Darkest Corners volume 2

Game Master Harakani


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Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

What is the legal status of daemon worship/summoning here?

If presented with compelling proof that this is indeed a 'a den of evil ... stinking of Abaddon', letting the archon free might not be all that bad in Ophelia's mind


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

I think that Archon made pretty clear that it will not acknowledge our jurisdiction, which implies it will not respect local laws. Ophelia may reconsider inviting someone who clearly states he will consider himself above the law...dunno how you see vigilantes, though ;)


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

Diene'd go for some batmanning in a heartbeat. :P


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Could go either way in my mind. Qunatium is pretty cosmopolitan. But yeah whatever the law says should guide our actions I think. Also what the summoner himself says. He should be up any minute now.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Well, we can do some freelancing batman-stuff in our downtime, Diene. I'll willingly be the sidekick, if you provide a cool enough costume.


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Is this turning into a Vigilante playtest? :p

On another note maybe DM could PM Thirus? See if he's still in the game?


Unleashing a Daemon is pretty heinous. If there's proof. Summoning one in a circle and getting it to do something, which it does, and then making it leave? Legal.
It's not the daemon but that's illegal. It's what they might do.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

well Isama, we both come from a history of crime and know the law is not waterproof. Often enough, the real culprit walks away unscathed because of some minor legislative loopholes, or because they make someone else take the fall.
So it would not be utterly surprising if we worked....outside the bounds of the system, from time to time ^_^
But honestly, Daria would prefer a good book. She needs to brush up on her knowledge regarding angelic beings


Male Dwarf (saltbeard) Bloodrager

I have to apologize. Through my completely own fault I lost track of the game, and then it became easier and easier to not try to catch up. I doubt you want a player who does that (even once) so I'll bow out to clear away the deadweight for you.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise
Thirus Undershale wrote:
I have to apologize. Through my completely own fault I lost track of the game, and then it became easier and easier to not try to catch up. I doubt you want a player who does that (even once) so I'll bow out to clear away the deadweight for you.

Can't speak for the others, but I would still gladly have you.

Things happen, and we took some time to get this going, as I told Morgan I fully take blame for part of that.

If you want to bow out, I'd prefer you did it because you don't want to play any more, not because you feel you did something wrong.

Because I was looking forward to having you with us :)


Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
ongoing effects:
Current AC: 16/12/14 (mage armor)

I second Daria's opinion. It is really up to you if you like the game and want to stay or not.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

I will give a different opinion.

As we're playing a group full of thoughtful players who like to approach from every angle to get an edge, players who like to rush in and then think on their feet may feel left out.

The adventure so far has been very nearly everything I was looking for. I hope for more like this. Mystery and multiple paths, combat and out of combat, deliberation and trickery.

If you're not having fun now, you might not be having fun in the future even if you tough it out.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Daria will recover her momentary lapse shortly, but Castor contradicting her judgement of the situation, the Commander free after she tried to replace him, the heat near the circle and a fanatical superpowered being intent on "cleansing" this place was too much. Right after rounding the corner behind Diene, she'll stop and come to terms with the situation, and decide not to run away...up to GM if it makes a difference in regards to the wax. It's just a couple seconds, and we took a long time coming here...or it may have reached a critical mass yet...
Just thought I should add that, maybe...rather than let the Gameplay Post stand alone


@Mia: I figure you've definitely bought time. You were building a structure to stop it, you've scooped it away. If the group had prioritised this as #3 (so downstairs, zoo, upstairs) then it's be free by now.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

I'm going to a small cabin in the woods for 1-2 days, so I will sadly be missing internet for that time.


Have fun!


Male Dwarf (saltbeard) Bloodrager

I have decided, after pondering this weekend. I will bow out.

Hopefully no hard feelings GM?


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

really, Ophelia?
a short holiday trip to a Cabin in the Woods?
with a few friends? for an adventure?

DO have fun ^_^ My bet is on the sexy witches.

@Thirus: Sorry to hear that. I wish you all the best.


I understand Thirus,
See you in some other game.


Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
ongoing effects:
Current AC: 16/12/14 (mage armor)

@Thirus> See you around and have fun!


Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
ongoing effects:
Current AC: 16/12/14 (mage armor)

Just wondering. Daria, why are you so afraid of the Archon when you are not evil? You have not been exactly law abiding citizen but it does not know that anyway...


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise
Castor Drey wrote:
Just wondering. Daria, why are you so afraid of the Archon when you are not evil? You have not been exactly law abiding citizen but it does not know that anyway...

