
Nunavut Citadel |

Just want to confirm my bonuses and such.
All I have is leadership, so +20 econ, +6 loyalty, and +11stability?
All i got to worry about is my Econ roll, and my weekly social actions, which i should roll one at a time, each week to then figure out the results before continuing
My council members get actions as well, yes? can they do things to boos my econ roll within the first two weeks?
And to confirm, do i have t worry about paying consumption?

Dain GM |

First - all you need to do is worry about your Economy Roll; yes.
That is a 1 time action done once a month.
Your Council Members do have actions - and are already taking them. Specifically - they are using their actions to allow you to have an Economy of +20 - instead of something far lower...
Remember - you basically have an entire list of Cohorts - via Council Members. That's a big freebie - so, yeah - just saying.
Next - you do NOT have to roll weekly actions.
You may make 1 "Skill Check" per week to help your barony/nation. This check is specifically anything you can think of creatively - but you can choose the person best suited for the task and "Take 20".
If you want the members of your Council to "Aid" him - they can do so normally, but they have to formally roll an "Aid Check". But if taking a 20 doesn't do it, then you have other issues :)
So - theoretically your Council could help your economy - but not the once a month Econ roll. One member of your Council could attempt to get a special deal set up for smuggling to get some extra gold - that is something you'll need to be creative about, though. But sense you get to take a natural 20 - the limit is pretty much your creativity (and of course some basic secret modifiers. For example - while a paladin may have a better chance at Diplomacy then a Barbarian to set up a contact - if he tries to set up a black market contact - he will have pretty stiff penalties which a barbarian may not have).
Remember - you can only use one skill check a week - basically roll your Economy Roll - see how many BP you get.
Then - subtract Consumption.
Then - collect the taxes for your citizens.
Then - Total your Coin plus BP and then subtract the tax for the nation.
Then - proceed to build!
So - again -
Economy Check
1d20 + 20 ⇒ (6) + 20 = 26
Okay - so I get X BP - then subtract my consumption (C). Then multiply this number by 4,000 to get my total Build Point Gold (BPG) then add to taxes earned (T): then multiply this figure by the tax rate for the capital (20%) - and I'll have my total gold?
Formula: (BP - C) x 4,000 = BPG. (BPG + T) x .80 = Total Gold.
Week 1: Use my Leader's Diplomacy to befriend the GM
Week 2: Use my Magister's Knowledge: Local check to find out why our GM is so weird.
Week 3: Use my Spymaster's Perception Check to figure out what the GM is planning on doing to me next.
Week 4: Use my General's Intimidate Skill to make the GM back off!
Meanwhile - when I have this information, I will use the BP I earned to start building my new buildings.
So - hope that format helps.
Yay!

Nunavut Citadel |

So basically I roll my econ check and get the relevant modifiers added to it. I also get 4 skill checks one a week, but if I use a council-member to make the skill-check, they don't get to add a bonus to my other rolls.
Since not all my members are working on econ, and I don't need to worry about stability or loyalty, I can use the other members to do the checks, and aid each other in those checks?
I ask now cause I'm not home and can't roll checks till I get back

