DaWay's PFS Way of the Kirin (Inactive)

Game Master DaWay

Lighthouse & Manor map


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Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Kyra grins, and moves to flank the next.Keep em coming, I say!

force scimitar: 1d20 + 6 + 4 ⇒ (9) + 6 + 4 = 19
1d8 + 1 ⇒ (6) + 1 = 7

+1 scimitar: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
1d6 + 3 ⇒ (2) + 3 = 5

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

Round 3

i forgot to add to my hit if it connects and damage target:

if it hit it imposes the fatigue + entangle (1rd) condition + free intimidate => shaken

intimidate: 1d20 + 5 ⇒ (11) + 5 = 16

current AC 23

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Ezren keeps peppering the closest target with his wand.

Damage 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Fighter 4 HP 41/42 F +7 R +5 W +3 (+4 Fear) Init +3 Percep +0

Valeros holds his ground and continues to slash and stab with his deadly blades. "Fear not Fung Xi, this is not my first dance!" he calls out to the Monk.

Longsword and Shortsword 1d20 + 8 ⇒ (4) + 8 = 12
1d20 + 7 ⇒ (13) + 7 = 20

Longsword damage 1d8 + 6 ⇒ (8) + 6 = 14
Shortsword damage 1d6 + 3 ⇒ (3) + 3 = 6

Lantern Lodge

Male

Al Suresh swipes with his scimitar once again dropping another target.

Fung takes a five foot step and uses his monk persuasion and lands a fist across the jaw of the next conscript (8 damage). Ezren peppers the foe with a magic missile (12 damage). Valeros attacks once again missing with his longsword but drawning blood on the forearm with his Shortsword (18 damage). Kyra flanks with her spiritual scimitar hitting the conscript twice (30 damage).

Seeing the two weapons the conscript once again attacks Valeros trying to hurt the skilled combat veteran.
1d20 + 6 ⇒ (13) + 6 = 19
1d8 + 7 ⇒ (8) + 7 = 15

Conscripts 4/7

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Round 4:

Spinning first with a low kick, Fung Xi continues with a leaping kick sweeping at the soldier's head!

Flurry Attack 1 (w/flank): 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 damage: 1d6 + 3 ⇒ (6) + 3 = 9

Flurry Attack 2 (w/flank): 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 damage: 1d6 + 3 ⇒ (4) + 3 = 7

Confirm Critical (w/flank): 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 critical damage: 1d6 + 3 ⇒ (2) + 3 = 5

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

Round 4

Move to new target (if needed), Arcane strike (swift)

Scimitar Spellstrike Rim Frostbite: 1d20 + 11 ⇒ (7) + 11 = 181d6 + 8 + 1d6 + 4 ⇒ (2) + 8 + (5) + 4 = 19

if it hit it imposes the fatigue + entangle (1rd) condition + free intimidate => shaken (duration = the last 1d6+4 rds)

Intimidation: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Firing his fifth bolt from his wand, Ezren looks confident, for the time being.

Damage 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Kyra dives in once again. If her regular scimitar downs the conscript, then she'll wield the force scimitar against the next target.

+1 scimitar: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
1d8 + 1 ⇒ (3) + 1 = 4

force scimitar: 1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17
1d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Human Fighter 4 HP 41/42 F +7 R +5 W +3 (+4 Fear) Init +3 Percep +0

The patter of his fellow Pathfinders dies down, and Valeros tries to make up the deficit. "Sons of whores! This is not your fight to win!" he taunts the enemies. A close call with an axe blade makes him laugh. "Hahaha! Close! But you're not up to the challenge!" he exclaims before continuing his punishing routine of sword strikes while trying to manoeuver into a flank.

Longsword and Shortsword 1d20 + 8 ⇒ (11) + 8 = 19
1d20 + 7 ⇒ (10) + 7 = 17 +2 more to each if flanking.

Longsword Damage 1d8 + 6 ⇒ (3) + 6 = 9
Shortsword Damage 1d6 + 3 ⇒ (3) + 3 = 6

Lantern Lodge

Male

Ezren fires another bolt of energy from his wand sending another man crumbling on the steps.

