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About Finn FitzroyStatblock:
Finn Fitzroy
Male human bard 2 CG Medium humanoid (human) Init +3; Senses Perception +5 ————— Defense ————— AC 17, touch 13, flat-footed 13 (+4 armor, +3 Dex) hp 17 (1d8+2) Fort +2, Ref +6, Will +3 ————— Offense ————— Speed 30 ft. Melee short sword +2 (1d6+1) Ranged composite longbow +4 (1d8+1) Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1) Bard Spells Known (CL 2st; concentration +4) 1st (2/day)— cure light wounds , hideous laughter (DC 14), Night blindness (DC 14) 0 (at will)— Detect magic, light, mending, prestidigitation, summon instrument ————— Statistics ————— Str 13, Dex 16, Con 14, Int 12, Wis 10, Cha 16 Base Atk +1; CMB +2; CMD 15 Feats Arcane Strike, Taldan Conscript, martial weapon proficiency, longbow Traits overwhelming beauty, reactionary Skills Acrobatics +6, Bluff +8, Climb +3, Craft (clothing) +1, Diplomacy +8, Escape artist +5, Heal +1, Knowledge (geography) +6, Linguistics +5, Perception +5, Perform (sing) +7, Perform (string instruments) +8, Sleight of Hand +5, Spellcraft +5, Stealth +5, Survival +5, Swim +1 Use Magic Device +8 Languages Common, Dwarven, Goblin SQ bardic knowledge +1 Other Gear chain shirt, short sword, longbow composite, str +1, sling, sling bullets (20), backpack, bedroll, flint and steel, Lute, waterskin, 0 sp
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks. Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects. Taldan Conscript When wielding a farm implement (such as a hand axe, pick, pitchfork, or scythe) as a weapon, you get a +1 bonus on damage rolls. When fighting alongside other conscripts you get a +1 bonus on initiative checks. Alternate racial trait: dual talented. Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits. Background:
Finn is the ne'er-do-well of Knobs Mine, spending is time singing, playing and avoiding "honest work" with all his power and abilities.
Dáirine, his mother, is a drunkard and his father unknown. His mother claim that his father is the brother of the current baron, but he has never meet him and his neighbors claim that it is a fancy tale born of excessive drinking. He has learned his letters (and how he love writing and reading) from the local cleric of Ilmater and at the same time he has learned to despise that faith. The idea of accepting your fate, doing hard labor day to day to simply be able to eat, never enjoying life, is anathema for him. He hate even more the idea of enduring duress and never trying to rebel, something that is the core of that faith. His great beauty and low social station made him the target of much bullying when he was young, he did run away a lot at the time. In more recent years, after he has grown up, he has learned to fight back and deeply hate bullies. He make his living (and sustain his mother and sisters) selling his healing magic, mending broken items (using the mending spell, not his hands), some small larceny and singing during the town celebrations or in the locals (if there is any in town). He supplement his meager income hunting small animals, he is surprising good with the sling. He has even learned to channel a bit of his magic in it. Know living member of the family:
Finnabair is married with a woodcutter and help the family as much as he can;
He has a very bad relationship with the local cleric of Ilmater. Initially he was seen as one of his best students for his ability to rapidly learn, but the different world view between the two lead rapidly to fights and the priest fell he has stolen his teaching, using them to bad ends. He even dare using healing magic while refusing the god. The priest fear he is under the influence of some dark deity.
He has a hate-hate relationship with Biff, the son of a local guardsman, that bullied him during his younger years. Future goals:
Fear:
combat:
BAB +0 Club Main hand: +1, 1d6+1/20 Sling Ranged, +3, 1d4+1 Rng: 50' AC 16 Touch 13 flat footed 13
CMD 14 CMB +1 HP 10 Skills:
Skill points spent are the values within the parenthesis All values are already modified by the armor where appropriate Acrobatics (2) +6
WV = Well Versed
Traits, feats and special abilities:
FEATS ARMOR PROFICIENCY (Light)
TRAITS
Poverty stricken RACIAL TRAIT
CLASS ABILITIES: Bard Bardic Knowledge +1 (Ex) Bardic Performance (standard action, 7 rounds/day)
. Equipment:
Total Weight Carried: 45/150 lbs, Light Load (Light: 50 lbs, Medium: 100 lbs, Heavy: 150 lbs) Gear Backpack (3 @ 5.14 lbs) 2 lbs Bedroll <In: Backpack (3 @ 5.14 lbs)> 5 lbs Club 3 lbs Explorer's outfit (Free) - Flint and steel <In: Backpack (3 @ 5.14 lbs)> - Hide shirt 18 lbs Musical instrument: Lute 3 lbs Sling - Sling bullets x20 0.5 lbs Waterskin 4 lbs. Languages:
Dwarven Goblin Common. appearance:
Height 5’ 11” Weight 185 lbs Age 18 Hair brown
Spells:
Bard spells known (CL 1nd; concentration +4) Melee Touch +1 Ranged Touch +3 1st (3/day)— cure light wounds , hideous laughter (DC 14)) 0th (at will)— ight, mending, prestidigitation, summon instrument |