Dain GM |

No no - it's even easier then you suspect.
Your combined council makes the total roll for your Econ - as you suggest.
However - when it comes time to make a necessary skill check - you would say (for example) - I want to make a "Survival Check" to examine the terrain around me for tribes of roving wolves - for example.
Well - no problem - you take the natural 20. Question is - which one of your council members would use the skill check?
If I'm not mistaken - that would be your Character Kae - because he would grant you the highest bonus. Sure - you could use your High Priest - but you couldn't use both - you'd pick one council member that week and that is the dude you use; and I believe Kae has the highest Survival Skill Check bonus.
Why do it this way? Well - because your Council is already gaining XP for building (as the book suggests) - this means they will raise levels, and when they go up, certain members will want to take ranks in certain skills. This is very useful for you in the long run, because the higher your Council levels, the better things are for you.
The only check you roll now is your Econ check.
You roll it once - if you succeed, you gain 4,000 GP for every 5 you get. So if you rolled a natural 20 and had +20 - you'd have a total of 8 BP - or really 32,000 GP (because it is reduced for national taxes).
Remember also - in addition to your starting BP - you should have some "loose change" in raw coin for sundries. This can't be used for BP; it is meant to pay for troops, pay guys like Grishnak - and for gifts to improve your position (believe me, as easy as it is now - you will want to improve the position).
Roll your Econ Roll - and use the formula I had above. Then, take some time - pick who among your Council would be used for each Skill Check - and we'll go from there, once you know what questions you want to ask.
Two final points
Whatever you build each month is one month behind for Econ rolls. So - for example, month 2 you'll have all the bonuses for Econ that you gained for the buildings you made in month 1.
If in month 2 you build new buildings and they give more bonuses to Econ - remember; you won't get to use those NEW bonuses until month 3. So each new month's building bonuses are 1 month behind. Right now your people aren't living in buildings formally anyway - it's a shanty town until your city is constructed by the end of the month.
The the other thing is - depending on what you do with your "Skill Checks" you'll actually get access to new buildings. Take a look at Ariarh's page for examples of what I'm talking about - they should be posted on the top of her page; either on the main page or the discussion page. But her Golden Kobolds give her special access to new buildings.
Okay - good luck!

Nunavut Citadel |

Econ check:
1d20 + 20 ⇒ (20) + 20 = 40
I'm a little sticky here, cause want Mitzune to find the wolves and diplomacy with them, to establish an ammicable arrangement between the wolves and Kae. So can she take the 20 on the diplomacy check and roll for survival to locate the wolves, and use her ability to speak with wolves to Diplomacy with them?
Week 1:
Survival to find the wolves
1d20 + 9 ⇒ (17) + 9 = 26
Take 20 for Diplomacy: 26
(if it needs to be wild-empathy even with speak with wolves then the score is 25)
To negotiate an arrangement wherein those bearing Praxis's mark can pass through their lands without fear, and they may hunt and are protected by law from poachers/hunters, and their lands will not be encroached upon. The wolves will have access to foods in times when prey is scarce should they need it, and if enemies move into our lands we can support each other. We agree to protect their lands from other nations, as they protect the territories for us.
Diplomacy 26/Wild Empathy 25: to make amicable arrangements with the wolves in the south.
Week 2:
Profession: Peacekeeper: 26
Warden Tavrann Brokenskull patrols Nunavut recruiting like-minded men and even women to join his peace-keeping force. As the Barracks are under construction, he examines them ensuring his militia's quarters and training-grounds are being built to standard. He knows his business, and finds those who are suited to it, giving them the chance to be part of something bigger, better, keep their families safe, and their home beautiful.
Profession Peacekeeper: 26 to recruit a police force/guards
Week 3:
Sense Motive: 28
(I need Chuto's sheet, but i'm assuming he has at least 1 rank in Sense motive. the check is higher if he has more) While somewhat strange to see a man-sized monkey roaming about the city with a big cat, Chuto is highly spiritual and insightful. Getting people to talk, he listens. He determines the nature of the factions within the city, the relations between races,
Sense Motive: 28 to determine Relationships within the city, particularly discerning information about race relaitons and the citizenry's perspective on any underworld in the city.
Week 4:
Intimidate: 28
Kallek uses his frightening presence to bring to heel, the more unsavory folk that followed Grishnak's group to Nunavut, and attempted to establish a criminal foothold, thinking they would be able to take free reign in Ka'etil's domain. Those that don't fall in line within Grish's hierarchy, gaining a measure of protectin from the imposing blond man's ire are cowed and routed. Insurection by those who think they can take advantage fo the freedoms enjoyen in Nunavut is stamped out!
Intimidate to root out insurection and criminal element, as determined by chuto

