Darkmoon Vale Campaign (Inactive)

Game Master Cyrus9553

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Male Half-Elf Rogue 1 | HP: 10/10 | Perc: +11 | Init: +7 | AC: 15 FF: 12 Touch: 13 | F: +2 R: +5 W: +2 | Speed: 30 ft | Low-light vision
DM Giants wrote:
Entangle has been dismissed by Keanan. Read above.

Okay, I thought that wouldn't take place until his next turn and he has the lowest initiative of anyone in the combat, so I thought it would still be in effect during my turn.

Alperion races forward to follow the fleeing assailant, hoping to regain a clear view for another shot to fell the coward.

I hope that this is enough of an unobstructed view for my character to take a shot. If it isn't ignore the attack, obviously.

Short bow attack: 1d20 + 3 ⇒ (10) + 3 = 13

Short bow damage: 1d6 ⇒ 5


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

Round 4

Hmm... Don't think I want to try chasing this guy through a woods that I know nothing about. Let's see if I can't slow him down a bit.

Nebdel pulls out his sling and whips a stone at the assailant.
sling attack: 1d20 + 2 ⇒ (5) + 2 = 7 geez, Nebdel can't hit anything!


Male Human Fighter 2 (HP 24/24 | AC:16/19 (shield) | T:13 | FF:13/16 (shield) | CMB: 4 | CMD:17 | Fort:+5 | Ref:+3 | Will:0 | Init:+5 | Perc: 0 | Stealth:+3 | Speed 30) XP 2000a

August takes a few steps forward, stretches back and hurls his spear towards the archer.

August updated movement

thrown spear: 1d20 + 4 ⇒ (3) + 4 = 7
dmg if hit: 1d6 + 2 ⇒ (1) + 2 = 3

Good grief, I can't hit anything either


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

Posting one with the new positions of both Augustine and Alperion:

Ultra Updated Map


Male Half-Elf Rogue 1 | HP: 10/10 | Perc: +11 | Init: +7 | AC: 15 FF: 12 Touch: 13 | F: +2 R: +5 W: +2 | Speed: 30 ft | Low-light vision
Serila Gudlinck wrote:

Posting one with the new positions of both Augustine and Alperion:

Ultra Updated Map

Derp! I didn't realize that I had inadvertently retconned Augustine's move with my "update". I'm still having trouble remembering to update and post the map every time I move my PC. Thanks for fixing my blunder.


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

Alperion's arrow hits true as the Archer makes his escape into the forest.

The archer is out of sight now but there is a narrow game trail behind the tree if you want to give chase.


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

Can you guys see where he went?

@Alperion and Agustine: I don't think we should give chase, but I will accompany you if you want to try.


Male Half-Elf Rogue 1 | HP: 10/10 | Perc: +11 | Init: +7 | AC: 15 FF: 12 Touch: 13 | F: +2 R: +5 W: +2 | Speed: 30 ft | Low-light vision

With two arrows having hit home, Alperion senses the kill and races after the foul ambusher, bow still in hand ready to launch another missile should the opportunity present itself.

Updated map

I moved my character as far as the map would allow since I don't know exactly where the enemy is at. I wasn't sure if I should just move 30 feet (one move action) and then fire my bow or if he was too far away/not visible and I would need to make a double move.


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

Too far away to give chase to the archer that disappeared in the forest, Serila instead tries to free the fox from the trap. "Easy boy, I'll see if I can patch you up."

"You know how to disable this trap?", Serila asks Keanan, figuring he won't give chase either because of the distance. "Or could you maybe calm him? I reckon you're better at that with animals than I am."


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

@Alperion

As you turn a small bend in the trail you see the archer pulling an arrow out of his leg. Being only 20 feet away you can see the anger and fear in his beaded black eyes. He still holds his longbow in his other hand and notches the bloody arrow as he raises his bow to shoot.

Alperion you get first attack since you had it readied.


Male Half-Elf Rogue 1 | HP: 10/10 | Perc: +11 | Init: +7 | AC: 15 FF: 12 Touch: 13 | F: +2 R: +5 W: +2 | Speed: 30 ft | Low-light vision

Alperion looses another arrow at his foe but in his haste to end the affair he fires wildly into the woods...

