Blackjack

Finn Fitzroy's page

163 posts. Alias of Diego Rossi.


Full Name

Finn Fitzroy

Race

Human

Classes/Levels

Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

Gender

Male

Size

height 5' 11", weight 185 lbs

Age

18

Alignment

Chaotic Good

Languages

Common (Damaran), Dwarven, Goblin

Strength 13
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 10
Charisma 16

About Finn Fitzroy

Statblock:
Finn Fitzroy
Male human bard 2
CG Medium humanoid (human)
Init +3; Senses Perception +5
—————
Defense
—————
AC 17, touch 13, flat-footed 13 (+4 armor, +3 Dex)
hp 17 (1d8+2)
Fort +2, Ref +6, Will +3
—————
Offense
—————
Speed 30 ft.
Melee short sword +2 (1d6+1)
Ranged composite longbow +4 (1d8+1)
Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1)
Bard Spells Known (CL 2st; concentration +4)
1st (2/day)— cure light wounds , hideous laughter (DC 14), Night blindness (DC 14)
0 (at will)— Detect magic, light, mending, prestidigitation, summon instrument
—————
Statistics
—————
Str 13, Dex 16, Con 14, Int 12, Wis 10, Cha 16

Base Atk +1; CMB +2; CMD 15

Feats Arcane Strike, Taldan Conscript, martial weapon proficiency, longbow

Traits overwhelming beauty, reactionary

Skills Acrobatics +6, Bluff +8, Climb +3, Craft (clothing) +1, Diplomacy +8, Escape artist +5, Heal +1, Knowledge (geography) +6, Linguistics +5, Perception +5, Perform (sing) +7, Perform (string instruments) +8, Sleight of Hand +5, Spellcraft +5, Stealth +5, Survival +5, Swim +1 Use Magic Device +8

Languages Common, Dwarven, Goblin

SQ bardic knowledge +1

Other Gear chain shirt, short sword, longbow composite, str +1, sling, sling bullets (20), backpack, bedroll, flint and steel, Lute, waterskin, 0 sp
—————
Tracked Resources
—————
Bardic Performance (standard action, 7 rounds/day) - 0/7
Club - 0/1
Sling bullets - 0/20
—————
Special Abilities
—————
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.

Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.

Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.

Taldan Conscript When wielding a farm implement (such as a hand axe, pick, pitchfork, or scythe) as a weapon, you get a +1 bonus on damage rolls. When fighting alongside other conscripts you get a +1 bonus on initiative checks.

Alternate racial trait: dual talented.

Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.

Background:
Finn is the ne'er-do-well of Knobs Mine, spending is time singing, playing and avoiding "honest work" with all his power and abilities.

Dáirine, his mother, is a drunkard and his father unknown.

His mother claim that his father is the brother of the current baron, but he has never meet him and his neighbors claim that it is a fancy tale born of excessive drinking.

He has learned his letters (and how he love writing and reading) from the local cleric of Ilmater and at the same time he has learned to despise that faith. The idea of accepting your fate, doing hard labor day to day to simply be able to eat, never enjoying life, is anathema for him. He hate even more the idea of enduring duress and never trying to rebel, something that is the core of that faith.

His great beauty and low social station made him the target of much bullying when he was young, he did run away a lot at the time. In more recent years, after he has grown up, he has learned to fight back and deeply hate bullies.

He make his living (and sustain his mother and sisters) selling his healing magic, mending broken items (using the mending spell, not his hands), some small larceny and singing during the town celebrations or in the locals (if there is any in town). He supplement his meager income hunting small animals, he is surprising good with the sling. He has even learned to channel a bit of his magic in it.

Know living member of the family:
- his mother Dáirine, a 45 years old alcoholic that work as a seamstress. Each of her sons has a different father, the men all left her after some time. The problems linked to her alcohol dependence have made her almost unable to work. She isn't a mean drunk, but suffer from bouts of depression. with all her defect she did all she could to raise her sons and daughters well.
- his elder brother Mark, 28 years old. He left the town 8 years ago to seek to make a fortune. he wasn't ever heard after that.
- his elder sisters Finnabair (28) and Deirdre (24) and the smaller one, Siobhán (14).