Dain GM |

Okay - quick thing:
1. Your total BP earned with the income was 8 - your Consumption was 3 - this means you earned 5 BP (so far).
However - it looks like you have a total of 5 squares - or a total of 1,250 citizens.
This means that you formally have earned a total of 930 gold via taxes + 20,000 gold via BP.
However - the Barons agreed to give Saravale 15% of their earnings the first 3 months.
This means you end up with a total of:
17,790 in "Income" - or "4 BP and 1,790 GP"
(Note the leftover BP is not taxed).
Skill Issue
Hmm... while I only intended you to have 4 skill uses a month; I think I may let this slide - for now.
Typically, what would happen is it would take you about 1 week to find this tribe - then an additional to "befriend the person in the tribe".
While other rolls are possible (I suppose) only one may be made at a natural twenty.
Therefore - yes; you could do both - but you would not get the "results" of the investigation via the Dire Wolf Tribe until the end of the month.
It will take me a little bit to give you the full summary of your monthly actions; perhaps a day or so.
Also - I will need to have a "Copy" of your map - so I know where you are placing the buildings.
Further - if you design a "Really cool and detailed map" of your city - you will gain extra BP by the end of the year.
Answers to follow soon...

Dain GM |

Also -
1. I will need you to make the monthly income calculations in the future.
2. I need the "sheets" for your councilmembers. For example - this "Brokenskull" guy?
Actually - I need full sheets on all your guys. If you could make an avatar for each Council Member - that would help me tremendously.
Doesn't have to be right away - but the sooner, the better.
Your Council Members raise level Standard fashion - including fighting in combats, and running a city. That means by the end of the year - it is likely they will have raised a few levels.
So having a "sheet" for each guy would help. Currently, I don't have those sheets - yet.
Only the ones I sent you so far.

Dain GM |

With nothing on any of the other boards - I had time to write this with some ease.
Month 1 Answers –
Week 1
The wolf pack is pleased with your intentions – but insists on proof of your sincerity.
As such – you will need to do the following to cement the bond:
Sometime in the next three months you must send out a strike force to assault the barbarian warlords who have enslaved their people.
Once every three months you must provide them with either cattle or elk for them to feast on. The amount of meat needed will cost either trappers or cattlemen a total of 2,000 GP every 3 months. This will also take care of the shipping of the cattle.
If you do this – they will be allied to you; deliver you messages on enemy assaults on your eastern flank – and will provide you with military aid if you need it. The amount of military aid they can provide will be directly related to how successful your attack against the barbarians is.
NOTE: A military attack will need to fall under a command roll of either your Marshal or your General. Your council suggests that you will likely want to scout the barbarians before you launch an attack – and that is something you should think about doing next month, even as during next month you do what you can to recruit a strike force. Then – in month 3 – you should attack quickly in the first week. In week two you should have your first ‘food shipment” hot on the heals of your strike force via a Diplomacy Check to seal the deal. More on this can be discovered with scouting team.
Week 2 Answers
Your warden is happy to do what he can. He is going to create an internal police force – and recommends that it is a Civil Service of the community. He recommends that the barracks provide you with a Police Station – which is going to appear below.
Police Station
Size – 1x1 square.
Cost: 8 BP – cost is halved if you have a Barracks.
Provides: +1 to Defense, -1 to Unrest, +1 to Stability
Special: If you have a Police Force you may add +2 to all Diplomacy Checks to Gather Information in your Barony.
Week 3 Answers
Chuto has determined that – for now – there are few factions in the city. The city is only recently created – and still in the “tent town” stage as the foundations of your town are being dug.
He observed that there are many loyalists to Grishnak and his cause – and those that are in town are opposed to any organization that Grishnak is opposed to.
He also observes that Grishnak is primarily interested in securing and selling rare and exotic magical gear; weapons and armor.
It is possible that Grishnak may be able to get a line on rare magical gear – but he if he sells it (even to you) – it will be substantially more expensive – as getting that gear is not easy.
Week 4 Answers
Grishnak’s forces have been somewhat cowed by your intimidating presence. As such – the following concessions have been made from their syndicate:
1. No capital offenses within your city by their crew, and if they see anyone that committed a capital offense – they will report it to you.
2. They will instantly report any rival faction that enters your barony.

