Darkest Corners volume 2

Game Master Harakani


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Male Dwarf (saltbeard) Bloodrager

Ok, ugh, moving.

So what is going on?

Inigo Montoya: Let me explain.
[pause]
Inigo Montoya: No, there is too much. Let me sum up.


Male Dwarf (saltbeard) Bloodrager

No one?


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

ah, sorry, Ser Thirus.

Let me sum up:


  • We aquired rings that mark us as members of the club, so the constructs will not use lethal force against us(at least as long as we don't use lethal force against them, me thinks).
  • Diene and Ophelia walked upstairs, saying they'll run if there's any trouble, trying to get to the summoning circle and tell the head honcho summoner whats going on. They met a woman on the way and Diene is talking with her.
  • Mia is near the entrance, keeping a construct guarding the front door occupied by playing tag while looking for a way to disable-device it. Those constructs are expensive and potentially on our side so we should try not to destroy them.
  • You and others went downstairs, where it's very flame-y and smoke-y, with Isama quenching as you advance.

  • Yes, we did split the party.

That should basically sum it up :)
Not that much happened.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

@Diene, Yep, sure, wands of healing and all that. The thing is, windows lead outside. Outside, theres tons of people weeding the garden or having evacuated from this building.

All it takes is for that person to be hurt and traumatized and/or bad fall damage rolls...(the ceilings were said to be double-high, so fourth floor could be 8d6 fall damage)

As said, fully support what you are about to do, rule of cool and all that ;) But the guard may have a PR-problem if you crash out with them, and they die in front of ~1000 onlookers when you land...just saying if you can, try and minimize damage caused even if you take a bit more(we know how sturdy you are-plus I come back to the entrance every other round and could heal you.)


Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
ongoing effects:
Current AC: 16/12/14 (mage armor)

@Thirus> Sorry for not responding, Thirus - I was kind of confused what you really want from us as it was only about 55 new posts in the gameplay threat and it is easy in pbp to catch up.

@Daria> Let her do it, might be fun. And something tells me it will not be as easy as it might seem... ;-)


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise
Castor Drey wrote:
@Daria> Let her do it, might be fun. And something tells me it will not be as easy as it might seem... ;-)

Totally want her to do! Not meant as "don't". Just saying "do careful". Because splattering a citizen on the pavement in front of 100+ witnesses may kind of come back at us during debriefing ;)

(but even that would be fun in a way...so yeah, definitely a go ahead from my point of view...)


Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
ongoing effects:
Current AC: 16/12/14 (mage armor)

It is a very busy week for me and I am going out of town for the weekend. We will play homebrew PF in a small medieval stronghold.

So I do not know how often I will be able to post till next Monday.


Nice Castor :)
I've been a bit curtailed by a con. I didn't go much, but we've had visitors. Sorry about not posting in advance - didn't anticipate the degree of confusion.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

@Castor - Sounds awesome. Have fun : )

@GM - No worries, things happen : )

@Miserable construct - Not sure if it will actually work like Ophelia said, but once we have her in custody we can probably figure out some creative way of spiriting her away trough the magic land of bureaucracy.

And if that fails, Ophelia can hit Diene up with Bull's Strength (or herself if Diene has a belt already), pop mutagen on herself and between the two of them they should be able to drag the construct to somewhere nicer.

(Hmm ... If the construct do resist, we can simply charge its owner with 'obstructing the law' and/or 'assault on officer' or something and keep the construct as evidence [the 'weapon' with which the owner attacked us!] until someone steps up. Doubt anyone will however ...)

Honestly, I think it is almost easier to secure that construct/woman once we treat it as furniture instead of a person :P


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Additionally, I sorta peeked underneath the history spoiler (I was so very curious! Sorry!). Once we know that, and we'll find out one way or another I think, we can simply slap them with copyright infringement and then the Gods may have mercy on their souls (and wallets), because the Law will not ...


Warning: Nex does not have copyright! Nor patents! One of the reason their industrial espionage is so strong, and trade secrets are protected by lethal force. ;P


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Aaaand I'm starting a business. No copyrights and patents? A co-worker who is a diviner? Another who is a construct, yet another who is skilled with mechanisms?
Hardwood Constructs worth 8k a piece? Heck, we'll have at least a few of those in the evidence chamber. Lets just copycat them and sell the copies :)


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

But surely they have defamation and personal id laws?

People can't be allowed to look like other people at will, neither can they be allowed to forge other peoples identities right (no matter if they happen to be dead and gone)?

I mean, Ophelia can't just dress up as Nex himself - can she ...?


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

So are people on the main floor heading up?


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise
Ophelia 'Springs' Hale wrote:
...But surely they have defamation and personal id laws?...

We could mass-produce Ophelias, too...of course, you are not just an average construct. But possibly, we could use the soul spark of recently deceased guardsman to "breath life" into them.

