Darkmoon Vale Campaign (Inactive)

Game Master Cyrus9553

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Paladin (redeemer) 3 HP 24/24 | AC 16, FF 15, T 13 | F +6 R +4 W +5 | Init. +1 | Per. +1 | SM +4 | CMB +3 | CMD 13 | Speed 30ft |

"Can we move the body and take it for proper burial?"


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

"I want to give its old master a proper burial, yes. After we find the children and free this little one here."


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

"Priorities; Kids, freeing little creature burying dead should be in a sort of haze behind getting the kids home and helping Fared in the search of his quarry."


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

"The children first, then this being. We have no idea where my long time foe has gone

Back the way we came I suppose as there are no other ways here".


combat:
AC16/15/11, L.hammer+6(1d12+4)xbow+4(1d8),L.Hammer pwr atk+6(1d12+7)CMB+4 CMD16
*1 con dmg*Human male Fighter 3 HP 28 of 28 | AC18/17/11 | F+5 R+2 W+1 | Init+1 Per+0 SM+0 CMB+4 CMD16 | Speed 20

"I agree, kids first. Lead on..."


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

Alright where you all going?


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

I vote back around to the double doors of room 3.


combat:
AC16/15/11, L.hammer+6(1d12+4)xbow+4(1d8),L.Hammer pwr atk+6(1d12+7)CMB+4 CMD16
*1 con dmg*Human male Fighter 3 HP 28 of 28 | AC18/17/11 | F+5 R+2 W+1 | Init+1 Per+0 SM+0 CMB+4 CMD16 | Speed 20

Works for me. Go ahead and line us up, Farid.


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

.......... Dwarven Ruins Basement - Long Hallway ..........

With Serila’s magical lights floating above the Barbarian lighting his way the group makes their way back through the trap room and turns the corner just after the headless corpse.

An evil hiss rises from the darkness ahead. A floating dwarven form shrouded in full plate rounds the corner. The air about this dwarven specter shimmers eerily, and the walls and floor sizzle and smoke where it passes. The thing’s boots scorn the earth, gliding a full foot above the masonry floor. It drags a cruel bloodletter axe in the air behind it.

DM Screen:

Bhoors: 1d20 + 6 ⇒ (9) + 6 = 15
Auxavier: 1d20 ⇒ 14
Farid: 1d20 + 2 ⇒ (1) + 2 = 3
Serila: 1d20 + 2 ⇒ (11) + 2 = 13
Ruthviren: 1d20 ⇒ 14


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

Bhoors:
I need a Knowledge (dungeoneering) Check.


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

knowledge dungeonering: 1d20 + 4 ⇒ (18) + 4 = 22


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

Bhoors:

You notice that the ghost is not really a ghost but a set of armor and weapons stuck into a GELATINOUS CUBE.

You can ask 3 questions about the GELATINOUS CUBE.


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

"We should move on that's a gelatinous cube."

1-What are they vulnerable to? 2-What are they resistant to? 3-What sort of attacks dies it have?


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

"That's a damn dwarf ghost!", replies Farid who raises his axe ready to attack it.


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

"No look at the walls its eating the dust and grime. The armor is metal it cannot eat metal I guess."


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

Bhoors:

Through stories you have heard you know that gelatinous cubes are very hard to kill but if you need to kill one slashing weapons work better against them. Oozes like this one have many immunities, one that you know about is poison. It often tries to engulf it's prey, if it can not it lashes out with an arm like appendage to slam. Both attacks will paralyze the target if hit.


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

Ok you all get one more short post before we move into combat. What will you do?


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

"Slashing weapons work best but its touch can paralyze. Leaving might do us good."


Paladin (redeemer) 3 HP 24/24 | AC 16, FF 15, T 13 | F +6 R +4 W +5 | Init. +1 | Per. +1 | SM +4 | CMB +3 | CMD 13 | Speed 30ft |

"I trust Bhoors, good call, can we go around it?"


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

"Maybe we can go north from the room with the fey creature deeper into the catacombs. Unless we have a way to do slashing damage at range."


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

"I suppose oozes don't sleep, else I could try a sleep spell on it?"


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

"Would that allow us to kill it you think.?"


Paladin (redeemer) 3 HP 24/24 | AC 16, FF 15, T 13 | F +6 R +4 W +5 | Init. +1 | Per. +1 | SM +4 | CMB +3 | CMD 13 | Speed 30ft |

"Can it move up?

Aux looks at it trying to tell if it fills the entire passageway...
perception 1d20 + 1 ⇒ (8) + 1 = 9


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

.......... Dwarven Ruins Basement - Long Hallway ..........

The evil hiss continues as the spectral dwarven floats closer to the group.

Run or Fight? I will give you all until tomorrow night to decide.


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

Auxavier:

It's hard for you tell if the ghost fills the entire passageway. Serila's lights keep dancing around throwing shadows in random directions.


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

"If Bhoors says go around let's go around, perhaps we can draw other enemies into it?"


combat:
AC16/15/11, L.hammer+6(1d12+4)xbow+4(1d8),L.Hammer pwr atk+6(1d12+7)CMB+4 CMD16
*1 con dmg*Human male Fighter 3 HP 28 of 28 | AC18/17/11 | F+5 R+2 W+1 | Init+1 Per+0 SM+0 CMB+4 CMD16 | Speed 20

"Doesn't look like a fight we need to have. Let's go around."


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

Bhoors moves to the corner covering the party's escape north.


