Seoni

Serila Gudlinck's page

602 posts. Alias of StephNyan.


Full Name

Serila Gudlinck

Race

(HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)

Classes/Levels

Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

Gender

Female Human Cleric/1 Sorceress (Celestial)/2

Size

Medium (5 ft. 3 in. / 160 cm)

Age

19

Alignment

Chaotic Good

Deity

Sarenrae

Languages

Common

Strength 7
Dexterity 15
Constitution 10
Intelligence 12
Wisdom 12
Charisma 18

About Serila Gudlinck

Character Sheet:

CG Medium Humanoid (Human)
Init +2 (+2 Dex)

Defense
AC 13 (10 +1 Dodge +2 Dex); Touch 13 (10 +1 Dodge +2 Dex); Flat-Footed 10
HP 19 (18 +0 Con +1x1HP Favored Class Bonus)
Fort Save +2 (+2 Class +0 Con); Ref Save +2 (+2 Dex); Will Save +6 (+5 Class +1 Wis); 10% less chance enemies will confirm their crits (Cloak)

Offense
Speed: Medium (30 ft) -10 ft for Medium load

Melee: Dagger
Damage: 1d4 -2
Attack roll: -1 (+1 Base Atk -2 Str)
Crit: 19/20x2

Ranged: Dagger [Thrown]
Damage: 1d4 -2
Attack roll: +3 (+1 Base Atk +2 dex)
Crit: 19/20x2; 10 feet

Ranged: Masterwork Light Crossbow
Damage: 1d8
Attack roll: +4 (1 Base Atk +2 Dex +1 Enhancement)
Crit & range: 19–20/×2; 80 feet

Statistics
Str 7, Dex 15, Con 12, Int 10, Wis 12, Cha 18 (16 +2 Race)
Base Atk +1; CMB -1 (+1 Base Atk -2 Str); CMD 12 (10 +1 Base Atk -2 Str +1 Dodge +2 Dex)

Feats:
Alertness
Aura (Class)
Bloodline Power (Class)
Cantrips (Class)
Channel Energy (Class)
Domains (Class)
Eschew Materials (Class)
Orisons (Class)
Persuasive
Skill Focus [Diplomacy]
Spontaneous Casting [Positive] (Class)

Racial Traits:
+1 Bonus Feat at level 1
Skilled

Traits:
Influence [Sense Motive]
Seeker

Drawback:
Paranoid [Anyone who attempts an aid another action of any type to assist you must succeed at a DC 15 check instead of the normal DC 10 check.]

Skills (Untrained):
Acrobatics +2 (+2 Dex)
Bluff +4 (+4 Cha)
Climb -2 (-2 Str)
Stealth +2 (+2 Dex)
Survival +1 (+1 Wis)
Swim -2 (-2 Str)

Skills (Trained):
Appraise +5 (1 +3 Class +1 Int)
Diplomacy +14 (2 +3 Class +2 Persuasive +3 Skill Focus +4 Cha)
Heal +5 [+2 when using Healer's kit] (1 +3 Class +1 Wis)
Intimidate +10 (1 +3 Class +2 Persuasive +4 Cha)
Knowledge (Arcana) +5 (1 +3 Class +1 Int)
Knowledge (History) +5 (1 +3 Class +1 Int)
Knowledge (Religion) +5 (1 +3 Class +1 Int)
Perception +8 (1 +3 Class +2 Alertness +1 Seeker +1 Wis)
Profession (Merchant) +5 (1 +3 Class +1 Wis)
Ride +3 (1 +2 Dex)
Sense Motive +8 (1 +3 Class +2 Alertness +1 Influence +1 Wis)
Spellcraft +5 (1 +3 Class +1 Int)

Languages: Common

Equipment
Combat gear
Dagger (2gp, 1lb.)
Masterwork Light Crossbow (335gp, 4lbs.)
Wand of CLW [12 charges left]
Wand of Mage Armor [49 charges left]

Ammunition
Alchemical Silver bolts [20] (10 = 21gp, 1lb.)
Bolts [9] (10 = 1gp, 1lb.)

Wearing & otherwise equipped
Cloak of Lesser Fortification (?, 1lb.)
Holy Symbol of Sarenrae, Silver [Necklace] (25gp, 1 lb.)
Traveler's Outfit [free] (worth 1gp, 5lbs.)

Masterwork Backpack (50gp, 4lbs.)
Alchemist’s Fire [x2] (each 20gp, 1lb.)
Bedroll (1sp, 5lbs.)
Candle [10] (each 1cp, -)
Chalk [10] (each 1cp, -)
Flint and Steel (1gp, -)
Healer's Kit [8 uses] (50gp, 1lb.)
Silk Rope (50ft.) (10gp, 5lbs.)
Waterskin (1gp, 4lbs.)