Construcops! Half guardsman, half Construct, 100% law. Give them as accurate knowledge of the law as Ophelia has and they can work independently, too, working as Judges, Enforcers and Executioneers(where applicable). And with generous application of Divinations, we can send them to prevent crimes before they even happen.

Crime-Terminator Judge Construcop™ - Ophelia-Series

On a side note, whats the format code for crossing out text? Wanted to do that with the ™ but figured I have no idea how to do that


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

(s) Hi! (/s)

but with brackets

Hi!


last chance to question someone outside, then we go up. The other real option was the zoo.


@Mia: "but... but... we told it to stay there!" ;p


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise
Darkest Corners GM wrote:
@Mia: "but... but... we told it to stay there!" ;p

Yep. Kind of expecting something like that...especially considering it can seemingly glamer up.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Honestly, if the furniture starts to run away it can hardly be the Guards fault - can it ?

Rather, it is the property owners fault for giving his/her furniture the ability to move and not any way to keep it in place!

Right : )?

But, it would also be sorta fun to actually see what happens to that construct, more then it just running away into the sunset :P


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

*shrug* again, worth a try :)
those stubborn constructs-


Absolutely! You've avoided at least one fight so far this way!

Okay - could I please get a Role call. I want to check who's still with us.


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Here.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

PUNCHING!

I mean, here.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Trying to play logic bomb with constructs. I mean, here.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

*raises hand*


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

So, we have the short ladies club, so far.


Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
ongoing effects:
Current AC: 16/12/14 (mage armor)

I am back. I am sorry that my absense was longer then anticipated. I was able to read most of the posts, but was called away before I had a chance to think it through and post myself. I hope it will be back to normal now.


Isama, Dine, Daria, Ophelia, Castor? Okay. This fight might be a tad harder than I intended with a tank and a dps missing.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

You haven't had him attack yet. You can quietly change his stats.

Or, seeing the only people gone are the two fighters who you decided to change my action so that they'd get something to do.... You could simply say Diene busted the wall where she intended, and the manservant isn't part of the fight.


I figured you were one of the fighters - and the Manservant is the fight, if things play out as I suspect.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

Diene does like a fight! But she also likes outsmarting people with derring-do. She's always up for an Ocean's Eleven heist. It's even in her backstory! It's the only part I completely added to the Rogues gallery before I lost my data and will to continue.


@Diene: which target?
@All: I'm happy for people to move themselves on the map, or to call out coordinates, whichever they prefer.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

Well, I wasn't intending to punch the unconscious guy or break into the summoning circle. That leaves one target.


Diene wrote:
is my action surprising enough to get a surprise round on the guy mid circle

Wasn't sure. Given we'd already had one miscommunication, figured it was worth checking.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

Fair enough, I'll try to be more specific in the future.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

3 crit threats in a row, even with Nat 20's :)

Why does this kind of thing never happen when I play a martial character? Or even a blaster caster(they are fun, don't judge)-?

Always only with skill monkeys - once had a Scythe Weaponmaster that already was a running joke in my group because he almost never rolled a crit and never managed to confirm one over several levels...
fun though that Daria gets to make a good first impression on duty after being worried she would be a burden in combat-


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

@Mia - I *think* these constructs are actually closer to golems or animated wooden doll then mechanical constructs, given that they belong to a bunch of Cha-based magicans : )

Also, I think your dice distribution theory is correct! My swashbuckler never seem to even threaten a critical with a rapier : P


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

I always roll 17s to hit with my nodachi, until I get Keen. :P


I'll be honest, I expected that to be harder... Geez Mia, nice rolling.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min
Darkest Corners GM wrote:
I'll be honest, I expected that to be harder... Geez Mia, nice rolling.

: )

Now, don't tune up every fight as if Mia is going to roll straight 20ies, please :P


No, no... I'll assume only every second attack will be a crit. ;P


RE Isama in the room.
Ah - I see. I thought it was a combat action you changed once init came round. Understandable confusion, I think. Let's chalk it up to fog of war.


I was really hoping Thirus would be here for this.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Given what we've seen so far, it is not unlikely that this is an actual archon ready to cleanse stuff!

However, we still haven't found whom started the fire and decapitated those servants ... unless this guy did that first then got trapped ?


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

But, you already found her and secured her as evidence- she's waiting in the lobby for us...(culprit herself, or the tool of whoever orchestrated this) ^_^


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

In my books, if she was capable of using glamor to escape the wizards, she would have done it without our help.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

That assumes she did not have something else to do, upstairs, when you found her :) Maybe she just was on the way down to do just that when you escorted her?


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

She seemed pretty committed to dying in a fire.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise
Diene wrote:
She seemed pretty committed to dying in a fire.

what better way to get rid of evidence? :D

If an opposing faction sent her, it's ideal. She is modelled after those servants around here, but glamoured to look like the one who brought about the downfall of the nobility these sorcerers identify with. But after she dies in a fire, she's just a normal servant like all the others....genius!

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