Fung unleashes a double kick quite effectively (16 damage), Al slices again with his scimitar sending yet another sprawling.

Kyra and her scimitars flail wildly injuring another enough to open up a strike for Valeros to take advantage of. (23 damage)

The conscript lashes out at Kyra
1d20 + 8 ⇒ (10) + 8 = 18
1d8 + 3 ⇒ (7) + 3 = 10

Consripts 6/7

Perception checks with this next post.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Perception 1d20 + 1 ⇒ (15) + 1 = 16

Ezren fires yet another Magic Missle (his sixth) at the lone attacker.

Damage 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Round 5:

Perception: 1d20 + 9 ⇒ (13) + 9 = 22

As the monk lands in a crouch, he reaches forward grabbing the soldier's ankles and yanks. Fung Xi's hands slip, leaving him to stumble back, slightly off balance for a split second.

Combat Maneuver Trip: 1d20 + 6 ⇒ (5) + 6 = 11

Durn! Do I get a flanking bonus for the trip attempt? I wasn't sure, so I didn't add it. I don't think it's enough anyway. I do not have Improved Trip, so I will draw the Attack of Opportunity. Hoping that my AC will be sufficient, and it will also open up opportunity to move tactically in the case that he does not have Combat Reflexes. I was hoping to have a little more effect than that... >.<

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

Round 5

ok we have this fight, i need someone to go up and see what is happening outside and at the main gate of the manor.

Perception: 1d20 + 2 ⇒ (14) + 2 = 16

Al Suresh will wait until everyone has attack the last guy. if he isn't dead then he will step in

Move to target with flank if possible, Arcane strike (swift)

Scimitar Spellstrike Rim Frostbite: 1d20 + 11 ⇒ (4) + 11 = 151d6 + 8 + 1d6 + 4 ⇒ (6) + 8 + (1) + 4 = 19

if it hit it imposes the fatigue + entangle (1rd) condition + free intimidate => shaken (duration = the last 1d6+4 rds)

if the target is already dead before his turn is up, he will reach into a pocket in his backpack take out a stone (Pearl of power 2/3) concentrate (recover the rimed frostbite spell) and put it into another pocket

Lantern Lodge

Male

AoO vs Fung: 1d20 + 8 ⇒ (6) + 8 = 14 1d8 + 3 ⇒ (6) + 3 = 9

With the last of this wave of attackers going down, Fung catches the distinct odor of burning wood. Checking out the windows you see that many of the barricades have been set on fire and despite the wet conditions have caught and are spreading.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Fire Fung point them out to his fellow Pathfinders, and begins to rush up the stairs, taking 2 or 3 at a time, then scrambles up the ladder to the top of the lighthouse to see what is going on, while he waits for the others to being crossing to the manor.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

Lantern Lodge

Male

it seems as though some of your barricades and parts of the house that are sheltered from the rain have been set on fire by archers. The remains of the arrows still imbedded into the house.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Is this at the back door as well? Or strictly at the front?

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

Fung, any enemies about the manor or if we go out we will just have archers to face?

Valeros, with me, and put your shield on. we will go about the lighthouse and douse the fire with heavy watered cloaks, while kyra will create water to wet the wood around it.

Fung, get down here, grab heavy piece of clothing, that kyra will douse in water and join us. Ezren please get up the lighthouse and magic missile the archers and warn us of approaching infantry.

ok lets move.

current AC still 23 trough out the fire scene probably.

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

part the manor outside, so we are going out trough the lighthouse door in order to douse the fire. The archers will try to shoot us while we attempt to douse the fire. Hopefully Ezren will put a dent in them, and our protection will prevent most of the arrow from hurting us.

Lantern Lodge

Male

strictly the front, you don't notice anything in back. There are plenty of conscripts out front and what looks to be a pissed off oni. As well as a guy in samurai armor out front. Ezren you don't have the range for magic missile to work.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Fung unties his rolled up winter blanket from his pack and wets it in the gathered rain on the floor by the railing. He hops down to the bridge Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16 and then hop up to the roof from the bridge from the lighthouse. Climb: 1d20 + 8 ⇒ (13) + 8 = 21

Remembering too late that the main doors are recessed, Fung shouts back to Al Suresh, We won't be able to fight the fires to the main door unless we drop down to the ground level!