Dain GM |

Remember - sometime in the first 3 months of your barony you must build an Embassy to grant you bonuses for trade with Duke Essarian. Keep that in mind for the next two months. You will gain bonuses to wealth - when you build it; and you will make an enemy with a noble house that you allied with if you don't do it.
Embassy: This is a building built on your land. It costs you nothing to allow them to build an embassy - but generally you must build an embassy on their land, which is where the expense comes in. This allows an exchange of Diplomats and trade arrangements to proceed.
Bonuses: +1 Stability; Trade agreement. A trade agreement and all contractual clauses must be created before the creation of the embassy.
Cost: 8 BP – must be adjacent to a house when you build it on their land. When they build it on YOUR land - you must grant them a square next to a house. 1x1 squares.

Nunavut Citadel |

Sorry, more questions:
Barracks: They cost 12 in the book, but the errata page i sent has them cost 6, while the tower cost 6, and in the eratta they cost 12. witch is it? How much are the barracks and tower? That changes my finances.
If i build a Farm in turn 2, does that reduce my consumption, or does it reduce my consumption in month 3.
Is it safe to assume that any improvements made to the barony take place after the Econ roll, including claiming Hexes, building roads, building farms, etc?
Can I claim a Hex (1bp) build a road (1bp) and establish a farm (2bp) all on one Hex in a single turn? So I spend 4bp, to get a new hex and put a farm on it in one month?
I can't find adequate records of it (i can look through my side-quests), but do you have written down the bonus gold that i got with my bonus barony BP somewhere easy to access? There's just a lot of posts and eamils to sift through, and if you have it accessible in your notes, it would be super helpful to be able to write that into my Char barony sheet...
So the big thing is that if the Barracks only cost 6bp, via the Errata, then, I had 3 extra bp in my treasury and would have been able to establish a farm in month 1, had less consumption paid more taxes, and had more money coming in this coming month. Based on the bonuses that Barracks give +2 def, -1 unrest, while the tower gives +2 def, -1 unrest and +1 stability, The Errata numbers make more sense. ANd REALLY helps out my barony...
So pleeeeEEEEEAse can i haz erratad values for structures?

Dain GM |

What "errata page" are you talking about?
Is this something I did? That doesn't seem right, even for me -
In the core book the Barracks is listed as 12.
Watchtower is listed as 6. Unless I had some weird thing I sent you and weird reason I would do that - which I don't about - please let me know.
Next -
If you build a farm within 2 turns - it isn't "Finished" until turn 3.
So that means if you started it on month 1 - it takes you 2 turns - then on month 3 you would enjoy those bonuses.
Next - regarding "Claiming hexes"
You should be able to do that - if you have the BP. It won't help you the month you start working on it, though. In other words, if you spend the BP on month 2, and it takes 1 month - you get the bonus on Month 3. Month 2 is "construction phase".
Next - Bonus gold
As a matter of fact; I DO have that gold.
This is not meant for BP, specifically - but various sundries - like paying for your troops; arming and equipping them - and seeing that your people are taken care of (bribes, trade arrangements, that sort of thing).
That money won't be taxed - it's yours. However - it should be noted, you don't have much to squander, and as the year goes on - there will be difficulties.
But for now - nothing but smooth sailing :)

Dain GM |

Barracks question re-examined
Okay - this whole thing with the barracks makes no sense.
You're right - why would barracks cost twice the value and give you less bonus then a watchtower?
I thought "The maybe the "Town Hall" will cut down on the barracks cost - and it does; by half - but it also cuts the "Wachtower" by half too - which is really bizarre.
My guess is that they tossed in Watchtower later for just a simple "Defense Modifier" - and some joker pimped it up as some sort of "Keep" or "mini-fortress" with its stats, and did not adjust the bonus.
Okay then - here's what we're going to.
Swap the cost of the tower; as in the errata.
HOWEVER - For social RP purposes - the "Watch Tower" is more like a "mini castle/fortress" then just a simple "tower" on a wall.
Make sure that is RP'd out, however in your citadel.