Encumbrance: 35.9lbs.; Light Load, (Light Load up to 26lbs., Medium up to 53lbs., Heavy up to 80lbs.)
Money: 1111gp 3sp 5cp

Class Info - Cleric
Spells level 0 (Orisons): Prepare 3 spells
Create Water; Detect Poison; Guidance
Spells level 1: Prepare 2 spells (1 +1 for Wis)
Cure Light Wounds [x2]

Domain spell level 1: Cure Light Wounds

Channel Energy (7 a day: 3 +4 Cha): Positive
DC 14 (10 +1x0.5 Cleric lv +4 Cha)

Fire Domain:
Fire Bolt (4 a day: 3 +1 Wis): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Domain Spells: Burning Hands (lv.1)

Healing Domain
Rebuke Death (4 a day: 3 +1 Wis): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Domain Spells: Cure Light Wounds (lv.1)

Class Info - Sorceress
Favored class: Sorceress
Favored class bonus:
+1x1HP
+1x1SP

Spells level 0 (Unlimited uses): Acid Splash; Dancing Lights; Detect Magic; Prestidigitation; Read Magic
Spells level 1 (5 a day: 4 +1 for Cha): Sleep; Summon Monster I

Bloodline: Celestial
Bloodline Arcana: Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/evil equal to 1/2 your sorcerer level (minimum 1). This does not stack with any DR the creature might have.

Bloodline Powers:
Heavenly Fire (Sp) (7 a day: 3 +4 Cha): Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Home:
Location
Serila lives in Falcon's Hollow. She lives in a mansion in The Perch, together with her parents.

Items at home:
Bolts [48] (each 1gp, 1lb.)

Background:
Serila's parents, William and Cecile Gudlinck, are merchants working for the Lumber Consortium. Serila often stayed at her grandmother's house while her parents were out of town. When Serila was at the age of four her grandmother fell ill. The young girl sat next to her grandmother and cried, holding the old woman's hand. A white light came from Serila's hands and the next morning her grandmother's illness had disappeared. It was then that her family learned of Serila's magic powers.

Ever since Serila's entered adulthood she's joined her parents on business trips on several occasions. Serila herself has acquired some haggling skills during these trips, but she discovered being the daughter of two successful merchants of the Lumber Consortium opens doors as well.

During one of the business trips Serila went on with her parents, they went to a town far in the west. The mayor of the town had fallen ill and Serila offered to heal him. After healing the mayor a few townsfolk offered Serila a place as the town's healer, but she refused. The townsfolk were offended and attacked Serila, who could barely escape the town with her parents. This incident caused Serila to frequently mistrust the intentions of other people. Still, being the kind soul she is, Serila wishes to help people whenever she can.

Personality:
Serila's position as a daughter of two successful merchants of the Lumber Consortium grants her some special consideration from others in Falcon's Hollow. Though, this doesn't have much influence on Serila's behavior. Quite down to earth, Serila is a kind person who cares for others and tries to help whenever she can. As such Serila reveres the goddess Sarenrae, because she is the goddess of healing.

However, a recent situation left Serila with some mental scars. During one of the business trips Serila went on with her parents, she was attacked by some of the townsfolk. The reason she was attacked was that she declined an offer to become the town's healer. Confused by how her attempts to help other people caused her to be attacked, Serila became somewhat afraid to accept help she may need herself. The incident caused Serila to have a hard time getting to trust others.

Still, being the kind soul she is, Serila continues to help ill people whenever they need help. When people show their gratitude for Serila's help, it makes her feel a little better. This causes Serila to hope that her fears may one day disappear, if only she continues to be herself and help others.

Appearance:
Being 5'3" (160 cm), Serila's a bit shorter than the average 19-year-old woman. Her weight is 135 lbs. (61.2 kg), which gives her an average posture. Serila has long, white hair. Part of which she's tied into a ponytail. She has blue eyes, which turn white when she uses her celestial powers. On her face and on her body Serila has several tattoos, some tribal and some depicting angels.

Serila wears a light brown shirt with yellow borders. The shirt itself is sleeveless, but Serila wears separated light brown sleeves with yellow borders on her lower arms. She wears a light brown skirt with yellow borders that reaches halfway her upper legs, with a sturdy light brown belt as an accessory. Serila also wears high leather boots, also light brown in color. To protect herself against the weather and for storing items, Serila wears a khaki cloak.