Keeper Myre

Nicodemus Zarkov's page

17 posts. Alias of LordHector.


Full Name

Nicodemus Zarkov

Race

Imperial

Classes/Levels

Sanctionite

Gender

Male

Size

Fit

Age

53

Deity

The Emperor

Languages

Low Gothic

Occupation

Inquisitorial Acolyte

About Nicodemus Zarkov

Imperial World Sanctioned Psyker

CHARACTERISTICS
WS: 38
BS: 27
S: 24 (2)
T: 32 (3)
Ag: 33 (3)
Int: 32 (3)
Per: 24 (2)
WP: 40 (4)
Fel: 30 (3)

FATE: 3
INSANITY: 5

DEFENSE
Quilted Vest
Armour: Arms (0), Body (2), Head (0), Legs (0)
Wounds: 14/14

OFFENSE
Sword (Melee; 1d10+2 R; Pen 0; Balanced, Primitive)
Staff (Melee; 1d10+2 I; Pen 0; Balanced, Primitive)
Compact Las Pistol (15m; S/-/-; 1d10+1 E; Pen 0; Clip 15; Reload Full; Reliable)

DIVINATION
'Trust in your Fear'

SKILLS
Awareness (Per), Invocation (WP), Literacy (Int), Psyniscience (Per), Speak Language: Low Gothic (Int), Trade: Soothsayer (Fel)

TALENTS
Melee Weapon Training (Primitive), Pistol Weapon Training (Las), Psy Rating 1

TRAITS
Blessed Ignorance,Hagiography, Liturgical Familiarity, Sanctioned Psyker (Tongue Bound), Superior Origins

PSYCHIC POWERS (PSY RATING 1)
Dull Pain (8; Half; 10m), Healer (7; Full; 10m), Spasm (7; Half; 50m)

EQUIPMENT
Sword, Staff, Compact Las Pistol, 1 Charge Pack, Psykana Mercy Blade, Quilted Vest, Tatty Robe, Book of Imperial Saints, Psy-Focus, Sanctioning Brand

THRONES: 55

EXPERIENCE
Current: 0
Spent: 400

ADVANCES
Awareness (100), Minor Psychic Power (100), Sound Constitution (200)

Background:
Nicodemus grew up in the the serene pastoral fields of the backwater world of Orbel Quill in the Calixis Sector. An orphan, he barely survived as an unwanted outcast by keeping his head down and trying his best to go generally unnoticed. However, early in life he learned he could calm aches and pains and heal the sick and wounded. Nicodemus stopped hiding, and grew to become a respected, if sometimes feared, member of his small town. But as much as he liked his new-found popularity, he knew that he was fighting a losing battle. No amount of his healing powers could save anyone from the world's notorious 'death threshold'. He watched in terror as he aged, his own time running short. Fortunately, just before his fortieth birthday, one of the Inquisition's Black Ships arrived on Orbel Quill to claim its tithe. Where most latent psykers fear the ominous ships, Nicodemus practically ran onto the vessel.

The journey to Terra was harrowing and terrifying, but on the journey Nicodemus truly found his faith in the Emperor. In the cramped confines of the ships holds, surrounded by his fellow psykers succumbing to madness or dying from the conditions, and with the darkness of the Warp just kept at bay by the ships Gellar Field, Nicodemus clinged to the one thing that could keep him safe. Perhaps it is this that allowed him to survive his Sanctioning.

Fresh from Terra, Nicodemus expected to be sent to aid the Imperial Guard, but was surprised to find himself put to use in the service of the Inquisition. He knows little of his patron, or the organisation in general. Yet he knows he will do what he must to sere the Emperor and Imperium.

Physical Description:
Nicodemus stands just shy of two metres tall and weighs roughly seventy kilos with long, braided red hair (though its natural black is beginning to show in the roots, a matching beard, the dark, tanned skin of one who spends much time under a bright sun, and eyes the color of spring grass. His body is tone and muscular and covered in tattoos of the Imperial Creed. His hands tremble and his fingers quiver almost constantly. His typical garments are usually light robes and a warm padded vest.

Personality:
Nicodemus has not had an easy life, and it shows in his demeanor. Having narrowly escaped a mysterious death from his home world's death threshold, a harrowing journey to Terra, and his experiences during his sanctioning have made him a paranoid, jittery mess at times. Growing up on an agri-world, Nicodemus despises laziness and values hard work. While many view psykers with suspicion, Nicodemus's wisdom and good-hearted nature soften even some of the most hardened souls.