Darkmoon Vale Campaign (Inactive)

Game Master Cyrus9553

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Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

Keanan is clearly frustrated by the group's quick move to the hut, standing right next to the straw men. Some strange ideas pop into his head. "Ya know, those straw men might have been living things once, and it's a monument to where they died as they approached the hut. Might want to think about that possibility that anywhere near the hut is a trap that turns you into straw."

Despite these dire thoughts, Keanan tries to be brave and moves to the eastern side of the hut, seeing if there is anything in the area from that vantage point.

"Balazar, you sure you don't smell anything now? I've got a really bad feeling about this place."

Balazar seems a bit annoyed since she didn't smell anything the first time, and snorts in frustration.

"Well, we moved to a different spot and closer to the hut, so maybe here is better." Keanan realizes that Balazar is still a bit shaken up from the wound this morning and she isn't in a good mood. Still, Balazar takes another deep breath in the air.

Perception Rolls:

Keanan's Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Balazar Perception: 1d20 + 2 ⇒ (9) + 2 = 11

MAP


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

Well, let's try a little longer to keep this proper and peaceful.

Nebdel goes no further, but calls out in a clear voice, Can you two see in a window from up there? Maybe she is hurt and needs help.


Male Human Fighter 2 (HP 24/24 | AC:16/19 (shield) | T:13 | FF:13/16 (shield) | CMB: 4 | CMD:17 | Fort:+5 | Ref:+3 | Will:0 | Init:+5 | Perc: 0 | Stealth:+3 | Speed 30) XP 2000a

'Bet that head on spear is looking a little better right about now" August says in a hushed voice to Keanan.

'Maybe we should simply knock, then we'll know one way or another"

Spoiler:

Perception: 1d20 ⇒ 11


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

"I have an idea. What if we simply moved the straw men to the edge of the forest? Should they simply be decorations, we can move them back. If they have evil intent, having them far away from us and the witch might be to our advantage. What do you think? Clearly I think it's a splendid idea, but stoutfolk are known for their splendid ideas."


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

@Serila and Alperion

As you approach the hut you notice that the moldering door has rotted off its hinges but still blocks the way within. You hear no sound from within the cottage and a fine layer of dust and spider webs (small normal) cover everything.

@Keanan

Spot and Scent:

You notice nothing but that the glade is very still.
Balazar still not smelling anything.

@August

Spot:
You notice nothing but that the glade is very still.


"Stay back Serila I'll try to peek in to see if the witch is home." Alperion sneaks to a side window and peers in. After a minute he walks back toward Serila and waves the group forward."There is no one inside that I could see but the window is partially blocked. But from the looks of things no one has lived here for awhile."


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

"Well, if no one is home, anyone want to help me move these foul creations to the edge of the woods? They'sa givin me the heeby jibies."

Keanan moves toward one and starts to pick it up.

DM Giants:
I'll move toward one and start picking it up. I don't want to just assume I can move it without something happening. If nothing happens when I do it (if I can do it), and nobody stops me that's what I'll be doing--putting the straw men at the edge of the clearing. Perhaps you should update the map and adjust the straw men?


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

Keanan grabs one of the stick effigy's and pull it out of the ground ... with a little to much enthusiasm and falls backward with the thing resting on his chest. Laying on his back he holds his breathe waiting for something to happen. A few seconds go by and nothing.
.
After 5 minutes Keanan has cleared the glade of the weird stick figures.

Map Updated


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

"Well, now that makes me feel a bit better. I had to do it you know, Balazar was scared of them." Keanan tries not to giggle, but Balazar is not amused to the extent she understands what Keanan is talking about. Just hearing her name and "scared" in the same phrase is enough to anger the beast!

"Well, I'm not one for entering anyone's house without some kind of invitation from the owner or some kind of legal authority to do so. Private property is private property after all, and if needed I will indeed return those strange straw men back to her yard. Still, we need to find this witch, and if she's not home, perhaps she is watching us from afar or waiting to return later tonight."


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

"I've knocked, but there was no reply..." Serila hesitates, then gives the door a push to see if it opens. If it opens she'll cautiously step inside the hut.

If she is able to enter:

"Anybody home...?" She looks around when inside the hut, searching for both the witch and the root Laurel needs.

Spoiler:
Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

@Serila The door is stuck in the way must make a strength check DC 10 to move the door


Seeing that Serila is having trouble with the door Alperion step in front of her and tries. "Let me get that for you Serila." Giving her a smile.