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

How many at the front door?

Lantern Lodge

Male

About 30 conscripts

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

dam, i really wish we had burning oil to dump on that lot...

Lantern Lodge

Male

Going through you see 4 conscripts have climbed into the building via the windows in the back of the house, they are armed with what appears to be some sort of alchemists fire.

It might be time to make your way through the tunnels

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

Ok, Everyone Retreat. you all know what to do and what stairs to take. I'll Take point, the last one trough arms the door between the light house and the manor. Go, go go...

Lantern Lodge

Male

As you go through the building don't forget there are conscripts in the building itself that you will have to fight through.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Ezren waits for one of the more armored of the group to take the point and lead the retreat. The old wizard casts a spell causing his form to shimmer, making it tough to pinpoint him.

Cst Blur, which gives 20% miss chance for 4 minutes. Still have Mage armor, which makes AC 17. 32/32 HP.

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

I know DM, that is the reason why i am taking point and will start moving toward our goal once everyone is ready. Behind me i'll have Fung, then Ezren, then Kyral and valeros will up up the rear and kill any who wants to take us from the back.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Heading back to the group, Fung swings off the roof and into the upstairs door at the end of the bridge. Making sure that everyone is accounted for, the monk joins the group allowing Valeros to take up the rear, and following the others and Al Suresh to the stairs.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Kyra curses, hating to retreat under any circumstances, but she follows the group to the stairs.

Lantern Lodge

Male

Going through the house four conscripts flank the group. Two in front and two behind. You are currently on the walkway upstairs between the lighthouse and manor.

Let's go back to the same initiative order and post actions

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

Spell Combat, Arcane Strike (Swift)

Perception: 1d20 + 2 ⇒ (9) + 2 = 11 to see if any other danger then the 2 in front of me

if it hit it imposes the fatigue + entangle (1rd) condition + free intimidate => shaken (duration = the last 1d6+4 rds)

Scimitar Spellstrike Rim Frostbite: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 271d6 + 8 + 1d6 + 4 ⇒ (4) + 8 + (4) + 4 = 20

Crit Conf: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 281d6 + 8 + 1d6 + 4 ⇒ (2) + 8 + (1) + 4 = 15

Casting on the defensive Arcane Mark: 1d20 + 6 ⇒ (12) + 6 = 18

if first target dies i can 5ft to hit second target

Scimitar Spellstrike Arcane mark: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 171d6 + 8 ⇒ (2) + 8 = 10

Free intimidate : 1d20 + 5 ⇒ (5) + 5 = 10 or shaken

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

Not a bad round might i say so....

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Ezren uses his wand to hit the warrior that Khalida struck with his second blow.

Damage 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Nice!

Being stuck behind Al Suresh, Fung anxiously chomps at the bit, contemplating actions that are entirely foolish, then dismisses them.

Action: Delay

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Ah, more fools that wish to feel Sarenrae's wrath!

Kyra will attempt to step 5' away from combat. Otherwise she'll take the AoO's.

She'll cast Hold Person, DC16 Will Save vs the second man in front of us.

Lantern Lodge

Male

you cannot take a five foot step you are on the walkway and they have you boxed in however Kyra is somewhere in the middle.

Grand Lodge

Male Human Fighter 4 HP 41/42 F +7 R +5 W +3 (+4 Fear) Init +3 Percep +0

At the back of the group, Valeros spins and calls out, "Do not attempt to bugger the Hedgehog!" with a laugh, and lashes out with his blades.