Nunavut Citadel |

Just to confirm, I only get to construct 1 building per month right?
Now having the barracks changes things slightly. Not for the first month numbers, but as i spent 3 less BP in month 1 on the barracks, i can spend 2 of that BP for a farm on the road hex, so my month 2 consumption is reduced. Not a huge thing, but makes me MUCH more comfortable right now...
So I'll have to pick my building to make for this month, and toss my checks and that's the only decisions i gotta worry about.
SO i Have 6bp at the end of month 1. Do i have to use that BP for my month 2 buildings, or can i dip into the BP i earn on month 2 for it? Same with Month 3, if I don't have enough at the end of month 2 for the thing i want to make in month three, can i use my month three econ roll BP to build my new building?

Dain GM |

Technically could only construct 1 building a month - based on the usual rules.
In this case - because it is the first year - you can construct what you can via the level of BP. This answer should negate the majority of your other questions via on what you can spend on buildings month to month.
Remember - if in month 2 you build 10 buildings - their bonuses don't kick in until month 3. If you can afford it - go for it.
But remember - the gravy train ends at the end of the first year.
At which point all sorts of delightful things pop up - you'll need to pay attention to Loyalty and Stability - edicts will be needed - that sort of thing.
The way the above looks - you have 4 BP plus the extra BP you got from the cost of a barracks being reduced.
You said the errata claimed that the barracks was only "6" - not "12" where then do you get an extra 3?
I will tell you now that this is getting a little frustrating to me - to say the least.
I have literally given you carte blanche on making a barony with almost no penalty whatsoever - and all I am getting is a multiple set of issues on how it is not enough.
Also, your last posting makes absolutely no sense to me. I have no idea whatsoever where you got "6 BP" - when I stated you had "4" - even if you had an additional 6 from your barracks that would be "10" - not "6".
This makes me think there is another disconnect.
So - before I get frustrated completely - here is what is going to happen.
Put your barony on pause:
Set up a time to meet with me via Skype - we are going to take about 30 minutes and walk through this thing very clearly - very simply - no problems or issues.
Then it will be done - and once it is done - we can move on.
That is what is going to have to happen - because we can't communicate this through text - and I am tired of trying because it is frustrating me a lot.
So - Pick a time and date to meet via Skype - it shouldn't take more then 30 minutes at most - at which point - we go from there; I answer all questions - move on very quickly - and everything is taken care of so you can move on to month 2 with complete ease.
I had to do this with Suzy - so don't feel like you're the only one.
Again - all I need is 30 minutes of your time (at most) - and we'll get it all done.

Nunavut Citadel |

Month 2
Econ Roll: 1d20 + 22 ⇒ (11) + 22 = 33
6bp - 1consumption = 5bp ~ 20,000gp
Population: 250 x 5 = 1250
Total Income: 1250 (7 x 4) 35,000
Taxes: 5% = 1750gp
This assumes taking a 10 and having a Profession of +5. ROll is 15, earns 7gp/week
Taxes to Capital: (21750) 15% = 3,263
Barony Income: 18,487 = 4bp + 2,487gp
Total in treasury is now 10bp, so i can afford to build the Embassy for 8bp which i put on the center block with my town-hall and house.
So I have 2bp left over.
There's some RP stuff to do before i can toss my checks, but i'm pretty busy till tonight, so i'll be online then...