Rolls:

Strength Check: 1d20 + 1 ⇒ (10) + 1 = 11

The door comes unstuck and falls to the ground outside the hut with a thud that echos through the glade.


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

.
Inside the Witch's Hut

the cottage is dank, reeking, and filled with shadows. Haphazardly hung shelves line the walls, covered in all manner of clay jugs, clouded bottles, strangely cut rocks, rotted bunches of herbs, and a museum of other crude curios and remnants of a bone grinder’s artifice. A rusted iron cauldron, 5 feet wide and a depth of at least 3 feet, dominates the hut’s single room, its ash-covered surface shaped with a relief of capering fiends and leering devils. Across from the door, against the far walls, stands a high backed chair made of wicker, the gigantic curved tusks of some monstrous beast, and thousands of human teeth. In the chair sits what looks like a corpse wrapped in filthy burial linens, its form padded with pungent herbs and sprouting patches of thick white mold.

I will update the Map when everyone has posted.


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

Keanan does his best to peer in from the outside. "Well, there something you don't see everyday." Keanan is not sure about entering the hut since he think's it is trespassing. Keanan postulates that if the witch is indeed dead, then the house would technically be abandoned, and thus entering wouldn't really be trespassing. Hmmmmmm

Keanan's face suddenly changes, and a fresh look of absolute horror fills him and his demeanor. "Well, wait a minute. Some walking dead kobolds come into our camp during the night. Maybe this dead witch walks at night as well! We should begin tying her up! Here, take my rope." Keanan tosses his rope inside the hut with a sense of urgency. "Put a thick rag in that body's mouth, to prevent her from casting a spell on us! Tie that witch up very well, for our lives and those in the town may depend upon it!"

With the fear of what he's realizing, he forgets about whether or not anything is trespassing and moves into the hut with a sense of urgency.

"August, maybe you and I can move the cauldron. A witch without her cauldron might be less powerful. Can you and I move it together to push it as far away from this undead witch as we can? Then I suggest getting your spear ready for negotiations, as I fear darkness will awaken this witch to foul intentions."


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

With a last look around the glade, Nebdel joins the others in the moldering hut. He spends a few minutes searthing for threats.
.

GM Giants:
Casts Detect Magic again. If any of the following are needed or useful. Does it look like it might be undead? Can I tell what killed the body?
heal: 1d20 + 1 ⇒ (18) + 1 = 19
spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21
perception: 1d20 + 6 ⇒ (5) + 6 = 11
knowledge religion: 1d20 + 5 ⇒ (2) + 5 = 7

.
Keanan, why don't you let me do that. I can tie a knot, but I can't find the watchacallit that we were supposed to find here.


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

Careful guys, there is still some magic in the cauldron. There is also a little bit of magic near that crossbeam that has the hanging bones, herbs, roots, and stuff.


Male Human Fighter 2 (HP 24/24 | AC:16/19 (shield) | T:13 | FF:13/16 (shield) | CMB: 4 | CMD:17 | Fort:+5 | Ref:+3 | Will:0 | Init:+5 | Perc: 0 | Stealth:+3 | Speed 30) XP 2000a

"I'm not touching anything, and I'd suggest the same to you Keanan, Lets just look for anything that looks like a rat tail...that hopefully isn't attached to a rat"

August keeps his gaze fixed on the body in the chair, spear at the ready.


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

After he gets the corpse tied up, Nebdel investigates more carefully.

Spoiler:
Detect magic while moving closer to pinpoint what in particular near the beam is magical. Also is the cauldron it self magic or something under or in it.


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

"Well, I've never encountered this Rat Tail herb, and everything is so disorganized like a little child's play area that it would take a long time to find it.

Plus, neither Laurel or Millon said anything about the chance that the witch was dead. I suspect either this witch is an undead abomination or this creature in the chair is just an unlucky soul who fell victim to the witch.

Still, now that we have this creature tied up and gagged, I suppose looking around for it can't hurt."

Keanan turns to his best friend, "Oh, and Balazar, keep a look out front just in case you see something coming, and roar if you see or smell anything."

Balazar moves to the hut's door and looks out.

DM Giants:

Balazar has the GUARD trick: "The animal stays in place and prevents others from approaching." DC 10 for known trick: Handle Animal: 1d20 + 7 ⇒ (20) + 7 = 27 Haven't seen the roll yet, but is this a time I could take 10 since it's not a pressure situation? Just wondering from a rules perspective.

