*1 con dmg*Human male Fighter 3 HP 28 of 28 | AC18/17/11 | F+5 R+2 W+1 | Init+1 Per+0 SM+0 CMB+4 CMD16 | Speed 20
About Ruthviren Etiole
Background and history:
Three generations of the Etiole family scraped a hard living out of Falcon’s Hollow, but a fourth seemed unlikely to do so.
When Ruthviren’s older sister reached six years old, she was thrust into the role of caretaker, allowing their surly, resentful mother to work alongside their drunken, brutish father, taking whatever work the Consortium would offer, and rarely keeping one job for long. Both children worked as soon as they could, but the coppers they brought were quickly spent on wine or whatever stronger spirits could be found. It surprised no-one that her drunken stumble at work caused the accident that claimed their mother’s life: Ruthviren was ten and his sister thirteen.
Their mother’s death seemed to be an invitation, a sinister dinner-bell, for the ever-present preachers and cultists to swarm the family, offering ‘comfort’, or railing against them – the gods obviously punishing their sinful ways by killing their mother. Their presence, and that time in particular, soured Ruthviren on religion, and, despite a few whispered pleas to Gorum or Pharasma in a desperate pinch on the battlefield, he has largely resolved to leave the Gods laone if they do the same…
Ruthviren grew up big, strong, and a little short-tempered – at least with his father. They restrained themselves for his sister Asilane’s sake, but when she accepted an offer of marriage – getting way from the house at the tender age of sixteen – the Etiole males rarely held back. Their fights became well-known locally, frequently spilling out into the street from their shack or whatever tavern in which son confronted father.
When he reached fifteen years himself, Ruthviren said goodbye to his sister and betook himself west into Isger. He spent the next three years serving with Daskine’s Devils, a mercenary company out of Cheliax, keeping the Goblins in check, occasionally sending what he could scrape together to his sister. Recently, the majority of the company was massacred by hobgoblins, and the survivors disbanded. Returning to the town of Dustpawn, he found his sister’s letter waiting for him. Her husband dead. Their broken, useless father under her roof. One toddler and another on the way. One more desperate family in Falcon’s Hollow.
Well, Ruthviren had a few more coins in his pouch now, and was at liberty. Time to go home for a spell.
description:
Ruthviren’s coloring is fairly typical for a young Taldan. Slightly bronzed skin, weathered by a couple of years of campaigning. Medium brown hair, with a bit of tendency to grow wavy when he wears it long, as he has been the past couple of years, held back by a simple leather band. His eyes are rather changeable, reflecting is surroundings or mood, but generally settle into a golden hazel.
He is a little under six feet in height, built broad, thick, and solid, not the trim-waist/broad-shouldered ideal. His thick-fingered hands are heavily scarred from years of saw-work and fighting.
crunchy bits:
Ruthviren Etiole
Human (Taldan) fighter 3
NG Medium humanoid (human)
Init +1; Senses Perception +1
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Defense
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AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 28 (3d10+6)
Fort +5, Ref +2, Will +1 (+1 vs. fear)
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron handaxe +5 (1d6+5/×3) or
dagger +5 (1d4+5/19-20) or
lucerne hammer +6 (1d12+7) or
silver light mace +5 (1d6+5)
Ranged light crossbow +4 (1d8/19-20)
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Statistics
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Str 16, Dex 12, Con 14, Int 13, Wis 10, Cha 12
Base Atk +3; CMB +5; CMD 17
Feats Combat Expertise, Combat Reflexes, Furious Focus[APG], Power Attack, Weapon Focus (lucerne hammer)
Traits militia veteran (any town or village)
Skills Acrobatics -3 (-7 to jump), Handle Animal +5, Intimidate +5, Knowledge (dungeoneering) +7, Knowledge (local) +3, Perception +1, Profession (soldier) +6, Ride +0, Survival +6
Languages Common, Goblin
SQ armor training 1
Combat Gear potion of cure light wounds (2), alchemist's fire (2); Other Gear banded mail, cold iron handaxe, crossbow bolts (18), dagger, light crossbow, lucerne hammer[APG], silver light mace, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), pot, small tent, soap, torch (10), trail rations (10), waterproof bag[UE], waterskin (2), whetstone, 385 gp, 4 sp, 5 cp
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.