Longsword and Shortsword 1d20 + 8 ⇒ (2) + 8 = 10
1d20 + 7 ⇒ (9) + 7 = 16

Longsword Damage 1d8 + 6 ⇒ (4) + 6 = 10
Shortsword Damage 1d6 + 3 ⇒ (2) + 3 = 5

Lantern Lodge

Male

Sorry for the quick and dirty, In the middle of packing for our big move

Al drops one in front of him.
Fung waits impatiently
Ezren casts magic missile from the wand (5 damage)
Kyra casts Hold Person 1d20 + 3 ⇒ (13) + 3 = 16 to no effect
Valeros attacks missing with the longsword and hitting with the shortsword (5 damage)

Saboteurs 1/4

The Saboteurs lob bombs at the party targeting Fung, Ezren, and Kyra
1d20 + 11 ⇒ (17) + 11 = 28 2d6 + 2 ⇒ (1, 3) + 2 = 6
1d20 + 11 ⇒ (15) + 11 = 26 2d6 + 2 ⇒ (4, 4) + 2 = 10
1d20 + 11 ⇒ (4) + 11 = 15 2d6 + 2 ⇒ (5, 1) + 2 = 8

Splash damage will occur to those adjacent to the attacks for 4 damage each. Reflex for half DC 14.

Damage to occur.
Al 4 (1) splash
Fung 6+8 (2) splash
Ez 10+12 (3) splash
Kyra 12 (3) splash
Val 4 splash

Combat Lineup
Sab. Al. Fung. Ez. Kyr. Val. Sab. Sab.

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

Round 2

Spell Combat (shocking grasp), 5ft step, Arcane strike (swift)

Scimitar Spellstrike Shocking grasp: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 281d6 + 8 + 4d6 + 4 ⇒ (4) + 8 + (6, 6, 4, 3) + 4 = 35 + 3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal)

Crit Conf : 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 121d6 + 8 + 4d6 + 4 ⇒ (5) + 8 + (4, 4, 3, 2) + 4 = 30 + 3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal)

Scimitar: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 251d6 + 8 ⇒ (2) + 8 = 10

I have cleared the way in front of me. Move inside the Manor...

Hp count update

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Reflex: 1d20 + 3 ⇒ (13) + 3 = 16

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Fung Xi deftly nudges the bomb over the edge. I can use deflect arrows, can't I? If it works, it should reduce the splash for the two adjacent squares. On an unrelated note, does throwing the bombs draw an attack of opportunity from Valeros? If I am figuring right, he is the only one adjacent to one of the bombers.

Reflex save: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Using my delayed action.

Al, coming through! the monk puts his hand on Al Suresh's shoulder and vaults up to the railing running the ledge and dives over the bomber's shoulder.

Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15

Half my move (20') should get me directly behind the bomber

Landing behind the bomber, Fung Xi calls out, Kofusachi rolls the wine in his arms!

Grapple check: 1d20 + 6 ⇒ (2) + 6 = 8

And sadly watches the bomber duck out of his reaching arms... D'oh! At least I am in position to provide flanking bonus next attack.

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

Fung, seeing that i am going first at top of round 2, the second and last enemy i am facing should be dead with either my 1st attack or second. Either way the front path is clear for us to move into the manor's first floor. Once valeros has withdraw to the bigger room if the bombers chose to follow we can rush one of them the 3 of us. seeing that he have a bigger fighting place then a corridor.

Since i on top of the round also you all can move into the manor right now.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

I had a delayed action, but I am rolling very poorly right now. I had hoped to essentially try to throw the guy over the edge, but it didn't work. >.< Just feeling frustrated... Sorry.

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

Ha i see but you have to go out of your delay before i go because if you don't after my turn is over the last guy in front of me is dead :)you could tumble all the way back on the other side of valeros enemy and help him, but seeing that we are all going to move forward. Its a safer bet to fight all 3 of us free of our movement in the room outside the corridor.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

I was hoping that I could dispatch this guy so that we get into the manor quicker, and moving into more favorable position. Alas, it failed though... :p

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

Well don't worry. we will spend round 3 moving into the manor, you can deflect some of the bombs they will surely trough at us. and on round 4 we counterattack, since they will have to advance into said manor as we will be out of sight in the next room.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Reflex 1d20 + 4 ⇒ (12) + 4 = 16
Reflex 1d20 + 4 ⇒ (11) + 4 = 15
Reflex 1d20 + 4 ⇒ (18) + 4 = 22

Ezren, shaking off some of the damage, quickly follows the magus into the tunnels.

HP 16/32

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