You mentioned multiple of perception rolls to find this strange herb. I'm assuming at this point the creature is well tied up and gagged before I would begin. I'll roll 5 times, let me know if I need more.
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Perception: 1d20 + 6 ⇒ (13) + 6 = 19


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

"All I know is that the root's supposed to look like a rat's tail, hence the name. But finding it in here..."

Is Rat's Tail a magical root maybe?

At the mention of magic near the crossbeam that has hanging bones, herbs, et cetera, Serila's walks up to the beam and inspects each herb hanging from it. She takes anything that looks even remotely like a rat's tail.

DM_Giants:
I'm not sure if it's needed, but I've included rolls for 10 roots. Please tell me if you need more rolls for me to continue searching.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

.
@Nebdel

As you get closer to the corner with the roots, bones and other things hanging you see a faint glow comes from a small grotesque, amulet-like shrunken head, which animates and begins to speak. "You have tresspassed on to Ulizmila’s lair now you shall DIE!! muhahahahahahahahaha.

Right after the head stops laughing you hear Alperion yell a warning."Keanan watch out!!!

Keanan turns just in time to see the Calduron take a bite at him but miss.

Rolls:

Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Combat has Started
Initiative Rolls:

Keanan: 1d20 ⇒ 7
Balazar: 1d20 + 3 ⇒ (13) + 3 = 16
Alperion: 1d20 + 7 ⇒ (19) + 7 = 26
Nebdel: 1d20 + 6 ⇒ (17) + 6 = 23
Augustine: 1d20 + 5 ⇒ (7) + 5 = 12
Serila: 1d20 + 2 ⇒ (1) + 2 = 3
Cauldron: 1d20 ⇒ 15

Damage taken by Cauldron = 2

The map is updated the yellow star is the small grotesque, amulet-like shrunken head talking head.


Alperion draws his sword and stabs at the cauldron but glaces off leaving only a small scratch.

Rolls:

Attack: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

With an incredible display of slow reaction time Serila turns around to face the cauldron. If it hasn't been dealt with by the time she finally reacts, she'll cast acid splash on it.

Acid splash: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d3 ⇒ 2


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

With a shout, Nebdel rushes to the center of the hut and swings a mighty blow at the cauldron.

attack:
Didn't have my shield out while tying up the corpse plus charging to attack. So my AC is only 14 until my next round action. Two-handed swing for more damage in case it has DR.
morningstar attack: 1d20 + 3 ⇒ (4) + 3 = 7

But the morningstar only slams into the dirt floor.

map


Male Human Fighter 2 (HP 24/24 | AC:16/19 (shield) | T:13 | FF:13/16 (shield) | CMB: 4 | CMD:17 | Fort:+5 | Ref:+3 | Will:0 | Init:+5 | Perc: 0 | Stealth:+3 | Speed 30) XP 2000a

August moves up to this strange biting cauldron hoping that it can die like anything else.

He takes a stab at it

spear attack: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 2 ⇒ (2) + 2 = 4


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

The cauldron bites at Keanan grapping his arm with it's mouth but Keanan fights off the cauldron's attempt to swallow him. Keanan takes 2 points of damage

Rolls:

Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Grapple: 1d20 + 4 ⇒ (3) + 4 = 7

Damage taken by Cauldron = 4


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

"By Gozreh's gonads, this foul thing is alive! Balazar come help me!"

Keanan draws his scimitar (a move action) and swings at the cauldron.

Key Rolls:

First I'll make a handle animal check to command Balazar to attack. I believe per your comments about the talon attacks of the summoned eagle earlier where the 2 talons were considered 1 attack, I'm going to assume that also applies to Balazar's claws because it's listed the same way as "Bite, 2 claws". I'm also assuming it's more than 5' so Balazar cannot make a full round of attacks, but with 10' he can charge since he has a clear line to attack. As such, I'll be modifying Balazar's to hit by +2 (please make change if you rule Balazar can't charge). Balazar's AC will drop by 2 to just 12 for the next round (or remain 14 if he can't charge). If any of this is incorrect, please send me PM or post in discussion.
Handle Animal to Attack: 1d20 + 7 ⇒ (10) + 7 = 17

Scimitar Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Scimitar Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Balazar Charge Claw1 Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Balazar Claw1 Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Balazar Charge Claw2 Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Balazar Claw2 Damage: 1d4 + 1 ⇒ (3) + 1 = 4

MAP


Swinging his blade again at the abomination Alperion's blow sends a ringing through the hut and clips off a small piece of the creature. "My sword is not doing much to this thing, it's skin is as hard as cast iron."