Short bow attack: 1d20 + 3 ⇒ (2) + 3 = 5

Short bow damage: 1d6 ⇒ 1


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

"We need to make sure this trap isn't used again when we leave. This poor critter will be just fine, but alas I will try to call it down. I'm not familiar with how to disable these traps, as they are a blasphemy."

Keanan will attempt to use his Wild Empathy (Ex) ability to improve the attitude of the animal to try to soothe. Normally takes 1 minute but can take longer. Roll is 1d20 + Level (1) + Charisma Mod (-1). Wild Empathy: 1d20 ⇒ 12


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

Archer Attack

The archer's arrow hits Alperion square in the chest but having lost one of its fletching feathers has no power behind it and bounces off his leather chest piece.

DM Rolls:

Attack: 1d20 + 3 ⇒ (11) + 3 = 14


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

@Keanan

The fox whimpers in pain from the trap and does not seem to calming down.


Male Half-Elf Rogue 1 | HP: 10/10 | Perc: +11 | Init: +7 | AC: 15 FF: 12 Touch: 13 | F: +2 R: +5 W: +2 | Speed: 30 ft | Low-light vision

What am I doing running off into the woods alone? Donal would be incensed at my rash behavior. I need to stick to my true mission.

With bow still at the ready and keeping his face towards the archer, Alperion backs along the trail towards his companions in the clearing by the lake.


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

Nebdel walks back to the others while keeping watch for further threats.

Duno... Would throwing a blanket over it calm it down? Hmm... Maybe that was fish or something. {shrug} Is anyone still injured? I mean besides the fox.

I have 1 d6 channel of healing per day. If at least 2 or 3 of us have some damage it is worth using now. Otherwise I will save it for a while.


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

"You poor thing", Serila says, looking at the fox.

At Nebdel's approach Serila turns to him. "I healed Augustine, but I think he still has some wounds. Personally I'm fine."

"Alperion, did you get the archer?"


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

@Keanan and Serila

Keanan pries open the trap with his bare hands giving the fox enough room to get free with help from Serila. Badly wounded the fox lays next to Serila not moving.

The fox is still skiddish but can not move due to it injury.


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

@ Alperion

Seeing Alperion withdraw the archer darts into the forest south of the trail, disappearing after just a few steps into the dense underbrush.

Combat is over - Experience Points for the encounter = 95 each player - 2000 Experience Points Total to reach next Level.


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

@Nebdel the only person still injured is Augustine he has 9/12 HP


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

Serila holds her hands above the fox's wounds, casting a ray of white fire which will hopefully heal the fox.

Let's see if this does anything.

Heavenly Fire: 1d4 ⇒ 2


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

The fox stirs as Serila's spell hits it but the wound on the animal does not close.


Male Half-Elf Rogue 1 | HP: 10/10 | Perc: +11 | Init: +7 | AC: 15 FF: 12 Touch: 13 | F: +2 R: +5 W: +2 | Speed: 30 ft | Low-light vision

As Alperion returns to the clearing he notes his companions fussing over the fox. His countenance only barely masks his befuddlement...

What in blazes is wrong with these people?!? It's an animal, nothing more. We can't eat it. The only thing we might do with it is skin it and sell it's pelt and that doesn't really seem worth the trouble.

Aloud he merely mutters, "Are we ready to get moving again? Time is against us and people in the Hollow need us to act quickly. We must not linger."

Serila, you're Heavenly Fire ability only heals "good" aligned entities. A fox is an animal and has a "neutral" alignment (as do almost all animals). Thus your ability will have no effect on it.


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

@Alperion: I thought maybe it was good and it would work. Thanks for pointing out animals are usually neutral :)

Serila tries to pick up the fox and hold it. "I wish to at least set it free in a place where it has a better chance to survive. Maybe we'll find one such place when we continue walking."


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

@Serila

The fox yelps in pain as you try to pick it up. Blood flows freely from its injury and its eyes begin to close as it fights off unconsciousness.


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

Quickly, Serila lays the fox back onto the grass. "I have to stop the bleeding..."

She rips off a piece of her coat and presses it against the wound. After give or take ten minutes, when the bleeding's hopefully stopped, she rips off another piece of fabric and uses it as a bandage for the fox.

