DaWay's PFS Way of the Kirin (Inactive)

Game Master DaWay

Lighthouse & Manor map


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Lantern Lodge

Male

Fung you may use the deflect arrows feat and reduce the direct hit on you to splash damage.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Kyra follows the group into the manor. Excellent job, sirrah, dispatching those blackguards to whatever foul plane is their destiny. Is anyone in need of healing?

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Kyra, we are still in actual combat as 2 mad bombers came from behind en engaged the party. I just created on opening during top of round 2 for everyone to move into the manor's first floor so that we can better face these foe's.

Grand Lodge

Male Human Fighter 4 HP 41/42 F +7 R +5 W +3 (+4 Fear) Init +3 Percep +0

Valeros hops to avoid the splashing fire from the saboteurs' bombs.

Reflex 1d20 + 5 ⇒ (17) + 5 = 22

Glancing behind him to see the way into the Manor cleared, he grins and rams his larger blade towards the gut of one of the met attacking him.

Longsword 1d20 + 10 ⇒ (2) + 10 = 12
Damage 1d8 + 6 ⇒ (3) + 6 = 9

He then starts to back up with the rest of the party into the manor. Provoking if they're armed.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Okay, but I cannot choose to knock the bomb over the edge, thus negating the splash for that bomb? Bummers! :p

Lantern Lodge

Male

Al with a flourish of steel and electricty, decapitates the last of the saboteurs in front opening the way to get through the burning building and to the secret lava tunnel.

Valeros misses with his attack drawing an AoO from the Saboteur 1d20 + 10 ⇒ (15) + 10 = 25 1d4 ⇒ 1 plus FORT save

Two bombs are lobbed at the square behind Valeros. Catching Valeros and Kyra with splash damage.
1d20 + 11 ⇒ (1) + 11 = 12 4 damage
1d20 + 11 ⇒ (6) + 11 = 17 4 damage

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Is there anything to prop against the door, to slow the two bombers down after we enter? I believe the plan was to avoid letting the enemy know where we escape from? That could buy us some time.

Lantern Lodge

Male

You could with some creative thinking

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

the plan calls for killing our would be pursuers before baring the door. Because if you just leave them be, they would just take the door down in a round or 2 thus preventing us from making a clean escape. Therefore once we are all in the manor in the first floor in the 1st room We turn around and rush these 2 guys.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Ok, draw them in... Roger!

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Or could we lure them up some stairs and then light the oil we prepped when they pursue?

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Problem with that is that we would have to draw them downstairs first, then back up the stairs. Do you have any way to ignite their explosives?

EDIT: Just seems overly complicated when Al Suresh can just lop their heads off. :p Of course, this from the guy that has been trying all manner of complicated combat moves! ^_^


Alrighty. I'm down with swinging my scimitar a little bit until Al kills em. Either way.

Grand Lodge

Male Human Fighter 4 HP 41/42 F +7 R +5 W +3 (+4 Fear) Init +3 Percep +0

Fort 1d20 + 7 ⇒ (9) + 7 = 16

Valeros winces as he is nicked by a dagger, and tries to leap clear of more blasts of flame.

Reflex 1d20 + 5 ⇒ (6) + 5 = 11
Reflex 1d20 + 5 ⇒ (5) + 5 = 10

Lantern Lodge

Male

Valeros you are fine from the dagger's poison. However you are singed by the blasts from the bombs.

Actions?

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Fung ducks inside the door waiting for the others to get in to the manor. Once everyone has entered, Fung slams the door shut and ducks around the left corner.

Stealth: 1d20 + 5 ⇒ (15) + 5 = 20

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Ezren is still following the path the magus cut through the attackers.

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

Al suresh will move along into the manor:

Kyra, please use those few seconds in order to assist the many wounded please. We are going to counterattack the 2 behind us.

Grand Lodge

Male Human Fighter 4 HP 41/42 F +7 R +5 W +3 (+4 Fear) Init +3 Percep +0

Valeros backs up to the rest of the group, chuckling. "Looks like you got a piece of me that time, but what are you going to do now? Two against five? Heheheheh." he says, getting out of line of sight of the saboteurs. He stays just out of blast range of the doorway and watches to see if they follow.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4
Kyra PFS wrote:
Kyra follows the group into the manor. Excellent job, sirrah, dispatching those blackguards to whatever foul plane is their destiny. Is anyone in need of healing?

Kyra will try to position herself to exclude attackers, and then channel healing to her teammates.

2d6 ⇒ (3, 5) = 8

Lantern Lodge

Male

The saboteurs lose complete track of you as you wind your way through the lava tunnels. Amara and Tsuneo's tracks are easy enough to follow and there aren't that many deviations from the tunnel. The Tunnel is about 15' wide. You know you are getting close, ahead a couple of conscripts waiting to greet you.