Rolls:

Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Damage taken by Cauldron = 12

Map


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

Well, I will try once more before we try deperate measures.
.
Nebdel takes another swing at the cauldron...
.

attack:
morningstar attack: 1d20 + 3 ⇒ (5) + 3 = 8

.
and misses yet again!


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

Balazar growls loudly at this, well, big round thing. She then proceeds to keep attacking it.

Attack/Damage Rolls:

Bite Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Bite Damage: 1d6 + 1 ⇒ (5) + 1 = 6

unsure if Balazar can grapple this by biting the top edge, but her bite does have the GRAB ability (granting +4 with no AoO), so we'll try just in case. She's medium size, so cauldron would also have to be medium or smaller to qualify.
Grapple: 1d20 + 6 ⇒ (3) + 6 = 9

Claw1 Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Claw1 Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Claw2 Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Claw2 Damage: 1d4 + 1 ⇒ (2) + 1 = 3


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

The animated cauldron bares it's sharp teeth once again lunges at Keanan but the dwarf dodges the attack.

Rolls:

Attack: 1d20 + 2 ⇒ (5) + 2 = 7

August, Serila and Keanan your turn. Then round 2 is over.


Male Human Fighter 2 (HP 24/24 | AC:16/19 (shield) | T:13 | FF:13/16 (shield) | CMB: 4 | CMD:17 | Fort:+5 | Ref:+3 | Will:0 | Init:+5 | Perc: 0 | Stealth:+3 | Speed 30) XP 2000a

"I never liked cooking anyway!" August shouts while bring his shield around to smash into the cauldron, metal on metal, following it with a strong spear thrust.

full round attack:

The flanking bonus and my off hand attack -2 cancel eachother out

Shield bash: 1d20 + 3 ⇒ (2) + 3 = 5
Shield dmg: 1d3 + 1 ⇒ (1) + 1 = 2

Spear thrust: 1d20 + 3 ⇒ (12) + 3 = 15
spear dmg: 1d6 + 2 ⇒ (3) + 2 = 5


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

"I don't like cooking either, just the eating!" Keanan is trying to be amusing, which keeps him calm and focused while he fights.

Keanan's Attack:

Scimitar Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Scimitar Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

Serila shoots a ray of heavenly fire at the animated cauldron. "I've never cooked! My... maids usually do that?"

Attack rolls:
Figured the cauldron was influenced by evil energy, which means it should work if it hits.

Heavenly Fire: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d4 ⇒ 1
Confirm critical: 1d20 + 2 ⇒ (15) + 2 = 17
Critical damage: 1d4 ⇒ 4


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

.
Round 3 of Cauldron Fight

Serila’s white fire bolt blasts a hole in the cauldron. (Even thou the cauldron is considered neutral you convinced me that it is possessed by evil magic so you bolt will affect it.) Howling in pain and anger the cauldron charges Serila. On it's turn of course

Notes:

Damage taken by Cauldron = 20


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

Nebdel howls back in frustration and rage at continuing to miss a giant black pot!

attack:
morningstar attack: 1d20 + 3 ⇒ (6) + 3 = 9

People are going to think I'm a dwarf druid if this keeps up!


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

Balazar growls some more, as she is growing rather annoyed at this thing.

Balazar attacks:

I'm assuming a +2 for flanking bonus? If incorrect, just adjust the to hit roles. I don't think Balazar is smart enough to start a flank position (there is a trick for that, but it's not on your approved list of sources), but can he benefit from other's flank position?
Bite Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Bite Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Claw1 Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Claw1 Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Claw2 Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Claw2 Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Alperion stikes the cauldron chipping off another piece and attacking again as the cauldron move to attack Serila but misses.

Rolls:

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
AoO: 1d20 + 5 ⇒ (6) + 5 = 11

Damage taken by Cauldron = 27


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

The cauldron charges across the room to attack Serila. Barreling at Serila with is mouth wide open hoping to swallow her whole. Everyone get one Attack of Opportunity.

Serila is able to prevent it from swallowing her but it bit a chunk out of her leg. Serila takes 5 damage

Rolls:

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Grapple: 1d20 + 4 ⇒ (1) + 4 = 5


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

Nebdel swings again at the thing as it rushes by...

