Dragonslayer Dwarf

Thirus Undershale's page

39 posts. Alias of Mowque.


Full Name

Thirus Undershale

Race

Dwarf (saltbeard)

Classes/Levels

Bloodrager

Gender

Male

Size

M

Age

50

Alignment

CG

Deity

Torag

Languages

Common, Dwarven

Strength 16
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 10
Charisma 12

About Thirus Undershale

Stats:
Thirus Undershale
Male Dwarf Bloodrager)
LG Medium Humanoid (Dwarf)
Init +1; Perception +1, Dark-Vision

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DEFENSE
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AC , touch , flat-footed .
hp 10
Fort +3, Ref +0, Will +0

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OFFENSE
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Spd 20 ft.
Melee
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STATISTICS
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Str , Dex , Con , Int , Wis , Cha
Base Atk 1; CMB ; CMD

Coin:

Gear:

Skills:

Acrobatics (Dex) +1
Climb (Str) +1
Craft (Int)
Handle Animal (Cha)
Intimidate (Cha)
Knowledge (arcana) (Int)
Perception (Wis) +1
Profession (sailor) +2
Ride (Dex)
Spellcraft (Int)
Survival (Wis)
Swim (Str) +1

Traits and feats:

Special Abilities:

Saltbeard Stuff-

Saltbeard: Dwarves occasionally found iron cities along rugged seacoasts, and natives of such cities gain a +2 bonus on Profession (sailor) and Survival checks while at sea. They gain a +1 racial bonus on attack rolls and a +2 dodge bonus to AC against creatures with the aquatic or water subtype. Their greed racial trait applies only to treasure found in or under the water, but applies to all such treasure regardless of whether or not it contains metal or gemstones. This racial trait replaces defensive training, hatred, and stonecunning.

Unstoppable: Some dwarves train from a young age to outlast orcs on the battlefield. They gain Toughness as a bonus feat and a +1 racial bonus on Fortitude saves. This racial trait replaces hardy.

Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Darkvision: Dwarves can see perfectly in the dark up to 60 feet.

Bloodline Choice: Elemental (water)

Water Cold Swim 60 feet

At 1st level, three times a day as a swift action you can imbue your melee attacks with elemental energy. For 1 round, your melee attacks deal 1d6 points of additional damage of your energy type. At 8th level, you can use this ability up to five times per day. At 20th level, all your melee attacks deal this damage, and this ability no longer requires a swift action to activate.

Bloodrage:
The bloodrager's source of internal power grants him the ability to bloodrage.

At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.

Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

[spoiler=Backstory]