Heal: 1d20 + 3 ⇒ (15) + 3 = 18

"I cannot leave it here, Alperion. Sorry, I have to help it."


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

Keanan says, "Gozreh, what is your will with this child of the forest?"

Heal: 1d20 + 2 ⇒ (7) + 2 = 9


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

@Serila

You manage to stem the bleeding and keep the fox conscious.

The fox has 0/5 hit points and is now stable.


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

"Thank you, Sarenrae." Serila stands up again, holding the fox in her arms. "Until it's strong enough to return to the wilds I'll take care of it. Let us continue our quest meanwhile."

Serila turns to Nebdel. "If we have need of the healing wave you are capable of casting I'll try to be close to you."


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

Lake meets North River

Following the lake shore north for about an hour the group hears the sound of a river up ahead. The trail leads to a small river merging with Darkmoon lake at a point that looks shallow and easy to cross.

To ford the river each member must make a DC 10 Acrobatics check.


Male Human Fighter 2 (HP 24/24 | AC:16/19 (shield) | T:13 | FF:13/16 (shield) | CMB: 4 | CMD:17 | Fort:+5 | Ref:+3 | Will:0 | Init:+5 | Perc: 0 | Stealth:+3 | Speed 30) XP 2000a

Looks the the website issues, knocked out my previous post as well. Oh well, if I may, I'll just assume I was able to retrieve my spear as I had intended while not pursuing the attacker, and was able to rejoin the party, and go from there.

As he rejoins the group August sees Serila and Keenan attending the the injured animal.

fast forward slightly, to the river crossing

"This should be easy enough to cross here" stating what is probably obvious to everybody, but he is trying to feel useful. His failings in the last encounter will not be forgotten easily, at least by him.

I swear, you'd think I've never thrown a spear before. I've taken men clear off their mounts from twice that distance with a single spear....bah...

Dice rolls as needed:

Perception: 1d20 ⇒ 14
Survival: 1d20 + 4 ⇒ (3) + 4 = 7
Acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10
Swim: 1d20 + 5 ⇒ (14) + 5 = 19


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

Acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15

Even holding the fox in her arms Serila manages to get to the other shore without much trouble. "I think we're almost halfway now. Remember I mentioned setting camp a few miles from the witch's hut, so we can arrive there fully prepared? You all agree with that?"

We should be able to get as close as a few miles to the witch's hut, if we continue at this pace.

Serila looks around, trying to see if the area on the side of the river she's now on is fully safe.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Male Half-Elf Rogue 1 | HP: 10/10 | Perc: +11 | Init: +7 | AC: 15 FF: 12 Touch: 13 | F: +2 R: +5 W: +2 | Speed: 30 ft | Low-light vision

A confused look crosses Alperion's face as he begins to ford the shallows and he stammers, "Er...I thought we were heading toward the old tree first? I believe we had discussed going in a counter-clockwise direction with the old tree first, the witch's hut next and ending with the dwarven monastery? Is this not correct?"

Acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

"Oh, my bad! You're right." Serila scrapes her throat. "The witch worries me, that's perhaps why I focussed too much on getting to her. Forgive me."


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

"A witch worries everyone, my fair lady."

Keanan takes a minute and removes his armor from his body before getting in the water. "This darn stuff can make a stoutfolk drown if you're not careful."

Keanan reduces his armor penalty check by 3, but still holds his shield, making the total skill penalty check now to just -1.

Acrobatics: 1d20 - 1 ⇒ (7) - 1 = 6


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

I will also take the the time to remove my armor. I will also ask Desna's blessing on anyone that thinks it would be helpful.

Guidance for a +1 to anyone that wants it.

acrobatics without armor or shield: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

Fording the River

Augustine tries the water first testing the wet stones finding the safest route for the rest of the party. When half way over he slips but catches himself with his spear. After making it across and checking the other side for hidden threats he waves the others across.

Serila make the crossing slowly but successfully, hugging the fox in her arms.

Alperion makes the crossing with ease due to his natural grace and balance.

Keanan begins crossing with a unsure look on his face, holding his shield arm out in hope it will balance him. (I guess?) He gets a third of the way across slips landing on his back and slides head first backward down river off a small shelf into a deeper pool. Roll a Swim check Keanan

Nebdel making his way across right behind the dwarf when Keanan falls....