Nunavut Citadel |

To begin the month, Ka'etil assigns Taedo to examine the river holdings in order to assess the viability of using them for defense of the territories as well as river transit. The marshal rides out along the rivers before maintaining his normal duties of ensuring stability in the farming areas.
Taedo's check
Profession Sailor: 20+7 = 27
Ka'etil will gather information about the "Great Serpent". He speaks vaguely to Orunla and with some of the older Silver Kobold as not to offend their sensibilities regarding the leader of the city. He avoids speaking of it directly, but does ask to be taught about the Shaman's "god". He also asks about the Serpent revered by the Yuan-ti as well. He also speaks to those who revere dragons and draconic gods. to gather information on them as well.
Ka'etil's check
Diplomacy to Gather Information: 20+12 = 32
Ka'etil consults his resident scholar, Tylvian Serath, bringing all of the information he had and combining it with Tylvian's already significant knowledge of esoteric history, they determine what sorts of similarities there are between the "Great Serpent"s as well as any Draconic gods, as the Yuan-ti seem to revere them now that they have become people of Praxis.
K(History): 20+9 = 29
WIth all the information Kae got on the first week, Can that count as an Aid another to puch the check up to 31?
Not sure what kind of check it would be to examine the economy of Nunavut, so I'm tossing a Raw Int-check
Sabihah et’Zwarahi, Nunavut's treasurer begins collecting reports from any and all businesses, including Grishnak's if she can, although her ledgers for her are much less specific, and do not include names of clients or detailed product information. SHe determines what sorts of licenses the citidel can use to both make some cash, and monitor businesses to determine what sorts of products are coming in and out fo the city, and what is needed as import to get the citizens the best deals. She starts building a detailed model of the citadel's economy.
Int Check: 20+4 = 24
This process may take multiple checks, and require further information, but she at least begins it this week.
Kae also requests his free "status of my city" report from Kemat, who runs the brothel and is training her girls to use their skills to gather information from those that frequent the establishment., including the men from the Barracks. I'll toss up a check to represent the results of the training in month three. I'm thinking using a bluff-check may work since she is teaching the art of manipulation similar to her powers. More on all that next month.

Dain GM |

Month 2 Answers
1. Taedo returns and informs you of some – to him – unusual news.
Being that he has experience in both Orsinian culture, and also eastern culture – he is familiar with flooding of rivers and streams.
He has the following opinions on the water and your general location:
Remember; part of your city was literally established on the very ground that Anuk-su was discovered at the chambers beneath the earth, where the ruined temple would be – as well as other buildings that were damaged: check your “ruined” buildings information.
Taedo suggests that the river itself has heavy flooding – seasonal, true. However, what strikes him as most curious as he stabbed westward on your river towards Oleg’s – when he reached the bridge which spanned the river south to Sarahavale – he discovered that the foundations for an older bridge existed. But what baffled him most was these foundations would have been for a river that would be roughly half a mile wide – and the slopes of the river suggested that at its highest flooding, the depths of the water place it generally at 50 – 60 feet (it is currently only about 20 – may flood to about 25 in rainy season).
Taedo also notices that if the river level was consistent with the erossion on the river banks which flank the river, including flooding then the size of the banks suggested that the river was much deeper once, and if it was filled to its old height, then that would put it on par with the foundations for your current ruins. He admits he does not know what caused the river to dry up – but believes that if the water had remained, it would have provided a very safe barrier to your entire southern flank – because only ships could attack you then; and you would have ample means of preventing that attack.
2. Okay – this answer is really a combination of both questions 2 and 3. Remember also - the highlighted stuff below are actually links to things that give you a lot more information for your baronies "records". Just click the blue link for those details!
The great serpent is the name for various gods. This is a point of general confusion with both your clergy, and your citizens. You believe that – in general – the Yuan-ti formally followed the god Ydersius – and you believe, especially based on your current leader – that he was also taught to follow the same god by his master from Mwangi.
However – the good news is that there is very little serious religious practice following this god. Specifically – there is rather a hodge-podge mixture of superstition and confused belief systems, when a combination of religious practices are merged into one big mix.
Your opinion is that the closest they have to a specific religion (this includes your Silver Kobolds, and the Yuan-ti) is a current combination of Druids with the Serpent Shaman, “Variant Cleric’s with the Serpent Domain, and Sorcerer’s with the Serpent Domain.
You believe that – ironically – that although none of your followers are specifically looking to follow a demonic or evil god of snakes, they seem to be doing it out of a need for a protector and loving creator. However – both Yuan-ti and Kobolds recognize that they are closest to snakes or dragons –more then any other creature. They also recognize a need to find a creator.
While it seems likely that Ydersius is actually very connected to the Yuan-ti, if not outright directly connected – your current citizens aren’t entirely sure either way – and seem just as willing to find another god that they can claim as their own.
Strong effort has been made by Sylvath’s folk to convince your kobolds that in fact Apsu is in fact their patron – but this falls on ears which aren’t entirely certain. Some of them agree, some disagree – and others pretty much don’t care – just as long as they have the chance to pray to someone who will listen.
It should be noted – whatever god the kobolds/Yuan-ti pick – now is the time to mold them to your purpose; be it snake god, Apsu, or just a general veneration for the Serpent Spirits. This may take convincing with your Yuan-ti or Silver Kobolds – none will be needed with the golden. Whatever you order – they will obey.
3. Economy –
In the future, use her Profession: Treasurer – which is a class skill. Whatever her current skill ranks are – she at least has one rank in that – with all other bonuses.
This will take time – she has follow up questions that can be answered as “Free Actions”.
1. If you want money – how “legal” does the money need to be? You can make more money depending on the illegal activities you allow – but it will eventually effect your stability – etcetera later.
2. How eager are you to earn money for business in general? The more you squeeze businesses, the more money you’ll make – but it may effect your business in the long run. So – do you want quick cash now and gamble on long term solutions later – or slow money now with a more stable income in the future?
When I know more on those – you will.
Regarding Kemat
She informs you that her brothels include also males, as well as females – as a diverse cliental is better for business. She also informs you that your best move is a standard “gather information” check via her clients – and recommends using a standard “Diplomacy Roll” to accomplish this goal in the future. Finally – she indicates that if you spend an additional 1,000 Coin a month to help the brothel – that will grant you an additional +2 to all Gather Information rolls from her agents.

