped by to resupply one day. After a night with one of the soldiers, she found herself with child out of wedlock with no way to find the man that had wooed her over that night.

Has raised Daren as best she could on her own. Works in the only broken down tavern in the village. To make up for the few possessions and lack of time together, she coddles her son with stories of glory and granduer, as well as staying her hand one time too many when it came to correction. Firmly denies that there are any flaws in her son, though.

Ol' Man Gunther - Teacher - An impoverished and retired knight, he took it upon himself to use up Daren's energy as a child and teach him the rapier. This was partially because he was a bastard himself, and partially because he was the one who had trained Daren's father during his years of service. Though Daren was quite headstrong, Gunther is the reason the boy isn't any worse than he is. Gave his sword to the boy once he had taught him all the techniques he could, but never gave Daren even a hint that he knew Daren's father.

Tarquin - Ex-Noble - Formerly Tarquin of House Del'Yue, the man lost his titles and land from a series of irresponsible descisions. Not a very sharp knife in the rotted drawer that is Knobs Mine, he continued making poor choices once arriving at the town in search of riches. Believing the bloodstone ore was not yet stripped, he ventured down into the mines day after day until a cavein crushed his left leg.

Poverished, crippled, and alone, Tarquin finally began to give up. In exchange for food, Tarquin began to tell Daren tales of the courts, as well as how to speak and act in front of nobles. Even Daren could pick out parts that were probably wrong and resulted in Tarquin losing it all, but Daren still continued the trade, hungry for more than this dump.

4)Daren is fearful that he will never be able to leave this dump, mostly. He rather dislikes spiders in general, but would fear any that were bigger than his hand. As in, leave it to his underlings to handle, or run should he not have any more fodder to throw at them.