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

Serila moves past Bhoors and starts heading north. "Come on, guys!"


combat:
AC16/15/11, L.hammer+6(1d12+4)xbow+4(1d8),L.Hammer pwr atk+6(1d12+7)CMB+4 CMD16
*1 con dmg*Human male Fighter 3 HP 28 of 28 | AC18/17/11 | F+5 R+2 W+1 | Init+1 Per+0 SM+0 CMB+4 CMD16 | Speed 20

I've taken the liberty of moving us up to the corner, in marching order.


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

.......... Dwarven Ruins Basement - Dead End Hallway ..........

The group makes their way back north thru the trapped room. Farid peers around the corner and sees that the hallway ends with a stone wall.


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

"Well that was productive. Maybe we can go back thru the first chamber where we fought the Kobolds and either take another way in or get on the other side of the Gelatinous cube."


Paladin (redeemer) 3 HP 24/24 | AC 16, FF 15, T 13 | F +6 R +4 W +5 | Init. +1 | Per. +1 | SM +4 | CMB +3 | CMD 13 | Speed 30ft |

"Agreed we can go further beyond the locked door or down the hallway and still get further along."


combat:
AC16/15/11, L.hammer+6(1d12+4)xbow+4(1d8),L.Hammer pwr atk+6(1d12+7)CMB+4 CMD16
*1 con dmg*Human male Fighter 3 HP 28 of 28 | AC18/17/11 | F+5 R+2 W+1 | Init+1 Per+0 SM+0 CMB+4 CMD16 | Speed 20

"I'd say let go through the first room and north."


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'
Ruthviren Etiole wrote:
"I'd say let go through the first room and north."

"Aye, that makes sense. This place is much larger and more dangerous than I would have imagined it to be. I lose hope we will find these children alive but at least we shall avenge them and stop more from being taken".


combat:
AC16/15/11, L.hammer+6(1d12+4)xbow+4(1d8),L.Hammer pwr atk+6(1d12+7)CMB+4 CMD16
*1 con dmg*Human male Fighter 3 HP 28 of 28 | AC18/17/11 | F+5 R+2 W+1 | Init+1 Per+0 SM+0 CMB+4 CMD16 | Speed 20

I have moved us up to the corner.


Paladin (redeemer) 3 HP 24/24 | AC 16, FF 15, T 13 | F +6 R +4 W +5 | Init. +1 | Per. +1 | SM +4 | CMB +3 | CMD 13 | Speed 30ft |

"Indeed, Farid, I too had other notions of the width and depth of this monastery."


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

.......... Dwarven Ruins Basement - Dead End Hallway ..........

As the group turns around to move back south toward the circular trapped room a loud bang can be heard. As they approach the trapped chamber they see that the double doors leading into the room are closed. A low hum can be heard thru the doors.


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Farid checks the doors for traps.

Perception 1d20 + 5 ⇒ (11) + 5 = 16


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

Roo moved us on the map looking into room 3, but it sounds like that plan might not work from the last post we were blocked from going toward through the trapped room meaning we are east of room 7 looking at a closed door unable to go any further backtracking. Just wanted to confirm.

Holy Ninja'd Post Batman. No clarifications needed.

"So what happens in that room when the door shuts. I mean will it kill our gelatinous friend. . . or Kobolds."


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

Farid:

There are not traps on the door. From being in the room earlier you guess that something has tripped the magnetic trap within. The door is being held closed by the obelisk inside the room.


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

"Let's hope it's the gelly, and that whatever's inside the room disposes of it for us."

Serila's points down the hallway. "Shall we check what's around the far corner?"


Paladin (redeemer) 3 HP 24/24 | AC 16, FF 15, T 13 | F +6 R +4 W +5 | Init. +1 | Per. +1 | SM +4 | CMB +3 | CMD 13 | Speed 30ft |

"Or perhaps the magnet will remove the armor from the cube..."


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

"That might just make it hard to see."


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Farid shakes his head, "We do not have such things in the dessert. This place is more dangerous than a nest of scorpions!"


combat:
AC16/15/11, L.hammer+6(1d12+4)xbow+4(1d8),L.Hammer pwr atk+6(1d12+7)CMB+4 CMD16
*1 con dmg*Human male Fighter 3 HP 28 of 28 | AC18/17/11 | F+5 R+2 W+1 | Init+1 Per+0 SM+0 CMB+4 CMD16 | Speed 20

"Should we check in the room and around the corner for hidden doors?"

Room 10, that is


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

What are you guys going to do?


Paladin (redeemer) 3 HP 24/24 | AC 16, FF 15, T 13 | F +6 R +4 W +5 | Init. +1 | Per. +1 | SM +4 | CMB +3 | CMD 13 | Speed 30ft |

"Anyone want to go back and face that weird thing, do you think fire will bother it?"

Fire is good for so many things Aux thinks it may not hurt to try...


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

"Most things burn . . . except when X-plo-'d." Bhoors remarks dryly.

"Farid . . . how fast does the doors close once the trap is triggered. I mean I don't think that thing is the fastest. Open the door figure out which side its on and make for the other door out of its reach and trip the door on our way out. Its trapped we are out. But I wasn't in there all I saw was closing doors. What do you all think."


combat:
AC16/15/11, L.hammer+6(1d12+4)xbow+4(1d8),L.Hammer pwr atk+6(1d12+7)CMB+4 CMD16
*1 con dmg*Human male Fighter 3 HP 28 of 28 | AC18/17/11 | F+5 R+2 W+1 | Init+1 Per+0 SM+0 CMB+4 CMD16 | Speed 20

"I don't think we can GET to the weird thing, Aux. We opened this door from the inside. Unless we figure something out, we're stuck here. Wanna check the dead end and the room for hidden doors?"

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