Ka'etil Malas'rae |

For economy, the treasurer actually wants to stimulate Economic Growth in general, and assist the citizens in making better business decisions. Licenses would not cost much, if anything besides basic processing fees, but the business is registered, and If there are lots of one kind, and not enough of a different sort, She would suggest using their skills to fill another niche in order to maximize the GBP (Gross Baronial Product) basically helping businesses maximize their production and markets and such. My idea is to give them a bonus on their profession checks, so while they don't squeeze the businesses harder, we build them up so they do better, make more money, and thus we get more cash!
Businesses, Kae would allow export and transit of most things with a kinda high tariff, but sale of illicit materials would not be allowed. No highly addictive substances like Opiates or Pesh, but Coffee, Tobacco, Alcohol, etc are fine, with licenses.
What Gather Information Bonus would I need to use? Because she is a Yuan-ti, She takes a -5 to diplomacy without a successful disguise check. So is there some way to leverage her DIsguise and Bluff skills in order to remove that penalty to her Gathering Information through her Brothel? She does have non-Yuan-ti agents so can that help to mitigate her Diplomacy penalty?
Looks like I need a serious BP boost to get my smith and shrine up this coming month!

Dain GM |

Um - you do realize that caffeine is more addictive then opiates? :)
Okay - so it sounds like you're going for long term?
This is good. If you went for short term - you could squeeze hard no like Alaric did - and maybe leverage about 20,000 GP a business - but it would evaporate hard and fast - and leave bad blood.
As what you're doing is trying to get good business - you are able to effectively "take 20" in your Tax Collecting.
A reasonable license for any business is about 200 - 500 GP to start - maybe 50 - 100 per business per month afterwards.
But the best thing for your business is to let them operate without a payment until the end of the year. This will encourage lots of start-up businesses - and the progress will become better, if they are willing to try. If they fail - who cares. If they succeed - then you'll have a bigger cut by the end of the year.
Now - as for the Brothel - while she does have a -5 - for every "lieutenant" she has (generally 100 a month GP per "officer" - maximum of 5 officers) - you can add +2 for Aid checks for her total. These only need to be level 1 types - you don't even need to build them - just budget them.
Extra Cash
You need money - but remember - if you have your Embassy up - you can start putting in orders via weapon/armor sales - 10% off book price - and if you buy in bulk - 15% off - you can turn the sales around at full price to outsiders - but that will depend on how much you have to invest. You won't get that coin until payment - which will be three months for now.
As an aside - you may also petition the Council for a National Loan, provided they agree. But if you do that - you'll need to actually send a direct message to the other Council Members - I don't think they're checking the Kingmaker Threads lately.