Finnabair is married with a woodcutter and help the family as much as he can;
Deirdre is working as a seamstress and is single, she has a deep distrust of men, she live with the family;
Siobhán is weak and suffer from Down syndrome. She is a sweet person that is becoming a woman but has the mind of a child. Some people say that she was cursed for Dáirine sins.
Finn love his family e feel that he should protect Siobhán as he is the man of the family. He has even considered finding what others call "real work" to be able to better care for her.

He has a very bad relationship with the local cleric of Ilmater. Initially he was seen as one of his best students for his ability to rapidly learn, but the different world view between the two lead rapidly to fights and the priest fell he has stolen his teaching, using them to bad ends. He even dare using healing magic while refusing the god. The priest fear he is under the influence of some dark deity.
The priest despise and fear Finn, while Finn only feel contempt for him.

He has a hate-hate relationship with Biff, the son of a local guardsman, that bullied him during his younger years.

Future goals:
- learn more magic to heal Siobhán. He has learned a bit of healing magic, maybe if he can become strong enough he can heal her (or remove the curse if it is a curse). He has heard that there is some magic that cure addictions too, maybe he can cure his mother too?
- become rich enough to be able to live without working and to be able to care for his family. From what he hear, it is possible to live splendidly singing and writing poetry outside this town ... that is fun, not sweat work!
- find a soulmate that will live with him forever. He don't want something that will last only a night. Deep down he is a romantic.

Fear:
- losing his mind. The idea of something that can break your mind and make you stupid or unable to decide for yourself send cold sweat down his spine.

combat:

BAB +0
Club
Main hand: +1, 1d6+1/20
Sling
Ranged, +3, 1d4+1 Rng: 50'

AC 16 Touch 13 flat footed 13
(hide shirt, dexterity 16)
Saves
Fort +2, Dex +5, will +2

CMD 14 CMB +1

HP 10

Skills:

Skill points spent are the values within the parenthesis
All values are already modified by the armor where appropriate

Acrobatics (2) +6
Appraise +1
Bluff (WV) +8
Climb (1) +3
Craft (clothing) (1) +5
Diplomacy (WV) +8
Disable Device --
Disguise +3
Escape Artist (1) +5
Fly +1
Handle Animal -
Heal (1) +3
Intimidate +3
Knowledge (all) +2
Knowledge (Geography) (1) +6
Linguistic (1) +5
Perception (2) +5
Perform (string) (2) +8
Perform (sing) (1) +7
Perform (others) +3
Ride +1
Sense Motive +0
Sleight of hand (1) +5
Spellcraft (1) +5
Stealth (1) +5
Survival (1) +5
Swim (1) +0
Use magic device (2) +8

WV = Well Versed


Traits, feats and special abilities:

FEATS

ARMOR PROFICIENCY (Light)
ARCANE STRIKE
TALDAN CONSCRIPT

TRAITS
Overwhelming brauty
Your wiles are particularly potent against people who share a race with you, as your beauty is often held up as a symbol of perfection.
The DC of your mind-affecting effects increases by 1 against creatures that have at least one of the same subtypes as you.

Poverty stricken

RACIAL TRAIT
Dual Talent
Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.

CLASS ABILITIES: Bard

Bardic Knowledge +1 (Ex)

Bardic Performance (standard action, 7 rounds/day)
Countersong
Distraction
Fascinate (DC 13) (DC14 vs humans)
Inspire Courage +1

.

Equipment:

Total Weight Carried: 45/150 lbs, Light Load
(Light: 50 lbs, Medium: 100 lbs, Heavy: 150 lbs)
Gear
Backpack (3 @ 5.14 lbs) 2 lbs
Bedroll <In: Backpack (3 @ 5.14 lbs)> 5 lbs
Club 3 lbs
Explorer's outfit (Free) -
Flint and steel <In: Backpack (3 @ 5.14 lbs)> -
Hide shirt 18 lbs
Musical instrument: Lute 3 lbs
Sling -
Sling bullets x20 0.5 lbs
Waterskin 4 lbs.

Languages:

Dwarven
Goblin
Common.

appearance:

Height 5’ 11”
Weight 185 lbs
Age 18

Hair brown
Eyes: blue
Skin tanned


Spells:

Bard spells known (CL 1nd; concentration +4)
Melee Touch +1 Ranged Touch +3
1st (3/day)— cure light wounds , hideous laughter (DC 14))
0th (at will)— ight, mending, prestidigitation, summon instrument