AoO:
Morningstar attack: 1d20 + 3 ⇒ (3) + 3 = 6

And pounds another hole into the floor of the hut. sheesh


Male Human Fighter 2 (HP 24/24 | AC:16/19 (shield) | T:13 | FF:13/16 (shield) | CMB: 4 | CMD:17 | Fort:+5 | Ref:+3 | Will:0 | Init:+5 | Perc: 0 | Stealth:+3 | Speed 30) XP 2000a

AoO:

AoO Spear attack: 1d20 + 3 ⇒ (13) + 3 = 16


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

AoO for Keanan & Balazar:

Keanan Scimitar Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Scimitar Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Balazar Bite Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Balazar Bite Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Male Human Fighter 2 (HP 24/24 | AC:16/19 (shield) | T:13 | FF:13/16 (shield) | CMB: 4 | CMD:17 | Fort:+5 | Ref:+3 | Will:0 | Init:+5 | Perc: 0 | Stealth:+3 | Speed 30) XP 2000a

woops forgot damage

dmg:

dmg: 1d6 + 2 ⇒ (3) + 2 = 5


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

"Aahh!" Screaming in pain when a chunk of her leg is ripped off, Serila tries to keep her balance with her other leg. Her face turns pale, and she starts feeling dizzy with the blood gushing out of the wound.

Even in her current state, balancing on one leg, Serila sees an opening in the cauldron's defenses when it moves. She shoots another ray of heavenly fire at it, but the dizziness she feels causes Serila to miss.

AoO:
Heavenly Fire: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 ⇒ 3

Seeing the cauldron now stand in front of her Serila panics.

Do I heal? No, it won't enough.

Serila raises one arm with her palm facing up, and a white light appears in her hand. "Sarenrea's eagle, I summon you!"

A celestial eagle appears next to the animated cauldron and attacks the evil object.

Celestial eagle's attack:
Talon 1: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 ⇒ 2

Talon 2: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 ⇒ 4

Bite: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 ⇒ 1

Updated Map (Cyan pentagon = Celestial eagle)


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

Keanan moves around Balazar and swings at the cauldron with a swift move of his scimitar.

Keanan's attack/damage rolls:

Scimitar Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Scimitar Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Looks like I got a critical (18-20), will roll to confirm and roll and just roll damage if it confirms.
Critical Confirmation: 1d20 + 3 ⇒ (10) + 3 = 13
Extra Crit Damage if hit: 1d6 + 3 ⇒ (3) + 3 = 6

MAP


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

I'd like to retcon my move, if allowed. I wasn't aware that I can't use a spell for an AoO, and would create more an AoO against me with the summon spell.

If allowed to retcon, this will be my post:

"Aahh!" Screaming in pain when a chunk of her leg is ripped off, Serila tries to keep her balance with her other leg. Her face turns pale, and she starts feeling dizzy with the blood gushing out of the wound.

Even in her current state, balancing on one leg, Serila sees an opening in the cauldron's defenses when it moves. In a reflex she hits the cauldron with the palm of her hand.

AoO:
Unarmed strike: 1d20 ⇒ 20
Damage: 1d3 ⇒ 2 (Nonlethal)
Confirming critical: 1d20 ⇒ 15
Critical damage: 1d3 ⇒ 1 (Nonlethal)

Seeing the cauldron now stand in front of her Serila panics.

Do I heal? No, it won't enough.

Serila takes a defensive stance (total defense) and tries to limp out of the hut, hoping the door opening is too small for the cauldron to follow after her.

Possibly the Updated Map


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

I'd like to ask if Serila can even reconsider her last post, as I am unsure if she knows about the 5' step to cast. Pretty sure she could do that without generating an AoO. That was my recommendation in the discussion thread, but then I noticed she had already posted this.


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

Keanan strikes the cauldron true, right above the hole that Serila’s spell made, causing it to crack in half. With an ear piercing scream a volatile dark spirit raises from the cauldron’s mouth and dissipates. The broken cauldron lies still near the door.

Combat is Over

Each player gets 150 Experience Points. Total EXP = 595


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

Keanan's leg is bleeding, but he focuses his fury and points his curved blade at the shrunken head. "August, I know you said you wanted to negotiate with a head on your spear. I think we have a candidate."


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

Rat's Tail Root

After a 15 minute search of the witch's hut the group finds what they believe to be the Rat's Tail root that Laurel is looking for, but nothing else of value.(except a talking shrunken head)

Rolls:

Appraise: 1d20 + 1 ⇒ (6) + 1 = 7
Appraise: 1d20 + 1 ⇒ (3) + 1 = 4
Appraise: 1d20 + 0 ⇒ (5) + 0 = 5
Appraise: 1d20 + 0 ⇒ (8) + 0 = 8
Appraise: 1d20 + 0 ⇒ (4) + 0 = 4

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