Nunavut Citadel |

Month 3
Econ Check
1d20 + 22 ⇒ (15) + 22 = 37 for 7BP - 1consumption = 6BP
At this point, I figure my treasurer's activities won't affect me this month so I'll use the Profession check being 15, and 5% tax on them.
So this month I earn based on my 6 squares
(7 x 4 x 250 x 6) 5% = 2,100
[6(4000)+2,100] 15% = 3,915
5BP + 2185gp
Treasury = 7bp + 4672 +23790 = 28,462gp, 7bp
I convert 4,000gp into 1bp, and am left with 24,462 gp
I spend 4bp for a farm: 1: clear hex, 1:road, 2:farm
I spend 4bp on re-constructing the Shrine to Aspu
Week 1: Treasurer check
Not totally sure how to do this one as she doesn't have ranks, and has low wisdom and i'd rather have it key off int... but since i'm rolling it again, that's a +2 to the result.
Treasurer implements the plan that business are to apply for licenses, but don't need to pay till the end of the year so they don't take a risk to get a license if they fail within a year. Caffeine also has less detrimental effects than opium, so i'm less out fo shape about it, and can take steps t prevent price gouging drug-dealing with coffee
Would it maybe make sense to get it to go up incrementally so take a 15 while it is still in progress, then take 20 once things get settled?
Week 2: Diplomat Diplomacy 28
Promotes with Delain's emissaries regarding exports of the city's future goods. THey will be putting up a mill and smith etc. THis month she works on negotiating deals for exports and imports and such so that the barony does well. Looking for tariffs and such and establishing good relations so we can get some imports to tax slightly to supply our people, in addition to touring the area, showing off new constructions, the shrine, the farmlands etc.
Week 3: Ka'etil Diplomacy 32
Kae goes to Grishnak and sees if he needs weapons and such now that the embacy is running. If grish orders in bulk, he gets his goods at 8% off original price this month for gear that he needs, and discusses ventures to export goods to other factions that are not involved with the Nation, such that he isn't arming our enemies. Kae expects a level of price gouging on Grish's part, selling at above market value whenever possible as it increases Grish's take on the goods.
Kae makes 7% profit for everything that Grish orders. I think that's what we agreed to.
Week 4: Diplomacy 25 or K(religion) 25+
I request that Chuto spend the month discussing with the religious among the populace, the differences between Aspu and Ysidrius, and extoll the values of the former encouraging veneration of the Dragon as opposed to the serpent. It would likely be what he's doing all month with his preaching in addition to his usual discussions about Gorzeh, and healing duties. I roll it in the last week when he can take up preaching at the nearly complete Shrine of Aspu. While veneration of Snake Spirits as beings of Nature and decendants is one thing, Ysidrius is not endorsed, as it were.
Depends on how many ranks he has in Dip and K(religion) and which one is more relavent
Gather Information: spends 1500 on the Brothel to grant +12 to her -2 gather information
Diplomacy: 30
Gathers information about the goings on in the town, informations about factions within the town and any conflicts that will have to be dealt with, information about the underbelly, and seeing how the emissaries are interacting with the citizens. Also notes on the conversion, how going from the worship of Ysidrius to Aspu is working out and how folk are reacting.
I think i need to take a pause so we can discuss changing taxes from the capital on month 4. I think it depends on what we do with the capital, and stuff. we'll have to run that part of the game for the first three months.