Exactly because she is not evil and has a darker past. Daria changed from her earlier life. A lot.

She used to do a lot of evil things, cutting purses, blackmailing, burglary. She did a 180° on her life, basically, and today, is a contributing member of society, helpful, friendly, and on the right side of the law.
But exactly because she changed, she's all the more aware of her past. And what she knows about extraplanar beings that want to "cleanse a place stinking of evil" is that "I changed, that was all in my past!" is usually not a great excuse in their eyes when they are about to pronounce judgement for your sins on you.
So, long story short, she is mighty afraid of him because she is currently very aware of her past. And the fact she seemingly misjudged the situation in trying to transfer leadership to you and you telling her it was wrong stressed her and put her over the edge.

Just trying to have her act as I see it...sorry if it seems too dramatic-

Also, she was right next to the circle and waves of heat were blasting over her...she may have mistaken that for hatred emanating from the being, and if you are already afraid of someone, even a casual look from them into your direction seems like a piercing stare...


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

No worries. Diene'd be waltzing out too if she didn't love fighting.


Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
ongoing effects:
Current AC: 16/12/14 (mage armor)

No problem. I actually like the reaction. Just wondering about the reasoning.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

@Mia - Mmm. I met some small buzzing vampiric bugs. Think I would have preferred the witches :P

@Thirus - Good luck and see you around : )


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

@DM - *poke* I think Mia asked you something about information, which she in turn wanted to relay to the rest of us : )


Yeah, sorry I've been a bit ill. I've got the next post up now.


Yeah, sorry guys. Given what happened the last time there was a race, I'm trying to keep this one simple but fair.


Diene, Mia: seems like we have a situation where the rules make something complex that common sense makes easy.

Diene: sounds like you want to run into combat (fair enough) and stand in Thirus' spot, shielding him - so you want Thirus to back up a little to get a breather. Mia, you want to heal Thirus. Technically this involves sharing space for a split second.

I'm suggesting we set it up so Diene moves to just behind Thirus, swings him round in a do-si-do and sends him running 10ft towards Mia, who can stop just before him and heal him. Thirus can then also spend his own action healing.

You guys okay with this?

If not, can you spell out what you're after?


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

I wanted to heal Thirus, thats about it. I would have rushed in earlier, but was not fast enough. Diene is significantly faster and jumped down the stairs :) So I'm fine with her advancing beyond me first, and repositioning Thirus.

I think DeMorgan is aiming for an heroic death, there, though...while I'd love to try and get everybody out, there's a limit to overextension...


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

Indeed, that seems about right! More than I'd hoped for.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

we should have known. It's always the gardener...


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Hm...they have 10 feet space and only 5 feet reach.

so they would need very specific placement to attack you.

possible schematic below

XXoXX
XXoXX
ooDoo
oooXX
oooXX

but neither of the Oozes flanked. Maybe GM made an error in the setup and the corridor is not wide enough for all 3 to attack, actually?
Not trying to rules-lawyer or anything, but when something results in character death, as GM, I usually double check if everything happened exactly as it should...

honestly, I liked Diene and would be sad to see her go so anticlimactic. You sure you did not use shield on the way down? to bring your AC to 21? If GM finds out only 2 of the Oozes could have attacked then second one would have missed...or maybe the second Ooze was actually aiming at me since I'm also nearby?

I know it may have been stupid of us to rush in, but even if we are APL 6 it's an Encounter with "beyond epic" CR...maybe we missed something here -_-


Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
ongoing effects:
Current AC: 16/12/14 (mage armor)

Oh s***!


Hmmm - I don't like ret-conning, but I really don't want a PC to die off like that. This is one Magma Ooze whose split ability has been (deliberately) activated.
I figured the lower HP from Split meant it was still CR 7. I'm now seriously doubting that. I guess it might be - I dare say Isama will one-shot the whole swarm - but it seems a bit of a trap.
How about the first one hits, and Diene realises how dangerous they are and backs off? They're not especially interested in Diene - more in Thirus' delicious magical stone equipment.
Annoyingly I had thought this one would be a puzzle, more than a fight.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Well, we did check up on them. I think they would be "managable" due to being a Ooze, making them slow and vulnerable at range.

But setting it up so that one of our group is already in melee, without trying to use their slowness against them, making us rush in, may be a bit "trappy". I'll admit I did not check back on the info we gained earlier...which would have showns this to be a bad idea, but I would still have been bound to try and help Thirus. So if not Diene, it would have been me.