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

Hp count update. Dm how long since last combat? in order to track spell duration, and how many targets in front of us?

Gentlemen, be prepare to Fry !

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Charging forward, Fung steps up, rolls, and comes up behind one of the conscripts, into a flanking position for one of his fellow Pathfinders.

Acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8

BOOOOOOOOOOO! X-D Swing away, Mr. GM!

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Current HP 24/32. blur spell still in effect. AC 17

Ezren waits for enemies to approach, wand in hand.

Ready an action to fire wand when enemy is sighted.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Assuming that Kyra got her channel off, I am back at full.

Lantern Lodge

Male

About 10 minutes, can everyone roll initiative

Ok everyone combat may slow a little bit due to me in the middle of a move. I will still update daily however that will be the most, luckily this is the second to last battle.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Initiative: 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Init. 1d20 + 2 ⇒ (8) + 2 = 10

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

Perception: 1d20 + 2 ⇒ (13) + 2 = 15

ok i am adjusting current spell, during the 10 min Al suresh would have used his last pearl of power to recover a shocking grasp.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Al, your Perception is showing! :p Should be okay, since it is the same bonus as your Initiative! ^_^

Grand Lodge

Male Human Fighter 4 HP 41/42 F +7 R +5 W +3 (+4 Fear) Init +3 Percep +0

Initiative 1d20 + 3 ⇒ (1) + 3 = 4

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Aagh! I posted a couple of hours ago and it disappeared!

initiative: 1d20 ⇒ 6

Ezren, do you need further healing?

If he needs more beyond the previous 8 hp, Kyra will Cure Light.

1d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Awesome. Current HP 29/32.

Lantern Lodge

Male

1d20 ⇒ 12

Fung and Al Suresh you may go first.

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

how many ennemis in front of us DM? and how far away from me are they?

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Fung Xi wrote:

Charging forward, Fung steps up, rolls, and comes up behind one of the conscripts, into a flanking position for one of his fellow Pathfinders.

[dice=Acrobatics]1d20+7

BOOOOOOOOOOO! X-D Swing away, Mr. GM!

Since I had already called and rolled for this one, I guess I will stick with this one. >.<

EDIT: Oop, see above post, I rolled a nat 1, so total was 8.

Lantern Lodge

Male

There are two and they are 60' in front of you

Fung begins to dodge but is met with a sweeping blow from one of the conscripts great club

1d20 + 10 ⇒ (3) + 10 = 13
1d10 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Whoa, big boys! Fung exclaims as he twists out of the way of the great club, Come on in guys, the water is fine!

Whoa, better bump up some defense! ;)

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

Round 1

cast Shocking grasp + move 30ft

you went to fart to fast fung-kun he says with a smile

Lantern Lodge

Male

The two conscripts close in on Fung attempting to bludgeon him with their great clubs.
1d20 + 10 ⇒ (1) + 10 = 11 1d10 + 6 ⇒ (4) + 6 = 10
1d20 + 10 ⇒ (7) + 10 = 17 1d10 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Shifting to a defensive stance, Fung attempts to keep them busy while his allies move up into formation, stepping rhythmically toward his fellow Pathfinders.

Five foot step toward allies, hoping to reduce the distance for them from 80' to 75' (or 45' for Al Suresh, since he moved up) and go into a Full Defense bringing my AC up to 26.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Kyra will attempt to swing around behind the conscripts. (Up to 30' of movement) and swing her scimitar-- if Suresh injured one, but he isn't down, then Kyra will go for that one. Otherwise she'll go for the other.

You boys don't know when to take a hint.
+1 scimitar: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
damage: 1d6 + 3 ⇒ (1) + 3 = 4

force scimitar has expired. Fung, remember +2 to AC from Prot f Evil

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

kyra, the enemy was 60ft from my starting point, and you about 5ft behind me....

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Ah... I presumed differently because you used Shocking Grasp. Were you just prepping it then?

In which case she'll summon monster I (Eagle) this round.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Shoot, sorry, 55', not 75'... of course, everyone else gets to go before I can take the full defense and 5' step... so they are still 60' away, except Al Suresh and Kyra are now 30' away.

EDIT: Isn't Prot v Evil a minute per level? If so, GM said it's been about 10 minutes.

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

yes kyra since the enemy is a bit too far away from me on round 1, i casted a spell and moved.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

For Shocking Grasp, you may hold the charge to discharge later. :) Handy spell!

Lantern Lodge

Male

As soon as Ezren and Valeros declare actions we will move forward.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Ezen takes advantage of the range, and uses another charge from his wand of missles.

Damage 1d4 + 1 ⇒ (2) + 1 = 3 to closest opponent.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Cool beans, man! No worries.

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