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

Swim: 1d20 + 2 ⇒ (16) + 2 = 18

Keanan remembers how to flap his arms in the water using his brute strength.


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

@Keanan

Making it to the opposite shore, you drag yourself out of the water looking and feeling like a wet long haired cat. After a quick check of your gear you stand up straight and march over to the group.


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

Keanan puts his armor back on and squeezes out some of the water from his long beard. "Well, that takes care of my bath for this week at least, so it's all good." Keanan looks at the group who made it to the other side without a problem and says, "Uh, the water is a bit deeper for Stoutfolk. Gotta keep that in mind."


Male Human Fighter 2 (HP 24/24 | AC:16/19 (shield) | T:13 | FF:13/16 (shield) | CMB: 4 | CMD:17 | Fort:+5 | Ref:+3 | Will:0 | Init:+5 | Perc: 0 | Stealth:+3 | Speed 30) XP 2000a

"In that case, you must be stouter than most," August says with a grinning at the waterlogged dwarf, testing his sense of humor.


Male Dwarf Druid/2 (HP 20/20 | AC:16 | T:10 | FF:16 | CMB: 4 | CMD:14 | Fort:+5 | Ref:+0 | Will:+7 | Init:+0 | Perc: +7 | Speed 20)

Keanan saunters right up to August. Keanan examines the length of his leg next to the length of August's leg. "Hmmm, yep. Well, I'm told that's not the body part below the waist that's the most important. HA!"


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

Serila coughs and looks into the direction where they should find the old tree. "We should proceed", she says, then walks off.

Men...


Male Half-Elf Rogue 1 | HP: 10/10 | Perc: +11 | Init: +7 | AC: 15 FF: 12 Touch: 13 | F: +2 R: +5 W: +2 | Speed: 30 ft | Low-light vision

Well, at least someone wants to stay on mission.

Alperion catches up to Serila and heads in the direction of the tree they are searching for.


Player Tracker Time: 2:20 pm Current Map Current Weather - Light Wind. Clear skies colder then normal temperature for the season. - Game Effects - See Campaign Info Weather

Deep in Darkmoon Wood

Moving away from the river into the forest you find that the trees north of the river are much older and taller. The canopy of the trees covers most of the sky making day seem like twilight. The darkening of the forest creeps into your minds and hearts giving you the feeling that you are not welcome.

Whoever is leading the party or wants to Aid the leader roll a Survival check please


Male Half-Elf Rogue 1 | HP: 10/10 | Perc: +11 | Init: +7 | AC: 15 FF: 12 Touch: 13 | F: +2 R: +5 W: +2 | Speed: 30 ft | Low-light vision

Alperion wracks his brain trying to recall any tidbits of knowledge Donal, his mentor, may have given him about this area of Darkmoon Wood.

Survival: 1d20 + 7 ⇒ (2) + 7 = 9

His ruminations appear to only confuse him, likely the concern he feels over the current state of his mother's health is adversely affecting his recall.


Male Human Fighter 2 (HP 24/24 | AC:16/19 (shield) | T:13 | FF:13/16 (shield) | CMB: 4 | CMD:17 | Fort:+5 | Ref:+3 | Will:0 | Init:+5 | Perc: 0 | Stealth:+3 | Speed 30) XP 2000a

Pulling his red cloak around him, August feels uneasy about this forrest.

Aid Another Survival: 1d20 + 4 ⇒ (5) + 4 = 9


Female Human Cleric/1 Sorceress (Celestial)/2 (HP 19/19 | AC:13 17 | T:13 | FF:10 14 | CMB:-1 | CMD:12 | Fort:+2 | Ref:+2 | Will:+6 | Init:+2 | Perc:+8 | Speed 30)
Cleric:
Channel: 0/7 | Fire Bolt: 0/4 | Rebuke Death: 0/4
Sorceress:
Heavenly Fire: 0/7 | Lv1: 3/5

"We're lucky to have you guys, or we'd get lost." Serila smiles warmly at both Alperion and Augustine.


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

Nebdel trudging along guarding the rear of the group mutters to himself, I would almost swear we are walking in circles.

If this is the kind of check it could help with, Nebdel will cast guidance on the 2 fellows trying to find the path.

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