I think those Ooze-Types are set up to make one devastating strike, then get outrun ;)
But that strike was a bit too devastating, due to being 3-fold.


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

If they're mindless and want to eat Thirus wouldn't they just move around Diene to get back at him?


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Might be more move *trough* then around...

I'm just hoping Ophelia doesn't look too delicious to any of the critters down here too ...


Yeah, moving through.
More importantly I understood Diene was trying to stop them getting to Thirus. Having them just ignore her seemed to invalidate the entire action.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

Well, if you're looking for a result that keeps Diene alive but doesn't change the story overmuch... Diene is critically injured as the beasts force past her towards Thirus and out for the rest of the adventure. Copious magical healing means she's on duty for the next adventure.

The gets hit then backs off result is also cool. Just tell me what your final ruling is and I'll roll with it.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

GM+Diene, I think the backing off is the most fair, if the CR of the encounter is to be kept at 7.

While the split was deliberately triggered, that would be a factor in terms of action economy. Imagine a Wizard who has no more Hit Points, but gets to cast 3+ spells per round? Would his CR be affected? I would think so. (Obviously not the totally same thing here, but just chiming in saying what ruling I'd find most sensible.)

Or maybe the one ooze rushed towards Diene and "blocked" it's comrades, wanting Diene for herself...they may be mindless, but that also means they are not exactly looking out to cooperate...


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Kinda holding my actions until I know the scene, just so you know I am not gone or anything : )

Also, having poor Diene getting ashed so randomly might fit if we are running a more gritty game, but now it sorta just feels a bit anti-climatic.

But part of the fault certainly lay with us knowledgy people. We made the rolls earlier and got a hum on the creatures, we should have stressed the 'they are very dangerous, don't poke them alone!' part a bit more!


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Totally true, Ophelia.

In fact, "They are very dangerous, poke them from afar since they are slow!" would have been our advice.

Doesn't help much if a stubborn Dwarf NPC I promised to try and get out alive insists on melee combat with them instead of withdrawing. Forces me towards them, so even if Diene had been warned, I would have been the target instead.


Well, to be fair, he's honour bound to protect Constance.
Constance was desperately trying to kill the thing hammering the lock on the cage of the Hounds of Tindalos.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Right. The Hounds of Tindalos. Why did we bother saving the Head Sorcerer? He's a goner. AFAIK those things are intelligent, so it could be reasonably expected they don't act like rabid....Hounds, right?

And he may well be bound to protect Constance but he can't do that if he's dead :P What was HIS Int again? ^_^


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Alright, Isama could use a hydraulic push against... something. But there are a ton of possible targets to pick from. Also she could summon three water elementals but it would take her a round to do so. Suggestions?


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Suggestion: Quench them. We only need in-game reasoning to do that.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

@Quench - If it 'counts' as water, then it is a really really good move (inflicts some automatic damage, chance to stagger them all from their water vulnerability).

But except for the really suggestive name, the spell does not have the 'Water' descriptor nor does it seem to create actual water.

Gonna roll Spellcraft IC and answer based on that (perhaps Castor might have an idea also?)


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Also, just to recoup what I know about the cage now being opened:

planes for the Hound of Tindalos
knowledge: planes roll 1 DC 22:
an invisible, teleporting, possibly time travelling creature from beyond reality and whose gaze is death

knowledge: planes roll 1 DC 27:
They're highly intelligent outsiders with significant magical ability to scry and a tendency to hold a grudge. It's very impressive they've managed to stop them teleporting away, but you are not getting paid enough to fight a pack of them. A pack of 4 is about CR 11, and you know it

emphasis mine. They are most likely kidnapped and held against their will, I would expect winning their freedom is covered in some part of the law and not punishable. If we later find the head honcho ripped into a modern art painting upstairs we can formally charge them with murder and file it away.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise
Ophelia 'Springs' Hale wrote:

@Quench - If it 'counts' as water, then it is a really really good move (inflicts some automatic damage, chance to stagger them all from their water vulnerability).

But except for the really suggestive name, the spell does not have the 'Water' descriptor nor does it seem to create actual water.

Gonna roll Spellcraft IC and answer based on that (perhaps Castor might have an idea also?)

Well, Quench acts against fires.

Those things are fire-based.
If water works against them, something that works against fire should work against them too.

But I second the Spellcraft-Check to find out it's an area-effect damage with no save against fire-based stuff and would also stop diene from burning -_-

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